• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:15
CET 18:15
KST 02:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1436 users

TVT GSL Why Combat Shield before stim? - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
Chris1097
Profile Joined August 2011
United States35 Posts
September 08 2011 01:16 GMT
#61
shield is best if ur defending or playing aggresive lightly but if u r very aggresive then stim is probably better however usually combat shields r better

(btw im only talking about early game here)
MrAverage
Profile Joined June 2011
19 Posts
September 08 2011 02:18 GMT
#62
In equal numbers shield may be greater than stim.

If you outnumber your opponent I think you will lose less marines while winning the fight if you have stim rather than shields.
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
September 08 2011 02:23 GMT
#63
On August 31 2011 02:47 n0ise wrote:
+1 Hit from BF hellions and from banshees to kill a marine. both quite common

also, it's faster

They said exactly this on the last sotg
Dodge arrows
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
September 08 2011 03:08 GMT
#64
TT I've been doing it wrong all this time, it seems.

Well it makes sense. Stim is often used later on for chasing and running and dropping with huge DPS and speed, but it's just not useful pre-medivacs and when you are likely to lose a head-on fight.

Also, there's a pretty significant defender's advantage in TvT with bunkers, ramps, cliffs and tanks, so better to have the HP to make it to the engagement in the first place, I guess.
Starleague Forever. RIP KT Violet~
Xanczor
Profile Blog Joined July 2010
United States254 Posts
September 08 2011 08:49 GMT
#65
combat shields is better for holding off attacks, if you are playing a defensive style. Also, if you don't have medivacs, when you stim and your opponent can retreat, then you will lose 10 health each marine.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
xciLe
Profile Joined October 2010
Norway213 Posts
September 08 2011 16:40 GMT
#66
with combad shield you can take 3 banshee/hellion instead of just 2
Protoss OP
aaycumi
Profile Joined March 2011
England265 Posts
September 08 2011 20:14 GMT
#67
Timing attacks, CS is just more friendly to someone who wants an early timing attack.

It still remains true that marines are very weak to tanks with mode, but at the higher levels most skip it for some reason for infantry upgrades, blue flame or more economy. Or they just simply forget to get siege mode.

Mass marine punishes that and blue flame and banshee openings, because blue flame off of one factory is weak to mass marine rushes even with a wall-off you will still have problems.

So if the opposing player is teching to something from the factory or starport while expanding, very common tvt thing. They are weak to a mass marine rush, I'd say a two rax with combat shields and marauders or reapers, depending on preference would do the job.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
September 08 2011 20:21 GMT
#68
Stim doesn't finish in time to defend banshees/hellions/tanks. The GSL builds you're refering to are timing based. Stim at that time would not be very useful due to lack of medivacs and combat sheilds and the low marine count.
Premier
Profile Blog Joined January 2011
United States503 Posts
September 08 2011 21:23 GMT
#69
Hellions have become a huge part in TvT, whether it be drops or multi-pronged attacks. I believe that players are getting shield before stim to minimize damage done by hellions to their marines, allowing them to stay alive just a bit longer to help reduce the amount of harass done.
Picture Me Rollin' - DJ Premier, Titan of the Tables
galzohar
Profile Joined November 2010
Israel100 Posts
September 17 2011 08:01 GMT
#70
On September 08 2011 17:49 Xanczor wrote:
combat shields is better for holding off attacks, if you are playing a defensive style. Also, if you don't have medivacs, when you stim and your opponent can retreat, then you will lose 10 health each marine.

But if you have stim and can beat his shield marines he can't run because you move faster. If neither of you have stim or both of you have stim then again the loser can retreat. So in marine vs marine, whether you go stim or shields you can run away from his marines in a losing battle, but without stim he can also run away if you're winning. So stim does have an advantage here. But of course shields have their own advantages (unrelated to marine vs marine), and of course running isn't always an option in which case shields would be a bit better.
RoboBob
Profile Blog Joined September 2010
United States798 Posts
September 17 2011 10:17 GMT
#71
On September 17 2011 17:01 galzohar wrote:
Show nested quote +
On September 08 2011 17:49 Xanczor wrote:
combat shields is better for holding off attacks, if you are playing a defensive style. Also, if you don't have medivacs, when you stim and your opponent can retreat, then you will lose 10 health each marine.

But if you have stim and can beat his shield marines he can't run because you move faster. If neither of you have stim or both of you have stim then again the loser can retreat. So in marine vs marine, whether you go stim or shields you can run away from his marines in a losing battle, but without stim he can also run away if you're winning. So stim does have an advantage here. But of course shields have their own advantages (unrelated to marine vs marine), and of course running isn't always an option in which case shields would be a bit better.

That's certainly true, but another thing to consider is that you can often bait your opponent into wasting a stim on a retarded magnet before medivacs are out. I've lost track of the number of times I saw a clump of 4-5 marines, stimmed a few units in to kill them, and got blasted by a single siege tank or a larger force hidden by a cliff.

I think Cshields is definitely better, because the move speed isn't as important as health in the early game. I mean really, all early Terran units are pretty slow except the hellion (which is suicide to stim into because without Cshields because you get 2-shot). And Reapers in TvT...lol unless you're Nada.

I could understand getting Stim before Cshields if you're going early Marauders, but if you're doing that you really want Cshells first instead.
RoboBob
Profile Blog Joined September 2010
United States798 Posts
Last Edited: 2011-09-18 22:41:03
September 18 2011 22:28 GMT
#72
I did a bit more analysis on this.

Stim/No Shield Marine: 35/45 HP, 6 damage, 0.57387 delay
Shield/No Stim Marine: 55/55 HP, 6 damage, 0.8608 delay

Siege Mode Tank: 35 damage
Mobile Mode Tank: 20 damage
Banshee: 24 damage
Red Flame hellion: 14 damage
Blue Flame hellion: 24 damage
Reaper: 8 damage
Marauder: 10 damage

Now we compare No Shield/Stim to Shield/No Stim:

Marine: 6 shot -> 9 shot. 33% increase in survivability
Siege Mode Tank: 1 shot -> 2 shot. 50% increase
Mobile Mode Tank: 2 shot -> 3 shot. 33% increase
Banshee: 2 shot -> 3 shot. 33% increase
Red Flame Hellion: 3 shot -> 4 shot. 25% increase
Blue Flame Hellion: 2 shot -> 3 shot. 33% increase
Reaper: 5 shot -> 7 shot -> 29% increase
Marauder: 4 shot -> 6 shot -> 33% increase

So therefore:

Stim/No Shields: 33% increase in dps and move speed, at 23% cost to health. But keep in mind, the faster you kill stuff, the less total damage you receive in the battle.
No Stim/Shields: Avg 33% increase in survivability, at no cost to health.

I think its fairly obvious that you don't want to stim in the early game unless you really need the move speed bonus to close quickly. Like vs Siege Tanks, or against low health Banshees that are running away.

Of course, after you get Stim+Shields and/or medivacs, stim away because then the health cost drops from 23% to 18%. Plus with combat shield, stimming vs not stimming makes no difference in survivability in some unit matchups. For example siege mode tanks go from 2 shots - > 2 shots, Red Flame Hellions go from 4 shots -> 4 shots, etc.
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
17:00
WWG Masters Showdown
Liquipedia
WardiTV 2025
11:00
Championship Sunday
Classic vs ClemLIVE!
SHIN vs TBD
WardiTV2955
ComeBackTV 2452
TaKeTV 731
Rex152
CosmosSc2 106
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 152
CosmosSc2 106
SKillous 67
ProTech36
SteadfastSC 21
DivinesiaTV 18
MindelVK 17
StarCraft: Brood War
Calm 3438
Shuttle 701
GuemChi 524
Stork 487
Light 243
Last 155
firebathero 132
Mini 120
Bonyth 115
ggaemo 114
[ Show more ]
Hyun 112
hero 98
Movie 42
910 31
soO 23
Killer 17
HiyA 9
Terrorterran 8
Dota 2
Gorgc7197
singsing3841
qojqva2698
syndereN329
Counter-Strike
pashabiceps1147
allub235
chrisJcsgo7
Heroes of the Storm
Khaldor714
Liquid`Hasu443
Other Games
B2W.Neo1624
FrodaN870
Fuzer 265
Liquid`VortiX154
KnowMe135
ToD130
Mew2King103
ArmadaUGS89
Beastyqt86
QueenE55
Organizations
Other Games
PGL1105
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 24
• HeavenSC 24
• Reevou 6
• Adnapsc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• HappyZerGling72
Upcoming Events
BSL 21
2h 46m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
15h 46m
Wardi Open
18h 46m
Monday Night Weeklies
23h 46m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.