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[H] TvP Late-Game Mech vs Mass Blink Stalkers

Forum Index > StarCraft 2 Strategy
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1 2 Next All
HuskerPenguin
Profile Joined February 2011
United States18 Posts
August 20 2011 07:40 GMT
#1
Hi all -

I'm Masters level meching terran - been mech 100% since beta. I'm able to hold off any early game shenanigans from protoss well. I don't fear templar tech at all and react well to collosus with vikings. Our armies meet somewhere in the metagame and I can usually win the encounter.

The problem I'm seeing is the tech transition where the protoss stops collosus production and just warps in mass stalkers. His mobility is far too great for my mech army +vikings. He usually ends up blinking up into a base, picking off a few buildings/addons/scvs and blinking out. I am struggling to find out how to properly react to this with my slow mech army.

Suggestions? Thanks ahead of time.
"I know not with what weapons WW3 will be fought with, but I do know WW4 will be fought with sticks and stones"
Turo
Profile Blog Joined October 2010
Canada333 Posts
August 20 2011 07:46 GMT
#2
Replays please =]
fireproofazn
Profile Blog Joined September 2010
United States231 Posts
August 20 2011 07:49 GMT
#3
have you tried adding turrets to prevent vision of the high ground from observers and warp prisms so the stalkers will not be able to blink up?
Terran<Protoss<Zerg
Lyyna
Profile Joined June 2011
France776 Posts
August 20 2011 07:49 GMT
#4
As a mech terran master :
- Sensor tower to see it coming
- PF at key blink points
- few tanks in mining bases

-Use your hellions to harass (force him to keep few units at home)
- If he's doing to much damage,just go 'fuckin' kill him', he'll be forced to defend

If you have enough ressources and if he's doing nothing but stalkers, you can also get a few more techlabbed rax to get marauders with stim, which help a LOT
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
HuskerPenguin
Profile Joined February 2011
United States18 Posts
August 20 2011 18:10 GMT
#5
On August 20 2011 16:46 Turo wrote:
Replays please =]


Yeah, I'll try to get some replays up soon, sorry about that. I'm out of town atm and not on my gaming computer

On August 20 2011 16:49 fireproofazn wrote:
have you tried adding turrets to prevent vision of the high ground from observers and warp prisms so the stalkers will not be able to blink up?


Yes, but still great feedback! I usually have a turret ring around my base(s), especially in vulnerable spots. Unfortunately it does not take much vision to get 1 single stalker up there and then blink up the rest. This will likely just be something I have to be super aggressive about watching the mini-map for when I suspect he's going to try to snipe some of my production.


On August 20 2011 16:49 Lyyna wrote:
As a mech terran master :
- Sensor tower to see it coming
- PF at key blink points
- few tanks in mining bases

-Use your hellions to harass (force him to keep few units at home)
- If he's doing to much damage,just go 'fuckin' kill him', he'll be forced to defend

If you have enough ressources and if he's doing nothing but stalkers, you can also get a few more techlabbed rax to get marauders with stim, which help a LOT


Some great advice, thank you! Hadn't thought of PF... might be the perfect solution. I kinda figured that it would just come down to putting down a sensor tower and being a vigilant hawk staring at my mini-map and then making a decision when to "just go and fuckin' kill him".

"I know not with what weapons WW3 will be fought with, but I do know WW4 will be fought with sticks and stones"
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
August 20 2011 18:25 GMT
#6
Blink stalkers are one of the key weaknesses of TvP mech play and probably the reason meching isn't that good imo (along with immortals). Stopping blink stalker harass is nearly unstoppable with mech as stalkers are super mobile and severely stomp hellions and unsieged tanks.
The way to stop it therefore is really to have planetaries at all your base beyond the first two as they can defend harass alone. For the rest you really need well positioned siege tanks that cover both main and natural, this makes mech simply impossible at some maps imo but decent at others.

At high level mech just becomes unplayable imo as the mobility of it is just terrible while it's hardly strong enough in straight up fights to make up for that. Ofcourse someone will say Goody or whatever is doing fine with it but that's simply not true either, there is no top T that mechs consistently with success
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2011-08-20 20:43:53
August 20 2011 20:42 GMT
#7
Blink stalker harass is stoppable,i gave a few solutions (sensor towers, which are basically never used, few marauders, PF)
Hellions , with enough micro, in great numbers,can fight stalkers in a (strange) cost effective way
Unsieged tank are really good too, not as much as sieged, but their dps is still huge
And if he's going pure stalker, as i said, just go for marauders (you should already have these techlabed rax for ghosts). Marauders/tanks will just crush him
Or just go 'fuckin' kill him'

If mech isn't played it's not because it's less efficient, it's just that it's far harder to play compared to standard MMMGV, which is basically based on multidrop and micro management, while mech requires good timings, game sense, a strong mid/late game plan and beast positionning
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
GinDo
Profile Blog Joined September 2010
3327 Posts
August 20 2011 21:02 GMT
#8
I also 100% mech in TvP. Blink is very easy to deal with. Personally i make like 4 Ravens for my mech. PDD is amazing. Drop a few PDDs and unsiege your tanks. Tanks in tank mode have the same DPS as Stim Marauders and no overkill.

As for Blink all-in on your Expos. PF and repair will make their attack very costly. At the same time you run-by your BF hellions. Always threaten with Hellions. This prevents Toss from moving out.

And if he goes for the base trade. Do it. Terran always wins this because we can lift our buildings.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 20 2011 21:06 GMT
#9
You definitely need a few tanks in your base to defend, because your army is too immobile to catch the stalkers otherwise. Also, that ranks as one of the worst uses of the word metagame I've ever seen
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-08-20 21:12:59
August 20 2011 21:12 GMT
#10
On August 21 2011 06:06 Micket wrote:
You definitely need a few tanks in your base to defend, because your army is too immobile to catch the stalkers otherwise. Also, that ranks as one of the worst uses of the word metagame I've ever seen


The thing is that if you have 3 tanks at each base:

1) Thats 9 food not in battle.2) And the Toss Blink Stalker ball will kill them any how. PFs make more sence. If they want an expo make it an expensive endeavor and attack them back where it hurts.

Heck make 2 PFs if you flipping need to. Not to mention the Stalkers need vision. Build turrets with range upgrade.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Huggerz
Profile Joined May 2011
Great Britain919 Posts
August 20 2011 21:14 GMT
#11
As GinDo said building several ravens for PDD. If he's blinking into your base try to split your tanks so you can catch at least some when he blinks out. And of course always have hellions running into his mineral lines! Personally I have given up mech for TvP though
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-08-20 22:03:23
August 20 2011 22:01 GMT
#12
On August 21 2011 06:14 Huggerz wrote:
As GinDo said building several ravens for PDD. If he's blinking into your base try to split your tanks so you can catch at least some when he blinks out. And of course always have hellions running into his mineral lines! Personally I have given up mech for TvP though


Marauders are so much easier. But I actually love playing Mech. I personally feel its viable, but it hasn't been developed because maruaders are so good.

Mech in SC2 is just as hard as it was in BW.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
naventus
Profile Blog Joined February 2004
United States1337 Posts
August 20 2011 22:15 GMT
#13
It's pretty simple, mech is designed to be efficient against low HP units, like marines and zerg. You 1-2 shot everything, have much greater range, so there is significant reduction in enemy DPS.

Stim bio is more DPS efficient for sustained fights against high HP units, like the majority of the P army.

When mines that do 125 dmg and 2 supply tanks that do full damage to shields and 70 vs armored come back, mech will be viable.
hmm.
GinDo
Profile Blog Joined September 2010
3327 Posts
August 20 2011 22:26 GMT
#14
On August 21 2011 07:15 naventus wrote:
It's pretty simple, mech is designed to be efficient against low HP units, like marines and zerg. You 1-2 shot everything, have much greater range, so there is significant reduction in enemy DPS.

Stim bio is more DPS efficient for sustained fights against high HP units, like the majority of the P army.

When mines that do 125 dmg and 2 supply tanks that do full damage to shields and 70 vs armored come back, mech will be viable.


PDD makes up for 3 food tanks. Everyone's gone ghost mech, but have neglected how OP PDD is.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
HuskerPenguin
Profile Joined February 2011
United States18 Posts
August 21 2011 00:38 GMT
#15
On August 21 2011 07:01 GinDo wrote:
Show nested quote +
On August 21 2011 06:14 Huggerz wrote:
As GinDo said building several ravens for PDD. If he's blinking into your base try to split your tanks so you can catch at least some when he blinks out. And of course always have hellions running into his mineral lines! Personally I have given up mech for TvP though


Marauders are so much easier. But I actually love playing Mech. I personally feel its viable, but it hasn't been developed because maruaders are so good.

Mech in SC2 is just as hard as it was in BW.



This is exactly how I feel about the state of Terran... I believe marauders are just better versions of tanks. The only reason to get a tank is for the range & splash. Then if you look at the whole rine v hellion argument it gets real interesting. Throw in the healing and versatility (drop play) of medivacs and you have a bio playstyle that is not only far easier, but very successful.

I love the mech talk though! I am really interested because I've been just going ghost mech but GinDo has brought up this PDD style? How do you justify getting a raven for 200 gas just for PDD which blocks only 20 shots when ghosts EMP are so powerful vs all units and they are cheap after the patch. I usually just have a reactor on my starport so I'm prepared for collosus.
"I know not with what weapons WW3 will be fought with, but I do know WW4 will be fought with sticks and stones"
HuskerPenguin
Profile Joined February 2011
United States18 Posts
August 21 2011 01:04 GMT
#16
Here's an example game of mine of what i'm talking about.

Even with a turret to discourage obs view of high ground isn't enough to stop this from happening...

[image loading]
"I know not with what weapons WW3 will be fought with, but I do know WW4 will be fought with sticks and stones"
Lyyna
Profile Joined June 2011
France776 Posts
August 21 2011 07:06 GMT
#17
Basically,getting a sensor tower could have helped, allowing you to siege your tanks at the right place before his blink
But his harass wasn't good , he lost more than you
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
HuskerPenguin
Profile Joined February 2011
United States18 Posts
August 21 2011 07:32 GMT
#18
Yeah I agree. This game could of probably been won with a well placed sensor tower or maybe even getting the 3rd up at the right time (giving me more vision so my main isn't so vulnerable on this particular map).

I'm pretty embarrassed to have lost this one... I feel he made quite a few mistakes - but obviously I made more!
"I know not with what weapons WW3 will be fought with, but I do know WW4 will be fought with sticks and stones"
naventus
Profile Blog Joined February 2004
United States1337 Posts
August 21 2011 08:22 GMT
#19
I don't see the argument for PDD at all. A single PDD is break-even for raven cost. You need two to be really efficient as a caster, but that takes forever to get. 200 gas / m is basically one entire base of gas income.

To me the only explored area of mech is whether or not hellions + EMP can beat stalkers. Blink clumps stalkers and makes them more vulnerable to EMP + hellion splash. If hellions can reasonably beat stalkers that way, then thats worth examining.

But you still have problems with air, and with mech that's spread out, and awkward openings.
hmm.
kusto
Profile Joined November 2010
Russian Federation823 Posts
Last Edited: 2011-08-21 08:33:41
August 21 2011 08:32 GMT
#20
nvm
the game is the game
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