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[H] TvP Late-Game Mech vs Mass Blink Stalkers - Page 2

Forum Index > StarCraft 2 Strategy
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kusto
Profile Joined November 2010
Russian Federation823 Posts
August 21 2011 08:33 GMT
#21
On August 21 2011 03:25 Markwerf wrote:
Blink stalkers are one of the key weaknesses of TvP mech play and probably the reason meching isn't that good imo (along with immortals). Stopping blink stalker harass is nearly unstoppable with mech as stalkers are super mobile and severely stomp hellions and unsieged tanks.
The way to stop it therefore is really to have planetaries at all your base beyond the first two as they can defend harass alone. For the rest you really need well positioned siege tanks that cover both main and natural, this makes mech simply impossible at some maps imo but decent at others.

At high level mech just becomes unplayable imo as the mobility of it is just terrible while it's hardly strong enough in straight up fights to make up for that. Ofcourse someone will say Goody or whatever is doing fine with it but that's simply not true either, there is no top T that mechs consistently with success



You got something wrong there. I watcheda lot of Goodys games and his strat is not the reason he loses so often - it's clearly his mechanics. Just watch his games, his lack of multitasking is baffling at times, his unit control often nonexistant. You often see some single hellions in mineral lines firing at pylons for about 30seconds, unsieged, clumped tanks and queues about 3 tanks at times.

If he played his strat with korean mechanics, he would be pretty damn good. Also, as far as i know he rarely varies his composition to the point that he has many ghosts agaisnt immortals.
the game is the game
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
Last Edited: 2011-08-21 10:17:59
August 21 2011 09:26 GMT
#22
If the toss is using the blink to stop you from attacking him, leave behind a good number of tanks (5ish? Idk, need more specifics to give a better answer) with a turret ring, maybe a bunker with some rines you made early game.

Replays would be really good to have...


EDIT- Totally didn't the replay earlier in the thread, so I watched it...and you didn't lose because of stalkers fucking up your shit, you lost because you fucked your own shit up. Your build made very little sense and you had entirely too much money, didn't get factories out quick enough and didn't micro engagements as well as you could have.

http://replayfu.com/download/XHddbs

That is a replay from GoOdy against Mana not too long ago, about 3 weeks or so, he does a pressure opening that allows him to expand pretty quick and he gets his factories up pretty fast as well. Take note though, Mana didn't respect goody's panzers and thought he would just be able to win a straight up fight...that was not the case. So while there is very little harassment from the protoss in this game, you can still lean a lot from the opening stages.
https://x.com/CaptainWaffless
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