It's really quite effective, and I see this working at low levels, where the average ZvP mindset is "Gotta get lots of roaches"
Also, if you do what Minigun did, and do a slight engagement outside the natural, drawing the zerg units outside of his main, then blinking up into the main, then it's pretty much GG with the forcefields
On some maps, like antiga this can be really strong, and especially as zergs don't tend to go down the roach burrow movement as much anymore.
As a zerg the only thing I can really think of is being more proactive with the ovie positioning to stop the blink up going unnoticed, but that may lead to just a straight hit on your natural and getting stuck inside your main instead. It seems that z's have to be a bit more aggressive with the map control they have and hit the toss army before it reaches their base.
On August 21 2011 18:50 VK-Vio wrote: As a zerg the only thing I can really think of is being more proactive with the ovie positioning to stop the blink up going unnoticed
I've beaten this by just going for a basetrade instantly, and spine up my third.
On August 21 2011 18:50 VK-Vio wrote: As a zerg the only thing I can really think of is being more proactive with the ovie positioning to stop the blink up going unnoticed
I've beaten this by just going for a basetrade instantly, and spine up my third.
Focusing down probes and nexus.
If you watch the video of minigun doing it, he stops the basetrade by warping in a couple of sentrys at his natural choke, and forcefielding the ramp. With cannons, forcefields and some stalkers warping, the base trade for zerg is no longer an option
I think MVPTails did this to oGsTheWind in last Code A season on Xelnaga. TheWind went for a couterattack, bu Tails had like 10 cannons at his natural.
On August 21 2011 18:50 VK-Vio wrote: As a zerg the only thing I can really think of is being more proactive with the ovie positioning to stop the blink up going unnoticed
I've beaten this by just going for a basetrade instantly, and spine up my third.
Focusing down probes and nexus.
If you watch the video of minigun doing it, he stops the basetrade by warping in a couple of sentrys at his natural choke, and forcefielding the ramp. With cannons, forcefields and some stalkers warping, the base trade for zerg is no longer an option
That zerg had pure ling. If he has 12+ roaches, it's a different story because the buildings fall fast then.
That said, you can forcefield your main - but your natural will be gone.
One problem I see is that this forces base race situations, in which usually the zerg has better building survivability. Other problems: if zerg is already at hydras or spire, they could focus fire the warp prism and cut your reinforcments. And for the roach, if they got burrow move, they can dive under the FF.
Just wanted to say thanks for this. Really really struggling PvZ and most of what I've been trying are all-ins.
Watched a few of the replays and gave it a go... managed to win my first try (did enough damage with the blink in to roll it later), but my next few tries haven't been successful... although one loss was from a 6 pool! (who does that??)
Anyway, appreciate the post, seems to be a very clever tactic.
On August 21 2011 20:29 Wildsound wrote: have you tried this strategy in PvT?
Very bad vs Terran because you can't base race them, marines shoot down warp prism like its nothing and Vikings can be made too and medivacs can ferry units across the ramp.
On August 21 2011 18:36 Schnullerbacke13 wrote: i really hate FF. You just can't do anything as a zerg once the ramp is ff'ed. burred roaches are too slow to keep your tech alive. Its a matter of time when a) queens can destroy ff or b) ff can't be spelled on creep.
or c) zerg lose automatically when fungal growth is cast.
On August 21 2011 18:50 VK-Vio wrote: As a zerg the only thing I can really think of is being more proactive with the ovie positioning to stop the blink up going unnoticed
I've beaten this by just going for a basetrade instantly, and spine up my third.
Focusing down probes and nexus.
If you watch the video of minigun doing it, he stops the basetrade by warping in a couple of sentrys at his natural choke, and forcefielding the ramp. With cannons, forcefields and some stalkers warping, the base trade for zerg is no longer an option
well, if zerg has burrow + burrow movement thats forcefields aren't option anymore :< and would be hard to believe protoss had enough units to defend same time while killing zerg's whole main...
I used to do this, but I'd just drop 8 zealots in the mineral line and have another warp prism filled with sentries to block the ramp. Never though of using blink stalkers!
This is JUST what the PvZ metagame needed. An insane all in that forces zerg to really make units and not drones, or to spine his main and put army at his natural; something to keep them honest enough that you can kill them if they aren't or take a third and be even if they are.
good zergs will counter attack ur main regardless off ur ff, i lost a lot wit this strat cuz sumtimes he is alrdy on tunnel clause and mass roaches counters everyything this strat has and even ffe total fail sry
On August 21 2011 23:17 esteem wrote: good zergs will counter attack ur main regardless off ur ff, i lost a lot wit this strat cuz sumtimes he is alrdy on tunnel clause and mass roaches counters everyything this strat has and even ffe total fail sry
In Minigun game, Ostojiy tried counter attack but failed -