ly effective - Great work, I always felt toss could be more creative then doing 2 zealot pressure in the start
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Forum Index > StarCraft 2 Strategy |
userstupidname
Sweden272 Posts
ly effective - Great work, I always felt toss could be more creative then doing 2 zealot pressure in the start ![]() | ||
aznkukuboi
120 Posts
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Parnass
Germany145 Posts
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Ihsahn
Chile132 Posts
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ssregitoss
Turkey241 Posts
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esc0bar
Canada112 Posts
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ForeverSleep
Canada920 Posts
On August 13 2011 23:43 ssregitoss wrote: the problem with this build is mid master zergs always scout with tenth drone which pro gamers dont do. yes? and how does that matter? | ||
galivet
288 Posts
Must be yet another build that only work in the master/GM metagame where zergs are gentlemanly and generally just don't build early attacking units unless they're hit over the head with a hammer. | ||
infinity.
United States37 Posts
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Farkinator
United States283 Posts
I have one question: how does this fare against Zerg players who open speedling expand? the LZgamer replay showed its effectiveness vs that kind of opener, but I'm rather skeptical about this replay demonstrating its effectiveness vs a speedling expand. LzGamer did NOT play optimally in any way shape or form. I'm just worried because this early in the game, forgetting an overlord on 9 and not doing an extractor trick can set Zerg behind. With something like this, I'm worried that it drastically altered his timings. You can already see that his speed was VERY VERY late. Do you happen to have replays of a normally timed sling expand? | ||
Vlare
748 Posts
I wish the zergs I played against didnt scout so I could get away with stuff like this. However, if you are lucky enough to not have it scouted and have Z react poorly it puts you in a VERY strong position, so long as you do not over commit up his ramp and die to his all in. | ||
birdkicker
United States752 Posts
You were suppose to get ht ![]() | ||
Hister
United States89 Posts
On August 14 2011 01:46 Farkinator wrote: Seems like one hella hard thing to deal with while trying to keep your hatch alive. I have one question: how does this fare against Zerg players who open speedling expand? the LZgamer replay showed its effectiveness vs that kind of opener, but I'm rather skeptical about this replay demonstrating its effectiveness vs a speedling expand. LzGamer did NOT play optimally in any way shape or form. I'm just worried because this early in the game, forgetting an overlord on 9 and not doing an extractor trick can set Zerg behind. With something like this, I'm worried that it drastically altered his timings. You can already see that his speed was VERY VERY late. Do you happen to have replays of a normally timed sling expand? I can still block and delay the FE even with speedlings. However I go back to my base and get ready for another timing push rather than try to hold his natural all game. If I've played someone whose seen me do this I basically just fake it and force 20 lings early and get a scout on his gas to see his speed timing so I know when to run. | ||
Slackware
Australia2 Posts
I usually kill the hatch and set up a couple cannons as a contain, then expand behind it. Feels really good to not lose every PvZ I play now! ![]() | ||
barrykp
Ireland174 Posts
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AFX
United States1 Post
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hocash
United States82 Posts
Don't think it's necessary to expand behind this. Just 5 gate for the most part and take it down. Don't skimp on the zealots as they are the key obv to beating a bunch of speedlings as well as keeping your army somewhat bunched up. | ||
Cloudshade
91 Posts
EDIT: oh yea when I ask have zergs held this off before, I mean against zergs who haven't played against you doing this strat before. | ||
Blazinghand
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United States25550 Posts
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Cloudshade
91 Posts
On August 12 2011 03:42 pwadoc wrote: What happens if the zerg anticipates this strategy, and uses their first queen to plant a tumor to deny the pylons? fortunately, lol the first tumor doesn't spread that fast unless the zerg wants to sac his first inject I don't think thats the solution to stop this strat | ||
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