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Active: 10928 users

[G] Hister's PvZ pylon pressure

Forum Index > StarCraft 2 Strategy
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1 2 3 4 Next All
Hister
Profile Joined June 2010
United States89 Posts
Last Edited: 2011-08-17 19:40:00
August 10 2011 08:54 GMT
#1
Introduction:

I'm Hister.526 NA scrub High Masters Protoss and have been for a few seasons now. I enjoy looking for holes in the game that can be used to find new builds. Sadly most of the time I'm just losing to 4 gate.

This build is a intense early game pressure not a all in with a duel intent of killing FE and forcing mass lings. I want to say now I do this on every map vs zerg. I've gotten shut down a few times doing this and I back it up with a timing push that I won't explained now . This is just to show my fellow Brotoss how to pressure higher level zerg consistently.

Build Order

9 pylon
11 1st chrono
12 gateway
13 2nd chrono
14 gas
15 pylon
16 stop building probes here put just 2 probes on gas add
Build zealot with chrono
Then drop cyber and scout with that probe
resume probe production
20 second zealot chrono it half way through add 3rd probe to gas
22 stalker chrono it asap get warp gate than get second stalker and 3rd stalker
You can either use 2 gateway into 4 gate or forge really a preference I like cannons more myself

When to attack
+ Show Spoiler +

Once you hit 2 zealots send them out with 2 probes and keep the stalkers coming. The goal here is to pylon block under the ramp or make a grid of pylons making zerglings ineffective vs your stronger units most the time however I just win and go on the next game


Notes;
+ Show Spoiler +
Always build your gateway on the side you will leave open makes you immune to anything other than 6 pool.

When facing gasless style you can abuse them bad with stalkers even vs outrageous zergling numbers keep fighting him with the stalkers and deny creep spread.

If he sent his queen down and has broken out of the ramp keep running away from the queen while killing as many zergling as you can. Meanwhile put down more cannons farther away with pylons covering them.

On maps where you can easily block the natural build down there.

If you stopped his expo and hes not attempting to get it back hes probably doing nydus play go back home if you feel uneasy.


All replays are vs current GM players
http://replayfu.com/r/c0Zjbn EGLzGamEr
http://replayfu.com/r/B5h22r EGStrifeCro
http://replayfu.com/r/dQzLDq nGenJazBas
http://replayfu.com/r/Qhhghq VPChAnCe
http://replayfu.com/r/6B6G6d birdkicker This shows the macro style if you don't kill them

GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
August 10 2011 09:02 GMT
#2
+ Show Spoiler +
I can't watch replays right now, so all my opinions will be formed purely by reading the thread.


Any good Zerg will be able to see the count of chronoboosts you are using and will prepare adequately for it. Especially making this many units early will put you so behind in economy. I don't see how this build could ever stop any FE, especially since most Zergs gas-pool or hatch-gas-pool now for early speedlings. As well, you aren't making any sentries. How do you expect to expand without sentry forcefield? And correct me if I'm wrong, but you're using pylons to narrow his ramp? Won't the creep be already spread there by then? IMO, this doesn't seem viable at all.

User was warned for this post
133 221 333 123 111
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-08-10 09:10:14
August 10 2011 09:09 GMT
#3
--- Nuked ---
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
August 10 2011 09:12 GMT
#4
On August 10 2011 18:09 Sated wrote:
Show nested quote +
On August 10 2011 18:02 GenesisX wrote:
+ Show Spoiler +
I can't watch replays right now, so all my opinions will be formed purely by reading the thread.


Any good Zerg will be able to see the count of chronoboosts you are using and will prepare adequately for it. Especially making this many units early will put you so behind in economy. I don't see how this build could ever stop any FE, especially since most Zergs gas-pool or hatch-gas-pool now for early speedlings. As well, you aren't making any sentries. How do you expect to expand without sentry forcefield? And correct me if I'm wrong, but you're using pylons to narrow his ramp? Won't the creep be already spread there by then? IMO, this doesn't seem viable at all.

So the OP provides replays against players like EGLzGamEr and EGStrifeCo and your argument is, "any good zerg will... prepare adequately for it"?

Well played =/


Thanks for reading my spoiler! ^o^
133 221 333 123 111
Sated
Profile Blog Joined March 2011
England4983 Posts
August 10 2011 09:16 GMT
#5
--- Nuked ---
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
August 10 2011 09:21 GMT
#6
On August 10 2011 18:16 Sated wrote:
Show nested quote +
On August 10 2011 18:12 GenesisX wrote:
On August 10 2011 18:09 Sated wrote:
On August 10 2011 18:02 GenesisX wrote:
+ Show Spoiler +
I can't watch replays right now, so all my opinions will be formed purely by reading the thread.


Any good Zerg will be able to see the count of chronoboosts you are using and will prepare adequately for it. Especially making this many units early will put you so behind in economy. I don't see how this build could ever stop any FE, especially since most Zergs gas-pool or hatch-gas-pool now for early speedlings. As well, you aren't making any sentries. How do you expect to expand without sentry forcefield? And correct me if I'm wrong, but you're using pylons to narrow his ramp? Won't the creep be already spread there by then? IMO, this doesn't seem viable at all.

So the OP provides replays against players like EGLzGamEr and EGStrifeCo and your argument is, "any good zerg will... prepare adequately for it"?

Well played =/


Thanks for reading my spoiler! ^o^

I can see without watching the replays who they are against. It's written in the thread. Also: http://www.teamliquid.net/forum/viewmessage.php?topic_id=234002


Ah, ok. Will stop doing that then. Still doesn't change my opinions in the first post.
+ Show Spoiler +
i'm not at work :o
133 221 333 123 111
Linz
Profile Joined February 2011
Belgium151 Posts
August 10 2011 09:50 GMT
#7
Please explain to me how that is not an all-in? Unless you kill the zerg's expansion, you're terribly behind, in the game vs Strifecro you didn't get an expansion until like 13:00, the other 2 games are just a variation of a cannon rush, with the exception you produce GW units first.
"The plural of anecdote is not data."
Morga
Profile Joined August 2010
Belgium35 Posts
August 10 2011 09:51 GMT
#8
Heya,

Some questions about the replay vs LzGamer around 7:30 you got a cannon at your wall in, I saw that he had lzgamer made 4 drones at that time that could have been more roaches, do you advise always getting the cannon there just in case he'd go all in with roach ling? Also at around 6:30 I feel like you could have chosen to expand behind the contain in stead of trying to break him, do you think this would be a good idea? aka not go for the 2nd and 3d gateway but going for a nexus at that time. It feels to me that if you can get your nat up and he doesn't have a base that he has to do a great amount of damage to just even out, what do you think about this?
Hister
Profile Joined June 2010
United States89 Posts
August 10 2011 10:09 GMT
#9
On August 10 2011 18:50 Linz wrote:
Please explain to me how that is not an all-in? Unless you kill the zerg's expansion, you're terribly behind, in the game vs Strifecro you didn't get an expansion until like 13:00, the other 2 games are just a variation of a cannon rush, with the exception you produce GW units first.


Sorry to say I didn't save the replays where I was unable to do damage but the goal is to force a lot of lings and go with a timing push before infestors are out.
Hister
Profile Joined June 2010
United States89 Posts
Last Edited: 2011-08-10 10:33:48
August 10 2011 10:20 GMT
#10
On August 10 2011 18:51 Morga wrote:
Heya,

Some questions about the replay vs LzGamer around 7:30 you got a cannon at your wall in, I saw that he had lzgamer made 4 drones at that time that could have been more roaches, do you advise always getting the cannon there just in case he'd go all in with roach ling? Also at around 6:30 I feel like you could have chosen to expand behind the contain in stead of trying to break him, do you think this would be a good idea? aka not go for the 2nd and 3d gateway but going for a nexus at that time. It feels to me that if you can get your nat up and he doesn't have a base that he has to do a great amount of damage to just even out, what do you think about this?


When I dropped that cannon I already won the game same reason I didn't expo my composition dominates roach ling there was nothing he could do to beat my army. The cannon cost as much as 1 sentry so it was there in-case he did a base trade.

I just played this game a minute ago showing how useful that cannon can be.
http://replayfu.com/r/NgQxGd
Lobotomist
Profile Joined May 2010
United States1541 Posts
August 10 2011 10:22 GMT
#11
Creative all-in. Have a nice time abusing people on the ladder with it.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Morga
Profile Joined August 2010
Belgium35 Posts
August 10 2011 10:30 GMT
#12
Thanks for the fast reply I think I'll be trying this out in the near future !
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2011-08-10 13:36:36
August 10 2011 13:35 GMT
#13
On August 10 2011 19:22 Lobotomist wrote:
Creative all-in. Have a nice time abusing people on the ladder with it.


Have you played high level PvZ lately? Obviously not. Have you tried to play a completely straight game in PvZ lately? Of curse not. Have you saw the win rates graphics of PvX of the last moth? Let me guess...

On topic: Nice pressure build, too bad that like any other build the race has to offer nowadays in PvZ, is just another gimmick that once it get figured, it will be useless. I hope i'm wrong.
Still, nice build!!

User was warned for this post
Chicken gank op
Buzzo
Profile Joined June 2011
58 Posts
Last Edited: 2011-08-10 16:05:12
August 10 2011 16:00 GMT
#14
very nice build, the attack come very early
and it doesn't seem easy to scout

thank you for sharing
Anfi
Profile Joined July 2010
Russian Federation63 Posts
Last Edited: 2011-08-10 17:03:35
August 10 2011 17:02 GMT
#15
Well, there is a reason that burrowed supply depot is there in all the big tournament maps.

I'm unlikely to ever use this tactic, because easy wins with a tactic that likely not ever be usable in any sort of professional tournament is not what i'm after.

But if climbing ladder is your only intention, sure why not ). Good source of fast wins. Not many zergs know how to 1-base properly in current metagame. Some even consider it impossible.
"Men are like steel. When they lose their temper, they lose their worth." - Chuck Norris
AikaEU
Profile Joined July 2011
Slovenia46 Posts
August 10 2011 17:09 GMT
#16
On August 11 2011 02:02 Anfi wrote:
Well, there is a reason that burrowed supply depot is there in all the big tournament maps.

I'm unlikely to ever use this tactic, because easy wins with a tactic that likely not ever be usable in any sort of professional tournament is not what i'm after.

But if climbing ladder is your only intention, sure why not ). Good source of fast wins. Not many zergs know how to 1-base properly in current metagame. Some even consider it impossible.


wrong. 2 plyonos are enough if you close the gap with zealots.
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 11 2011 13:25 GMT
#17
Is there a reason you don't do this with a 10pylon 10gate? Is it because then it'd "look" more aggressive?
Jarlax
Profile Joined November 2010
76 Posts
August 11 2011 14:16 GMT
#18
i watched first rep - i dont understand why u say its not an all in - 15 minutes game and u never expand or build probes. It's smart all-in which from zerg point of view looks like a standart opening unless he will drone scout u. It's not possible to kill scouting drone fast enough and he will see chrono on gate and second zealot being produced.
galivet
Profile Joined February 2011
288 Posts
August 11 2011 14:35 GMT
#19
Thank you so much for posting this. The earlier I can end a PvZ, the better. Tagging for later review.
Belha
Profile Joined December 2010
Italy2850 Posts
August 11 2011 14:40 GMT
#20
I tried the build aganist a friend. Is really interesting because takes the Z out of their game.
I used it aganist a mid masters friend with a similar level of mine and the firsts games were not even close, even when i was executing the build awfuly.
Also is an amazing build to practice out of the ordinary builds we usually do, to help us improve as players. Thx!
Chicken gank op
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