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The Terran Help Me Thread - Page 430

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
llIH
Profile Joined June 2011
Norway2147 Posts
January 16 2013 18:19 GMT
#8581
On January 16 2013 23:23 govie wrote:
Show nested quote +
On January 16 2013 22:37 KAB00000000M wrote:
How to deal with mass infestor play?

I see so many pro players lose to this. They do not know how to counter? Or are they just lazy?

Can anyone here tell me how to deal with mass infestor?


If u google, u get ..... tvz mass infestor play


I wanted some fresh 2013 ideas. I know I can search google :D
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 16 2013 18:28 GMT
#8582
Focus them with tanks, or mix marauders into your bio tank army, so you can send a few forward to snipe them. In theory you can use ghosts, but they aren't very efficient because of the infestors size.
Marathi
Profile Joined July 2011
298 Posts
January 16 2013 20:32 GMT
#8583
On January 14 2013 01:52 Marathi wrote:
How can I deal with marine/hellion elevator when going for gas first cloakshee into 1/1/1 allin, hits me at a time when I'm very vulnerable and the only things I can do is try to mass repair tank and use that and marines to try and hold off, and/or bring banshee home to help clean up but either way I find myself far behind due to how many worker kills he will inevitably get.

Please see build order and replays below:

+ Show Spoiler +
BO:
+ Show Spoiler +
10 supply
12 ref
13 rax
16 OC
16 Factory
16 Supply
19 Refinery (2)

Starport when Fact complete
TL on Fact

!!!!!!!!!!!!!!!!!!! SCAN !!!!!!!!!!!!!!!!!!!!
Place eBay if going banshee

SWAP TL onto Starport
Cloak + Banshee (1) (use first 2 banshees to do harass and force lots of wasted mins in turrets to help with my push, try to save them both and bring back for main push)

Reactor on Rax
TL on Factory

Banshee (2)

Siege Tank
Siege Tank, Siege Tech (sometimes I am quite bad and get siege tech first because sometimes I forget to get it until I've pushed out, which delays tank count to help defend vs drop stuff like this)
Siege Tank

Push out with:
2 banshee
3 tanks
18 marines


Replays:
http://drop.sc/294511
http://drop.sc/294510

bump
eSports tees designed by me - http://tinyurl.com/bqmexd9
SC2Jan
Profile Joined January 2012
Germany93 Posts
January 17 2013 00:40 GMT
#8584
On January 16 2013 10:39 DeathLlama wrote:
Thanks so much .

You're welcome, pm me if you feel like being coached some time. (EU)
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
January 17 2013 01:07 GMT
#8585
Hello, I have recently been tightening up my builds and trying to make Diamond, currently I am playing standard TvZ (Hellion/Banshee into Biotank) and TvP (1 rax FE -->). However, I have been having a lot of trouble with Mech in TvT, I have came to the conclusion that I don't understand the flow of the matchup as well as I understand TvP and TvZ. Also, I have been having somewhat of a dilema on which build to settle on for TvT, I was hoping if someone could give me some insight on the following things;

1. The flow or gameplan of biotank vs mech (for instance, do I forgo tanks and go full bio into starport tech, or what?)

2. A good, safe, standard TvT build to use until Masters. (I have been trying 1 rax FE into 1-1-1, but is this the best there is? Is ThorZains build worth the added complexity for little benefit? How good is reaper expo into marine tank?)

3. Is it worth learning Mech instead of biotank in TvT? (Your opinions on Mech vs Biotank would be highly valued!)

Thanks for your time.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
January 17 2013 01:29 GMT
#8586
High master terran here: TvZ is driving me like really crazy. I never had this sick problem with a matchup before. I'm really about to quit the game because of it. Talking to others zergs is even more frustrating: the things they suggest are just so damn bad, but they don't realise it.

The problems:
1. Creep: to deny it, you need hellion banshee OR a 10:00 hellion medivac marine timing, clearing the creep.
2. Allins:
- roach queen allins (with nydus outside my base) are insanely strong. If you go hellion banshee you can never ever trade cost-efficiënt with it. It's a pure buildorder loss.
- 10-11:00 speedroach / roachhydra busts: after going banshee hellion, you can never trade cost-efficiënt with it. This is the reason why stephano destroyed every top korean terran with this.
3. Broodlord infestor corruptor: after more then 6 months, I still haven't found a way to trade decently with it. I also NEVER saw a terran beating it when he was a) even with the zerg, b) behind. I get that it's unbeatable when behind, but when being even, I want at least to be able to put up a fight.

The suggestions:
- Creep: "go hellion banshee". Well, my problem is that I want to be a solid player, not a player who depends on his opponent not going roach-hydra speedroach or queenroach. "Go for a good 2 base push": I think every single terran agrees with me here: 2 base terran pushes are bad. Zerg can go for a quick third, then drone, then outproduce you and kill your push. From there on it's over.
- Allins: "go for something else then hellion banshee, like for example siegetech, or hellion + bio"! Yes, good point, but creep becomes a huge problem.
- Broodlord infestor corruptor: I basicly heard every single advice there is, and they all don't work vs good players. Ravens take so long to make (so late lategame I use them, but then they spread their army). Thors: if you don't mech, they don't have 3-3 upgrades. Ghosts: as long as my opponent doesnt make an overseer: yes. Vikings: needed in mass numbers, then the next wave (ultras) kill me. Basetrade works, vs bad players .
Abstinence
Profile Blog Joined November 2010
United States328 Posts
January 17 2013 01:35 GMT
#8587
On January 17 2013 10:07 mau5mat wrote:
Hello, I have recently been tightening up my builds and trying to make Diamond, currently I am playing standard TvZ (Hellion/Banshee into Biotank) and TvP (1 rax FE -->). However, I have been having a lot of trouble with Mech in TvT, I have came to the conclusion that I don't understand the flow of the matchup as well as I understand TvP and TvZ. Also, I have been having somewhat of a dilema on which build to settle on for TvT, I was hoping if someone could give me some insight on the following things;

1. The flow or gameplan of biotank vs mech (for instance, do I forgo tanks and go full bio into starport tech, or what?)

2. A good, safe, standard TvT build to use until Masters. (I have been trying 1 rax FE into 1-1-1, but is this the best there is? Is ThorZains build worth the added complexity for little benefit? How good is reaper expo into marine tank?)

3. Is it worth learning Mech instead of biotank in TvT? (Your opinions on Mech vs Biotank would be highly valued!)

Thanks for your time.


1. Bio vs Mech: You almost always want tanks. This is map dependent but in the current ladder pool you really need tanks. Basically the bigger the map the less you need them. On small maps you need them to prevent them from walking two steps and getting to your base.

2. 1raxFE -> 3rax is solid until probably high GM. 1raxFE -> 1/1/1 also works, depending on whether you want to mech or not. Personally I don't like reaper expands, but they're viable.

3. It's pretty much personal preference, however marine tank is viable on every map whereas some maps are near impossible to mech on (whirlwind, TDA) or are more difficult to mech on (daybreak). I think it's important to know how to play marine tank at the very least.
HErMBLEDERM
Profile Joined January 2013
3 Posts
January 17 2013 01:56 GMT
#8588
dia terran here...
I have just been promoted to dia and i have found that every single TvT is a one base all in..
I usually open with a gas first BFH drop into expand at 5:20..
Is there any way of holding a 3rax MM all in? I just lose every single time to it....

3rax: http://goo.gl/BvQ7t

In this replay i got supply blocked so i had to expand a little earlier but it didn't put the build that far behind, and i don't think it would have made a difference with his attack...
esnov
Profile Joined January 2011
United States5 Posts
January 17 2013 18:17 GMT
#8589
what is a good mech opener then does not die to blind roach ling hits at 645 or so ? i normally do hellion banshee as my opener of choice but this push hits before the banshee gets out, here is a rep of what im talking about.


http://drop.sc/295466
Sajaki
Profile Joined June 2011
Canada1135 Posts
Last Edited: 2013-01-17 18:40:52
January 17 2013 18:33 GMT
#8590
On January 18 2013 03:17 esnov wrote:
what is a good mech opener then does not die to blind roach ling hits at 645 or so ? i normally do hellion banshee as my opener of choice but this push hits before the banshee gets out, here is a rep of what im talking about.


http://drop.sc/295466


First off, vs Zerg build your bunker flush against the CC or against terrain close to CC, put depots in front of it. Pull scvs and surround repair while microing the hellions. Buy time for banshee. You can even land the barracks so it provides part of a wall.
As a side note, I STRONGLY recommend you hotkey your CCs. Your SCV production is -really- bad and that kills your economy.

EDIT: Macro benchmark @ 7:30
Doing 1 rax FE into hellion banshee I have: 1 banshee 2/5ths done.
4 hellions
4 marines in bunker
34 scvs

and you have at 7:30
No banshee started
4 marines in bunker
1 marauder
No hellions
21 SCVS
The bolded bit is the biggest issue, by far.
Inno pls...
THEfunk352
Profile Joined January 2013
United States4 Posts
January 17 2013 18:35 GMT
#8591
Really like this thread kind cool how its in question/answer form haha there is some good ones in there :D
“The impossible becomes possible if only your mind believes it"
Raisa
Profile Joined December 2011
Netherlands30 Posts
January 17 2013 18:38 GMT
#8592
On January 18 2013 03:17 esnov wrote:
what is a good mech opener then does not die to blind roach ling hits at 645 or so ? i normally do hellion banshee as my opener of choice but this push hits before the banshee gets out, here is a rep of what im talking about.


http://drop.sc/295466


Scout his gases, drone count, and if he has a roach warren.
SC2Jan
Profile Joined January 2012
Germany93 Posts
Last Edited: 2013-01-17 18:41:08
January 17 2013 18:40 GMT
#8593
A few things: You can hold this push with your bo, even with lings follwing. Usually you have your first two hellions out when this push hits -execute your build a little bit more better- and you scout it most of the times when the roaches are in the middle of the map. If you see so many units you want to lift your expansion instantly and give up the low ground. Start a bunker in your main and pull svcs to repair. If your hellions are out on the map when you scout this, go for some harras and kill drones. At home you want to keep your units and your wall alive. The zerg invested a lot in that, your goal is to survive. You're fine if you do that. Also, don't forget to macro after you see the push, do not panic. (You had 700 minerals the moment you gg'ed.)

However, in this special case you should have known from the start that something like this is about to come. You scouted early gas with way more than 100 gas mined, that tells you that most likely roaches will appear. So prepare for this scenario by producing marauders instead of switching your starport to the tech lab. With marauders, a bunker and repair you will hold this and with your hellion harras you should be in a good position.

*edit* Wtf TL, too much helping people around. :D
esnov
Profile Joined January 2011
United States5 Posts
January 17 2013 18:48 GMT
#8594
On January 18 2013 03:40 SC2Jan wrote:
A few things: You can hold this push with your bo, even with lings follwing. Usually you have your first two hellions out when this push hits -execute your build a little bit more better- and you scout it most of the times when the roaches are in the middle of the map. If you see so many units you want to lift your expansion instantly and give up the low ground. Start a bunker in your main and pull svcs to repair. If your hellions are out on the map when you scout this, go for some harras and kill drones. At home you want to keep your units and your wall alive. The zerg invested a lot in that, your goal is to survive. You're fine if you do that. Also, don't forget to macro after you see the push, do not panic. (You had 700 minerals the moment you gg'ed.)

However, in this special case you should have known from the start that something like this is about to come. You scouted early gas with way more than 100 gas mined, that tells you that most likely roaches will appear. So prepare for this scenario by producing marauders instead of switching your starport to the tech lab. With marauders, a bunker and repair you will hold this and with your hellion harras you should be in a good position.

*edit* Wtf TL, too much helping people around. :D


so dont swap the port and raxs make maruders and a bunker at the top of my ramp lift cc and bring inside my scvs and wait for the banshee?
esnov
Profile Joined January 2011
United States5 Posts
January 17 2013 18:49 GMT
#8595
and i got 1 person saying give up the low ground and another telling me how to defend it, which works better lol?
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 17 2013 18:51 GMT
#8596
No don't give up your expansion, you can defend it fine. Hellion/banshee is 3 fast CC's anyway, which means you can afford to lose some SCV's and still come out ahead. Nor do you 100% need to make marauders, if you tighten up your build (I recommend watching pro games of the build) then the banshee is out a few seconds after the push hits, which is also fine because you tucked your bunker in so it is easily repaired by your natural's scv's.
SC2Jan
Profile Joined January 2012
Germany93 Posts
January 17 2013 18:58 GMT
#8597
On January 18 2013 03:48 esnov wrote:
so dont swap the port and raxs make maruders and a bunker at the top of my ramp lift cc and bring inside my scvs and wait for the banshee?

That's what you should have done in the scenario in your replay, if you ask me.

On January 18 2013 03:49 esnov wrote:
and i got 1 person saying give up the low ground and another telling me how to defend it, which works better lol?

Depends on the situation, if your build is executed perfectly, you might be able to defend this with repair and micro. However, in your case there were quite some speed lings coming along and my personal taste says temporarily evacuation. With like only 6 roaches you usually don't have to lift.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 17 2013 19:02 GMT
#8598
Not even perfectly, just competently. Most of the time you're fine unless you just don't execute your build well. The only trouble comes when you 3CC then hellion banshee.
esnov
Profile Joined January 2011
United States5 Posts
January 17 2013 19:38 GMT
#8599
oic , imma try to apply what you have told me right now on ladder
llIH
Profile Joined June 2011
Norway2147 Posts
January 18 2013 11:27 GMT
#8600
On January 18 2013 04:02 kollin wrote:
Not even perfectly, just competently. Most of the time you're fine unless you just don't execute your build well. The only trouble comes when you 3CC then hellion banshee.


I agree. I would go get my 3rd cc after.
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