• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:27
CEST 02:27
KST 09:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? Best Time to Book Blue Mountains Private Tours for BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1517 users

[G] PvZ: guide to an imbalanced special tactic - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 20 2011 23:13 GMT
#21
One question. WHat's are you gonna do in base race situation. Zerg is on at least 3 bases. He could take more bases and out macro you much?
RedDragon571
Profile Joined March 2011
United States633 Posts
August 20 2011 23:14 GMT
#22
spore crawler near ramp. Done, warpprisms dont have that much hp...
Mauzel
Profile Joined December 2009
United States421 Posts
August 20 2011 23:29 GMT
#23
Yeah the way to deal with this strategy is to engage outside your base, which you really should be doing anyway because you can't get a good surround on their army when they're at your choke.

However, if you're relying on spines + infestors for defense, then this is going to hurt real bad.
PNDVL
Profile Joined August 2011
12 Posts
Last Edited: 2011-08-20 23:43:04
August 20 2011 23:41 GMT
#24
lol i think someone did something similar to me. If someone goes ffe i just go 14 pool 16 hatch 22 hatch and get so rediculously ahead that if they do an attack that requires alot of tech like a robo + blink ill probably be near maxed and having my 4th going up. i dont think it matters how much damage the drops do if you dont deny their third. I think ffe into tech is kinda silly since the zerg can just get so far ahead. I really only lose to ffe if its followed by an earlier timing attack.


Ya by the screen shots if you are hitting on 12 i will be maxed on roaches or around 160 supply with hydras. on around 70 drones with a 4th making most likely
denzelz
Profile Blog Joined November 2009
United States604 Posts
Last Edited: 2011-08-20 23:42:32
August 20 2011 23:42 GMT
#25
On August 21 2011 08:14 RedDragon571 wrote:
spore crawler near ramp. Done, warpprisms dont have that much hp...


The point of this build is to blink units into the Zerg main while having a Sentry to FF the ramp. It doesn't have anything to do with attacking at the ramp. Please stop dismissing guides with a single comment.

This strategy might work really well and it is just a mid-game variation of the 3 Gate Sentry pressure that Protoss have been doing against Zergs without spines (FF ramp and attack natural). I can see this working really well and kinda makes Roaches even more useless against Blink Stalkers.
Leyra
Profile Blog Joined May 2010
United States1222 Posts
August 20 2011 23:44 GMT
#26
Warp prism shenannigans are really fun, like the build I saw NEXSickness do with 4gates and wapr prism vs gasless FE terran, but I find they're a bit gimmicky and all in. I'll definitely try this build for a strong 2base timing(all in, maybe?), vs zerg though, since my PvZ is abyssmal anyways. Always fun to have more builds to use, regardless of their nature :D
E.H Eager
Profile Joined August 2011
United States227 Posts
August 21 2011 00:12 GMT
#27
Could a zerg potentially use roaches tunneling claws and infestors to just go under the forcefield and wreak the army. I know blink stalkers beat speed roaches, but throw two infestors in there and you have a huge problem.
This is still potentially really good, the zerg would have to have that sort of composition to deal with the forcefield on the ramp.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
August 21 2011 00:21 GMT
#28
On August 21 2011 09:12 E.H Eager wrote:
Could a zerg potentially use roaches tunneling claws and infestors to just go under the forcefield and wreak the army. I know blink stalkers beat speed roaches, but throw two infestors in there and you have a huge problem.
This is still potentially really good, the zerg would have to have that sort of composition to deal with the forcefield on the ramp.


Way to read the post bro.
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
August 21 2011 00:22 GMT
#29
On August 21 2011 08:08 Fig wrote:
Show nested quote +
On August 21 2011 08:02 McGuire72 wrote:
On August 21 2011 07:42 Senros wrote:
This strategy seems very dependent upon the zerg being completely unaware of what you're doing. If the zerg spreads creep he would see this coming. Basically, the way you "counter" your build is by simply having map awareness and scouting.


Let's say the zerg "scouts" and "has map awareness" like you suggest (thanks for that by the way), how does he prepare for this as it marches across the map? Move his roaches into his main and get cut off from his natural? Split his army in half and get killed? Stay in the natural and sac the main? Write blizzard an angry letter and QQ on teamliquid?

I'm not sure what a good scout can even do to stop this unless you manage to decipher "+2 attack mass blink stalker with warp prism-ed sentry to block ramp" by OL scouting his base and build like 6 spines in your main while leaving your army at your natural.

You just need to engage the attack sooner, like mass ling surround. But this is actually a benefit of the strategy, since it doesn't give zerg their usual amount of time to pump out units right before the attack arrives.

Who the hell beats 6gate blink stalker just by "surrounding with mass ling"?
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
August 21 2011 00:25 GMT
#30
On August 21 2011 09:22 Joey Wheeler wrote:
Show nested quote +
On August 21 2011 08:08 Fig wrote:
On August 21 2011 08:02 McGuire72 wrote:
On August 21 2011 07:42 Senros wrote:
This strategy seems very dependent upon the zerg being completely unaware of what you're doing. If the zerg spreads creep he would see this coming. Basically, the way you "counter" your build is by simply having map awareness and scouting.


Let's say the zerg "scouts" and "has map awareness" like you suggest (thanks for that by the way), how does he prepare for this as it marches across the map? Move his roaches into his main and get cut off from his natural? Split his army in half and get killed? Stay in the natural and sac the main? Write blizzard an angry letter and QQ on teamliquid?

I'm not sure what a good scout can even do to stop this unless you manage to decipher "+2 attack mass blink stalker with warp prism-ed sentry to block ramp" by OL scouting his base and build like 6 spines in your main while leaving your army at your natural.

You just need to engage the attack sooner, like mass ling surround. But this is actually a benefit of the strategy, since it doesn't give zerg their usual amount of time to pump out units right before the attack arrives.

Who the hell beats 6gate blink stalker just by "surrounding with mass ling"?


DRG and DRG alone.
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
August 21 2011 00:26 GMT
#31
You may just have solved my low winrate in PvZ, thank you.
Definitely gonna try this out tomorrow.
Top diamond terran streaming at http://www.twitch.tv/saitontv
minisockey
Profile Joined June 2011
99 Posts
August 21 2011 00:39 GMT
#32
you definitely would have to engage the toss before they get to ur base thats the only possible way of stoping it so it just comes down to if ur army is strong enough to take down a 6 gate without spines/queens
TheLastGoose
Profile Joined August 2011
Canada44 Posts
August 21 2011 01:04 GMT
#33
Hmmmm

[image loading]

User was warned for this post
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 21 2011 01:08 GMT
#34
thanks for posting.
It seems like a really good strategy that allows you to dodge spines.
I will use it the next time I play PvZ.
coLCruncher fighting!
Hane
Profile Joined November 2010
France210 Posts
Last Edited: 2011-08-21 01:18:11
August 21 2011 01:17 GMT
#35
cool move =)
The game vs Aiforsen was fun ^^
thx for sharing !
Huntz
Profile Joined July 2011
164 Posts
August 21 2011 01:25 GMT
#36
This is really awesome haha, ill have to try this.

but that one picture is so depressing, 12 minutes and 4 zerg bases
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
August 21 2011 01:26 GMT
#37
This worked great, but it's basically a "surprise I got you with this because you've never seen it before!" type strategy, which therein lies its strength. This is the sort of creative stuff Tosses should be doing. From the Zerg perspective, good creep spread, OL placement, and scouting of army SHOULD let your opponent see your warp prism with enough time to react before it reaches the main. Zerg can either surround the army before it gets there, thus nullifying the strategy, or go for a base trade. You would lose a base trade scenario. Zerg probably has more units (with many more on the way since he's all in now), and can just go make hatcheries somewhere else. He also probably has full vision of every other expansion outside of your natural, so he'll know if you try to do the same, and just send lings to kill your probe.

Either base trade or preemptive surround.
I love crazymoving
Fig
Profile Joined March 2010
United States1324 Posts
August 21 2011 01:31 GMT
#38
On August 21 2011 09:22 Joey Wheeler wrote:
Show nested quote +
On August 21 2011 08:08 Fig wrote:
On August 21 2011 08:02 McGuire72 wrote:
On August 21 2011 07:42 Senros wrote:
This strategy seems very dependent upon the zerg being completely unaware of what you're doing. If the zerg spreads creep he would see this coming. Basically, the way you "counter" your build is by simply having map awareness and scouting.


Let's say the zerg "scouts" and "has map awareness" like you suggest (thanks for that by the way), how does he prepare for this as it marches across the map? Move his roaches into his main and get cut off from his natural? Split his army in half and get killed? Stay in the natural and sac the main? Write blizzard an angry letter and QQ on teamliquid?

I'm not sure what a good scout can even do to stop this unless you manage to decipher "+2 attack mass blink stalker with warp prism-ed sentry to block ramp" by OL scouting his base and build like 6 spines in your main while leaving your army at your natural.

You just need to engage the attack sooner, like mass ling surround. But this is actually a benefit of the strategy, since it doesn't give zerg their usual amount of time to pump out units right before the attack arrives.

Who the hell beats 6gate blink stalker just by "surrounding with mass ling"?

people who actually scout? I mean you can use another composition if you want, but I was just picking the most simplistic. You can have 6 speedlings for each stalker by that point easy, and the earlier you engage, the fewer stalkers they have. That is how you surround with mass ling.
Can't elope with my cantaloupe
tarath
Profile Joined April 2009
United States377 Posts
Last Edited: 2011-08-21 01:47:47
August 21 2011 01:47 GMT
#39
On August 21 2011 08:02 McGuire72 wrote:
Show nested quote +
On August 21 2011 07:42 Senros wrote:
This strategy seems very dependent upon the zerg being completely unaware of what you're doing. If the zerg spreads creep he would see this coming. Basically, the way you "counter" your build is by simply having map awareness and scouting.


Let's say the zerg "scouts" and "has map awareness" like you suggest (thanks for that by the way), how does he prepare for this as it marches across the map? Move his roaches into his main and get cut off from his natural? Split his army in half and get killed? Stay in the natural and sac the main? Write blizzard an angry letter and QQ on teamliquid?

I'm not sure what a good scout can even do to stop this unless you manage to decipher "+2 attack mass blink stalker with warp prism-ed sentry to block ramp" by OL scouting his base and build like 6 spines in your main while leaving your army at your natural.


Umm, he would just meet your army in the middle of the map?

Kind of like you do against terran who wants to seige up on your low ground and elevator?

I can't even tell if you're just trolling lol.
Bodzilla
Profile Joined March 2011
Australia472 Posts
August 21 2011 01:53 GMT
#40
revolutionary stat this.

blinking into a zerg base AND FF the ramp.
so glad you brought this to blizzards and my attention, hopefully between the 2 of us (me and Justin) we can knock our heads together to figure out some sort of solution to this wild new, unforeseen yet timely playstyle.
when life gives you lemons, make banelings
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #2
CranKy Ducklings30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft405
CosmosSc2 50
Vindicta 9
StarCraft: Brood War
GuemChi 5539
Artosis 616
NaDa 19
Counter-Strike
taco 558
Super Smash Bros
C9.Mang0347
hungrybox291
PPMD60
Other Games
summit1g11637
Day[9].tv755
ViBE156
Maynarde88
Mew2King37
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP5
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4064
• TFBlade892
Other Games
• Scarra953
• Day9tv755
Upcoming Events
WardiTV Team League
10h 34m
CranKy Ducklings
1d 9h
WardiTV Team League
1d 10h
uThermal 2v2 Circuit
1d 14h
BSL
1d 18h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
GSL
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.