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Micro for zerg - Page 5

Forum Index > StarCraft 2 Strategy
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StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 30 2011 09:15 GMT
#81
i was lucky enough yesteday to play with a friend who has a high platinum player friend, played a few ames with him, lost them all bt the feedback was my macro is good and im doing all of the right things, in almost every game i was in the position to win . . . . their analysis (and my friend is a very good bz/silver player ) is that my micro is losing me my games. I always thought so as well.going to get to work now on getting the micro stuff together. This post has helpe me improve so much. thanks to everyone.

Thebbeuttiffulland
Profile Joined October 2011
Brazil288 Posts
October 30 2011 09:17 GMT
#82
i didint know there was zerg micro maybe in ZvZ where you send 1 ling to make baneling explode
truth is out there
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 30 2011 09:21 GMT
#83
This game is not about micro per se, i mean its important, but positioning is the key. Micro with vital units like infestors and broods are very relevant though, so you must practice with those
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 30 2011 09:33 GMT
#84
yes i agree fire, ive never really bothered with infestors as i find my army ball always has them at front and get killed. I have started to get them on their own hot key and tap them like i do the bases with fungal but even this is had work thanks man
BadWolf0
Profile Joined September 2010
United States300 Posts
Last Edited: 2011-10-30 17:41:26
October 30 2011 17:40 GMT
#85
There are lot's of matchup specific/unit specific micro advice that you can get from better players than me, but I noticed a problem with my own micro in plat that reflected on all of the game for me including my macro mechanic management. Simply put, I wasn't flexible enough with changing my area on the map. This includes everything from lingering in my base when all I'm doing is building a building or two or injecting, to setting up an attack where I would just fail at army positioning and flanking because my ability to split my army up and manage multiple locations was not good. A really helpful way to practice learning your builds with a minimum of lingering is the multitasking trainer. If you play it on easy it's basically just practice your build while microing a unit from a chasing zergling. You will quickly see how terrible you actually are at your builds if you are being distracted by managing something else. Give it a couple runs! It definitely helped me improve. The cool thing about it is you are still practicing your mechanics (it punishes money getting too high or lack of injection/larvae spending) but it tests your ability to do that without looking in your base. 15 minutes of that a day in combination with laddering with a focus on mechanics boosted my skill level from gold to mid-dia and I'm still working on myself/improving glhf

on a side note, zerg does have unit specific micro I don't know wtf some people are talking about. The best way to practice that is with a practice partner of a similar level. I leaned bane/ling micro by a minigame me and a friend invented. We both just do really easy 13gas12pool banes in a custom and play bane wars til the end of time. ZvT I learned by massing games against a terran where I went the same muta build every time and he went the same bio build and we just danced The comfort you get from repeating the build carries over into unfamiliar ladder games ie my bane allin minigame wars has drastically helped my sling expand into bane defense to get past allins because my ling bane dancing to hold stupid crap is much better (not saying those are the best builds just giving examples).

edit: YES BLIZZCON WAS AWESOME!
All hail the Queen!!!
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 30 2011 22:26 GMT
#86
when you do that multi task trainer are you supposed to go back to drone OR can you just click mini map?

i do use that thing, pretty cool
BadWolf0
Profile Joined September 2010
United States300 Posts
November 01 2011 01:43 GMT
#87
I don't know what you mean 'go back to drone.' If you mean hotkey the drone and use that then I'd say YES! it's great practice to be always comfortable with bouncing around your hotkeys and still getting done what you need to get done in your main. Applications in-game are endless but multitasking trainer specifically made me way better at constantly poking the front with single lings and always having one hovering in attack paths. I focused on that one thing specifically for ZvT and it's changed me from whining constantly to feeling pretty comfortable because it removes a lot of the guessing ie drone until scouting ling scouts something scary -> LINGLINGLINGLING until map control is back.
All hail the Queen!!!
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
November 26 2011 08:15 GMT
#88
what i mean is on the excersie do you literally look at the drone while you control it or can u click the minimap,

i look at the drone which makes me dance around the hotkeys to look at structures and the base and that

I think i need to start hotkeying my other structures which contain upgrades
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2011-11-26 09:57:28
November 26 2011 09:56 GMT
#89
Those who are saying micro muta, corruptor, etc....

If you think of it that way then every race is micro intensive of course....


Thats like the basic of all races, just common sense, to be careful with muta, colossi, marines, everything basically. Everything requires micro, if you put it that way
Regarding the imbalance, hilarious to see Zergs defending themselves....
Dakure
Profile Joined February 2011
United States513 Posts
November 26 2011 10:12 GMT
#90
I would suggest using a micro trainer for unit-specific practice. I recommend http://www.teamliquid.net/forum/viewmessage.php?topic_id=237869

It covers burrowed roaches, infestors, magic box mutas, and a few more. In general, however, either Zerg micro is vastly unexplored (and therefore I can't explain it), or there's not cute micro tricks like blink stalkers or marine splitting or stutter step. It's a lot more about unit positioning before battle. That's not to say, however, that target-firing units isn't important. Target-firing colossi, immortals, thors, and tanks, archons, and generally anything that does splash or has a high attack against specific armor is high priority.
Olsson
Profile Joined April 2011
Sweden931 Posts
November 26 2011 10:45 GMT
#91
Some parts of ZvZ are as micro requiring as PvP is but mostly Zerg doesn't have much micro potential because our units are short ranged and those with longer range are slow (Hydras, Broodlords, Queens AA). It's more about positioning and pulling back wounded units (zergling vs zealot) and also target firing (roaches target fire immortals for ex).
Naniwa <3
Xana
Profile Joined March 2011
Denmark128 Posts
November 26 2011 12:19 GMT
#92
Really, the only way to properly inject if your queens are desynched just a slight bit, is using tabbing.

Muta's flying while you're preparing to harass? Hit F1-F2-F3-F4 to check queens energy. ( Personal bindings )
Muta's forced out, needing to find a new position? Tab F1-F2-F3-F4 again. Once a queen is nearing 20~25 energy, double tab whichever F key its on and inject. Heck, when you prepare an attack, and you've got decent control groups, you can do like
1-a 2-click marines while hitting shift to split some banelings, 3-move infestors/mutas into position. F1-F2-F3-F4?
Double-tap-3 to effectively micro your units.

While it may not make your army as effecient as if you had microed everything constantly, the fact that you'll have 16 extra larvae later makes a worlds difference. Also, going above 4 queens for injects wouldn't be that beneficial to you, if you also want creepspread. Tossing away 12 food for queens is quite a big deal.
He who walks arrives.
Cynry
Profile Blog Joined August 2010
810 Posts
November 26 2011 12:20 GMT
#93
Small question, why do everyone keep telling to send banelings by pair ? Wouldn't it actually be better to send them one by one ? Then if he crashes banes into yours, he needs 2 to kill one, and it doesn't make that much of a difference against lings.
mh, so ?
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-11-26 12:58:19
November 26 2011 12:55 GMT
#94
zerg micro is a bit different from what other races call micro, so telling what to do can fill a lil book, to explain every aspect of it. Alone burrow research allows you alot of things in different situations. You could incorporate that into your play, it takes tons of training, but once you can see the situations where its useful and later on force those situations you are well off. And i am not talking about the basic burrow to save some units because the detection is not paying attention.
Afterwards overlords become a nice thing to add to your play etc with their abilities. But the first thing is to learn how to make your units more effective in what situation. (the easiest example is probably low amount of roach/ling vs zealot stalker and i think everyone here knows what to do)

And 2 banes because you could kill a group of banes, and if he uses 2 banes it would be a trade so okay. If you use one bane he would send one ling and prevent you from reaching anything. the 2 banes increase basically the range banelings can run without making them attractive to 2 banelings to kill them off with a gain.
Thats why 2 banelings, highest chance to reach something important without losing to much.
AgZar
Profile Joined July 2010
Sweden43 Posts
November 26 2011 17:16 GMT
#95
Master Zerg.

A advice that I actually think every race should prioritize is improving the macro instead of the micro, no matter what, StarCraft 2 is still a macro game and you should always practice on macro instead of micro, especially as Zerg, you can pretty much A move as long as you get a good engage and keep macroing.

But you asked for Micro tips so...

My personal opinion about the micro training maps is that they are not as helpful as the real games as you never wanna be caught up only microing and not macroing, therefore you train your multitasking and so forth a lot better with real games.
Splitting banelings in beforehand is good when playing vs a marine heavy terran or target fireing the colossus and immortals is enough, you can win against anyone with a superior macro but a good micro player doesn't hold in the long run.

Just watch the camera of any pro zerg player, I'd say IdrA and Ret is a great example as they both prioritize the macro and the time left is for microing, they're heavily focusing on the engage so don't get that wrong.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
November 27 2011 10:31 GMT
#96
great advice, i thank you all.
Since this posts start i thought i was progressing wel butl im loosing too many now. My game has gone in reverse and this is better by mile

1, droning up
2.spreading creep
3.expansions are quicker and more
4. keyboard is getting into the green for faster apm (marauder, but i dont cre too much about this white ra won on the weekend and hes only like 100 ish apm which is same as mine really)
5. I can multitask units much better (although down to micro, its not great but . . better)

and im loosing most of my games, from winning around 8/10 its down to 1/10???
Its odd but im getting worse! (only using my w/l ratio)
if anyone wants to add me and analyse my play now i would appreciate it greatly




Shanyo
Profile Joined July 2011
Belgium70 Posts
November 27 2011 10:38 GMT
#97
Try Morrows micro map
I'm all creeped out
Wivyx
Profile Joined May 2009
Norway624 Posts
November 27 2011 10:54 GMT
#98
On October 23 2011 17:56 Xapti wrote:
Blizzard made zerg trash in SC2 by giving them virtually no micro potential.

On the bright side, that means you don't need to practice your micro.

The one thing you can do is burrow roach micro, but it's not too difficult IMO.

User was warned for this post


Oh, it is definitely possible (and important) to micro as zerg:

TargA shwoing some excellent zergling micro versus Moonglade.
Shanyo
Profile Joined July 2011
Belgium70 Posts
November 27 2011 11:00 GMT
#99
On November 27 2011 19:54 Wivyx wrote:
Show nested quote +
On October 23 2011 17:56 Xapti wrote:
Blizzard made zerg trash in SC2 by giving them virtually no micro potential.

On the bright side, that means you don't need to practice your micro.

The one thing you can do is burrow roach micro, but it's not too difficult IMO.

User was warned for this post


Oh, it is definitely possible (and important) to micro as zerg:

TargA shwoing some excellent zergling micro versus Moonglade.


That was so sexy ... *drool*
I'm all creeped out
JonB
Profile Joined February 2011
Sweden325 Posts
November 27 2011 11:21 GMT
#100
As zerg I would actually focus more on improving your macro and scouting (reacting to what you scout too!), since that's almost the "focus" for the race. Of course there is micro involved and so, but as a beginner I would say focus on macro. Against small units like the reaper you can try some fancy stuff like moving back the hurt zerglings, but don't focus too much on that, as it's usually just the top tier players that do.
hacker and programmer - the2me4u on skype
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