The Terran Help Me Thread - Page 238
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Pur3Aw3
Canada6 Posts
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snowsnow
17 Posts
it will be rather hard to scout a 1 base siege tank push, so a scan around 620 - 7 will be telling. Look for double gas. basically, if it is not double gas, it is quite easy to hold. they wun hav enough vikings or tanks to threaten. if it is two gas, and u see tech factory, it is almost certain it is one base siege tank push unless the starport is near. (maybe banshee). basically, just keep pumping marines after u fe. for myself, i prefer to get siege tanks up to counter it, instead of rushing more rines from throwing dwn 2 more rax. one route is to pump rines, bring some scvs and meet the army in the middle of the map. i prefer to rush tanks myself, throw down 2 more gas after fe and go straight to 1 1 1. if u see 1 base siege tank. bring more scvs (3-5) and push out with rines. just delay with this army, dun engage totally. the whole point is to wait for tanks to be out and you will be fine. however, my preferred method wun be useful if they float a rax. cuz the point of my method revolves around air control and sight for tanks to defend. hope this helps. | ||
rofllocktree
Netherlands45 Posts
I scouted that he didn't go fast expand so I decided to scan his base around 7:00, this must be a bit faster right? around 6:00? I scanned 1 factory with techlab and 1 starport with techlab, so I assumed banshee harras pretty soon. In fact the banshees where there 20 secs after I scanned. But what are my adjustments if I scan 1 fact-tech and 1 SP-tech? I thought that the front of my natural was not too much in danger so I decided to put some marines in both my mineral lines and save some energy for some scans. Should I also rush for E-bay and turrets? 2nd: when he also goes for tanks, it means he can not have a lot of marines-marauders and will be pretty immobile. So after ( or even while) he banshee harras me, it looks like a great opportunity to medic-drop some marines in his base right? thx for ur help here ![]() | ||
iBRomano
Canada23 Posts
On June 01 2012 12:46 rofllocktree wrote: TvT (silver) I scouted that he didn't go fast expand so I decided to scan his base around 7:00, this must be a bit faster right? around 6:00? I scanned 1 factory with techlab and 1 starport with techlab, so I assumed banshee harras pretty soon. In fact the banshees where there 20 secs after I scanned. But what are my adjustments if I scan 1 fact-tech and 1 SP-tech? I thought that the front of my natural was not too much in danger so I decided to put some marines in both my mineral lines and save some energy for some scans. Should I also rush for E-bay and turrets? 2nd: when he also goes for tanks, it means he can not have a lot of marines-marauders and will be pretty immobile. So after ( or even while) he banshee harras me, it looks like a great opportunity to medic-drop some marines in his base right? thx for ur help here ![]() Your analysis is mostly correct. When you spot that at that time, then chances are you'll be meeting a banshee or two. When they get early tech, they won't have enough stuff to actually kill you, so you can pull back some of your defenses. Generally speaking, you'll have a bunker or two in the front of your nat anyway, so you should have time to pull back your marines. I would build some turrets afterwards though so you can free up some of the marines. When he goes for tanks early, it means he won't have the gas to make anything but scvs and marines. Alternatively, he may be only making one banshee for the scare factor, then switching to marine/tank. If he's going marine/tank, then a medivac drop will do just fine as long as you take the long route so he doesn't spot it and take his marines to the main base. | ||
Birdfood
United States33 Posts
On June 01 2012 11:55 Pur3Aw3 wrote: I'm wondering how to hold a 1 Base Siege Tank push when I 1 rax FE in TvT As I stated before, the best way to do this is always scout ad have the xel'naga watch towers. 1 base tank pushes are only effective if you let him get a good position in front of your base. Just engage him as he is going to your base because you have map control, and you should win with mass marines! quick stim is also really helpful | ||
Pur3Aw3
Canada6 Posts
On June 01 2012 12:22 snowsnow wrote: "I'm wondering how to hold a 1 Base Siege Tank push when I 1 rax FE in TvT" it will be rather hard to scout a 1 base siege tank push, so a scan around 620 - 7 will be telling. Look for double gas. basically, if it is not double gas, it is quite easy to hold. they wun hav enough vikings or tanks to threaten. if it is two gas, and u see tech factory, it is almost certain it is one base siege tank push unless the starport is near. (maybe banshee). basically, just keep pumping marines after u fe. for myself, i prefer to get siege tanks up to counter it, instead of rushing more rines from throwing dwn 2 more rax. one route is to pump rines, bring some scvs and meet the army in the middle of the map. i prefer to rush tanks myself, throw down 2 more gas after fe and go straight to 1 1 1. if u see 1 base siege tank. bring more scvs (3-5) and push out with rines. just delay with this army, dun engage totally. the whole point is to wait for tanks to be out and you will be fine. however, my preferred method wun be useful if they float a rax. cuz the point of my method revolves around air control and sight for tanks to defend. hope this helps. On June 01 2012 14:20 Birdfood wrote: As I stated before, the best way to do this is always scout ad have the xel'naga watch towers. 1 base tank pushes are only effective if you let him get a good position in front of your base. Just engage him as he is going to your base because you have map control, and you should win with mass marines! quick stim is also really helpful Thanks guys! | ||
fitzgen
United States7 Posts
On June 01 2012 11:55 Pur3Aw3 wrote: I'm wondering how to hold a 1 Base Siege Tank push when I 1 rax FE in TvT Assuming you are going in to 3 rax bio after the 1 rax fe. I do this style TvT, and the thing that my masters buddy who coaches me really rides me on is getting combat shield really fast. Before stim, before adding on reactors. This makes it so that your opponent can't widdle down you marine numbers too much with banshees (2 shot -> 3 shot after shields) which makes a follow up siege push a lot easier. It is just generally a really good upgrade in the early game that helps you hold off this type of 1 base play. Also, since you have two cc's to remake scvs and double mules, you can afford to lose all of the scvs in your natural when you break the siege contain and still be ahead if you crush his push. | ||
CaptainCharisma
New Zealand808 Posts
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SupLilSon
Malaysia4123 Posts
On June 01 2012 19:52 CaptainCharisma wrote: Quick question guys. Is there a hot-key to put scvs on auto-repair, or any other way to do it that is faster than right clicking on the repair icon? I'm getting so sick of right clicking on that icon. To my knowledge there is no hot-key for it, however, auto-repair can get you in a lot of trouble as SCVs will prioritize repairing nearby SCVs over other units. I've found many times it's better to manually target your repairs unless it's an scv pull all-in. And even then it can mess you up if your SCVs are all just repairing each other instead of attacking. A strategy I find helps a bit is put a smaller group on auto repair and then manually control the majority of your SCV. | ||
Ktk
Korea (South)753 Posts
EDIT: confirmed Alt+R http://wiki.teamliquid.net/starcraft2/Repair | ||
Sergio1992
Italy522 Posts
On May 31 2012 22:37 Blazinghand wrote: I found this guide on improving mechanics and APM helpful: http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876 On June 01 2012 00:11 jabberjaw wrote: Korean map statistics: http://www.teamliquid.net/tlpd/sc2-korean/maps foreign map statistics: http://www.teamliquid.net/tlpd/sc2-international/maps Thanks to both for helping me. | ||
CaptainCharisma
New Zealand808 Posts
On June 01 2012 20:03 Ktk wrote: Auto repair isn't Alt + R? EDIT: confirmed Alt+R http://wiki.teamliquid.net/starcraft2/Repair Thanks bro. | ||
Starshaped
Sweden575 Posts
On June 01 2012 11:55 Pur3Aw3 wrote: I'm wondering how to hold a 1 Base Siege Tank push when I 1 rax FE in TvT 1rax FE holds every single 1base play they can throw at you, assuming you play it correctly. get 2 gases before 2nd depot and before 2nd marine and just rush to 1-1-1. Get reactor on rax after you start your factory and pump marine/tank/viking, and get siege tech ASAP. You should have siege done in time against every siege push, and a tank out in time for any marine/hellion or reaper/hellion play. Basically, as soon as you see your opponent didn't FE like you did, just go into defend mode. I like scanning between his natural and main (just enough in the natural to see if the expo is down, this is basically a 2-for-1 scan as it lets you see his expansion AND some of his main) when my expansion OC goes up to check for his expo. If there's not expo by then it's gonna be an all-in more or less, so don't play too greedy. Leaving an SCV a bit outside your natural is also a great way to more easily be ready for his push, a sort of tripwire. | ||
Sergio1992
Italy522 Posts
Also, QQ Post: I'm highly discouraged to see that we are disappearing.. I looked over EU: 85 protoss 78 zerg Guess how many terrans remain? I looked over NA: 87 zerg 93 protoss Guess how many terrans remain? In the End I looked the korean GM: 86 protoss 69 zerg 79 terran (with an high % of smurf, because there are many IIIIIIIIIII) So I wonder if I should switch . Today I looked my games, I'm in mid master, and my tvp is 0%. I'm seriously discouraged | ||
Therapist.
United States207 Posts
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-niL
Canada1131 Posts
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Sianos
580 Posts
On June 01 2012 21:43 Sergio1992 wrote: Am I the only one that while spamming loses the focus? I'm thinking to switch race , because I need to be way too fast to play terran, and I'm mid master with around 60 apm. That's why I asked for a guide. But for me it's really hard to have more than 100 apm, while today I met a platinum player that goes around 130 apm constant all game without having any problems (basically 2x my speed!) Also, QQ Post: I'm highly discouraged to see that we are disappearing.. I looked over EU: 85 protoss 78 zerg Guess how many terrans remain? I looked over NA: 87 zerg 93 protoss Guess how many terrans remain? In the End I looked the korean GM: 86 protoss 69 zerg 79 terran (with an high % of smurf, because there are many IIIIIIIIIII) So I wonder if I should switch . Today I looked my games, I'm in mid master, and my tvp is 0%. I'm seriously discouraged Increasing APM is very easy and everybody can do this. The key is to start spamming during your games between all your actions. With this you can make hand used to play fast. After the spamming act you have to reduce the unnesesary clicks and you are fine. You just have to leav your "comfort zone" and try new things. Of course because of this you will maybe loose some games and you will want to go back to your "comfort zone", but if you stick by it you will be able to play faster and this will improve your play over time. It´s just the matter of practising the correct things and leaving your "Comfort zone". Even if you switch races because of that you will have similar problems, which will make you switch races again and you will end up with no improving. Just leave your"Comfort zone" and practise. | ||
Sergio1992
Italy522 Posts
On June 01 2012 23:01 Sianos wrote: Increasing APM is very easy and everybody can do this. The key is to start spamming during your games between all your actions. With this you can make hand used to play fast. After the spamming act you have to reduce the unnesesary clicks and you are fine. You just have to leav your "comfort zone" and try new things. Of course because of this you will maybe loose some games and you will want to go back to your "comfort zone", but if you stick by it you will be able to play faster and this will improve your play over time. It´s just the matter of practising the correct things and leaving your "Comfort zone". Even if you switch races because of that you will have similar problems, which will make you switch races again and you will end up with no improving. Just leave your"Comfort zone" and practise. I see protoss Gm with 60 apm. Apm is a limit for terran race, not for protoss. mmmmm | ||
Sergio1992
Italy522 Posts
On June 01 2012 22:52 Therapist. wrote: Trends are meaningless. Keep at it. There is nothing wrong with Terran. this is not a trend. This is a clear sign of a problem. I would realise if the difference was about the 10%-20%, but this is way more than a mere 10-20% problem | ||
Sianos
580 Posts
On June 01 2012 11:55 Pur3Aw3 wrote: I'm wondering how to hold a 1 Base Siege Tank push when I 1 rax FE in TvT Depending on the map it´s pretty easy. The key is to scout it comming. For this you need to be active on the map with some Marines/SCVs and as soon as you see the push comming you grap all your SCVs on your natrual and all your marines and push it before the push can siedge up in front of your natrual. While doing this it´s key to splitt your units as much as possible to take almost no damage from the first tank shots. If your Macro is good and you see it comming it´s really very easy to stop. | ||
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