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The Terran Help Me Thread - Page 429

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
llIH
Profile Joined June 2011
Norway2143 Posts
January 13 2013 13:15 GMT
#8561
Ok thanks.

But how do I know it is a 2 base all in and not just a protoss that is making a push when he wants his 3rd?
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 13 2013 13:19 GMT
#8562
Scout for a 3rd at around 12 minutes (I think).
llIH
Profile Joined June 2011
Norway2143 Posts
January 13 2013 13:22 GMT
#8563
On January 13 2013 22:19 kollin wrote:
Scout for a 3rd at around 12 minutes (I think).


Is it 12 minutes +/- 1 min or something like that. That is what you mean?
Thanks by the way.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 13 2013 13:58 GMT
#8564
I think so. TheDwf can confirm but basically if you see no 3rd and 3 collosus you can be pretty sure an all in is coming.
Marathi
Profile Joined July 2011
298 Posts
January 13 2013 16:52 GMT
#8565
How can I deal with marine/hellion elevator when going for gas first cloakshee into 1/1/1 allin, hits me at a time when I'm very vulnerable and the only things I can do is try to mass repair tank and use that and marines to try and hold off, and/or bring banshee home to help clean up but either way I find myself far behind due to how many worker kills he will inevitably get.

Please see build order and replays below:

+ Show Spoiler +
BO:
+ Show Spoiler +
10 supply
12 ref
13 rax
16 OC
16 Factory
16 Supply
19 Refinery (2)

Starport when Fact complete
TL on Fact

!!!!!!!!!!!!!!!!!!! SCAN !!!!!!!!!!!!!!!!!!!!
Place eBay if going banshee

SWAP TL onto Starport
Cloak + Banshee (1) (use first 2 banshees to do harass and force lots of wasted mins in turrets to help with my push, try to save them both and bring back for main push)

Reactor on Rax
TL on Factory

Banshee (2)

Siege Tank
Siege Tank, Siege Tech (sometimes I am quite bad and get siege tech first because sometimes I forget to get it until I've pushed out, which delays tank count to help defend vs drop stuff like this)
Siege Tank

Push out with:
2 banshee
3 tanks
18 marines


Replays:
http://drop.sc/294511
http://drop.sc/294510
eSports tees designed by me - http://tinyurl.com/bqmexd9
llIH
Profile Joined June 2011
Norway2143 Posts
Last Edited: 2013-01-14 15:16:46
January 14 2013 15:15 GMT
#8566
When are:

DT rush timing
DT after nexus timing (forge expand opening)
Cloak banshee timing
Cloak banshee after cc timing
Hellion elevator timing
2 base mutalisk timing
3 base mutalisk timing

In general. I have been losing because I do not know when to start thinking of getting stuff against what I wrote above. If anyone knew the different timings. It would help me a lot!

Thank you to everyone helping me with several questions in this thread so far!
Thirteenth
Profile Joined December 2012
Sweden10 Posts
January 14 2013 21:14 GMT
#8567
On January 15 2013 00:15 KAB00000000M wrote:
When are:

DT rush timing
DT after nexus timing (forge expand opening)
Cloak banshee timing
Cloak banshee after cc timing
Hellion elevator timing
2 base mutalisk timing
3 base mutalisk timing

In general. I have been losing because I do not know when to start thinking of getting stuff against what I wrote above. If anyone knew the different timings. It would help me a lot!

Thank you to everyone helping me with several questions in this thread so far!


I'm not the best but my numbers should at least be ball park for you.

Dt rush: 6:30-7:00
Dt after nexus: ive never faced this so i dont know
Cloak banshee timing: the banshee will get to your base at like 7 or so minutes but wont have cloak finished until 7:30ish. If you 1rax FE into 1-1-1 your viking should be out on time, start an engineering bay as your starport is nearing completion
Cloak after CC: same timing as you get when doing hellion-banshee vs zerg after a 1rax fe, 8-8:30ish
2 base muta with skipping ling speed and stuff they can get to your base by like 9:30
3 base muta is usually 11 minutes but it can be later depending on if he got speed, had to morph overseers, make roaches or anything like that but almost always before 12:00


i apologize if any of them are off, i tend to memorize the timings with my buildings rather than in-game timer
"This is Flash; when he logs onto the internet, nerds turn off their computer and hide under the bed." - Nick "Tasteless" Plott
llIH
Profile Joined June 2011
Norway2143 Posts
January 14 2013 23:01 GMT
#8568
No problem!
Thank you
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
January 15 2013 00:00 GMT
#8569
DTs are around 6, iirc. DT after expo like 7:30-8.

Hellion elevator is wide timing, pending on gas first or not. Medic starts at like ~6 min, so like 7:00-7:15 they're cross map.

2 base muta I always got ready around 9 min so it wasn't a surprise
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
DeathLlama
Profile Joined January 2013
4 Posts
January 15 2013 21:28 GMT
#8570
I'm new to the site and pretty new to SCII - I had played for a short while when it first came out but got busy and just started up again about 2 weeks ago. I'm not sure if this is the best thread for this question, but it seemed appropriate. If not, let me know where I should go, and I apologize.

I'm a Terran player and just in Bronze, but I win most of my matches. The only matches I tend to lose are against Protoss. The replay below is a pretty common example of what happens. I know that the replay demonstrates that I suck in a lot of ways, but again, I almost always win TvT and TvZ at this level (unless I'm matched against someone in Gold or Platinum or something) - it's just TvP I struggle with consistently.

I'm struggling to understand what I'm doing wrong. I'm using 4K.Warden's BO from the "Recommended Guides" section of Liquipedia. I know none of what I'm doing is great, I'm just wondering why I lose almost every time against Protoss, but do much better against Zerg and Terran. Any help anyone could offer would be greatly appreciated.

http://drop.sc/295218
waki
Profile Joined July 2011
58 Posts
January 15 2013 22:02 GMT
#8571
On January 16 2013 06:28 DeathLlama wrote:
I'm new to the site and pretty new to SCII - I had played for a short while when it first came out but got busy and just started up again about 2 weeks ago. I'm not sure if this is the best thread for this question, but it seemed appropriate. If not, let me know where I should go, and I apologize.

I'm a Terran player and just in Bronze, but I win most of my matches. The only matches I tend to lose are against Protoss. The replay below is a pretty common example of what happens. I know that the replay demonstrates that I suck in a lot of ways, but again, I almost always win TvT and TvZ at this level (unless I'm matched against someone in Gold or Platinum or something) - it's just TvP I struggle with consistently.

I'm struggling to understand what I'm doing wrong. I'm using 4K.Warden's BO from the "Recommended Guides" section of Liquipedia. I know none of what I'm doing is great, I'm just wondering why I lose almost every time against Protoss, but do much better against Zerg and Terran. Any help anyone could offer would be greatly appreciated.

http://drop.sc/295218

go for:

12 rax, 2nd cc, 2 more rax, 2 gas, 1 techlab, stim, factory, starport, reactor to factory, switch, constantly build scvs & marines & medis, and go before stim finishes with 2 medis + 2 on the way. free win at your level.
Iron_
Profile Joined April 2010
United States389 Posts
January 15 2013 22:26 GMT
#8572
In a TvZ matchup, if I see the zerg staying 2 base should I just assume Muta like we did in the "old" days? (IE before queen patch). If so, what is the third timing I should be checking their third before I spend info structure to defend muta (turrets, spreading marines, etc.)? Sometimes I see a 8-9 minute third, which seems a little in between and it confuses me. Is there anything else that can key me in on the fact they are going muta?
bwodie
Profile Joined June 2011
Australia41 Posts
January 15 2013 23:46 GMT
#8573
On January 16 2013 07:26 Iron_ wrote:
In a TvZ matchup, if I see the zerg staying 2 base should I just assume Muta like we did in the "old" days? (IE before queen patch). If so, what is the third timing I should be checking their third before I spend info structure to defend muta (turrets, spreading marines, etc.)? Sometimes I see a 8-9 minute third, which seems a little in between and it confuses me. Is there anything else that can key me in on the fact they are going muta?


when I see no early third I think muta or roach\bane all in

You need to check their gas on initial scout, if they continue to mine gas, they are either going to have bane or muta (or occasionally rushing to infest or hive)

But really, so many terrans are afraid to scan vs zerg.. if you see no third and can't figure out their comp, throw down a scan

SC2Jan
Profile Joined January 2012
Germany93 Posts
January 16 2013 00:32 GMT
#8574
On January 16 2013 06:28 DeathLlama wrote:
I'm new to the site and pretty new to SCII - I had played for a short while when it first came out but got busy and just started up again about 2 weeks ago. I'm not sure if this is the best thread for this question, but it seemed appropriate. If not, let me know where I should go, and I apologize.

I'm a Terran player and just in Bronze, but I win most of my matches. The only matches I tend to lose are against Protoss. The replay below is a pretty common example of what happens. I know that the replay demonstrates that I suck in a lot of ways, but again, I almost always win TvT and TvZ at this level (unless I'm matched against someone in Gold or Platinum or something) - it's just TvP I struggle with consistently.

I'm struggling to understand what I'm doing wrong. I'm using 4K.Warden's BO from the "Recommended Guides" section of Liquipedia. I know none of what I'm doing is great, I'm just wondering why I lose almost every time against Protoss, but do much better against Zerg and Terran. Any help anyone could offer would be greatly appreciated.

http://drop.sc/295218

waki's answer pretty much is the best advice for you, however here is a detailed version of this build.

The push that should come around 10 minutes (perfect timing doesn't really matter on your level, see it as a benchmark you want to hit) and as waki said it should kill every opponent right away.
DeathLlama
Profile Joined January 2013
4 Posts
January 16 2013 00:40 GMT
#8575
Thanks very much to SC2Jan and waki. Ideas on what league this will continue to be effective to?
SC2Jan
Profile Joined January 2012
Germany93 Posts
January 16 2013 00:49 GMT
#8576
Until Grandmasters, that's standard pro play. It won't kill your opponent on this level though. Work on executing the build as perfect as possible for you and the moment you get opponents that can defend this push the transition into mid game comes along. If Toss goes Colossus -> add 2nd Starport and produce lots of vikings, if HT -> Ghost Academy. Oh, and as you push out you usually want to start a 3rd CC.
DeathLlama
Profile Joined January 2013
4 Posts
January 16 2013 01:39 GMT
#8577
Thanks so much .
llIH
Profile Joined June 2011
Norway2143 Posts
January 16 2013 13:37 GMT
#8578
How to deal with mass infestor play?

I see so many pro players lose to this. They do not know how to counter? Or are they just lazy?

Can anyone here tell me how to deal with mass infestor?
govie
Profile Blog Joined November 2012
9334 Posts
January 16 2013 14:23 GMT
#8579
On January 16 2013 22:37 KAB00000000M wrote:
How to deal with mass infestor play?

I see so many pro players lose to this. They do not know how to counter? Or are they just lazy?

Can anyone here tell me how to deal with mass infestor?


If u google, u get ..... tvz mass infestor play
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
January 16 2013 15:33 GMT
#8580
On January 16 2013 06:28 DeathLlama wrote:
I'm new to the site and pretty new to SCII - I had played for a short while when it first came out but got busy and just started up again about 2 weeks ago. I'm not sure if this is the best thread for this question, but it seemed appropriate. If not, let me know where I should go, and I apologize.

I'm a Terran player and just in Bronze, but I win most of my matches. The only matches I tend to lose are against Protoss. The replay below is a pretty common example of what happens. I know that the replay demonstrates that I suck in a lot of ways, but again, I almost always win TvT and TvZ at this level (unless I'm matched against someone in Gold or Platinum or something) - it's just TvP I struggle with consistently.

I'm struggling to understand what I'm doing wrong. I'm using 4K.Warden's BO from the "Recommended Guides" section of Liquipedia. I know none of what I'm doing is great, I'm just wondering why I lose almost every time against Protoss, but do much better against Zerg and Terran. Any help anyone could offer would be greatly appreciated.

http://drop.sc/295218


If you want to stick to your build and playstyle, you have to get faster overall. Nail down your build order, stick to it and improve.

Take care off your scouting units. Your hellion saw what you needed to know, but you didn't payed attention to it and you therefore wasted 2 scans off 1 base, which is not what you want to do with your energy.
Expand behind banshee harrass, as they stayed at your base doing nothing.

I don't know how important tanks for you but it would benefit you more if you replace them with medivacs and bio. If you want to stick to them, you have to take care off your unit position. Let him run into your sieged tanks. Be smart and hesitate with your tanks. If you don't know how to pressure with your tanks, what you should do with 10+ tanks, scan his army, set up a contain and try to catch his attention. Back up with bio until tank shots going down. use your bio as a tank shild. consider it (bio) as expandable, but highly important. Tanks are never good to lose.

Build more production buildings. If toss goes colossus*, you want to have 2 reactor'ed starports. Generally on two base you want to have more production buildings. You had 5 production buildings on two base. That's not enough. Always add rax'es if your minerals are floating.

Invest more in upgrades. Either 2 ebays 1 armory or 2 armory 1 eby. With a third base you can affort upgrade madness.

*if toss goes high templar, you, unfortunally, need ghosts later on, but i guess this problem shouldn't concern you too soon.

Pick one improvement on time, involve it into your game play, and addapt the next!
'Your ak is pretty... uhm... dank!'
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