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[G] PvP : DT -> Chareglot/Archon - Page 4

Forum Index > StarCraft 2 Strategy
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Drowsy
Profile Blog Joined November 2005
United States4876 Posts
December 30 2011 05:51 GMT
#61
Finally getting the kinks worked out of this build, I posted about it in another pvp thread about it + uploaded a replay. I'll work on getting more replays, I'd really like to actually counter a dt rush with this. Seems like you need to be near psychic and get a sweet scout going.



On December 30 2011 14:39 Drowsy wrote:


Here's a game that represents a very typical situation when you open 3stalker into dt chargelot archon vs the most common opening, robo+twilight immortal blink stalker. My opponent was 27-14 and top 8 masters, definitely a better player than me and just beat me before with a delayed 4 gate.
http://drop.sc/81398 (obv not the real HerO)

I think it's a really simple and easy build to execute. When his attack hits his army value is much higher, but my army annihilates him because of how hard chargelots rape blink stalkers. I think the best way to counter this build is to take natural asap, wall it off with buildings (shuts down any possibility of a chargelot archon player attacking you at him), repeatedly blink stalker harass multiple locations to prevent the archon chargelot player from taking a 3rd while you turtle, 2 robo colossi relying on the fact that colossi become much stronger than archons in the late game when they hit critical mass.


Also another note: I initially tried this build using a templar archives thinking that the faster archons and lower mineral cost of hts might make for a stronger and earlier 1 archon+charge push. While it plays out well vs a robo opening, you will get crushed every time vs phoenix+gateway units builds. The dark shrine at minimum forces a 200/175 investment on the phoenix opener's part and that reduces his unit count enough to give you the edge you need against his army. Without the dark shrine, he'll have enough units to beat your 1 archon, 3 stalker, 1 sentry+chargelot force.



Another thing I love about this is that you're going to be ahead on upgrades in 99% of your games, and when pvps go to 4 base stalemates with similar army compositions upgrades are usually the deciding factor.

Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2012-01-26 01:31:08
January 26 2012 01:25 GMT
#62
Finally found something that just totally hardcounters this and shuts it down early mid game when charge+archon is supposed to have its window. Immortal+voidray will completely destroy this composition early on. I had a guy open phoenix+robo on me, then immediately stop phoenixes and start vr+immortal when he saw I was building zealots+archons. Archons aren't very effective against voids because they're massive and voids so much longer range. If he goes for any type of phoenix opening you pretty much have to bust him as soon as charge and the first archon finish.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Kiarip
Profile Joined August 2008
United States1835 Posts
January 26 2012 07:33 GMT
#63
On January 26 2012 10:25 Drowsy wrote:
Finally found something that just totally hardcounters this and shuts it down early mid game when charge+archon is supposed to have its window. Immortal+voidray will completely destroy this composition early on. I had a guy open phoenix+robo on me, then immediately stop phoenixes and start vr+immortal when he saw I was building zealots+archons. Archons aren't very effective against voids because they're massive and voids so much longer range. If he goes for any type of phoenix opening you pretty much have to bust him as soon as charge and the first archon finish.


replay?! sounds interesting
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
January 26 2012 11:32 GMT
#64
Since people are interested in this still, I'll update with some replays of me trying things out a little while ago on ladder. Hopefully it provides people with a good resource to continue to pursue the style.

http://drop.sc/77408
http://drop.sc/77407
http://drop.sc/77406
http://drop.sc/77409
http://drop.sc/77410
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
January 26 2012 13:51 GMT
#65
On January 26 2012 10:25 Drowsy wrote:
Finally found something that just totally hardcounters this and shuts it down early mid game when charge+archon is supposed to have its window. Immortal+voidray will completely destroy this composition early on. I had a guy open phoenix+robo on me, then immediately stop phoenixes and start vr+immortal when he saw I was building zealots+archons. Archons aren't very effective against voids because they're massive and voids so much longer range. If he goes for any type of phoenix opening you pretty much have to bust him as soon as charge and the first archon finish.


So the void(s) on the archon(s). I don't see how the immortal part is supposed to counter the chargelots though?
[15:15] <Palmar> and yes marv, you're a total hottie
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
January 26 2012 20:16 GMT
#66
On January 26 2012 20:32 CecilSunkure wrote:
Since people are interested in this still, I'll update with some replays of me trying things out a little while ago on ladder. Hopefully it provides people with a good resource to continue to pursue the style.

http://drop.sc/77408
http://drop.sc/77407
http://drop.sc/77406
http://drop.sc/77409
http://drop.sc/77410


The replay on Antiga is hilarious haha. 2k lost to 100 after early game...were you smurfing or something?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gtoad
Profile Joined October 2011
United States90 Posts
January 26 2012 20:37 GMT
#67
I do this build in like half my pvp's, partly because I suck at pvp, and partly because I hate how most pvp's are all about "lol I have more collosi than you I win."

I feel people don't really understand how well chargelots TEAR through stalkers. Seriously it's ridiculous how bad you own stalker/immortal with just chargelots and a couple archons.
To succeed you must fail, many many times.
Jojo131
Profile Joined January 2011
Brazil1631 Posts
January 26 2012 20:44 GMT
#68
Really envious about all the protoss guides on TL, and especially of the dedicated few who contribute some pretty neat stuff
Neneu
Profile Joined September 2010
Norway492 Posts
January 26 2012 21:18 GMT
#69
Have you tried going for void rays instead of immortals, if so how do you feel that works? Been playing this DT expand style for a good while now (love it <3), but somehow I haven't been able to find out what I like best (immortal vs void).
-Cyrus-
Profile Joined June 2011
United States318 Posts
January 26 2012 21:35 GMT
#70
I think this build I really bad these days considering how popular sentrys are becoming in PvP.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
January 26 2012 22:27 GMT
#71
On January 27 2012 06:35 -Trippin- wrote:
I think this build I really bad these days considering how popular sentrys are becoming in PvP.

Don't know if you know but Archons kinda smash them.
Kiarip
Profile Joined August 2008
United States1835 Posts
January 26 2012 22:30 GMT
#72
On January 27 2012 05:37 Gtoad wrote:
I do this build in like half my pvp's, partly because I suck at pvp, and partly because I hate how most pvp's are all about "lol I have more collosi than you I win."

I feel people don't really understand how well chargelots TEAR through stalkers. Seriously it's ridiculous how bad you own stalker/immortal with just chargelots and a couple archons.

if you open stargate you generally never see any colossus up until the very very lategame
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2012-01-27 04:59:27
January 27 2012 04:57 GMT
#73
On January 26 2012 22:51 marvellosity wrote:
Show nested quote +
On January 26 2012 10:25 Drowsy wrote:
Finally found something that just totally hardcounters this and shuts it down early mid game when charge+archon is supposed to have its window. Immortal+voidray will completely destroy this composition early on. I had a guy open phoenix+robo on me, then immediately stop phoenixes and start vr+immortal when he saw I was building zealots+archons. Archons aren't very effective against voids because they're massive and voids so much longer range. If he goes for any type of phoenix opening you pretty much have to bust him as soon as charge and the first archon finish.


So the void(s) on the archon(s). I don't see how the immortal part is supposed to counter the chargelots though?



I tried to counter the voids by switching to blink stalkers. I guess theoretically if you had zealot+archon you could just suicide and take out some probes/tech and hope to come back. I think the easier route is just auto-busting allin after the first archon vs phx opening as Cecil's guide suggest. I guess I should rephrase this to say that trying to expand vs a phoenix build has a hard counter of him switching to voids. Nobody ever opens voids off of stargate, now I have to wonder if scouting with the first phoenix, then immediately switching to voids if you scout shrine+zealots would work against a 1 archon bust.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
January 27 2012 17:02 GMT
#74
On January 27 2012 05:16 Teoita wrote:
Show nested quote +
On January 26 2012 20:32 CecilSunkure wrote:
Since people are interested in this still, I'll update with some replays of me trying things out a little while ago on ladder. Hopefully it provides people with a good resource to continue to pursue the style.

http://drop.sc/77408
http://drop.sc/77407
http://drop.sc/77406
http://drop.sc/77409
http://drop.sc/77410


The replay on Antiga is hilarious haha. 2k lost to 100 after early game...were you smurfing or something?

Wow I watched that replay last night and lmao! Never realized. Yeah that was on a smurf, but at the time I think I was top hundred or so of Masters before GM came out.
AusBox
Profile Joined January 2011
Australia214 Posts
January 28 2012 10:53 GMT
#75
This thread is all over the place. Some people say bust the ramp, others say never to do it. I gave this build a go a bunch of times today and had very little success. One person went 1 base colossus with mass zealot with it. Pushed with two colossus and destroyed me. I'm not enjoying it so far.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2012-01-28 11:05:23
January 28 2012 11:04 GMT
#76
On January 28 2012 19:53 AusBox wrote:
This thread is all over the place. Some people say bust the ramp, others say never to do it. I gave this build a go a bunch of times today and had very little success. One person went 1 base colossus with mass zealot with it. Pushed with two colossus and destroyed me. I'm not enjoying it so far.


If you lose to Colossus with Chargelot Archon and the colossus count is low (4 or less), it's because you had a terrible engagement. You need to fight in the open field and, if possible, try to set up a flank.

Regarding busting the ramp, i personally don't like it. It's a move that relies on your opponent screwing up. If he does make mistakes you destroy him, but otherwise he destroys you. As i said before, chargelot archon shines in the open, and a ramp is the exact opposite of an open space.

That said, setting up a contain at the bottom of someone's ramp and throwing down a nexus is a pretty good followup. Just make sure to not overprobe against a 1base allin.

In general, if on the sc2 strategy forums you don't know whose advice to follow, do what a blue poster suggests. It's pretty much always right, them blues are awesome
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
AusBox
Profile Joined January 2011
Australia214 Posts
January 28 2012 11:35 GMT
#77
On January 28 2012 20:04 Teoita wrote:
Show nested quote +
On January 28 2012 19:53 AusBox wrote:
This thread is all over the place. Some people say bust the ramp, others say never to do it. I gave this build a go a bunch of times today and had very little success. One person went 1 base colossus with mass zealot with it. Pushed with two colossus and destroyed me. I'm not enjoying it so far.


If you lose to Colossus with Chargelot Archon and the colossus count is low (4 or less), it's because you had a terrible engagement. You need to fight in the open field and, if possible, try to set up a flank.

Regarding busting the ramp, i personally don't like it. It's a move that relies on your opponent screwing up. If he does make mistakes you destroy him, but otherwise he destroys you. As i said before, chargelot archon shines in the open, and a ramp is the exact opposite of an open space.

That said, setting up a contain at the bottom of someone's ramp and throwing down a nexus is a pretty good followup. Just make sure to not overprobe against a 1base allin.

In general, if on the sc2 strategy forums you don't know whose advice to follow, do what a blue poster suggests. It's pretty much always right, them blues are awesome


Thanks mate for the advice, I guess I just need to keep building experience with this build.
-Cyrus-
Profile Joined June 2011
United States318 Posts
Last Edited: 2012-01-28 15:45:49
January 28 2012 13:04 GMT
#78
On January 27 2012 07:27 CecilSunkure wrote:
Show nested quote +
On January 27 2012 06:35 -Trippin- wrote:
I think this build I really bad these days considering how popular sentrys are becoming in PvP.

Don't know if you know but Archons kinda smash them.


It's not that simple bro. Ideally, your archons are behind you zealots. If they are in front, they get sniped and they also block your zealots. If they are behind your zealots, the zealots block them and the enemy can split half your army with sentrys. This army composition has a lot of problems in PvP.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
January 28 2012 21:41 GMT
#79
On January 28 2012 22:04 -Trippin- wrote:
Show nested quote +
On January 27 2012 07:27 CecilSunkure wrote:
On January 27 2012 06:35 -Trippin- wrote:
I think this build I really bad these days considering how popular sentrys are becoming in PvP.

Don't know if you know but Archons kinda smash them.


It's not that simple bro. Ideally, your archons are behind you zealots. If they are in front, they get sniped and they also block your zealots. If they are behind your zealots, the zealots block them and the enemy can split half your army with sentrys. This army composition has a lot of problems in PvP.

Those problems are solved with micro and picking your engagements.
-Cyrus-
Profile Joined June 2011
United States318 Posts
January 28 2012 21:50 GMT
#80
On January 29 2012 06:41 CecilSunkure wrote:
Show nested quote +
On January 28 2012 22:04 -Trippin- wrote:
On January 27 2012 07:27 CecilSunkure wrote:
On January 27 2012 06:35 -Trippin- wrote:
I think this build I really bad these days considering how popular sentrys are becoming in PvP.

Don't know if you know but Archons kinda smash them.


It's not that simple bro. Ideally, your archons are behind you zealots. If they are in front, they get sniped and they also block your zealots. If they are behind your zealots, the zealots block them and the enemy can split half your army with sentrys. This army composition has a lot of problems in PvP.

Those problems are solved with micro and picking your engagements.


You can say the same for the other player as well. Only difference is that your options for as to wher to engage are much more limited than his.
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