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I think im getting better at this game, but need to get the edge now and i believe its all in the micro.
All i really do is a bit of target firing, but basically ball up and press T but with some of the spell units bound to a hot key to use their powers.
Ive been watching a ton of replays lately on how some people go about micro in game (not like millions times better than myself) and they seem to have the sames problems i have(or are doing the same thing i am). i then watch the pros and see whats going on but their macro/micro is way better (obviously) and i find it difficult to focus on any element.
Are there any resources which gives a good look at how to micro each zerg unit against a number of other different units so i can practice in one of them testers?
i saw a great one for terran with reapers, maras, and a drop on tanks with medivacs but never seen one for zerg.
can anyone help me improve my micro?
Thanks, wasnt blizzcon excellent!
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There are a few micro maps in custom games that can really help you understand key concepts. Just search for micro in the custom map search bar.
Also may I suggest practicing huge amounts of harass in ladder games. You need to practice microing and macroing at the same time (Assuming you haven't done so). Even if it isn't the best micro, doing the two at the same time will help you greatly.
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Zerg is more about getting good positions for attacking. Surrounding, flanking but also about harassing. Not so much about microing individual units at a fight. But if you want to improve, look at what the pros are doing and try to do the same.
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Yeah, I'd recommend the micro tournament. It pits your units up against their units, usually with the premise of neither side having enough or the right units to really "handle" a situation, so it's like a training drill for how to use your units if you didn't "macro better" the way everyone says.
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Blizzard made zerg trash in SC2 by giving them virtually no micro potential.
On the bright side, that means you don't need to practice your micro.
The one thing you can do is burrow roach micro, but it's not too difficult IMO.
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thanks, good info. I would say im an educated player in the game, know all the concepts and WHAT i should be doing and i know what good play looks like, i could probably shoutcast a game and seem like a pro (until someone played me and saw i was a nubbins) but its all down to practice i realise, ive only started play sc2 as much as i am doing now from the middle of last year (but massive bw fan!) will try the micro tournament! My main issues atm is ive seen my army go against an army mine should defo win but doesnt i know all that part, its the control i lack.
anyways thanks again, always better to post here than anywhere else
gl hf gg
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On October 23 2011 17:56 Xapti wrote: Blizzard made zerg trash in SC2 by giving them virtually no micro potential.
On the bright side, that means you don't need to practice your micro.
The one thing you can do is burrow roach micro, but it's not too difficult IMO.
What?
Late game you should be target firing colossus with corruptors, keeping your bls away from stalkers, fungaling stalkers, target firing stalkers with roaches, etc. Most Zergs just neglect doing any of that and lost units for no reason.
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one thing that comes very handy, is fungaling, burrowing and retreating. You can queue the commands with shift. Go to a test map and repeat, until its fully automated
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Korea (South)2393 Posts
On October 23 2011 17:56 Xapti wrote: Blizzard made zerg trash in SC2 by giving them virtually no micro potential.
On the bright side, that means you don't need to practice your micro.
The one thing you can do is burrow roach micro, but it's not too difficult IMO. ???? theres muta micro, splitting lings blings to avoid tank fire, flanking and positioning trying to get biggest arc possible..... and theres more you think nestea and stephano just move and a move into other armies???? geeeez
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On October 23 2011 17:42 Fus wrote: Zerg is more about getting good positions for attacking. Surrounding, flanking but also about harassing. Not so much about microing individual units at a fight. But if you want to improve, look at what the pros are doing and try to do the same.
That's not entirely true. ZvZ is all about micro in the early game
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i guess you should try to grab replays of Zergs that use alot of micro and watch the micro moments in normal speed. Mondragon is probably really good to watch when it comes to use zerg units in a good way or stephano/nestea. Other then that there are some micro trainiers you can find over the forum here. (forgot the name of the one i know ^^; )
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On October 23 2011 17:56 Xapti wrote: Blizzard made zerg trash in SC2 by giving them virtually no micro potential.
On the bright side, that means you don't need to practice your micro.
The one thing you can do is burrow roach micro, but it's not too difficult IMO. While I admit that Zerg is the least micro intensive race, saying that they have no micro potential is just simply wrong. Progamer's aren't A-clicking only if that's what you think. Flanking, arching, baneling splitting and targeting, muta micro, roach burrow micro, etc etc. You need to think outside the box, seriously...
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try to keep the good info coming, but lets just stay away from bashing peoples comments, ive always found with this game one persons opinion of the way they play isnt someone elses and then the flaming begins!
I just started to analyse my replays and i think i have much bigger issues at the minute rather than worrying about this and its do do with drones, expansion and scouting. its all a bit lame. so to get more out of a medicore army i think i need to better micro as im still getting my checklist in order. Biggest issues come with mass void rays and i think i posted here before about that, cant get out enough mutas hydras any way, any good tuts replays or drills are all welcome
love this game, thanks for all info tho peeps.
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IMHO, The micro for zerg depends on the match ups.
zvt: all about ambushes and full surrounds. This is because the terran will micro your banes, and run away with stim marines. I like to have a splash of lings and bane on the other side of the map. and have them sandwich the running away marines. The micro is all about timing both of your army groups to hit at the same time. And for masters, 3-4 groups at the same time.
also, I think zerg should attack WHEN the terran is not sieged. So attacking them on thier side of the map when they are not expecting it will result in a BIG LOL from you.
In zvp its all about sentry FF. They are the enemy. so the micro goes down to not attacking if the FF cause a shitty engagement.
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On October 23 2011 17:56 Xapti wrote: Blizzard made zerg trash in SC2 by giving them virtually no micro potential.
On the bright side, that means you don't need to practice your micro.
The one thing you can do is burrow roach micro, but it's not too difficult IMO.
lol
at least at lower levels Zerg has a much higher requirement for Micro than Protoss does. Everything up to like Diamond you can literally just mass up a strong army and 1-a move.
And if you think high level Zerg doesn't require a lot of Micro you need to actually try playing the race for yourself and learn a thing or two about what's actually involved before making asinine statements.
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if somehow he got marines behind his mineral line, you must always micro some lings to go around the other side of the mineral patches. Otherwise they will get slaughtered. Magic box Flanking in ZvT (you have to time it well especially when baneling speed not done)
Against P mostly fungals, drops, nydus but more about positioning and target firing the key units
ZvZ, you wanna learn to pull back the weak lings but a very important one is the banelings, you want to walk them as a group of twos.
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Stop moving roaches and splitting them for nice concaves is really important.
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United States859 Posts
you can go into micro tourneys, and pick zerg only. That'll lead to a few interesting situations.
As far as actual in game micro, a lot of it comes from little subtle things, like moving banes/ roaches into some marines, and then cutting off a retreat path with lings, while splitting off a group of 10-20 to run to their third to try to deny mining time.
I feel like there aren't as many zerg micro "tricks" like stutter step micro etc, and more of an emphasis on making sure your attack is going on in half a dozen places at once, and that each part of the attack is going in a way that's at least not horrible for you.
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Terran you move(not a move) your banelings and split them to hit marines, bur in ZVZ and ZVP all you do is cast few fungals, select all hatcheries and hold R
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On October 23 2011 17:42 Fus wrote: Zerg is more about getting good positions for attacking. Surrounding, flanking but also about harassing. Not so much about microing individual units at a fight. But if you want to improve, look at what the pros are doing and try to do the same.
Listen to this guy here.
Zerg doesn't have a lot of "micro" micro mechanics. Zerg operates on a larger scale when it comes to micro management. Something I had to learn about Zerg mico as a noob is it is very easy to over-micro Zerg units.
The most dramatic improvement you'll see in your engagements will occur when you begin to preemptively split your forces so the concave is already established before going into battle. With units a-moving into a favorable positioning because you surrounded your opponent's army before the battle even started, your apm can be focused on more tricky micro mechanics such as infestors/corruption/manually controlling banelings as opposed to trying to win the positional battle during the battle.
GL!
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