Micro for zerg - Page 3
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StatixEx
United Kingdom779 Posts
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-iNko
Lithuania160 Posts
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Hairy
United Kingdom1169 Posts
![]() http://www.teamliquid.net/forum/viewmessage.php?topic_id=276595#6 On October 18 2011 19:52 Hairy wrote: Your goal in this situation is to have your zerglings envelop your enemy as quickly as possible, your banelings to explode in the heart of his infantry, and your mutalisks to do effective damage while sustaining minimal losses. Let's look at how we might do that... FLANK: I can't emphasise enough how important this is - it hugely improves how effective your engagements are. This is probably the most important tip here. You should always be attempting to attack from multiple angles simultaneously with your ling + bling (or almost any army). Ideally you should have units charging in behind as others charge in at the front. I'd suggest simply splitting your ling/bling army into two hotkeys of 50% units each, with your mutas on a third hotkey. LINGS: It's sometimes useful to move your lings "past" his army (so that passive zerglings envelop his units), then attack moving as soon as his army appears surrounded. However, this is absolutely secondary to flanking. BLINGS: you want to move command them into the heart of the terran infantry to do maximum damage (I typically send my army in and then ctrl+click on the banelings). Once you're happy they are immersed in squishy terran units don't wait to let the terran kill them gradually - change them back to attack move! The only reason blings need micro is to ensure they hit multiple targets. It's also good to spread them out a little before you engage to avoid them being annhilated by a terran focus firing his tanks. MUTALISKS: are very useful in the big engagement as they do lots of damage but they MUST be sent in AFTER your ground army. This is crucial. If you send in your ground army first his marines will be shooting zerglings. If your mutalisks arrive first - even if only by a moment - his marines will be shooting your mutalisks. And you don't want that. TARGET PRIORITY: A revelation I had after watching pro games (and wondering why my engagements never seemed to go so well) is that you should NOT prioritise killing tanks with your ground army. Marines are the backbone of the terran army - if you want to break the terran's back you have to annhilate his marines, not his tanks. Let zerglings attack tanks naturally, yes, but DON'T prioritise them. Marines surrounded by zerglings actually take huge friendly fire from his tanks. It IS good, however, for your mutalisks to target tanks in the battle where possible, but be careful to keep the previous point in mind - be sure that any marines they are near are already fighting your zerglings! Mutalisks should definitely take part in the main battle as they do big damage. Be wary of "over-micro" - don't stress about tanks too much as you likely will be gimping your own mutalisks' effectiveness. It's fine to have them just kill marines too! Another little tactic to employ - unrelated to the big battle micro - is to try and have a little group of just ~5 zerglings between his base and his army. When a terran begin pushing they will often rally all production buildings to their army; rallied units are NOT on attack move. This simple tactic requires no effort from you, can potentially kill a whole bunch of units for free, and distracts the terran from his main army and push. Zerg actually has a lot of micro, it's just much more subtle and less "in your face" than the other races. | ||
bishoph
Germany3 Posts
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KAmaKAsa
Finland210 Posts
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StatixEx
United Kingdom779 Posts
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SwitchAUS
Australia106 Posts
You never want to just A-move into an army, obviously. You should be looking to flank from 2 or 3 sides, and doing little things like stutter-stepping roaches forward to get the most DPS out of your army. All the while you want to be looking for alternate attack routes to their base - for example against toss, when they move out with the deathball, if you have a handful of lings left over, once they get out onto the map, run into their expansions and hit probes. Positioning can be helped SO much by creep spread, so make sure to get those tumours pumping. Muta micro is a handy one to learn. Not so much "micro" again, but more knowing where to be with them at the right time. For example "should I be trying to kill off workers with all those turrets there" or "can I pick off that tank before the marines get back to save it? This is really all down to practice. But to be honest, unless you're atleast Diamond, I would focus solely on macro and battle positioning. With solid enough macro, you can literally 1a your way to Platinum. | ||
StatixEx
United Kingdom779 Posts
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Hairy
United Kingdom1169 Posts
On October 25 2011 22:12 StatixEx wrote: just another addition, is there any alternative to seeing how saturated your base is or do you just double click You can ctrl + click! ![]() | ||
StatixEx
United Kingdom779 Posts
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Macrobe
United Kingdom87 Posts
Also, if you're still looking to practise your micro, Darglein's Micro Trainer is a very good resource for it. | ||
StatixEx
United Kingdom779 Posts
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secretary bird
447 Posts
In general you can always box select units and spread them to get a better concave. lings you can move command behind the enemy ball until you get a surround before you attack. blings you can split them and right click against someone splitting marines dont send them first against tanks. roaches you can stutter step forward ( 2sec cooldown) and try to get as close to stalkers for instance as possible. Mutas magic box and 1.5 sec stutter step. Infestors click f and then shift right click to move back. Corrupters shift focus all colossi/voids. Send in 1 ling to take first tank hits. the rest right after. Also use 1-2 lings to detonate blings if possible. I'm sure there is more than that but yea getting in a good position, macro and whether or not to engage in that moment is more important with zerg. | ||
StatixEx
United Kingdom779 Posts
When im spawning units under an attack, how doi make them attack from the hatch rather than running past and me having to pic them up? | ||
IanMalcolm
United States11 Posts
To answer your new question, there isn't a way to have units a-moving directly out of the egg. The way I handle that situation is to ctrl click the eggs at the threatened Hatchery and add them to my ling control group (or whatever unit they are). Then I'll set a shift queued rally that gets them out of harms way. I'll do the same at other Hatcheries, and then once all the units are spawned I'll select the control group and a-move them in. I usually set those individual rallies to kind of surround the push so all the spawning units are equidistant from the enemy. Hopefully that was clear. I can attempt a better explanation if I need to. | ||
Kluey
Canada1197 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=237869 | ||
Hairy
United Kingdom1169 Posts
On October 26 2011 05:53 StatixEx wrote: thanks so much to everyone who has posted here my game i believe has gone up a level since starting it. Here is another question. . . When im spawning units under an attack, how doi make them attack from the hatch rather than running past and me having to pic them up? Whenever I make attacking units, I virtually always add them to a control group before they've hatched: -Have your larvae selected -Make attacking units -Ctrl + click on the egg icons at the bottom of the screen to select ONLY the eggs (things get very messy if you accidentally add larvae to a control group) -Shift + hotkey to add those eggs to a hotkey group. You can't have them attack move immediately, but you CAN move command the eggs to set a rally point. However, if you have that hotkey selected you can easily see when those eggs have hatched and give them a new attack move to get those new units straight into the action. | ||
StatixEx
United Kingdom779 Posts
![]() hairy . . didnt know that! you know ive never really expolored the ctrl clicking . . man this info is golden. Just going back on topic for a second im finding that if you pull back low health units as they are being attacked this can turn the tides . . .although atm im not that accurate so pull more back than i need lowering my dps . .the neat little tricks are making this my favourite game of all time! Even back in the day i though bw was good, but not much internet connection to see the othr half of the world playing it ! | ||
Macpo
453 Posts
what is it? | ||
StatixEx
United Kingdom779 Posts
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