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[G] PvZ: guide to an imbalanced special tactic - Page 12

Forum Index > StarCraft 2 Strategy
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llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 08 2011 20:06 GMT
#221
Roach burrow?
When I see a warp prism I get roach burrow movement just for the prevention of Protoss being stupid with force field on the ramp.
And a spine or two at each base, depending how my economy is doing.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Ookpik
Profile Joined September 2011
12 Posts
December 08 2011 20:39 GMT
#222
On December 09 2011 02:00 NeThZOR wrote:
Show nested quote +
On August 26 2011 21:19 FreejaN wrote:
On August 26 2011 20:16 Cosmos wrote:
Burrow

Move under ground

Profit.


1. Build observer
2. Kill burrowed units
3. ?????
4. PROFIT

I LOLed pretty hard at that. Good one

On topic:
I know this thread is rather old, therefore also rendering the strategy outdated as well. I would just like to know how relevant this strat is in today's metagame for PvZ? We don't often see professional players do this kind of build in major tournaments, so that leaves me to think either two things:
1. They know that their opponents will potentially have the ability to easily shut it down, and
2. It isn't that strong anymore.

All I'd like to know is whether this build can still be pulled off with moderate success these days. Blink stalkers are one of my favourite units to use in the PvZ matchup so it would be obvious that I am interested in this kind of strategy. I've never really tried something like this (I'm quite new still with toss, since I switched from Terran recently) and would definitely like to incorporate it into my play. All I need is some relevant tips on how to do it in today's metagame. Of course I will still be viewing the uploaded replays. Thanks in advance.


a problem with this tactic is the possibility of a counter attack
on a map like shak, it is quite easy to defend the counter attack with a few sentries and cannons
on a map like shattered temple, it is significantly harder
in addition to this, the current metagame for pvz on the zerg side is often mutas
in the pro scene, a lot of openings include stargates to deter muta play or they do a two base timing attack that hits when the zerg has very few muta
this kind of push, if timed well, would hit a bit after mutas come out i think
and mutas could trash your base while this occurs

so pretty much the strat is still very effective
you just have to be careful of counter attacks, especially muta counter attacks
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
December 08 2011 20:47 GMT
#223
It might be a good idea for zergs to start throwing down spine crawlers in the main as well...particularly near the ramp.
moo...for DRG
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