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Micro for zerg - Page 3

Forum Index > StarCraft 2 Strategy
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StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 25 2011 07:41 GMT
#41
@final yeah mate i trried injecting through mini for a time, i still use it when i see expansions about to go down with little i can do about it and select the larva they leave behind, its won me the game once that 8 mutas, all maras on other team, i had a hidden evo chamber we both had no drones and cash and i cleaned up . .. woot
-iNko
Profile Joined August 2010
Lithuania160 Posts
October 25 2011 09:01 GMT
#42
Only micro for zerg is just to make a good surround, and thats it. That and bane vs bane action
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
October 25 2011 10:00 GMT
#43
I wrote this in another thread, but I'll just repeat it here. The OP commented that his control was bad, and was wanting to know how best to control ling + bling + mutalisk when actually moving to engage a terran army. It goes without saying that if anything is wrong or misleading let me know and I'll edit

http://www.teamliquid.net/forum/viewmessage.php?topic_id=276595#6
On October 18 2011 19:52 Hairy wrote:
Your goal in this situation is to have your zerglings envelop your enemy as quickly as possible, your banelings to explode in the heart of his infantry, and your mutalisks to do effective damage while sustaining minimal losses. Let's look at how we might do that...

FLANK: I can't emphasise enough how important this is - it hugely improves how effective your engagements are. This is probably the most important tip here. You should always be attempting to attack from multiple angles simultaneously with your ling + bling (or almost any army). Ideally you should have units charging in behind as others charge in at the front. I'd suggest simply splitting your ling/bling army into two hotkeys of 50% units each, with your mutas on a third hotkey.

LINGS: It's sometimes useful to move your lings "past" his army (so that passive zerglings envelop his units), then attack moving as soon as his army appears surrounded. However, this is absolutely secondary to flanking.

BLINGS: you want to move command them into the heart of the terran infantry to do maximum damage (I typically send my army in and then ctrl+click on the banelings). Once you're happy they are immersed in squishy terran units don't wait to let the terran kill them gradually - change them back to attack move! The only reason blings need micro is to ensure they hit multiple targets. It's also good to spread them out a little before you engage to avoid them being annhilated by a terran focus firing his tanks.

MUTALISKS: are very useful in the big engagement as they do lots of damage but they MUST be sent in AFTER your ground army. This is crucial. If you send in your ground army first his marines will be shooting zerglings. If your mutalisks arrive first - even if only by a moment - his marines will be shooting your mutalisks. And you don't want that.

TARGET PRIORITY: A revelation I had after watching pro games (and wondering why my engagements never seemed to go so well) is that you should NOT prioritise killing tanks with your ground army. Marines are the backbone of the terran army - if you want to break the terran's back you have to annhilate his marines, not his tanks. Let zerglings attack tanks naturally, yes, but DON'T prioritise them. Marines surrounded by zerglings actually take huge friendly fire from his tanks.

It IS good, however, for your mutalisks to target tanks in the battle where possible, but be careful to keep the previous point in mind - be sure that any marines they are near are already fighting your zerglings! Mutalisks should definitely take part in the main battle as they do big damage. Be wary of "over-micro" - don't stress about tanks too much as you likely will be gimping your own mutalisks' effectiveness. It's fine to have them just kill marines too!


Another little tactic to employ - unrelated to the big battle micro - is to try and have a little group of just ~5 zerglings between his base and his army. When a terran begin pushing they will often rally all production buildings to their army; rallied units are NOT on attack move. This simple tactic requires no effort from you, can potentially kill a whole bunch of units for free, and distracts the terran from his main army and push.


Zerg actually has a lot of micro, it's just much more subtle and less "in your face" than the other races.
Sometimes I sits and thinks, and sometimes I just sits
bishoph
Profile Joined October 2011
Germany3 Posts
October 25 2011 11:32 GMT
#44
Hi there. Microing 4 Zerglings in the early game against 1 berserker can help a lot . Same is true for roaches ... think about hit and run and most important: burrow/unborrow. Then Infestors and queens for fungal and transfuse. Banelings without micro is possible - if there are no more units on the field or a big blob of marines is not moving at all . Mutas and Corrupters should be microed as well. From my point of view the only A-click unit is the Brood Lord.
KAmaKAsa
Profile Joined July 2011
Finland210 Posts
October 25 2011 11:40 GMT
#45
im sorry but the blizzcon tournament or whatever the fuck its called was absolutely horrible... firstly they showed mainly the matches in the losers bracket like wtf was that about?? second those pretty much all fucking zvz with sen doing a bunch of ling roach or ling bane all ins and winning everyone else third... horrible map pool makes for terrible games, yes even the last game between nestea and mvp was awful, they were basicly fucking around i seriously doupt nestea would a move 25 broodlords into vikings and ghosts with no detection or anti-air... like cmon be realistic
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 25 2011 12:03 GMT
#46
kamakasa . . .you ok man? christ hairy . . cheers bro!
SwitchAUS
Profile Joined June 2011
Australia106 Posts
October 25 2011 12:16 GMT
#47
For us zergies it's less about micro per-se, and more about battle positioning.

You never want to just A-move into an army, obviously. You should be looking to flank from 2 or 3 sides, and doing little things like stutter-stepping roaches forward to get the most DPS out of your army. All the while you want to be looking for alternate attack routes to their base - for example against toss, when they move out with the deathball, if you have a handful of lings left over, once they get out onto the map, run into their expansions and hit probes. Positioning can be helped SO much by creep spread, so make sure to get those tumours pumping.

Muta micro is a handy one to learn. Not so much "micro" again, but more knowing where to be with them at the right time. For example "should I be trying to kill off workers with all those turrets there" or "can I pick off that tank before the marines get back to save it? This is really all down to practice.

But to be honest, unless you're atleast Diamond, I would focus solely on macro and battle positioning. With solid enough macro, you can literally 1a your way to Platinum.
I'm awesome, and I f--k dolphins.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 25 2011 13:12 GMT
#48
just another addition, is there any alternative to seeing how saturated your base is or do you just double click
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
October 25 2011 13:23 GMT
#49
On October 25 2011 22:12 StatixEx wrote:
just another addition, is there any alternative to seeing how saturated your base is or do you just double click

You can ctrl + click!
Sometimes I sits and thinks, and sometimes I just sits
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 25 2011 14:02 GMT
#50
...easy when you know the tricks . . .this is possibly the most constructive thread ever for my play . . . so heres another . .. kinda getting off this micro idea now but it is turning the tide when i do it, . . .anyway, is there a DRONE UP rule, the games i win i seeim on the larva on the drones, the games i lose i may be down on either one. any rules?
Macrobe
Profile Joined May 2011
United Kingdom87 Posts
October 25 2011 14:50 GMT
#51
Drone timing is a difficult thing for Zerg, and it's the one that dictates whether you win or lose, even to the highest level. It's a hard thing to get the hang of or be taught. Day9's daily on it (not sure of numbers, just search the archives for "drone timing") is helpful.

Also, if you're still looking to practise your micro, Darglein's Micro Trainer is a very good resource for it.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 25 2011 15:12 GMT
#52
day9 . . hmm ive watched all of the videos, its entertaining and im doing everything he says i guess and use the minimap and scouting(of which mine isnt the best so i guess this is somethin to work on) and drone up while nothing is happening, hmmm, yes this is a hard thing to do and i can tell when i get it right.
secretary bird
Profile Joined September 2011
447 Posts
October 25 2011 15:36 GMT
#53
I'm not that good with Zerg but I know there are some things you can do. I dont know your level so this might not help you.

In general you can always box select units and spread them to get a better concave.
lings you can move command behind the enemy ball until you get a surround before you attack.
blings you can split them and right click against someone splitting marines dont send them first against tanks.
roaches you can stutter step forward ( 2sec cooldown) and try to get as close to stalkers for instance as possible.
Mutas magic box and 1.5 sec stutter step.
Infestors click f and then shift right click to move back.
Corrupters shift focus all colossi/voids.
Send in 1 ling to take first tank hits. the rest right after. Also use 1-2 lings to detonate blings if possible.

I'm sure there is more than that but yea getting in a good position, macro and whether or not to engage in that moment is more important with zerg.

StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 25 2011 20:53 GMT
#54
thanks so much to everyone who has posted here my game i believe has gone up a level since starting it. Here is another question. . .

When im spawning units under an attack, how doi make them attack from the hatch rather than running past and me having to pic them up?
IanMalcolm
Profile Joined June 2011
United States11 Posts
October 25 2011 21:13 GMT
#55
Just to add something that I didn't see mentioned here (or I hope I didn't miss it), I think one of the things that has helped my micro the most has been watching pro streams rather than pro replays. By watching streams you get the huge advantage of seeing their mouse movements, which in micro is obviously quite key. I learned a lot about general army control from watching Idra, Sen, Destiny and others. It taught me that engagements are less control group oriented than I realized. You can do a lot of small boxing and microing during most engagements in most matchups as zerg.

To answer your new question, there isn't a way to have units a-moving directly out of the egg. The way I handle that situation is to ctrl click the eggs at the threatened Hatchery and add them to my ling control group (or whatever unit they are). Then I'll set a shift queued rally that gets them out of harms way. I'll do the same at other Hatcheries, and then once all the units are spawned I'll select the control group and a-move them in. I usually set those individual rallies to kind of surround the push so all the spawning units are equidistant from the enemy.

Hopefully that was clear. I can attempt a better explanation if I need to.
"God creates dinosaurs. God destroys dinosaurs. God creates man. Man destroys God. Man creates dinosaurs..."
Kluey
Profile Joined April 2011
Canada1197 Posts
October 25 2011 21:21 GMT
#56
I'd suggest Darleign's Micro Trainer or whatever it is.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=237869
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
October 26 2011 09:23 GMT
#57
On October 26 2011 05:53 StatixEx wrote:
thanks so much to everyone who has posted here my game i believe has gone up a level since starting it. Here is another question. . .

When im spawning units under an attack, how doi make them attack from the hatch rather than running past and me having to pic them up?

Whenever I make attacking units, I virtually always add them to a control group before they've hatched:

-Have your larvae selected
-Make attacking units
-Ctrl + click on the egg icons at the bottom of the screen to select ONLY the eggs (things get very messy if you accidentally add larvae to a control group)
-Shift + hotkey to add those eggs to a hotkey group.

You can't have them attack move immediately, but you CAN move command the eggs to set a rally point. However, if you have that hotkey selected you can easily see when those eggs have hatched and give them a new attack move to get those new units straight into the action.
Sometimes I sits and thinks, and sometimes I just sits
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
Last Edited: 2011-10-26 10:15:47
October 26 2011 10:11 GMT
#58
.... placed in bronze . . .failed 6pool on that mall 2 player map oh well :D the game is still the game!

hairy . . didnt know that! you know ive never really expolored the ctrl clicking . . man this info is golden.

Just going back on topic for a second im finding that if you pull back low health units as they are being attacked this can turn the tides . . .although atm im not that accurate so pull more back than i need lowering my dps . .the neat little tricks are making this my favourite game of all time! Even back in the day i though bw was good, but not much internet connection to see the othr half of the world playing it !
Macpo
Profile Joined September 2010
453 Posts
October 26 2011 12:16 GMT
#59
Sorry, I have been playing for a year or so and never heard of Ctrl + click!

what is it?
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
Last Edited: 2011-10-26 13:43:31
October 26 2011 13:41 GMT
#60
well i had just never used it :S always double clicked drone and did it taht way, is abit shocking tho
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