• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:16
CEST 01:16
KST 08:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Any Web Designers Out there?…
sob3k
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1649 users

[G] PvZ: guide to an imbalanced special tactic - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 12 Next All
shawster
Profile Blog Joined May 2010
Canada2485 Posts
Last Edited: 2011-08-21 16:38:35
August 21 2011 16:28 GMT
#101
i had this done to me

gay as fuck but definately manageable. once you get the ability to realize that he's doing a sentry drop into main you either get drop on overlords spine crawlers in your main or spam hydras and lings. the push isn't that strong it's just that people don't know it's coming and it's rather cheesey. just spread overlords and scout for warp prism. as soon as it comes into your base be ready for it and it it's just a normal blink stalker attack.

i would consider defending this as just a normal blink stalker attack get hydras lings or infestors ready and just make sure you deny that warp prism. if this attack fails the zerg is way ahead

reason why it seems so op is that zergs just don't know about this yet. it's like blue flame hellion + marine drops now people are just denying the drop with like 3 queens and additional precautions. there weren't any precautions before the tactic was introduced

i think this attack is more effective as a 1 base all without blink.
McGuire72
Profile Joined February 2011
Canada140 Posts
August 21 2011 18:40 GMT
#102
Just had this done to me on ladder. Despite my whininess earlier in the thread, I actually held it with nothing but roaches. Basically you need to spot it coming (I had an inkling he might try it) and pick off as many of his stalkers as you can as it comes across the map. Picking off the warp prism is obviously target #1 with queens or whatever you have at your disposal. From there I just made a point of targeting down the sentries (he dropped 4 in my base instead of 1) on the outside of the high ground (in range of my roaches). From there just clean up as best I could. Didn't lose too much in my main and I was on three base anyway. Just transitioned into mass upgraded roaches and infestors and blink stalkers are not an issue.

here's the replay if anyone cares to see a successful hold... now this is diamond league so no doubt this isn't the "optimal" form of the build or hold, but it's an example of how you can do it.

http://www.sc2replayed.com/replays/175975-1v1-protoss-zerg-nerazim-crypt
CELTICS | PATRIOTS | RED SOX
Blitz
Profile Blog Joined April 2011
United States706 Posts
August 21 2011 18:48 GMT
#103
haha that video was of me T_T i just assumed hed do some sorta blink +2 timing, and id crush it with ling infestor. jokes on me^^
[13:42:40] <13@mTw|syndereN|jD> Upvotes? ^_>
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 21 2011 18:48 GMT
#104
On August 22 2011 03:40 McGuire72 wrote:
Just had this done to me on ladder. Despite my whininess earlier in the thread, I actually held it with nothing but roaches. Basically you need to spot it coming (I had an inkling he might try it) and pick off as many of his stalkers as you can as it comes across the map. Picking off the warp prism is obviously target #1 with queens or whatever you have at your disposal. From there I just made a point of targeting down the sentries (he dropped 4 in my base instead of 1) on the outside of the high ground (in range of my roaches). From there just clean up as best I could. Didn't lose too much in my main and I was on three base anyway. Just transitioned into mass upgraded roaches and infestors and blink stalkers are not an issue.

here's the replay if anyone cares to see a successful hold... now this is diamond league so no doubt this isn't the "optimal" form of the build or hold, but it's an example of how you can do it.

http://www.sc2replayed.com/replays/175975-1v1-protoss-zerg-nerazim-crypt


Yeah you probably won because he let his sentries get in range + die If this was done optimally without being scouted then I don't see the zerg winning in my opinion. I will try this build and edit it into this post later.
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Hetz
Profile Joined September 2010
196 Posts
August 21 2011 18:52 GMT
#105
On August 21 2011 18:36 Schnullerbacke13 wrote:
i really hate FF. You just can't do anything as a zerg once the ramp is ff'ed. burred roaches are too slow to keep your tech alive. Its a matter of time when
a) queens can destroy ff
or
b) ff can't be spelled on creep.


This. i'd love to see point b in the next patch, but it will probably only be a. One might consider adding c:

FF can't be spelled near a queen (lets say 1 hex around the queen).

or d:

FF's can't be spelled on slopes.

FF's use to be very very strong, but never OP. This will change things, haha.
McGuire72
Profile Joined February 2011
Canada140 Posts
August 21 2011 18:53 GMT
#106
On August 22 2011 03:48 ProxyKnoxy wrote:
Show nested quote +
On August 22 2011 03:40 McGuire72 wrote:
Just had this done to me on ladder. Despite my whininess earlier in the thread, I actually held it with nothing but roaches. Basically you need to spot it coming (I had an inkling he might try it) and pick off as many of his stalkers as you can as it comes across the map. Picking off the warp prism is obviously target #1 with queens or whatever you have at your disposal. From there I just made a point of targeting down the sentries (he dropped 4 in my base instead of 1) on the outside of the high ground (in range of my roaches). From there just clean up as best I could. Didn't lose too much in my main and I was on three base anyway. Just transitioned into mass upgraded roaches and infestors and blink stalkers are not an issue.

here's the replay if anyone cares to see a successful hold... now this is diamond league so no doubt this isn't the "optimal" form of the build or hold, but it's an example of how you can do it.

http://www.sc2replayed.com/replays/175975-1v1-protoss-zerg-nerazim-crypt


Yeah you probably won because he let his sentries get in range + die If this was done optimally without being scouted then I don't see the zerg winning in my opinion. I will try this build and edit it into this post later.



I don't doubt this. I just watched it myself and my opponent was... not doing very well. To say the least.

However, the BIG thing to take away from it is that i managed to cut off the main stalker ball in the middle of the map, so all he had in my main was the 4 sentries he dropped, and the 5 stalkers he warped in before i killed the prism. By not allowing the main stalker ball to get within blinking range, I saved the game. If he'd got his stalkers up in my base, I lose regardless of how careless he is with his sentries.
CELTICS | PATRIOTS | RED SOX
McGuire72
Profile Joined February 2011
Canada140 Posts
August 21 2011 18:54 GMT
#107
[QUOTE]On August 22 2011 03:52 Hetz wrote:
[QUOTE]On August 21 2011 18:36 Schnullerbacke13 wrote:


FF's can't be spelled on slopes.

[/QUOTE]

..... v_v

Aaaaand here come the zerglings into every protoss's main base!
CELTICS | PATRIOTS | RED SOX
Sn0wM4
Profile Joined April 2011
Bulgaria68 Posts
August 21 2011 19:15 GMT
#108
On August 22 2011 03:52 Hetz wrote:
Show nested quote +
On August 21 2011 18:36 Schnullerbacke13 wrote:
i really hate FF. You just can't do anything as a zerg once the ramp is ff'ed. burred roaches are too slow to keep your tech alive. Its a matter of time when
a) queens can destroy ff
or
b) ff can't be spelled on creep.


This. i'd love to see point b in the next patch, but it will probably only be a. One might consider adding c:

FF can't be spelled near a queen (lets say 1 hex around the queen).

or d:

FF's can't be spelled on slopes.

FF's use to be very very strong, but never OP. This will change things, haha.

Well if you want to make sentries useless...
A is pretty retarded , more or less (retarded) depending on how the queen can destroy it.
B is stupid it's not as big of a nerf as A,C and D but will make Protoss have to deny creep spread constantly which in the lower leagues would be game-breaking.
C means queens would be a massive unit making them way too strong at defending Stargate pressure which is already nerfed enough to make it not as viable.
D makes PvT and PvZ unwinable.All Terran would need to do is either 3rax or really any Terran rush/all-in and Zerg would have to 7 Roach rush.
Forcefield is as balanced as possible and nerfing it or removing it would make Protoss unplayable.
Hetz
Profile Joined September 2010
196 Posts
August 21 2011 19:25 GMT
#109
Forcefields need a fix. Making it last shorter? Cost more energy?
They are strong enough outside of the ramps already. There should be something preventing them to block enemy ramps indefinitely.

User was warned for this post
peidongyang
Profile Joined January 2009
Canada2084 Posts
August 21 2011 19:29 GMT
#110
lol the execution of this strategy is actually really hard. Really requires a lot of multitasking but also requires lots of skill from the zerg to hold it off!
the throws never bothered me anyway
unit
Profile Blog Joined March 2009
United States2621 Posts
August 21 2011 19:33 GMT
#111
On August 21 2011 18:56 brotlov wrote:
Show nested quote +
On August 21 2011 18:53 aebriol wrote:
On August 21 2011 18:50 VK-Vio wrote:
As a zerg the only thing I can really think of is being more proactive with the ovie positioning to stop the blink up going unnoticed

I've beaten this by just going for a basetrade instantly, and spine up my third.

Focusing down probes and nexus.


If you watch the video of minigun doing it, he stops the basetrade by warping in a couple of sentrys at his natural choke, and forcefielding the ramp. With cannons, forcefields and some stalkers warping, the base trade for zerg is no longer an option


this is map dependent, on some maps like xel'naga caverns the basetrade would be very viable as ff would not hold as well
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 21 2011 19:38 GMT
#112
On August 22 2011 04:15 Sn0wM4 wrote:
Show nested quote +
On August 22 2011 03:52 Hetz wrote:
On August 21 2011 18:36 Schnullerbacke13 wrote:
i really hate FF. You just can't do anything as a zerg once the ramp is ff'ed. burred roaches are too slow to keep your tech alive. Its a matter of time when
a) queens can destroy ff
or
b) ff can't be spelled on creep.


This. i'd love to see point b in the next patch, but it will probably only be a. One might consider adding c:

FF can't be spelled near a queen (lets say 1 hex around the queen).

or d:

FF's can't be spelled on slopes.

FF's use to be very very strong, but never OP. This will change things, haha.

Well if you want to make sentries useless...
A is pretty retarded , more or less (retarded) depending on how the queen can destroy it.
B is stupid it's not as big of a nerf as A,C and D but will make Protoss have to deny creep spread constantly which in the lower leagues would be game-breaking.
C means queens would be a massive unit making them way too strong at defending Stargate pressure which is already nerfed enough to make it not as viable.
D makes PvT and PvZ unwinable.All Terran would need to do is either 3rax or really any Terran rush/all-in and Zerg would have to 7 Roach rush.
Forcefield is as balanced as possible and nerfing it or removing it would make Protoss unplayable.

Forcefield cannot be placed on Creep.
Terran doesn't have as big of a problem with this, and this would also end the bullshit of Protoss retreating with FF/ engaging with FF on creep.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
August 21 2011 19:44 GMT
#113
I would say 'forcefield has lower duration on creep'. It seems a bit better than just outright disallowing it on creep.

If we accept the premise that force field are a problem in zvp. Which I don't think it is, besides rampforcefielding.

How about; a zergling upgrade that they can cliff walk, but can only cliff walk _down.

If this attack would happen, they will still be able to defend the main. If he switches to the natural, the zerglings (at least) can still get out. I'm not sure of any down sides, besides that it makes it easier to 'save' zergligns after runby's and sneak in's and all that good stuff.


User was warned for this post
I love.
501TFX
Profile Joined March 2011
Austria345 Posts
August 21 2011 19:54 GMT
#114
I didn't read all the comments, so maybe I missed something, sorry.
But, yeah, theoretical it sounds powerful, but I think if the Zerg sees it coming, it can be defended, and I think with good scouting you can easily see it coming. But I dunno how it plays out ..
I think it's a real different story, when it actually get played AND I don't think it's unbalanced, only hard to defend, if you don't scout ..

Btw. I'm Zerg
Never let your dreams fade, run after them, run until you get them !
ssregitoss
Profile Joined September 2004
Turkey241 Posts
August 21 2011 19:57 GMT
#115
you cant see prism is coming.you will first see stalkers.so you cant adapt fast bro.on master level all zerg will have trouble with this.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
August 21 2011 20:05 GMT
#116
On August 22 2011 04:15 Sn0wM4 wrote:
Show nested quote +
On August 22 2011 03:52 Hetz wrote:
On August 21 2011 18:36 Schnullerbacke13 wrote:
i really hate FF. You just can't do anything as a zerg once the ramp is ff'ed. burred roaches are too slow to keep your tech alive. Its a matter of time when
a) queens can destroy ff
or
b) ff can't be spelled on creep.


This. i'd love to see point b in the next patch, but it will probably only be a. One might consider adding c:

FF can't be spelled near a queen (lets say 1 hex around the queen).

or d:

FF's can't be spelled on slopes.

FF's use to be very very strong, but never OP. This will change things, haha.

Well if you want to make sentries useless...
A is pretty retarded , more or less (retarded) depending on how the queen can destroy it.
B is stupid it's not as big of a nerf as A,C and D but will make Protoss have to deny creep spread constantly which in the lower leagues would be game-breaking.
C means queens would be a massive unit making them way too strong at defending Stargate pressure which is already nerfed enough to make it not as viable.
D makes PvT and PvZ unwinable.All Terran would need to do is either 3rax or really any Terran rush/all-in and Zerg would have to 7 Roach rush.
Forcefield is as balanced as possible and nerfing it or removing it would make Protoss unplayable.


How would B break lower leagues? They would have to spread creep in the first place...
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
August 21 2011 20:08 GMT
#117
On August 22 2011 03:52 Hetz wrote:
Show nested quote +
On August 21 2011 18:36 Schnullerbacke13 wrote:
i really hate FF. You just can't do anything as a zerg once the ramp is ff'ed. burred roaches are too slow to keep your tech alive. Its a matter of time when
a) queens can destroy ff
or
b) ff can't be spelled on creep.


This. i'd love to see point b in the next patch, but it will probably only be a. One might consider adding c:

FF can't be spelled near a queen (lets say 1 hex around the queen).

or d:

FF's can't be spelled on slopes.

FF's use to be very very strong, but never OP. This will change things, haha.

Make Queen massive and the problem with FF is solved. It should make sense with a massive queen, she even moves in slow motion of creep.

User was warned for this post
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Sn0wM4
Profile Joined April 2011
Bulgaria68 Posts
Last Edited: 2011-08-21 20:33:49
August 21 2011 20:30 GMT
#118
On August 22 2011 05:05 Cyber_Cheese wrote:
Show nested quote +
On August 22 2011 04:15 Sn0wM4 wrote:
On August 22 2011 03:52 Hetz wrote:
On August 21 2011 18:36 Schnullerbacke13 wrote:
i really hate FF. You just can't do anything as a zerg once the ramp is ff'ed. burred roaches are too slow to keep your tech alive. Its a matter of time when
a) queens can destroy ff
or
b) ff can't be spelled on creep.


This. i'd love to see point b in the next patch, but it will probably only be a. One might consider adding c:

FF can't be spelled near a queen (lets say 1 hex around the queen).

or d:

FF's can't be spelled on slopes.

FF's use to be very very strong, but never OP. This will change things, haha.

Well if you want to make sentries useless...
A is pretty retarded , more or less (retarded) depending on how the queen can destroy it.
B is stupid it's not as big of a nerf as A,C and D but will make Protoss have to deny creep spread constantly which in the lower leagues would be game-breaking.
C means queens would be a massive unit making them way too strong at defending Stargate pressure which is already nerfed enough to make it not as viable.
D makes PvT and PvZ unwinable.All Terran would need to do is either 3rax or really any Terran rush/all-in and Zerg would have to 7 Roach rush.
Forcefield is as balanced as possible and nerfing it or removing it would make Protoss unplayable.


How would B break lower leagues? They would have to spread creep in the first place...
You have creep around your Hatches and spreading creep isn't that hard in the first place I've seen it done way back when I was Gold.
Edit:Also imagine a roach(or any unit really) push backed up by overlords spreading creep you can't forcefield them and you can't even kill the overlords because they are above the huge roach ball.
Bergys
Profile Joined September 2010
Sweden337 Posts
August 21 2011 20:44 GMT
#119
On August 22 2011 04:38 ToastieNL wrote:
Show nested quote +
On August 22 2011 04:15 Sn0wM4 wrote:
On August 22 2011 03:52 Hetz wrote:
On August 21 2011 18:36 Schnullerbacke13 wrote:
i really hate FF. You just can't do anything as a zerg once the ramp is ff'ed. burred roaches are too slow to keep your tech alive. Its a matter of time when
a) queens can destroy ff
or
b) ff can't be spelled on creep.


This. i'd love to see point b in the next patch, but it will probably only be a. One might consider adding c:

FF can't be spelled near a queen (lets say 1 hex around the queen).

or d:

FF's can't be spelled on slopes.

FF's use to be very very strong, but never OP. This will change things, haha.

Well if you want to make sentries useless...
A is pretty retarded , more or less (retarded) depending on how the queen can destroy it.
B is stupid it's not as big of a nerf as A,C and D but will make Protoss have to deny creep spread constantly which in the lower leagues would be game-breaking.
C means queens would be a massive unit making them way too strong at defending Stargate pressure which is already nerfed enough to make it not as viable.
D makes PvT and PvZ unwinable.All Terran would need to do is either 3rax or really any Terran rush/all-in and Zerg would have to 7 Roach rush.
Forcefield is as balanced as possible and nerfing it or removing it would make Protoss unplayable.

Forcefield cannot be placed on Creep.
Terran doesn't have as big of a problem with this, and this would also end the bullshit of Protoss retreating with FF/ engaging with FF on creep.


Sorry, that's just plain and simply retarded. You can't solve the issue of ramp-blocking with forcefields by completely gimping protoss vs zerg when zergs don't even need help in the match-up. Making queens massive or something similar is a much better solution.

User was warned for this post
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
August 21 2011 20:51 GMT
#120
On August 21 2011 12:36 MuffinFTW wrote:
Show nested quote +
On August 21 2011 12:01 Flonomenalz wrote:
On August 21 2011 10:56 MuffinFTW wrote:
To deal with base trades situations, I think u just have to fly the warp prism back and hopefully be able to pick up a probe to make stuff + blink stalkers are REALLY good for base trades.

Yeah except you're going to have Roach/Ling destroying 2 bases against Pure Blink Stalker destroying 3 bases, potentially 4. There's just no way you win a base trade at all.


Did u not read? If u have a probe in a warp prism, by flying it back to pick one up, you'll be able to constantly make pylons WITH your army, so they can't snipe.

Yeahh because I'm not going to see your warp prism fly back and pick up a probe, and I won't follow it with a few lings.
I love crazymoving
Prev 1 4 5 6 7 8 12 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:15
Best Games of SC
Rogue vs TriGGeR
Maru vs MaxPax
Rogue vs herO
Clem vs herO
Rogue vs Maru
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft477
JuggernautJason39
StarCraft: Brood War
Britney 11137
Shuttle 401
Jaeyun 48
NaDa 12
Dota 2
Pyrionflax361
capcasts207
canceldota181
Counter-Strike
minikerr11
Super Smash Bros
C9.Mang0301
hungrybox281
Other Games
gofns19885
summit1g15443
tarik_tv6614
ViBE85
ROOTCatZ19
PPMD17
Maynarde15
Organizations
Other Games
gamesdonequick328
StarCraft 2
angryscii 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 28
• RyuSc2 21
• OhrlRock 1
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 33
• RayReign 24
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV954
League of Legends
• Doublelift3679
Other Games
• imaqtpie1092
Upcoming Events
CranKy Ducklings
10h 44m
WardiTV Team League
11h 44m
uThermal 2v2 Circuit
15h 44m
IPSL
16h 44m
Hawk vs TBD
StRyKeR vs TBD
BSL
19h 44m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 10h
WardiTV Team League
1d 11h
OSC
1d 13h
BSL
1d 19h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 19h
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.