• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:27
CEST 20:27
KST 03:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
ISSL (IntoTheTV x SOOP SC2 League): Premier2Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League49Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War144
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Weekly Cups (October 12-18): 5.0.17 era begins Server Blocker SCII needs to put more weight on strategy and tact
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? SCHNAIL now supports Remastered BW General Discussion SOOP Announces New Women's Monthly Tournament Mineral gathering rate (boosted) for each patch
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals [Women's StarCraft] Tier 8 CK 2026-10-20 [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? Dawn of War IV Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread The Chess Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11775 users

[G] PvP 11gate into 3gate press - Page 10

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 8 9 10 11 12 13 Next All
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
January 03 2012 19:51 GMT
#181
On January 02 2012 14:33 Alejandrisha wrote:
Show nested quote +
On January 02 2012 14:30 ShadowDeath wrote:
How are you supposed to scout for proxy gates? Because if I look at every possible proxy location my Probe can´t often get into their base.

it's very map dependent. on maps where there is a tower in the middle, scout through there first. on shakuras, you need to scout your base and the spot in between your base and the one vertically near it and check both towers to be sure there's no proxy gates. on xel'naga you'd have to check your base and your nat. on temple the gold base nearest you is also a proxy gate hotspot because you can't spot close to them so they can narrow it down to your base and the one that is close spawn to you.

edit: oh and on metal you need to check the 3rd in between you and your close spawn and at the gold nearest you



I've been scouting the close ground locations on shak ant xel naga on 9 like you in some of your replays and its worked. On metal, its hard to scout earlier than the 14 pylon. Then if I show up at his base and I lose the probe or see a 3 stalker rush I generally have a really hard time winning the game.

Should I be placing the pylons when I see a 3 stalker rush or should I just transition into a different build? Should the third pylon be proxied somewhere in the middle so I can push with 4 stalkers 1 zealot while my 2 pylons at his ramp are warping in?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 04 2012 04:04 GMT
#182
On January 04 2012 04:51 ZeromuS wrote:
Show nested quote +
On January 02 2012 14:33 Alejandrisha wrote:
On January 02 2012 14:30 ShadowDeath wrote:
How are you supposed to scout for proxy gates? Because if I look at every possible proxy location my Probe can´t often get into their base.

it's very map dependent. on maps where there is a tower in the middle, scout through there first. on shakuras, you need to scout your base and the spot in between your base and the one vertically near it and check both towers to be sure there's no proxy gates. on xel'naga you'd have to check your base and your nat. on temple the gold base nearest you is also a proxy gate hotspot because you can't spot close to them so they can narrow it down to your base and the one that is close spawn to you.

edit: oh and on metal you need to check the 3rd in between you and your close spawn and at the gold nearest you



I've been scouting the close ground locations on shak ant xel naga on 9 like you in some of your replays and its worked. On metal, its hard to scout earlier than the 14 pylon. Then if I show up at his base and I lose the probe or see a 3 stalker rush I generally have a really hard time winning the game.

Should I be placing the pylons when I see a 3 stalker rush or should I just transition into a different build? Should the third pylon be proxied somewhere in the middle so I can push with 4 stalkers 1 zealot while my 2 pylons at his ramp are warping in?

against the 3 stalker rush it's safer to steal gas if you can. if you can, don't even bother going through with the rush. if you go for it, and the cb stalkers and not wg, it's going to be really hard even if you hit your timings really well.

on maps where i need to scout for proxies, i've been ditching 11gate for 12gate builds just because you NEED to scout those sometimes and it really slows down your core.

so on shak i've all but stopped doing it. on metal i'll scout the proxy spots on gate then return it to mine, though i think you you might be able to stop it by scouting them on core but it will be tough!
get rich or die mining
TL+ Member
Jaeger
Profile Joined December 2009
United States1150 Posts
January 04 2012 06:09 GMT
#183
On January 02 2012 14:30 ShadowDeath wrote:
How are you supposed to scout for proxy gates? Because if I look at every possible proxy location my Probe can´t often get into their base.


You don't actually have to scout the proxy gates if they come in with 1-3 zealots early you can hold it blind even if it's in your base. If they wait longer and come in with 5+ zealots I'm not sure I've never gone against it but it seems like it should be harder.

Just get 3-4 stalkers and counter attack and you win with good micro even if you lose all your probes. Be sure not to get warpgate tech that 50 gas is better spent on another stalker.
https://www.dotabuff.com/players/8137911
Jaeger
Profile Joined December 2009
United States1150 Posts
Last Edited: 2012-01-04 06:26:36
January 04 2012 06:25 GMT
#184
On December 29 2011 22:39 CaM27 wrote:
Show nested quote +
On December 29 2011 19:08 Mesha wrote:
On December 29 2011 18:50 CaM27 wrote:
On December 29 2011 11:36 CaM27 wrote:
So if you scout an 11gate, what's the appropriate reaction?
It's all good to build a guide but i'm also interested for the counter


Anyone?

I sometimes loose to 3 stalkers. It is like soft counter build for 11 gate.


Does this mean theres basiclly nothing to counter this? And if it is flawlesly executed you can't do jack about it?

wtf


I've had the most trouble with 4gates that spend all chrono on core and warp-in defensively and then counter attack with a proxy pylon in my base.

The 11gater basically has to build his pylons at your ramp for this build or they won't be ready in time to warp-in so just pull way back in your base and don't engage until your warp-ins or if he's focusing a pylon try to draw fire without losing anything

Here's an example game http://drop.sc/84447.

P.S. if anyone has suggestions on how to play better against that wouldn't mind at all
https://www.dotabuff.com/players/8137911
Seigifried
Profile Joined January 2012
United States60 Posts
January 04 2012 07:40 GMT
#185
Nice write up on this build. I have been having trouble in pvp and this is gonna help alot thanks! :D
blowfish
Profile Joined October 2010
Austria238 Posts
January 05 2012 14:33 GMT
#186
hello sir
Thank you for this great guide to the agressive 3 gate that punishes greedy builds.
For me personally it is extremely hard to hit your gate timings and therefore my warpintiming is considerably slower than your optimal warp in. Playing against plat players this does not matter so much, but i am still extremely unhappy that i can not drop my gate at 1:25
Please would you be so kind and also explain to me how this is a hard counter to cannon rushes because I face a lot of them and always get destroyed when i am using that build
Thank you in advance looking really forward for your PvZ builds!
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 06 2012 05:09 GMT
#187
On January 05 2012 23:33 blowfish wrote:
hello sir
Thank you for this great guide to the agressive 3 gate that punishes greedy builds.
For me personally it is extremely hard to hit your gate timings and therefore my warpintiming is considerably slower than your optimal warp in. Playing against plat players this does not matter so much, but i am still extremely unhappy that i can not drop my gate at 1:25
Please would you be so kind and also explain to me how this is a hard counter to cannon rushes because I face a lot of them and always get destroyed when i am using that build
Thank you in advance looking really forward for your PvZ builds!

well, the "hard counter" is a bit of a lie. it will help you get out a faster zealot if you scout it, but you HAVE to scout it. this means placing your 1st pylon and gate on maps where this is possible (metal, antigua come to mind, though I've stopped doing this on antigua) to wall off between your mins or geyser and the lip of your base. this will help give vision of where the pylon will be started (though you can cannon rush so they can't see it with buildings at the edge so you have to scout it at some point regardless) and also make it so the probe has more travel distance to where he would ideally put his scouter buildings. unless he tries to place his buildings outside the mineral line, he will have to travel through your mineral line (meaning you can focus it down potentially). at this point it becomes a game of denying vision up the upper ground. put probes on patrol where the pylons are likely to go down and chrono out that first zealot to focus down any buildings he manages to start on the highground. all the while keeping at least 1 probe on his probe to punish him for making sharp turns.
get rich or die mining
TL+ Member
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
January 06 2012 05:17 GMT
#188
On January 06 2012 14:09 Alejandrisha wrote:
Show nested quote +
On January 05 2012 23:33 blowfish wrote:
hello sir
Thank you for this great guide to the agressive 3 gate that punishes greedy builds.
For me personally it is extremely hard to hit your gate timings and therefore my warpintiming is considerably slower than your optimal warp in. Playing against plat players this does not matter so much, but i am still extremely unhappy that i can not drop my gate at 1:25
Please would you be so kind and also explain to me how this is a hard counter to cannon rushes because I face a lot of them and always get destroyed when i am using that build
Thank you in advance looking really forward for your PvZ builds!

well, the "hard counter" is a bit of a lie. it will help you get out a faster zealot if you scout it, but you HAVE to scout it. this means placing your 1st pylon and gate on maps where this is possible (metal, antigua come to mind, though I've stopped doing this on antigua) to wall off between your mins or geyser and the lip of your base. this will help give vision of where the pylon will be started (though you can cannon rush so they can't see it with buildings at the edge so you have to scout it at some point regardless) and also make it so the probe has more travel distance to where he would ideally put his scouter buildings. unless he tries to place his buildings outside the mineral line, he will have to travel through your mineral line (meaning you can focus it down potentially). at this point it becomes a game of denying vision up the upper ground. put probes on patrol where the pylons are likely to go down and chrono out that first zealot to focus down any buildings he manages to start on the highground. all the while keeping at least 1 probe on his probe to punish him for making sharp turns.


Can you update OP to reflect maps this is good/bad on in your opinion? Entombed is huge and antiga similarly is really hard to have this work on. Its great if you scout first this works but if you scout last and they went for something like 3 stalker then you can't really pressure, you are behind in tech if they went 2 gate - tech - 3rd gate.

I can see 11gate being pretty good on forced cross position antiga though, and its good on xel as well as metal. The only huge issue with metal are the two potential proxy locations.

StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2012-01-06 09:29:15
January 06 2012 09:11 GMT
#189
On January 06 2012 14:17 ZeromuS wrote:
Show nested quote +
On January 06 2012 14:09 Alejandrisha wrote:
On January 05 2012 23:33 blowfish wrote:
hello sir
Thank you for this great guide to the agressive 3 gate that punishes greedy builds.
For me personally it is extremely hard to hit your gate timings and therefore my warpintiming is considerably slower than your optimal warp in. Playing against plat players this does not matter so much, but i am still extremely unhappy that i can not drop my gate at 1:25
Please would you be so kind and also explain to me how this is a hard counter to cannon rushes because I face a lot of them and always get destroyed when i am using that build
Thank you in advance looking really forward for your PvZ builds!

well, the "hard counter" is a bit of a lie. it will help you get out a faster zealot if you scout it, but you HAVE to scout it. this means placing your 1st pylon and gate on maps where this is possible (metal, antigua come to mind, though I've stopped doing this on antigua) to wall off between your mins or geyser and the lip of your base. this will help give vision of where the pylon will be started (though you can cannon rush so they can't see it with buildings at the edge so you have to scout it at some point regardless) and also make it so the probe has more travel distance to where he would ideally put his scouter buildings. unless he tries to place his buildings outside the mineral line, he will have to travel through your mineral line (meaning you can focus it down potentially). at this point it becomes a game of denying vision up the upper ground. put probes on patrol where the pylons are likely to go down and chrono out that first zealot to focus down any buildings he manages to start on the highground. all the while keeping at least 1 probe on his probe to punish him for making sharp turns.


Can you update OP to reflect maps this is good/bad on in your opinion? Entombed is huge and antiga similarly is really hard to have this work on. Its great if you scout first this works but if you scout last and they went for something like 3 stalker then you can't really pressure, you are behind in tech if they went 2 gate - tech - 3rd gate.

I can see 11gate being pretty good on forced cross position antiga though, and its good on xel as well as metal. The only huge issue with metal are the two potential proxy locations.



will do.

edit: done!
A word on maps
+ Show Spoiler +
I don't recommend using this on maps that have significantly far away proxy locations that you really need to scout before 15 food to be safe. I also advise against using this on maps that have a secondary ramp at the natural, as your opponent can set up a defensive position there and you HAVE to go through one specific zone in order to get to the ramp. That being said...

Maps that are good for this:

Metal

you can scout your natural 3rd base and the gold in time with your 15th probe, and scout for cannons with good building placement and perhaps a small deviation from the natural scouting pattern by your nat just to be safe)

Xel'naga

You can spot cannon rush with your building placement. I prefer to scout my base for in base proxy on twelve then send the probe back to mine. Just scout your nat and behind the grass on 15 and take the farther path from your nat to the tower to scout for proxy gates there).

Shattered

You can scout your gold and through the tower for proxy gates on 15 safely. doesn't hurt to send your gateway probe to the edge to check for cannons, though no one has done this since piqliq was still playing..

Maps that are not as good for this:

Antigua

2ndary ramp, though you can still do it if you're very careful with your approach as you should get up the 2ndary ramp before a 2nd stalker is out vs 1 gate openings. Make sure you scout cross spawn first to check the tower and consider checking your 3rd as well, though this is very uncommon. Always spot for cannon rush with your initial pylon + gateway)

Entombed

See Antigua

Maps that are bad for this:

Shakuras
Need to scout whole base + in between your nat and close spawn nat and your tower to check for proxy/cannon rush, and has a 2ndary ramp

TDA

No ramp so you can't hold a counter with ff's unless you over-invest in sentries, at which point your transition is late and therefore tremendously weaker)

**I'm not quite sure about arid. I don't play it so much. I'll give it a shot though.. no secondary ramp so that's good. 2 spawn locations which means proxies will be slightly more common. Ideal spots for the proxy would be in base or slightly beyond your nat. I'd scout for in-base on gateway then the nat on 15
get rich or die mining
TL+ Member
blowfish
Profile Joined October 2010
Austria238 Posts
January 06 2012 10:15 GMT
#190
thank you for the quick and helpful response!
Tobias
Profile Joined October 2010
Sweden187 Posts
January 08 2012 09:34 GMT
#191
I've noticed that sometimes my opponent has enough zealots to deflect my intial poke by the time I scout them. Is this because of bad micro on my part (could i out-micro them and still place my pylons?) or does it just happen and I need to regroup in my base?
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 08 2012 18:28 GMT
#192
On January 08 2012 18:34 Tobias wrote:
I've noticed that sometimes my opponent has enough zealots to deflect my intial poke by the time I scout them. Is this because of bad micro on my part (could i out-micro them and still place my pylons?) or does it just happen and I need to regroup in my base?

zealots deflect the initial poke how? Please attach a replay of this. don't need to fight 2 zealots with your zealot. just make sure you get a pylon down on the low ground, shift right click on his mineral patch to mineral walk up the ramp and then place a pylon as soon as you get to the top. if he's denying it by focusing down the pylons, make sure you retain your zealot so you can focus down whatever is attacking the pylons. all the while maintaining near constant cb. no one said this was going to be easy :D
get rich or die mining
TL+ Member
Easytouch1500
Profile Joined July 2011
United States66 Posts
January 09 2012 04:08 GMT
#193
None of the replays from replayfu work

They all say "no data to parse"
"He sees my 8 stalkers and my giant e-penis, and he's gonna make sentries" -Alejandrisha
Easytouch1500
Profile Joined July 2011
United States66 Posts
Last Edited: 2012-01-09 06:22:17
January 09 2012 05:02 GMT
#194
Why do you make an inbase pylon at 24?

I wish i could delete, this post. I don't know why I didn't just edit my last one.

Anyways, Also, your vod commentating of replays if fucking gold. Learned alot of shit from that shit. You are pretty fucking hilarious also.

"he sees my 8 stalkers and my giant e-penis, and he's gonna make sentries."

Fucking great.
"He sees my 8 stalkers and my giant e-penis, and he's gonna make sentries" -Alejandrisha
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2012-01-09 06:04:49
January 09 2012 06:03 GMT
#195
On January 09 2012 14:02 Easytouch1500 wrote:
Why do you make an inbase pylon at 24?


i suppose you could make a safe proxy at 24. i'm not sure why or why not. i haven't messed around with this too much. on the press you really don't want to warp into a safe location as that pretty much means it's not going to work. could be a proxy for later, i suppose

edit: all of my replays will be from drop.sc from now on. sorry about that. replay.fu failed me
get rich or die mining
TL+ Member
Trusty
Profile Joined July 2010
New Zealand520 Posts
Last Edited: 2012-01-09 21:23:52
January 09 2012 21:20 GMT
#196
On January 06 2012 18:11 Alejandrisha wrote:
Heavily edited by Trusty

Metal
and scout for cannons with good building placement

Xel'naga
You can spot cannon rush with your building placement.

Antigua
Always spot for cannon rush with your initial pylon + gateway)


Hi Alej,

Several times in this post you refer to Building Placement for scouting cannon rush on maps like Metal/Antiga/XnC.
Could you be more specific?
Metal/Antiga: Just putting it near the ledge?
XNC: Just putting pylons behind your mineral line?

I really struggle a lot with Cannon rush on Metal and Antiga.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 09 2012 22:15 GMT
#197
on metal you want to get the most vision possible with your pylon. with your gate you want to seal off the space between mins and the side of your base so the probe can't zip through for vision/building

+ Show Spoiler +
[image loading]


this is the tricky one:
+ Show Spoiler +
[image loading]


this pylon sees the cannon rushes that kill you when you put your pylon farther to the left.

for the 9 oclock spawn, you will probably have to run your probe through there regardless just because there's so much area.

for antigua, you can wall the space between the geyser and the side of your base with a pylon in every position while getting good vision where the cannon rush would come from. however, many people will start the first pylon out of sight of even these pylons, so I recommend scouting with a probe anyway.
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
get rich or die mining
TL+ Member
Trusty
Profile Joined July 2010
New Zealand520 Posts
January 09 2012 22:24 GMT
#198
Wow thanks so much man Pictures and everything!
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 09 2012 22:28 GMT
#199
np ^^
just be careful with that 3 o clock on metal. that spawn is totally imba for getting cannon rushed!
get rich or die mining
TL+ Member
Tobias
Profile Joined October 2010
Sweden187 Posts
January 10 2012 13:40 GMT
#200
On January 09 2012 03:28 Alejandrisha wrote:
Show nested quote +
On January 08 2012 18:34 Tobias wrote:
I've noticed that sometimes my opponent has enough zealots to deflect my intial poke by the time I scout them. Is this because of bad micro on my part (could i out-micro them and still place my pylons?) or does it just happen and I need to regroup in my base?

zealots deflect the initial poke how? Please attach a replay of this. don't need to fight 2 zealots with your zealot. just make sure you get a pylon down on the low ground, shift right click on his mineral patch to mineral walk up the ramp and then place a pylon as soon as you get to the top. if he's denying it by focusing down the pylons, make sure you retain your zealot so you can focus down whatever is attacking the pylons. all the while maintaining near constant cb. no one said this was going to be easy :D


I'm at work, so I don't have access to any replays right now. If they're going for cheese they can have 4-5 zealots out by the time I scout them, in which case it's close to impossible to get any pylons up. Of course this puts me way ahead since my WG is done very quickly, but I feel I have to pull back and warp in defensively (and get up detection) when it happens. Can you always get up your pylons in/next to his base, or are there cheese-builds that mean you can't?
Prev 1 8 9 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
01:00
Replay Cast Group A
TaKeTV 363
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 410
UpATreeSC 93
MindelVK 45
BRAT_OK 32
JuggernautJason30
StarCraft: Brood War
Shuttle 554
Dewaltoss 172
ProTech143
Mind 108
Hyun 71
Zeus 55
Dota 2
qojqva1711
Counter-Strike
fl0m1660
pashabiceps1370
Heroes of the Storm
Trikslyr104
Other Games
Grubby3550
FrodaN850
Beastyqt752
B2W.Neo322
ToD188
C9.Mang0155
QueenE51
Railgan2
Organizations
Other Games
WardiTV310
[ Show 17 non-featured ]
StarCraft 2
• Hinosc 34
• Reevou 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 7
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2447
League of Legends
• Nemesis3175
Other Games
• imaqtpie791
• Shiphtur535
• WagamamaTV373
Upcoming Events
PiGosaur Cup
6h 3m
The PondCast
15h 33m
Kung Fu Cup
16h 33m
IntoTheTV X SOOP
1d 16h
Reynor vs Zoun
Neeb vs Rogue
FEL
3 days
Patches Events
3 days
FEL
4 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
[ Show More ]
IntoTheTV X SOOP
6 days
ByuN vs Lambo
MaxPax vs Bunny
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.