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Micro for zerg

Forum Index > StarCraft 2 Strategy
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1 2 3 4 5 6 Next All
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 23 2011 08:35 GMT
#1
I think im getting better at this game, but need to get the edge now and i believe its all in the micro.

All i really do is a bit of target firing, but basically ball up and press T but with some of the spell units bound to a hot key to use their powers.

Ive been watching a ton of replays lately on how some people go about micro in game (not like millions times better than myself) and they seem to have the sames problems i have(or are doing the same thing i am). i then watch the pros and see whats going on but their macro/micro is way better (obviously) and i find it difficult to focus on any element.

Are there any resources which gives a good look at how to micro each zerg unit against a number of other different units so i can practice in one of them testers?

i saw a great one for terran with reapers, maras, and a drop on tanks with medivacs but never seen one for zerg.

can anyone help me improve my micro?

Thanks, wasnt blizzcon excellent!
Jobber
Profile Joined September 2011
United States32 Posts
October 23 2011 08:41 GMT
#2
There are a few micro maps in custom games that can really help you understand key concepts. Just search for micro in the custom map search bar.

Also may I suggest practicing huge amounts of harass in ladder games. You need to practice microing and macroing at the same time (Assuming you haven't done so). Even if it isn't the best micro, doing the two at the same time will help you greatly.
I'm a Jobber
Fus
Profile Joined August 2010
Sweden1112 Posts
October 23 2011 08:42 GMT
#3
Zerg is more about getting good positions for attacking. Surrounding, flanking but also about harassing. Not so much about microing individual units at a fight. But if you want to improve, look at what the pros are doing and try to do the same.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
StarcraftGuy4U
Profile Joined May 2010
United States74 Posts
October 23 2011 08:53 GMT
#4
Yeah, I'd recommend the micro tournament. It pits your units up against their units, usually with the premise of neither side having enough or the right units to really "handle" a situation, so it's like a training drill for how to use your units if you didn't "macro better" the way everyone says.
Xapti
Profile Joined April 2010
Canada2473 Posts
October 23 2011 08:56 GMT
#5
Blizzard made zerg trash in SC2 by giving them virtually no micro potential.

On the bright side, that means you don't need to practice your micro.

The one thing you can do is burrow roach micro, but it's not too difficult IMO.

User was warned for this post
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 23 2011 08:59 GMT
#6
thanks, good info. I would say im an educated player in the game, know all the concepts and WHAT i should be doing and i know what good play looks like, i could probably shoutcast a game and seem like a pro (until someone played me and saw i was a nubbins) but its all down to practice i realise, ive only started play sc2 as much as i am doing now from the middle of last year (but massive bw fan!) will try the micro tournament! My main issues atm is ive seen my army go against an army mine should defo win but doesnt i know all that part, its the control i lack.

anyways thanks again, always better to post here than anywhere else

gl hf gg
Skwid1g
Profile Joined April 2011
United States953 Posts
October 23 2011 09:41 GMT
#7
On October 23 2011 17:56 Xapti wrote:
Blizzard made zerg trash in SC2 by giving them virtually no micro potential.

On the bright side, that means you don't need to practice your micro.

The one thing you can do is burrow roach micro, but it's not too difficult IMO.


What?

Late game you should be target firing colossus with corruptors, keeping your bls away from stalkers, fungaling stalkers, target firing stalkers with roaches, etc. Most Zergs just neglect doing any of that and lost units for no reason.
NaDa/Fantasy/Zero/Soulkey pls
iLLKiD
Profile Joined December 2010
Germany72 Posts
October 23 2011 09:58 GMT
#8
one thing that comes very handy, is fungaling, burrowing and retreating. You can queue the commands with shift. Go to a test map and repeat, until its fully automated
VfB
jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
October 23 2011 10:20 GMT
#9
On October 23 2011 17:56 Xapti wrote:
Blizzard made zerg trash in SC2 by giving them virtually no micro potential.

On the bright side, that means you don't need to practice your micro.

The one thing you can do is burrow roach micro, but it's not too difficult IMO.

????
theres muta micro, splitting lings blings to avoid tank fire, flanking and positioning trying to get biggest arc possible..... and theres more
you think nestea and stephano just move and a move into other armies????
geeeez
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
Phlatline
Profile Blog Joined December 2007
Croatia176 Posts
October 23 2011 10:37 GMT
#10
On October 23 2011 17:42 Fus wrote:
Zerg is more about getting good positions for attacking. Surrounding, flanking but also about harassing. Not so much about microing individual units at a fight. But if you want to improve, look at what the pros are doing and try to do the same.


That's not entirely true. ZvZ is all about micro in the early game
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 23 2011 13:15 GMT
#11
i guess you should try to grab replays of Zergs that use alot of micro and watch the micro moments in normal speed. Mondragon is probably really good to watch when it comes to use zerg units in a good way or stephano/nestea. Other then that there are some micro trainiers you can find over the forum here. (forgot the name of the one i know ^^; )
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 23 2011 13:21 GMT
#12
On October 23 2011 17:56 Xapti wrote:
Blizzard made zerg trash in SC2 by giving them virtually no micro potential.

On the bright side, that means you don't need to practice your micro.

The one thing you can do is burrow roach micro, but it's not too difficult IMO.

While I admit that Zerg is the least micro intensive race, saying that they have no micro potential is just simply wrong. Progamer's aren't A-clicking only if that's what you think. Flanking, arching, baneling splitting and targeting, muta micro, roach burrow micro, etc etc. You need to think outside the box, seriously...
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 23 2011 14:17 GMT
#13
try to keep the good info coming, but lets just stay away from bashing peoples comments, ive always found with this game one persons opinion of the way they play isnt someone elses and then the flaming begins!

I just started to analyse my replays and i think i have much bigger issues at the minute rather than worrying about this and its do do with drones, expansion and scouting. its all a bit lame. so to get more out of a medicore army i think i need to better micro as im still getting my checklist in order. Biggest issues come with mass void rays and i think i posted here before about that, cant get out enough mutas hydras any way, any good tuts replays or drills are all welcome

love this game, thanks for all info tho peeps.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
October 23 2011 14:25 GMT
#14
IMHO, The micro for zerg depends on the match ups.

zvt: all about ambushes and full surrounds. This is because the terran will micro your banes, and run away with stim marines. I like to have a splash of lings and bane on the other side of the map. and have them sandwich the running away marines. The micro is all about timing both of your army groups to hit at the same time. And for masters, 3-4 groups at the same time.

also, I think zerg should attack WHEN the terran is not sieged. So attacking them on thier side of the map when they are not expecting it will result in a BIG LOL from you.


In zvp its all about sentry FF. They are the enemy. so the micro goes down to not attacking if the FF cause a shitty engagement.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2011-10-23 15:13:15
October 23 2011 15:12 GMT
#15
On October 23 2011 17:56 Xapti wrote:
Blizzard made zerg trash in SC2 by giving them virtually no micro potential.

On the bright side, that means you don't need to practice your micro.

The one thing you can do is burrow roach micro, but it's not too difficult IMO.


lol

at least at lower levels Zerg has a much higher requirement for Micro than Protoss does. Everything up to like Diamond you can literally just mass up a strong army and 1-a move.

And if you think high level Zerg doesn't require a lot of Micro you need to actually try playing the race for yourself and learn a thing or two about what's actually involved before making asinine statements.
ETisME
Profile Blog Joined April 2011
12343 Posts
October 23 2011 15:18 GMT
#16
if somehow he got marines behind his mineral line, you must always micro some lings to go around the other side of the mineral patches. Otherwise they will get slaughtered.
Magic box
Flanking in ZvT (you have to time it well especially when baneling speed not done)

Against P
mostly fungals, drops, nydus but more about positioning and target firing the key units

ZvZ, you wanna learn to pull back the weak lings but a very important one is the banelings, you want to walk them as a group of twos.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
aWildRATTATA
Profile Joined June 2011
Netherlands49 Posts
Last Edited: 2011-10-23 15:20:10
October 23 2011 15:19 GMT
#17
Stop moving roaches and splitting them for nice concaves is really important.
reneg
Profile Joined September 2010
United States859 Posts
October 23 2011 15:22 GMT
#18
you can go into micro tourneys, and pick zerg only. That'll lead to a few interesting situations.

As far as actual in game micro, a lot of it comes from little subtle things, like moving banes/ roaches into some marines, and then cutting off a retreat path with lings, while splitting off a group of 10-20 to run to their third to try to deny mining time.

I feel like there aren't as many zerg micro "tricks" like stutter step micro etc, and more of an emphasis on making sure your attack is going on in half a dozen places at once, and that each part of the attack is going in a way that's at least not horrible for you.
moose...indian
gejfsyd
Profile Joined September 2009
Poland156 Posts
October 23 2011 15:32 GMT
#19
Terran you move(not a move) your banelings and split them to hit marines, bur in ZVZ and ZVP all you do is cast few fungals, select all hatcheries and hold R

User was warned for this post
Fairchild
Profile Joined February 2011
133 Posts
Last Edited: 2011-10-23 15:57:58
October 23 2011 15:56 GMT
#20
On October 23 2011 17:42 Fus wrote:
Zerg is more about getting good positions for attacking. Surrounding, flanking but also about harassing. Not so much about microing individual units at a fight. But if you want to improve, look at what the pros are doing and try to do the same.


Listen to this guy here.

Zerg doesn't have a lot of "micro" micro mechanics. Zerg operates on a larger scale when it comes to micro management. Something I had to learn about Zerg mico as a noob is it is very easy to over-micro Zerg units.

The most dramatic improvement you'll see in your engagements will occur when you begin to preemptively split your forces so the concave is already established before going into battle. With units a-moving into a favorable positioning because you surrounded your opponent's army before the battle even started, your apm can be focused on more tricky micro mechanics such as infestors/corruption/manually controlling banelings as opposed to trying to win the positional battle during the battle.

GL!
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