• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:07
CEST 03:07
KST 10:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)22Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder a Announcement on the JEDI Ringing Where can I find Flash replays that work? Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8331 users

[G] PvP: Compilation of anti 4 gate builds - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
monk
Profile Blog Joined May 2009
United States8477 Posts
August 20 2011 02:33 GMT
#61
On August 20 2011 06:11 Lazzi wrote:
Nice thread , but the Tod's one is in fact from Naniwa .


You're probably referring to the game vs kiwi in the MLG Dallas finals. However, that game was in a different patch and didn't involve naniwa gas stealing. Thus, I feel safe giving Tod credit.
Moderator
monk
Profile Blog Joined May 2009
United States8477 Posts
August 20 2011 02:38 GMT
#62
On August 20 2011 05:59 Binabik wrote:
Ok before this great thread turns into a discussion without any data, here's a replay on Tal'darim with me using 3 Stalker rush into 4 Gate against a standard 4 Gate.
I messed up the beginning and got behind like 3 seconds on everything, so at the end of the day my first warp-in was around 10 seconds slower with both of us sharing the same economy but me having 3S vs 1Z/2S


[image loading]


What point are you trying to make exactly?
Moderator
chaopow
Profile Joined March 2011
United States556 Posts
August 20 2011 05:08 GMT
#63
I use the 3 stalker rush, but I get 2 additional stalkers which finish right when warpgate finishes, totalling 5 stalkers but my WG research is a tad slower than my opponents if they were hardcore 4gating. However with 5 stalkers on the edge of the cliff, they almost instantly deny any proxy pylons. I will usually make 2 additional gates as well with a little bit later 2nd gas (around 26, or a tad after that), but if I do not suspect a 4gate I will cancel 1 of the gates and make a robo to transition into collosus. Also, if I know for sure my opponent is teching, and I see their second gas I am still able to skip my 2 additional stalkers to get out my tech faster to keep up with my opponent (which would just be the regular 3 stalker rush than).

I don't believe this type of build has been mentioned yet, as the builds you listed all include a sentry. I've had a lot of success with this build beating high masters and a few GM players too.
Soowoo AD.
Binabik
Profile Joined January 2011
Germany686 Posts
August 20 2011 08:25 GMT
#64
On August 20 2011 11:38 4kmonk wrote:

What point are you trying to make exactly?

Just aggreeing with you that 3 Stalker Rush can transition into offensive 4-gate.
julius33
Profile Blog Joined January 2011
Estonia79 Posts
August 20 2011 08:35 GMT
#65
On August 20 2011 00:56 Geiko wrote:
Hurray, a thread to link to to all those asking about PvP openers (was getting tired of having to search for 3 - 4 links every time I answered one of those questions)

Haven't been laddering that much and I have NO idea what ToD's build is. I've been trying to find a safe way to gas steal in PvP but didn't think of walling off as an option to save some minerals.

Show nested quote +
On August 19 2011 17:19 4kmonk wrote:
Geiko's defensive 3 gate
Replay
Difficulty of execution: 2/10


2 out of 10 yeaaah ^^

Show nested quote +
On August 19 2011 20:28 julius33 wrote:
Im quite sure that Geikos build demands a wall, where only zealots/probes can pass through. (Advice from my Master/GM friend)
Otherwise opponent can get a pylon up inside the base + stalkers can get into your base.
With proper placement you will be 100% safe from 4gate as only 1 stalker can shoot the pylon powering your 2 gateways on your ramp and FF will be deadly.
Also, the wall removes the problem of zealots warping into your main as they will be quite useless.
White-Ra does this, infact, even if you lose 1 gate on your ramp you are still going to win with 2 gates.
Just my 2 cents...


No my build doesn't require a wall off. You can do one if you want to be EVEN MORE (!!!) safe from 4 gate but it isn't at all mandatory. I don't do it because wall-offs are a huge liability in the mid game vs aggressive blink builds.

I just find that the wall takes stalkers completly(mostly) out of the 4gate, + since you are getting blink, your own stalkers wont be stuck in your base. But, maybe its just my awful unit control
Rahulikult!
Animostas
Profile Blog Joined August 2009
United States568 Posts
August 20 2011 09:25 GMT
#66
It was mentioned that Defensive 4 Gate isn't done nearly as much lately. Can someone explain why? Is it because the economic advantage isn't really enough to capitalize on?
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2011-08-20 09:46:39
August 20 2011 09:46 GMT
#67
Question about Geiko's build: i find that it's a bit harder to beat a 4gate with pylons straight beneath your ramp because with one stalker and one sentry it's hard to kill those pylons, and often the second and third stalkers arrive a little too late.
In that case, does it make sense to put your buildings a bit closer to your ramp (say, halfway between your nex and the ramp rather than next to the nexus in a simcity) to get the extra stalkers there 5 ish seconds faster, or is it just bad execution on my part?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Geiko
Profile Blog Joined June 2010
France2036 Posts
August 20 2011 09:50 GMT
#68
On August 20 2011 18:46 Teoita wrote:
Question about Geiko's build: i find that it's a bit harder to beat a 4gate with pylons straight beneath your ramp because with one stalker and one sentry it's hard to kill those pylons, and often the second and third stalkers arrive a little too late.
In that case, does it make sense to put your buildings a bit closer to your ramp (say, halfway between your nex and the ramp rather than next to the nexus in a simcity) to get the extra stalkers there 5 ish seconds faster, or is it just bad execution on my part?


Yes, it makes sense having your buildings close to your ramp (but not too close). Also a pylon at your ramp is a good idea (fast warp ins, but also adds an obstacle to 4 gaters when they try to push up your ramp so they can't just a-move their stuff.)

You shouldn't try to kill the pylons under the ramp, your 2 additional stalkers will arrive in time to shoot at the warping in units though.
geiko.813 (EU)
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
August 20 2011 09:56 GMT
#69
On August 20 2011 18:50 Geiko wrote:
Show nested quote +
On August 20 2011 18:46 Teoita wrote:
Question about Geiko's build: i find that it's a bit harder to beat a 4gate with pylons straight beneath your ramp because with one stalker and one sentry it's hard to kill those pylons, and often the second and third stalkers arrive a little too late.
In that case, does it make sense to put your buildings a bit closer to your ramp (say, halfway between your nex and the ramp rather than next to the nexus in a simcity) to get the extra stalkers there 5 ish seconds faster, or is it just bad execution on my part?


Yes, it makes sense having your buildings close to your ramp (but not too close). Also a pylon at your ramp is a good idea (fast warp ins, but also adds an obstacle to 4 gaters when they try to push up your ramp so they can't just a-move their stuff.)

You shouldn't try to kill the pylons under the ramp, your 2 additional stalkers will arrive in time to shoot at the warping in units though.


Thank you very much <3 also thanks for the build, it's sooo good ^^
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
bankai
Profile Joined November 2010
362 Posts
August 21 2011 23:07 GMT
#70
I have some dumb questions"
1) What is the difference between the "3 stalker rush" and 2 gas into "3 stalker rush 2 sentries" builds? I thought the 2 gas 3 stalker build was just a slight variant of the 3 stalker rush build where u get your 2nd gas on 18supply to stop gas steals, while the other build gets the 2nd gas during/after the 2nd gateway building??

2) Why does the 2gas 3 stalker build need 2 sentries?? Again, isnt it exactly like the 3 stalker rush where u rely on superior stalker count to defend 4gate?

3) Slightly off track from the anti-4gate discussion but.....Watching the TTone vs oGSMC replay for 2gas3stalkers, I am noticing they both go 13 gate then scout. On big 4 player maps, if you scout this late, will you miss scouting things like cannon rushes or proxy gates in time?? If so, how does the 2 gas 3 stalker build adjust for this?
emc
Profile Joined September 2010
United States3088 Posts
August 21 2011 23:19 GMT
#71
On August 19 2011 17:35 sleepingdog wrote:
Good idea for a thread - especially because it gives people an idea of the current meta-game-problem in PvP: Which is how much safety you are willing to give up in order to gain an advantage over a non 4 gating opponent.

The only thing I don't really think is necessary/useful is including the wall-yes/no....you can pretty much include a wall with every build, even one gate robo into 2 more gates. The pros and cons of a wall are imo a different topic that's not really related to the structure of the respective build.


I feel like liquipedia should have a section for this (if it doesn't already) and should have sections for other anti-builds like anti-roach/ling all-in, anti-2rax, anti-1/1/1 etc.
monk
Profile Blog Joined May 2009
United States8477 Posts
August 22 2011 02:54 GMT
#72
On August 22 2011 08:07 bankai wrote:
I have some dumb questions"
1) What is the difference between the "3 stalker rush" and 2 gas into "3 stalker rush 2 sentries" builds? I thought the 2 gas 3 stalker build was just a slight variant of the 3 stalker rush build where u get your 2nd gas on 18supply to stop gas steals, while the other build gets the 2nd gas during/after the 2nd gateway building??

2) Why does the 2gas 3 stalker build need 2 sentries?? Again, isnt it exactly like the 3 stalker rush where u rely on superior stalker count to defend 4gate?

3) Slightly off track from the anti-4gate discussion but.....Watching the TTone vs oGSMC replay for 2gas3stalkers, I am noticing they both go 13 gate then scout. On big 4 player maps, if you scout this late, will you miss scouting things like cannon rushes or proxy gates in time?? If so, how does the 2 gas 3 stalker build adjust for this?


There are 4 variations of 3 stalker rush that I know of:
  • 3 stalker rush: normal variation vulnerable to gas steals.
  • 2 gas into 3 stalker rush: gets a quick gas and starts mining from it right away. You get 2 sentries with this variation, because that's how the resources line up. You get 100/200 exactly when your gateways free up, so you make 2 sentries.
  • variation of 2 gas into 3 stalker rush: gets a quick gas but doesn't mine from it till later. Requires 1 sentry.
  • kiwikaki variation of 3 stalker rush: gets a zealot before the 3 stalker rush so less vulnerable to gas steals


Also, their early game scouting patterns have nothing to do with their opening builds. They 12 scout, probably because it's MLG metal. Also, I didn't watch the replay, but I bet they run through the middle of the map to check for proxies.
Moderator
bankai
Profile Joined November 2010
362 Posts
August 22 2011 04:19 GMT
#73
On August 22 2011 11:54 4kmonk wrote:
Show nested quote +
On August 22 2011 08:07 bankai wrote:
I have some dumb questions"
1) What is the difference between the "3 stalker rush" and 2 gas into "3 stalker rush 2 sentries" builds? I thought the 2 gas 3 stalker build was just a slight variant of the 3 stalker rush build where u get your 2nd gas on 18supply to stop gas steals, while the other build gets the 2nd gas during/after the 2nd gateway building??

2) Why does the 2gas 3 stalker build need 2 sentries?? Again, isnt it exactly like the 3 stalker rush where u rely on superior stalker count to defend 4gate?

3) Slightly off track from the anti-4gate discussion but.....Watching the TTone vs oGSMC replay for 2gas3stalkers, I am noticing they both go 13 gate then scout. On big 4 player maps, if you scout this late, will you miss scouting things like cannon rushes or proxy gates in time?? If so, how does the 2 gas 3 stalker build adjust for this?


There are 4 variations of 3 stalker rush that I know of:
  • 3 stalker rush: normal variation vulnerable to gas steals.
  • 2 gas into 3 stalker rush: gets a quick gas and starts mining from it right away. You get 2 sentries with this variation, because that's how the resources line up. You get 100/200 exactly when your gateways free up, so you make 2 sentries.
  • variation of 2 gas into 3 stalker rush: gets a quick gas but doesn't mine from it till later. Requires 1 sentry.
  • kiwikaki variation of 3 stalker rush: gets a zealot before the 3 stalker rush so less vulnerable to gas steals


Also, their early game scouting patterns have nothing to do with their opening builds. They 12 scout, probably because it's MLG metal. Also, I didn't watch the replay, but I bet they run through the middle of the map to check for proxies.


Yes actually your spot on, they did go straight through the map and scouted cross position first I dont understand why though...wouldnt a proxy be hidden behind a natural or something (thinking like Metalopolis for example)? Or do you rely on the first 3 stalkers to check those areas??

Ohhh...can you give me a link to a replay or tell me the build order for kiwikaki's variation? is it pretty much just getting a zealot instead of the 2nd gas on 18 supply?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
August 22 2011 04:31 GMT
#74
nice collection, i like the difficulty rating :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
monk
Profile Blog Joined May 2009
United States8477 Posts
August 22 2011 04:32 GMT
#75
On August 22 2011 13:19 bankai wrote:
Show nested quote +
On August 22 2011 11:54 4kmonk wrote:
On August 22 2011 08:07 bankai wrote:
I have some dumb questions"
1) What is the difference between the "3 stalker rush" and 2 gas into "3 stalker rush 2 sentries" builds? I thought the 2 gas 3 stalker build was just a slight variant of the 3 stalker rush build where u get your 2nd gas on 18supply to stop gas steals, while the other build gets the 2nd gas during/after the 2nd gateway building??

2) Why does the 2gas 3 stalker build need 2 sentries?? Again, isnt it exactly like the 3 stalker rush where u rely on superior stalker count to defend 4gate?

3) Slightly off track from the anti-4gate discussion but.....Watching the TTone vs oGSMC replay for 2gas3stalkers, I am noticing they both go 13 gate then scout. On big 4 player maps, if you scout this late, will you miss scouting things like cannon rushes or proxy gates in time?? If so, how does the 2 gas 3 stalker build adjust for this?


There are 4 variations of 3 stalker rush that I know of:
  • 3 stalker rush: normal variation vulnerable to gas steals.
  • 2 gas into 3 stalker rush: gets a quick gas and starts mining from it right away. You get 2 sentries with this variation, because that's how the resources line up. You get 100/200 exactly when your gateways free up, so you make 2 sentries.
  • variation of 2 gas into 3 stalker rush: gets a quick gas but doesn't mine from it till later. Requires 1 sentry.
  • kiwikaki variation of 3 stalker rush: gets a zealot before the 3 stalker rush so less vulnerable to gas steals


Also, their early game scouting patterns have nothing to do with their opening builds. They 12 scout, probably because it's MLG metal. Also, I didn't watch the replay, but I bet they run through the middle of the map to check for proxies.


Yes actually your spot on, they did go straight through the map and scouted cross position first I dont understand why though...wouldnt a proxy be hidden behind a natural or something (thinking like Metalopolis for example)? Or do you rely on the first 3 stalkers to check those areas??

Ohhh...can you give me a link to a replay or tell me the build order for kiwikaki's variation? is it pretty much just getting a zealot instead of the 2nd gas on 18 supply?


No, proxy gates are always hidden in one of 2 places in on MLG metal. You can't just blind put the gates in his natural, because you can't scout the natural in time.

As for kiwikaki's build look for his reps vs Huk from NA blizzcon invitational.
Moderator
Xahhk
Profile Joined April 2010
Canada540 Posts
Last Edited: 2011-08-22 04:41:20
August 22 2011 04:40 GMT
#76
How are you guys doing with geiko 3 gate build? It's supposed to be real easy to destroy 4 gate, but if the guy is real good with it the fight is anything but a piece of cake. I've been forcefielding his 2 poking units in, and then trading units basically.

Some replays:
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=227616
Loss
(he sticks closer to his zealots with his stalkers)

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=227617
Win
(He doesn't stick as closely to his zealots and or I just kite a bit better here)

Seems that if the 4 gater just makes some micro adjustments it makes the fact that he has a stalker deficit a more minuscule problem. But in any case it doesn't seem very easy to me.
monk
Profile Blog Joined May 2009
United States8477 Posts
August 22 2011 10:16 GMT
#77
On August 22 2011 13:40 Xahhk wrote:
How are you guys doing with geiko 3 gate build? It's supposed to be real easy to destroy 4 gate, but if the guy is real good with it the fight is anything but a piece of cake. I've been forcefielding his 2 poking units in, and then trading units basically.

Some replays:
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=227616
Loss
(he sticks closer to his zealots with his stalkers)

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=227617
Win
(He doesn't stick as closely to his zealots and or I just kite a bit better here)

Seems that if the 4 gater just makes some micro adjustments it makes the fact that he has a stalker deficit a more minuscule problem. But in any case it doesn't seem very easy to me.


Game 1:
At 6:34, you have 6 stalkers and a sentry versus 3 and back off for some reason. You should stay on top of your ramp and hit pylons. If he start warping in units or his 3 stalkers try to get up your ramp, then you forcefield him off. Just bad decision making on your part. It has nothing to do with the build or your micro.

Game 2:
You won the game so, not going to comment.
Moderator
Boony
Profile Joined March 2011
Australia87 Posts
August 23 2011 03:37 GMT
#78
Great idea for a thread mate. I really like the difficulty to execute score for each of the builds.

Going to have to try some of these build that I was not aware of.
SheffiTB
Profile Blog Joined July 2011
Canada223 Posts
August 25 2011 10:53 GMT
#79
bump to keep on top page, great idea for a thread.
Gold level player who watches day9 and loves helping other low level players.
SheffiTB
Profile Blog Joined July 2011
Canada223 Posts
August 25 2011 17:15 GMT
#80
(putting this here because I don't want to make a thread about it until I'm sure this is viable)

There's this build that i've been working on for a silver league friend (long story short he just rejoined sc2, and asked me what a good build is for PvT, PvZ, and PvP, I told him about the first two but had no idea what to say for PvP) that abuses the sentry build time decrease when building from a gateway to get 3 sentries and 1 zealot by the time a 4gate gets 2 stalkers 1 zealot, and warps in an additional 3 stalkers at 5:45 to deal with the 4gate. I've managed to get 26 probes, 3 stalkers, 3 sentries (all with enough energy for guardian shield, constant guardian shield lowers stalker dps by so much that the dps loss from getting a sentry is almost completely made up for) and a zealot by 5:45, and on unit test map my best performance in terms of microing (before 30 secs are up and the next warpin comes) is all of his units being dead and 2 stalkers of mine are alive (both badly damaged). I know that with micro the 4gater might be able to win, but I can sustain constant warpins of 3 stalkers, while the 4gater will be warping in mainly zealots.

The best way, I find, to deal with the 4gate warpins (after the first attack) is to focus the stalkers then kite the zealots around. Your constant stalker warpins, will eventually dwindle down the inconsistent (after the first 3) stalker zealot warpins of the 4gater. What the build gives you, more than anything else, is a huge economic advantage (7 more probes mining than the 4gater). If I had to show the build like in the OP, it would be:

SheffiTB's defensive 3gate
(I could provide a replay if you guys think it might be viable, bear in mind i'm a gold/plat terran player, not a protoss, and I was developping this build for a friend)
Difficulty of execution: 5/10 (i guess? it's more difficult than defensive 4gate for sure)
Probes at 5:45: 26
Required number of sentries: 3
Second gas timing: 3:00
Wall?: No
Does it look like an offensive 4gate?: No
How much does a gas steal hurt?: 0/10

Is this build worth a thread on? How can I provide replays if i'm not a protoss, or high level for that matter? Should I just keep the build to myself until either me or my friend are higher level? Should I abandon it completely?
Gold level player who watches day9 and loves helping other low level players.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 12165
Rain 2068
Artosis 481
White-Ra 183
Dota 2
monkeys_forever647
NeuroSwarm135
League of Legends
Doublelift5016
Counter-Strike
taco 10
Super Smash Bros
hungrybox1675
ArmadaUGS587
Heroes of the Storm
Khaldor1106
WinterStarcraft412
Other Games
summit1g8619
Day[9].tv671
shahzam649
JimRising 565
C9.Mang0303
Maynarde156
ViBE139
Organizations
Other Games
gamesdonequick885
Dota 2
PGL Dota 2 - Main Stream144
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 120
• davetesta27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1011
• Day9tv671
Upcoming Events
The PondCast
8h 53m
OSC
11h 53m
Stellar Fest
11h 53m
OSC
22h 53m
Stellar Fest
1d 11h
CranKy Ducklings
2 days
Online Event
2 days
FEL
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
Replay Cast
4 days
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.