• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:23
CEST 12:23
KST 19:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion BW General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[ASL21] Ro24 Group F [Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1977 users

[G] PvZ: guide to an imbalanced special tactic - Page 10

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 8 9 10 11 12 Next All
chaopow
Profile Joined March 2011
United States556 Posts
Last Edited: 2011-08-22 23:32:15
August 22 2011 23:31 GMT
#181
Wow this strategy looks very nice!! I think they cant do much about it even if they do see it coming, and their entire army is in their main base, just FF the main ramp and kill their natural! If they split half and half of their army between the natural and the main, you FF the other half out and kill the small half. It feels unstoppable as long as the protoss executes it correctly.

This is a really good tactic. Possible counter=hydras in position??
Soowoo AD.
Zaganna
Profile Joined May 2011
Italy17 Posts
August 23 2011 00:59 GMT
#182
Sentry can't blink, so you need a good multitasking for blink + Diseble warp prism + lift up Sentry + Drop them down.
It's not possible, but you can lost 1 round of warp, but the zerg can do his own round of larva.

I think is a good (and cool) strategy, especially because you made a good use of the prism.
But since is an evolution of blinkstalker harras, it could be faced in the same way:scouting.
creep spread, overlords, control of xel'naga towers.

Probably, scouting doesn't mean totally countering, and whend the attack start it will be the skilled player who'll win.
But calling this strategy Imbalanced...i think is too much
HybridZ
Profile Joined May 2011
Canada103 Posts
August 23 2011 03:49 GMT
#183
Lol burrowed roaches counters this. There's no need for Ovie drops or nydus.
For Char! Written on Iphone
Skyro
Profile Joined May 2010
United States1823 Posts
August 23 2011 05:00 GMT
#184
Looks very interesting, but wouldn't doing a 1-base version w/o blink hit a lot earlier and be dramatically more effective since zerg would have less counters available to them earlier in the game? You can simply phase your warp prism at the edge of their base which would allow you to elevator units above or below. I guess I'm saying it seems delaying the push seems unnecessary.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
August 23 2011 05:19 GMT
#185
wait so what about hydra? most zerg i play against have hydra way before this attack would come out, even with great blink micro there is no way the hydra attack would not kill this especially mass roach hydra ling and then the counter would be brutal. I understand the idea with this is to pressure and either win or take a 3rd get collo attack, take a 4th get ht's or v-ray and win.
My problem here is that there is no way to deny a 3rd and stop drone production unless you snipe the 3rd which would be effective if the zerg doesn't get spines.
i guess the rational here is
get stalkers
get blink
blink micro to win / get advantage
???
profit :D
User was warned for too many mimes.
MilesTeg
Profile Joined September 2010
France1271 Posts
August 23 2011 05:21 GMT
#186
On August 23 2011 14:00 Skyro wrote:
Looks very interesting, but wouldn't doing a 1-base version w/o blink hit a lot earlier and be dramatically more effective since zerg would have less counters available to them earlier in the game? You can simply phase your warp prism at the edge of their base which would allow you to elevator units above or below. I guess I'm saying it seems delaying the push seems unnecessary.


I was doing a one base version with gateways that was quite effective (very cheesy obviously). The thing is, there is no real counter to this, it's all about unit positionning. I hear everyone mention drops and burrowed roaches and other silly things but it's really not the way to defeat this (otherwise it would truly be imbalanced).

People will start massing lings if they see you staying on one base with 3 gates, this makes the journey to the opponent's base quite perillous. After a FFE though, especially if the zerg double expands "IM style" I can see it being more effective.
instantdry
Profile Joined September 2007
Canada308 Posts
August 23 2011 05:29 GMT
#187
Saw Minigun do this as well..

MilesTeg
Profile Joined September 2010
France1271 Posts
August 23 2011 05:53 GMT
#188
On August 23 2011 14:29 instantdry wrote:
Saw Minigun do this as well..

http://www.youtube.com/watch?v=jDFlZ-O0zEU&feature=feedu


Gotta admit, on this map I don't know what I would do to stop it.
Superpower
Profile Joined April 2011
Australia212 Posts
August 23 2011 06:16 GMT
#189
this is miniguns blink stalker all in? well at least thats what he said and he gets excactly what you get, blink stalkers and a warp prism with sentrys
Taeja <3
Yakob
Profile Joined July 2011
United States15 Posts
August 23 2011 06:23 GMT
#190
if the zerg saw this coming they could snipe the prism before it got to the base. the protoss could either continue pushing and try to take out the natural or wait for another prism with sentry. either way the threat of the push is greatly reduced. burrow micro is better then blink micro if the protoss doesnt have an obs and with static defenses the zerg could hold it. all they need to do is hold it off until they get an infestor with a couple fungal growths and mass speedlings and that stlaker army is gone
malthias
Profile Joined November 2010
25 Posts
August 23 2011 08:35 GMT
#191
On August 23 2011 06:53 Schnullerbacke13 wrote:
hm .. so if i scout this, how should i prepare ? if i move my army to the main, i get trapped and nat is raped, if i stay at nat, he blinks to main and blocks ramp => tech/main is lost. nydus/burrowed roaches/drop will be too slow in most cases.
the only counter i can think of is to catch his forces on the open field. however this won't work well with Zergy-build-army-just-when-attacked. Preemptive army = autolose for Z.
Both fungal and ff imho are somewhat missdesigned. in BW there was stasis (freeze units for a time). bloodbad (like fungal, more damage but units could move), ensnare (slowdown, but no damage). fungal is like bloodbad+ensnare. FF: get 6,7 sentries and block any choke forever. the game would profit if those spells get nerfed somewhat.
each of the BW spells was somewhat counterable by unit positing, healing, retreat.


You have given your own answer to your question. The most common response to a blink stalker 2 base all-in are speedlings or roaches off 3 bases anyway (+ infestors if it is a late push) engaging in the middle of the map. Most people know when to produce units when they scout these pushes and are ready in time. It is not like you are making units only once the Protoss leaves his base. Just in time does not mean 'when he is killing all my freakin' base'.

Even if you fail to respond in time, you probably still have a chance to hold it if you have infestors. FG the prism before it can drop he sentries. FG the stalkers before they blink into your base. Spam IT and kill the sentries + prism at the ramp. Tbh I can think of plenty of responses that can work - obviously the damage is already done if they are in your base, but it is not much different from a Terran drop, a ling run-by, a nydus or any other sneaky attack - if you scout it coming in time, you can stop it.
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
August 23 2011 09:14 GMT
#192
It's idd strong if you can do it but it's very risky. Hydras will eat through that warp prism and losing a warp prism full of Sentries is very very expensive. Also if you get caught out mid map your army will not be as strong due to investement in the robo tech + warp prism.
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
MeLo
Profile Joined August 2010
Australia192 Posts
August 23 2011 16:10 GMT
#193
Counter attacks with base race would destroy this.
Sn0wM4
Profile Joined April 2011
Bulgaria68 Posts
August 23 2011 16:24 GMT
#194
On August 23 2011 00:51 Jermstuddog wrote:
Show nested quote +
On August 23 2011 00:34 TolEranceNA wrote:
Or, we can just wait for blizzard to patch this .. oh wait!


I've been waiting over a year for Blizzard to make Queens massive...

Why wait for a patch when it's obvious it's not needed.If queens were massive it would be really overpowered.When you scout this you either get overlord drop or a nydus worm.Problem - solved.
StatX
Profile Blog Joined April 2011
Canada343 Posts
Last Edited: 2011-08-23 16:34:53
August 23 2011 16:33 GMT
#195
This tactic works because zergs never makes nydus between bases and to their opponent (only rarely). When zergs understand that nydus grants an easy mobility of troops similar to protos warps, they will come on top. Burrowed roaches will work just fine as well.
Can we snipe it? Yes we can!
Gobbles
Profile Joined August 2010
Canada91 Posts
Last Edited: 2011-08-23 16:47:38
August 23 2011 16:47 GMT
#196
Ah jeeze, I was hoping no one noticed how good this build is. It was hard enough when my army got caught partially in my main and my natural got wrecked. Nice write up and this is a killer build. Perhaps a nydus between bases will be the future!

Edit: the only way to do damage vs this would be to counter attack and go for the base race. my 2 cents.
You already said spite
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
August 23 2011 16:50 GMT
#197
On August 23 2011 08:06 Meff wrote:
Show nested quote +
On August 23 2011 00:51 Jermstuddog wrote:
On August 23 2011 00:34 TolEranceNA wrote:
Or, we can just wait for blizzard to patch this .. oh wait!


I've been waiting over a year for Blizzard to make Queens massive...

Amusingly enough, that would now give void rays a +20% damage against them.

Perhaps it could be as simple as leaving a spine crawler on each side of the choke - though three hits mean that a suicidal sentry can still approach and forcefield as needed.


Basically this. Except I imagine putting spines on top of the ridge makes one think twice about blinking up. Stalkers can't really move away from the edge easily without taking a lot of damage and you should be flanking with lings so.... this seems manageable and not really broken/imbalanced in anyway...
I am that I am
TolEranceNA
Profile Joined April 2011
Canada434 Posts
August 23 2011 16:51 GMT
#198
i guess we will have to go ling infestor now! : p
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
August 23 2011 16:53 GMT
#199
On August 24 2011 01:47 Gobbles wrote:
Ah jeeze, I was hoping no one noticed how good this build is. It was hard enough when my army got caught partially in my main and my natural got wrecked. Nice write up and this is a killer build. Perhaps a nydus between bases will be the future!

Edit: the only way to do damage vs this would be to counter attack and go for the base race. my 2 cents.

My thoughts were basically "wow, I love this build" ... "Wait, does this mean zerg will get nydus/drops more? Fuck this build ."
TechnoSchaman
Profile Joined October 2010
United States156 Posts
August 23 2011 16:54 GMT
#200
i tried this against a ling infester build, and they threw about a bajillion infested terrans up the ramp, which called my WP, and all my sentries before i could get them away, leaving me with wounded blink stalkers and a swarm of zerglings ran up the ramp. it seems like a counter to me
Prev 1 8 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 297
ProTech122
SortOf 83
Codebar 6
StarCraft: Brood War
Killer 1244
Jaedong 914
Zeus 270
Mini 232
Stork 198
Hyun 174
actioN 158
EffOrt 133
Soma 118
Snow 97
[ Show more ]
ggaemo 96
Soulkey 83
hero 61
ToSsGirL 58
Sharp 55
ZerO 54
Hm[arnc] 44
Mong 42
Rush 42
Backho 40
sSak 39
Shinee 35
Nal_rA 26
Barracks 24
scan(afreeca) 23
Bale 21
Sacsri 21
sorry 20
Movie 17
NaDa 15
Sexy 14
soO 13
GoRush 12
ajuk12(nOOB) 7
Terrorterran 5
[sc1f]eonzerg 2
Dota 2
Gorgc5060
XcaliburYe648
XaKoH 565
NeuroSwarm104
canceldota89
League of Legends
JimRising 471
Counter-Strike
shoxiejesuss1284
allub215
edward107
Other Games
singsing1156
crisheroes296
Mew2King45
ZerO(Twitch)10
Organizations
Other Games
BasetradeTV342
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco1055
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1140
Upcoming Events
WardiTV Team League
38m
RotterdaM297
CranKy Ducklings
23h 38m
WardiTV Team League
1d
uThermal 2v2 Circuit
1d 4h
BSL
1d 8h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 23h
WardiTV Team League
2 days
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
GSL
4 days
Replay Cast
4 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.