This is a really good tactic. Possible counter=hydras in position??
[G] PvZ: guide to an imbalanced special tactic - Page 10
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chaopow
United States556 Posts
This is a really good tactic. Possible counter=hydras in position?? | ||
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Zaganna
Italy17 Posts
It's not possible, but you can lost 1 round of warp, but the zerg can do his own round of larva. I think is a good (and cool) strategy, especially because you made a good use of the prism. But since is an evolution of blinkstalker harras, it could be faced in the same way:scouting. creep spread, overlords, control of xel'naga towers. Probably, scouting doesn't mean totally countering, and whend the attack start it will be the skilled player who'll win. But calling this strategy Imbalanced...i think is too much | ||
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HybridZ
Canada103 Posts
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Skyro
United States1823 Posts
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docvoc
United States5491 Posts
My problem here is that there is no way to deny a 3rd and stop drone production unless you snipe the 3rd which would be effective if the zerg doesn't get spines. i guess the rational here is get stalkers get blink blink micro to win / get advantage ??? profit :D | ||
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MilesTeg
France1271 Posts
On August 23 2011 14:00 Skyro wrote: Looks very interesting, but wouldn't doing a 1-base version w/o blink hit a lot earlier and be dramatically more effective since zerg would have less counters available to them earlier in the game? You can simply phase your warp prism at the edge of their base which would allow you to elevator units above or below. I guess I'm saying it seems delaying the push seems unnecessary. I was doing a one base version with gateways that was quite effective (very cheesy obviously). The thing is, there is no real counter to this, it's all about unit positionning. I hear everyone mention drops and burrowed roaches and other silly things but it's really not the way to defeat this (otherwise it would truly be imbalanced). People will start massing lings if they see you staying on one base with 3 gates, this makes the journey to the opponent's base quite perillous. After a FFE though, especially if the zerg double expands "IM style" I can see it being more effective. | ||
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instantdry
Canada308 Posts
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MilesTeg
France1271 Posts
On August 23 2011 14:29 instantdry wrote: Saw Minigun do this as well.. http://www.youtube.com/watch?v=jDFlZ-O0zEU&feature=feedu Gotta admit, on this map I don't know what I would do to stop it. | ||
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Superpower
Australia212 Posts
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Yakob
United States15 Posts
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malthias
25 Posts
On August 23 2011 06:53 Schnullerbacke13 wrote: hm .. so if i scout this, how should i prepare ? if i move my army to the main, i get trapped and nat is raped, if i stay at nat, he blinks to main and blocks ramp => tech/main is lost. nydus/burrowed roaches/drop will be too slow in most cases. the only counter i can think of is to catch his forces on the open field. however this won't work well with Zergy-build-army-just-when-attacked. Preemptive army = autolose for Z. Both fungal and ff imho are somewhat missdesigned. in BW there was stasis (freeze units for a time). bloodbad (like fungal, more damage but units could move), ensnare (slowdown, but no damage). fungal is like bloodbad+ensnare. FF: get 6,7 sentries and block any choke forever. the game would profit if those spells get nerfed somewhat. each of the BW spells was somewhat counterable by unit positing, healing, retreat. You have given your own answer to your question. The most common response to a blink stalker 2 base all-in are speedlings or roaches off 3 bases anyway (+ infestors if it is a late push) engaging in the middle of the map. Most people know when to produce units when they scout these pushes and are ready in time. It is not like you are making units only once the Protoss leaves his base. Just in time does not mean 'when he is killing all my freakin' base'. Even if you fail to respond in time, you probably still have a chance to hold it if you have infestors. FG the prism before it can drop he sentries. FG the stalkers before they blink into your base. Spam IT and kill the sentries + prism at the ramp. Tbh I can think of plenty of responses that can work - obviously the damage is already done if they are in your base, but it is not much different from a Terran drop, a ling run-by, a nydus or any other sneaky attack - if you scout it coming in time, you can stop it. | ||
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JoeAWESOME
Sweden1080 Posts
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MeLo
Australia192 Posts
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Sn0wM4
Bulgaria68 Posts
On August 23 2011 00:51 Jermstuddog wrote: I've been waiting over a year for Blizzard to make Queens massive... Why wait for a patch when it's obvious it's not needed.If queens were massive it would be really overpowered.When you scout this you either get overlord drop or a nydus worm.Problem - solved. | ||
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StatX
Canada343 Posts
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Gobbles
Canada91 Posts
Edit: the only way to do damage vs this would be to counter attack and go for the base race. my 2 cents. | ||
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Aletheia27
United States267 Posts
On August 23 2011 08:06 Meff wrote: Amusingly enough, that would now give void rays a +20% damage against them. Perhaps it could be as simple as leaving a spine crawler on each side of the choke - though three hits mean that a suicidal sentry can still approach and forcefield as needed. Basically this. Except I imagine putting spines on top of the ridge makes one think twice about blinking up. Stalkers can't really move away from the edge easily without taking a lot of damage and you should be flanking with lings so.... this seems manageable and not really broken/imbalanced in anyway... | ||
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TolEranceNA
Canada434 Posts
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Jacobs Ladder
United States1705 Posts
On August 24 2011 01:47 Gobbles wrote: Ah jeeze, I was hoping no one noticed how good this build is. It was hard enough when my army got caught partially in my main and my natural got wrecked. Nice write up and this is a killer build. Perhaps a nydus between bases will be the future! Edit: the only way to do damage vs this would be to counter attack and go for the base race. my 2 cents. My thoughts were basically "wow, I love this build" ... "Wait, does this mean zerg will get nydus/drops more? Fuck this build ." | ||
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TechnoSchaman
United States156 Posts
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