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Micro for zerg - Page 2

Forum Index > StarCraft 2 Strategy
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StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 23 2011 16:36 GMT
#21
ok heres a question then, larva inject, at the minute i put all hatches on one key and each queen on a different key then ill go 66xRClick, 77xRClick 88xRClick 99xRClick as you can see this does take some considereable time to do . . . are there any other easier ways.
Fairchild
Profile Joined February 2011
133 Posts
Last Edited: 2011-10-23 16:55:21
October 23 2011 16:52 GMT
#22
On October 24 2011 01:36 StatixEx wrote:
ok heres a question then, larva inject, at the minute i put all hatches on one key and each queen on a different key then ill go 66xRClick, 77xRClick 88xRClick 99xRClick as you can see this does take some considereable time to do . . . are there any other easier ways.


This is what I do and it works VERY well. The control groups may be different for you.
Remap back space (home camera) to space bar (by default: last recent event)

All hatcheries on 4
All queens on 5

When it's time to inject do this:

1) Press 5
2) Hold Shift
3) Press V
4) Press Space
5) Left click on hatchery that is now in center of screen


Repeat steps 4) and 5) for each hatchery. Without interruption you can inject 6 bases in literally 1 or 2 seconds once you're fast enough. Also you should be holding shift while repeating steps 4) and 5).

Keep in mind doing this while you have any hatcheries w/o queens that you inject on will cause a queen to walk to that hatchery. This is a NO-NO so once you realize you just injected on an "unoccupied hatchery", with all your queens selected press S so they stop what they are doing and continue the inject cycle on the next hatchery. Just be aware of what hatcheries have queens and you'll find this to be a very fast and very easy way to inject.

PresenceSc2
Profile Joined February 2011
Australia4032 Posts
October 23 2011 16:56 GMT
#23
On October 23 2011 18:41 Skwid1g wrote:
Show nested quote +
On October 23 2011 17:56 Xapti wrote:
Blizzard made zerg trash in SC2 by giving them virtually no micro potential.

On the bright side, that means you don't need to practice your micro.

The one thing you can do is burrow roach micro, but it's not too difficult IMO.


What?

Late game you should be target firing colossus with corruptors, keeping your bls away from stalkers, fungaling stalkers, target firing stalkers with roaches, etc. Most Zergs just neglect doing any of that and lost units for no reason.


This type of thing.

But try having your units on 3 different hotkeys. I use roach/ling/hydra on 1 infestor on 2 and broods on 3
Stephano//HerO//TaeJa//Squirtle//Bomber
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
October 23 2011 16:58 GMT
#24
On October 24 2011 01:52 Fairchild wrote:
Show nested quote +
On October 24 2011 01:36 StatixEx wrote:
ok heres a question then, larva inject, at the minute i put all hatches on one key and each queen on a different key then ill go 66xRClick, 77xRClick 88xRClick 99xRClick as you can see this does take some considereable time to do . . . are there any other easier ways.


This is what I do and it works VERY well. The control groups may be different for you.
Remap back space (home camera) to space bar (by default: last recent event)

All hatcheries on 4
All queens on 5

When it's time to inject do this:

1) Press 5
2) Hold Shift
3) Press V
4) Press Space
5) Left click on hatchery that is now in center of screen


Repeat steps 4) and 5) for each hatchery. Without interruption you can inject 6 bases in literally 1 or 2 seconds once you're fast enough. Also you should be holding shift while repeating steps 4) and 5).

Keep in mind doing this while you have any hatcheries w/o queens that you inject on will cause a queen to walk to that hatchery. This is a NO-NO so once you realize you just injected on an "unoccupied hatchery", with all your queens selected press S so they stop what they are doing and continue the inject cycle on the next hatchery. Just be aware of what hatcheries have queens and you'll find this to be a very fast and very easy way to inject.



You would need to add alternate hotkey to base camera because backspace is the default
Stephano//HerO//TaeJa//Squirtle//Bomber
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 23 2011 17:59 GMT
#25
@ fairchild . . . you sir have been the greatest help in all my life!
KarboZ
Profile Joined February 2011
United States37 Posts
October 23 2011 18:31 GMT
#26
Zerg isnt really the best race if you want to focus on your micro. You can try to get surrounds with your lings instead of just a moving them and roaches you micro to get most of them to attack at once. banelings you just attack the right units, hydras you just micro when you run away. air units need some micro.. really though as zerg you just want to make sure you attack in as open an area as possible.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
October 23 2011 18:46 GMT
#27
Micro is the least of zerg player's concerns in general, but there are some important thing to note:
1. Infestor control
2. Baneling control vs. Bio/mech build (ZvT in particular)
3. Muta flock control

Suggestions:
1. Use them as much as possible to learn. Infestor tech is a massive waste of time if you can't properly send them in to drop fungals on the enemy, and retreat them before they all get sniped. Only time and practice will help.
2. Ling/bling/muta is great against marine tank pushes, but only if microed properly. First try to make sure you engage on creep or as close to the edge of the creep as possible (the only exception being if you can flank the enemy and catch his tank unsieged). I recommend keeping the baneling on a separate hotkey from the lings. This allow you to individually control them much easier and largely reduces the chances you run them into tanks.
3. The muta flock can be deadly, but they become flying hamburger when staring in the face of a bunch of stimmed marines or a few thors while they are piled up. Always keep close watch on the mutas. If you catch a few marines off guard, go in and finish them off, but when the entire army comes, get out once you've forced the stim. Mutas also rip through thors if you magic box them, but make sure that you do it properly, and the marines don't come in to clean up.


Individual micro is not that important with zerg. The biggest thing to help you win battle is positioning. A mass roach army can defeat a collosi/stalker ball, but if you engage in a very tiny choke, you won't stand a chance, and will likely get rolled and lose the game right there. Flank the enemy when you can, and create as much surface area as possible for your army to attack.
Sakagami
Profile Joined August 2011
United States56 Posts
October 23 2011 19:27 GMT
#28
See, zerg is the easiest race in the game, therefore they don't have micro aside from mutalisks and cilcking F with infestors. Therefore don't practice your micro, because they won't get you better.
Macpo
Profile Joined September 2010
453 Posts
October 23 2011 21:10 GMT
#29
Hi everyone

which map would you recommend for micro training a zerg? Cause I have seen there are manys...
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 23 2011 21:58 GMT
#30
@saka well im finding that microing roahes with lings is getting better sic i started this and im winning a lot more so . . .
Carras
Profile Joined August 2010
Argentina860 Posts
October 23 2011 22:15 GMT
#31
zerg requires you to do "basic" micro , like aiming banes at marines (not thors or tanks) like dodging ff , like keeping your mutas alive all game long , etc..
you shouldnt try to have some gosu micro , its much better to rely on injects and macro..

just my advice, high msaters zerg
Yorke
Profile Joined November 2010
England881 Posts
Last Edited: 2011-10-23 22:23:06
October 23 2011 22:22 GMT
#32
I think im getting better at this game, but need to get the edge now and i believe its all in the micro.


You came to the wrong conclusion, practice your macro a hell of a lot more if you're newer as it's likely what's holding you back.
@YorkeSC - RIP MIT Police Officer Sean Collier, BW fan
Xapti
Profile Joined April 2010
Canada2473 Posts
October 24 2011 01:47 GMT
#33
On October 23 2011 22:21 HaXXspetten wrote:
saying that they have no micro potential is just simply wrong. Progamer's aren't A-clicking only if that's what you think. Flanking, arching, baneling splitting and targeting, muta micro, roach burrow micro, etc etc. You need to think outside the box, seriously...

I didn't say they had none, I said virtually none, and by that I meant have very little. You mentioned roach micro, but I mentioned roach micro — I had already conceded that that was one of zergs options.

The rest of the stuff that you are talking about for zerg is not really micro at least from my viewpoint, it's just basic unit control. Keeping mutas out of harm isn't micro, it's just normal harass tactics — there isn't muta micro like there was in Starcraft 1. Flanking isn't micro either... it's just flanking — it's not something to practice, at least with custom maps.
On October 23 2011 19:20 jjhchsc2 wrote:
splitting lings blings to avoid tank fire
....
you think nestea and stephano just move and a move into other armies????
geeeez
There's a difference between not a-moving and microing. I don't consider everything that's not a-move to be micro, because otherwise everything would be considered micro. The guy was asking about practice maps for real zerg micro techniques — there's hardly anything there aside from roach burrowing. Many zerg player like stephano and nestea do not split up banelings much or at all vs siege tanks sometimes — it's inhuman to split them up enough for it to be effective to reduce the splash. Even the splitting itself is not something significantly micro-y it's pretty much having units in two control groups, or having them pre-positioned separated (although I will say that in some situations baneling splitting can be useful, but generally marines stay in 1 or 2 clumps and stutter-step (or are pre-positiond spread out) making it unnecessary

On October 24 2011 00:12 BeeNu wrote:
And if you think high level Zerg doesn't require a lot of Micro you need to actually try playing the race for yourself and learn a thing or two about what's actually involved before making asinine statements.

I'm a masters zerg and I play only zerg. Try asking a person what race they play and at what level before making asinine statements.


Like so many people are saying — It's really important to have proper unit positioning and basic control, as well as solid macro. Actual micro is insignificant for zerg — especially with regards to stuff like practice maps, cause there's nothing to practice against CPUs (or even players) other than roach micro or general control.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Genome852
Profile Blog Joined August 2010
United States979 Posts
October 24 2011 09:19 GMT
#34
On October 23 2011 17:56 Xapti wrote:
Blizzard made zerg trash in SC2 by giving them virtually no micro potential.


Yeah, there's really not many cute micro tricks you can do as zerg, compared to as terran or protoss. Positioning is far more important in most zerg engagements.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
October 24 2011 09:43 GMT
#35
On October 24 2011 10:47 Xapti wrote:
Show nested quote +
On October 23 2011 22:21 HaXXspetten wrote:
saying that they have no micro potential is just simply wrong. Progamer's aren't A-clicking only if that's what you think. Flanking, arching, baneling splitting and targeting, muta micro, roach burrow micro, etc etc. You need to think outside the box, seriously...

I didn't say they had none, I said virtually none, and by that I meant have very little. You mentioned roach micro, but I mentioned roach micro — I had already conceded that that was one of zergs options.

The rest of the stuff that you are talking about for zerg is not really micro at least from my viewpoint, it's just basic unit control. Keeping mutas out of harm isn't micro, it's just normal harass tactics — there isn't muta micro like there was in Starcraft 1. Flanking isn't micro either... it's just flanking — it's not something to practice, at least with custom maps.
Show nested quote +
On October 23 2011 19:20 jjhchsc2 wrote:
splitting lings blings to avoid tank fire
....
you think nestea and stephano just move and a move into other armies????
geeeez
There's a difference between not a-moving and microing. I don't consider everything that's not a-move to be micro, because otherwise everything would be considered micro. The guy was asking about practice maps for real zerg micro techniques — there's hardly anything there aside from roach burrowing. Many zerg player like stephano and nestea do not split up banelings much or at all vs siege tanks sometimes — it's inhuman to split them up enough for it to be effective to reduce the splash. Even the splitting itself is not something significantly micro-y it's pretty much having units in two control groups, or having them pre-positioned separated (although I will say that in some situations baneling splitting can be useful, but generally marines stay in 1 or 2 clumps and stutter-step (or are pre-positiond spread out) making it unnecessary

Show nested quote +
On October 24 2011 00:12 BeeNu wrote:
And if you think high level Zerg doesn't require a lot of Micro you need to actually try playing the race for yourself and learn a thing or two about what's actually involved before making asinine statements.

I'm a masters zerg and I play only zerg. Try asking a person what race they play and at what level before making asinine statements.


Like so many people are saying — It's really important to have proper unit positioning and basic control, as well as solid macro. Actual micro is insignificant for zerg — especially with regards to stuff like practice maps, cause there's nothing to practice against CPUs (or even players) other than roach micro or general control.


For lower level players there is no difference between micro and unit control. Micro = controlling units....

Oh and you never play zvz? Little bit of micro involved there.
Stephano//HerO//TaeJa//Squirtle//Bomber
Macpo
Profile Joined September 2010
453 Posts
Last Edited: 2011-10-24 09:53:38
October 24 2011 09:52 GMT
#36
I have the impression here that people assimilate micro to single unit managment. If that is the case, then of course zerg doesn't have a lot of micro: probably baneling wars in Z v Z, roach individidual burrow (but this doesn't happen much), infestor spells.

But if we consider micro more generally as the art of using your army in the most efficient way during a battle, then I think there is a ton of micro in zerg play. It's pretty hard to engage big T and P deathballs with zerg units. It requires to have different groups with different hotkeys, that you send them almost simultaneously on the field, but at the same time, in the right order so that tanking units tank, spell casters casts, etc. spell casters should not be too close nor to far, melee units be in the front... Then during the fight, you have to cast spells, move back and forth different groups depending on the situation, target fire some units, individually managing hurt units, plus possibly some tricks like burrowing banelings during the fight... Not that obvious!


"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 24 2011 11:42 GMT
#37
...still @ fairchild . . .omg dude this is the best method ever . . . why have i never picked this up before now . . .sod the micro, i never miss injects any more . . .dont mind the select, T, right click right about now with masses of larva!
Fairchild
Profile Joined February 2011
133 Posts
October 24 2011 16:04 GMT
#38
Haha! Well I'm glad I was of help to you, I'm only high diamond so I don't know if there is a 100% better way of using injects or if this and coupling queens and hatcheries are just as good and it's a matter of preference, but I'll never go back to manually clicking on the mini-map.
glglglgl
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
Last Edited: 2011-10-24 19:58:51
October 24 2011 19:56 GMT
#39
100% better way, im 60drones, 3 bases by 15 mins . . . its a new world, ive got so much goddamn money . . . i started playing in my unplaced 4v4's and got straight into diamond and ive come in top 1- 3 all games (lost 2 cos of rushes) man im so happy!

fairchild . . . THANK YOU!!!!!!!!!!!!

seriously mad i was doing a different key per queen, if i had 3-4 bases by time id gone to them all it was time to inject again . . .YES THE WANDERING QUEEN IS ANNOYING but man its a small price to pay . . if this does happen its like . . .spread the creep man . . .man im so terrible at that!


WAW
FinalDeviL
Profile Joined May 2011
Canada16 Posts
October 24 2011 20:48 GMT
#40
On October 24 2011 01:36 StatixEx wrote:
ok heres a question then, larva inject, at the minute i put all hatches on one key and each queen on a different key then ill go 66xRClick, 77xRClick 88xRClick 99xRClick as you can see this does take some considereable time to do . . . are there any other easier ways.


What I do is I use the minimap. So I have all my queens on a single hotkey (3). I press and hold V (either that or press and just click on where my hatcheries would be on the minimap. Because I have a queen at each, the closest one will inject.
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