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[G] PvZ: guide to an imbalanced special tactic - Page 2

Forum Index > StarCraft 2 Strategy
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tuho12345
Profile Blog Joined July 2011
4482 Posts
August 20 2011 23:13 GMT
#21
One question. WHat's are you gonna do in base race situation. Zerg is on at least 3 bases. He could take more bases and out macro you much?
RedDragon571
Profile Joined March 2011
United States633 Posts
August 20 2011 23:14 GMT
#22
spore crawler near ramp. Done, warpprisms dont have that much hp...
Mauzel
Profile Joined December 2009
United States421 Posts
August 20 2011 23:29 GMT
#23
Yeah the way to deal with this strategy is to engage outside your base, which you really should be doing anyway because you can't get a good surround on their army when they're at your choke.

However, if you're relying on spines + infestors for defense, then this is going to hurt real bad.
PNDVL
Profile Joined August 2011
12 Posts
Last Edited: 2011-08-20 23:43:04
August 20 2011 23:41 GMT
#24
lol i think someone did something similar to me. If someone goes ffe i just go 14 pool 16 hatch 22 hatch and get so rediculously ahead that if they do an attack that requires alot of tech like a robo + blink ill probably be near maxed and having my 4th going up. i dont think it matters how much damage the drops do if you dont deny their third. I think ffe into tech is kinda silly since the zerg can just get so far ahead. I really only lose to ffe if its followed by an earlier timing attack.


Ya by the screen shots if you are hitting on 12 i will be maxed on roaches or around 160 supply with hydras. on around 70 drones with a 4th making most likely
denzelz
Profile Blog Joined November 2009
United States604 Posts
Last Edited: 2011-08-20 23:42:32
August 20 2011 23:42 GMT
#25
On August 21 2011 08:14 RedDragon571 wrote:
spore crawler near ramp. Done, warpprisms dont have that much hp...


The point of this build is to blink units into the Zerg main while having a Sentry to FF the ramp. It doesn't have anything to do with attacking at the ramp. Please stop dismissing guides with a single comment.

This strategy might work really well and it is just a mid-game variation of the 3 Gate Sentry pressure that Protoss have been doing against Zergs without spines (FF ramp and attack natural). I can see this working really well and kinda makes Roaches even more useless against Blink Stalkers.
Leyra
Profile Blog Joined May 2010
United States1222 Posts
August 20 2011 23:44 GMT
#26
Warp prism shenannigans are really fun, like the build I saw NEXSickness do with 4gates and wapr prism vs gasless FE terran, but I find they're a bit gimmicky and all in. I'll definitely try this build for a strong 2base timing(all in, maybe?), vs zerg though, since my PvZ is abyssmal anyways. Always fun to have more builds to use, regardless of their nature :D
E.H Eager
Profile Joined August 2011
United States227 Posts
August 21 2011 00:12 GMT
#27
Could a zerg potentially use roaches tunneling claws and infestors to just go under the forcefield and wreak the army. I know blink stalkers beat speed roaches, but throw two infestors in there and you have a huge problem.
This is still potentially really good, the zerg would have to have that sort of composition to deal with the forcefield on the ramp.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
August 21 2011 00:21 GMT
#28
On August 21 2011 09:12 E.H Eager wrote:
Could a zerg potentially use roaches tunneling claws and infestors to just go under the forcefield and wreak the army. I know blink stalkers beat speed roaches, but throw two infestors in there and you have a huge problem.
This is still potentially really good, the zerg would have to have that sort of composition to deal with the forcefield on the ramp.


Way to read the post bro.
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
August 21 2011 00:22 GMT
#29
On August 21 2011 08:08 Fig wrote:
Show nested quote +
On August 21 2011 08:02 McGuire72 wrote:
On August 21 2011 07:42 Senros wrote:
This strategy seems very dependent upon the zerg being completely unaware of what you're doing. If the zerg spreads creep he would see this coming. Basically, the way you "counter" your build is by simply having map awareness and scouting.


Let's say the zerg "scouts" and "has map awareness" like you suggest (thanks for that by the way), how does he prepare for this as it marches across the map? Move his roaches into his main and get cut off from his natural? Split his army in half and get killed? Stay in the natural and sac the main? Write blizzard an angry letter and QQ on teamliquid?

I'm not sure what a good scout can even do to stop this unless you manage to decipher "+2 attack mass blink stalker with warp prism-ed sentry to block ramp" by OL scouting his base and build like 6 spines in your main while leaving your army at your natural.

You just need to engage the attack sooner, like mass ling surround. But this is actually a benefit of the strategy, since it doesn't give zerg their usual amount of time to pump out units right before the attack arrives.

Who the hell beats 6gate blink stalker just by "surrounding with mass ling"?
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
August 21 2011 00:25 GMT
#30
On August 21 2011 09:22 Joey Wheeler wrote:
Show nested quote +
On August 21 2011 08:08 Fig wrote:
On August 21 2011 08:02 McGuire72 wrote:
On August 21 2011 07:42 Senros wrote:
This strategy seems very dependent upon the zerg being completely unaware of what you're doing. If the zerg spreads creep he would see this coming. Basically, the way you "counter" your build is by simply having map awareness and scouting.


Let's say the zerg "scouts" and "has map awareness" like you suggest (thanks for that by the way), how does he prepare for this as it marches across the map? Move his roaches into his main and get cut off from his natural? Split his army in half and get killed? Stay in the natural and sac the main? Write blizzard an angry letter and QQ on teamliquid?

I'm not sure what a good scout can even do to stop this unless you manage to decipher "+2 attack mass blink stalker with warp prism-ed sentry to block ramp" by OL scouting his base and build like 6 spines in your main while leaving your army at your natural.

You just need to engage the attack sooner, like mass ling surround. But this is actually a benefit of the strategy, since it doesn't give zerg their usual amount of time to pump out units right before the attack arrives.

Who the hell beats 6gate blink stalker just by "surrounding with mass ling"?


DRG and DRG alone.
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
August 21 2011 00:26 GMT
#31
You may just have solved my low winrate in PvZ, thank you.
Definitely gonna try this out tomorrow.
Top diamond terran streaming at http://www.twitch.tv/saitontv
minisockey
Profile Joined June 2011
99 Posts
August 21 2011 00:39 GMT
#32
you definitely would have to engage the toss before they get to ur base thats the only possible way of stoping it so it just comes down to if ur army is strong enough to take down a 6 gate without spines/queens
TheLastGoose
Profile Joined August 2011
Canada44 Posts
August 21 2011 01:04 GMT
#33
Hmmmm

[image loading]

User was warned for this post
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 21 2011 01:08 GMT
#34
thanks for posting.
It seems like a really good strategy that allows you to dodge spines.
I will use it the next time I play PvZ.
coLCruncher fighting!
Hane
Profile Joined November 2010
France210 Posts
Last Edited: 2011-08-21 01:18:11
August 21 2011 01:17 GMT
#35
cool move =)
The game vs Aiforsen was fun ^^
thx for sharing !
Huntz
Profile Joined July 2011
164 Posts
August 21 2011 01:25 GMT
#36
This is really awesome haha, ill have to try this.

but that one picture is so depressing, 12 minutes and 4 zerg bases
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
August 21 2011 01:26 GMT
#37
This worked great, but it's basically a "surprise I got you with this because you've never seen it before!" type strategy, which therein lies its strength. This is the sort of creative stuff Tosses should be doing. From the Zerg perspective, good creep spread, OL placement, and scouting of army SHOULD let your opponent see your warp prism with enough time to react before it reaches the main. Zerg can either surround the army before it gets there, thus nullifying the strategy, or go for a base trade. You would lose a base trade scenario. Zerg probably has more units (with many more on the way since he's all in now), and can just go make hatcheries somewhere else. He also probably has full vision of every other expansion outside of your natural, so he'll know if you try to do the same, and just send lings to kill your probe.

Either base trade or preemptive surround.
I love crazymoving
Fig
Profile Joined March 2010
United States1324 Posts
August 21 2011 01:31 GMT
#38
On August 21 2011 09:22 Joey Wheeler wrote:
Show nested quote +
On August 21 2011 08:08 Fig wrote:
On August 21 2011 08:02 McGuire72 wrote:
On August 21 2011 07:42 Senros wrote:
This strategy seems very dependent upon the zerg being completely unaware of what you're doing. If the zerg spreads creep he would see this coming. Basically, the way you "counter" your build is by simply having map awareness and scouting.


Let's say the zerg "scouts" and "has map awareness" like you suggest (thanks for that by the way), how does he prepare for this as it marches across the map? Move his roaches into his main and get cut off from his natural? Split his army in half and get killed? Stay in the natural and sac the main? Write blizzard an angry letter and QQ on teamliquid?

I'm not sure what a good scout can even do to stop this unless you manage to decipher "+2 attack mass blink stalker with warp prism-ed sentry to block ramp" by OL scouting his base and build like 6 spines in your main while leaving your army at your natural.

You just need to engage the attack sooner, like mass ling surround. But this is actually a benefit of the strategy, since it doesn't give zerg their usual amount of time to pump out units right before the attack arrives.

Who the hell beats 6gate blink stalker just by "surrounding with mass ling"?

people who actually scout? I mean you can use another composition if you want, but I was just picking the most simplistic. You can have 6 speedlings for each stalker by that point easy, and the earlier you engage, the fewer stalkers they have. That is how you surround with mass ling.
Can't elope with my cantaloupe
tarath
Profile Joined April 2009
United States377 Posts
Last Edited: 2011-08-21 01:47:47
August 21 2011 01:47 GMT
#39
On August 21 2011 08:02 McGuire72 wrote:
Show nested quote +
On August 21 2011 07:42 Senros wrote:
This strategy seems very dependent upon the zerg being completely unaware of what you're doing. If the zerg spreads creep he would see this coming. Basically, the way you "counter" your build is by simply having map awareness and scouting.


Let's say the zerg "scouts" and "has map awareness" like you suggest (thanks for that by the way), how does he prepare for this as it marches across the map? Move his roaches into his main and get cut off from his natural? Split his army in half and get killed? Stay in the natural and sac the main? Write blizzard an angry letter and QQ on teamliquid?

I'm not sure what a good scout can even do to stop this unless you manage to decipher "+2 attack mass blink stalker with warp prism-ed sentry to block ramp" by OL scouting his base and build like 6 spines in your main while leaving your army at your natural.


Umm, he would just meet your army in the middle of the map?

Kind of like you do against terran who wants to seige up on your low ground and elevator?

I can't even tell if you're just trolling lol.
Bodzilla
Profile Joined March 2011
Australia472 Posts
August 21 2011 01:53 GMT
#40
revolutionary stat this.

blinking into a zerg base AND FF the ramp.
so glad you brought this to blizzards and my attention, hopefully between the 2 of us (me and Justin) we can knock our heads together to figure out some sort of solution to this wild new, unforeseen yet timely playstyle.
when life gives you lemons, make banelings
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