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The Terran Help Me Thread - Page 238

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Pur3Aw3
Profile Joined December 2011
Canada6 Posts
June 01 2012 02:55 GMT
#4741
I'm wondering how to hold a 1 Base Siege Tank push when I 1 rax FE in TvT
snowsnow
Profile Joined April 2012
17 Posts
June 01 2012 03:22 GMT
#4742
"I'm wondering how to hold a 1 Base Siege Tank push when I 1 rax FE in TvT"

it will be rather hard to scout a 1 base siege tank push, so a scan around 620 - 7 will be telling. Look for double gas. basically, if it is not double gas, it is quite easy to hold. they wun hav enough vikings or tanks to threaten. if it is two gas, and u see tech factory, it is almost certain it is one base siege tank push unless the starport is near. (maybe banshee).

basically, just keep pumping marines after u fe. for myself, i prefer to get siege tanks up to counter it, instead of rushing more rines from throwing dwn 2 more rax. one route is to pump rines, bring some scvs and meet the army in the middle of the map. i prefer to rush tanks myself, throw down 2 more gas after fe and go straight to 1 1 1. if u see 1 base siege tank. bring more scvs (3-5) and push out with rines. just delay with this army, dun engage totally. the whole point is to wait for tanks to be out and you will be fine.

however, my preferred method wun be useful if they float a rax. cuz the point of my method revolves around air control and sight for tanks to defend. hope this helps.
rofllocktree
Profile Joined May 2012
Netherlands45 Posts
June 01 2012 03:46 GMT
#4743
TvT (silver)

I scouted that he didn't go fast expand so I decided to scan his base around 7:00, this must be a bit faster right? around 6:00?

I scanned 1 factory with techlab and 1 starport with techlab, so I assumed banshee harras pretty soon. In fact the banshees where there 20 secs after I scanned.

But what are my adjustments if I scan 1 fact-tech and 1 SP-tech?

I thought that the front of my natural was not too much in danger so I decided to put some marines in both my mineral lines and save some energy for some scans.

Should I also rush for E-bay and turrets?


2nd: when he also goes for tanks, it means he can not have a lot of marines-marauders and will be pretty immobile. So after ( or even while) he banshee harras me, it looks like a great opportunity to medic-drop some marines in his base right?


thx for ur help here




iBRomano
Profile Joined July 2011
Canada23 Posts
June 01 2012 03:59 GMT
#4744
On June 01 2012 12:46 rofllocktree wrote:
TvT (silver)

I scouted that he didn't go fast expand so I decided to scan his base around 7:00, this must be a bit faster right? around 6:00?

I scanned 1 factory with techlab and 1 starport with techlab, so I assumed banshee harras pretty soon. In fact the banshees where there 20 secs after I scanned.

But what are my adjustments if I scan 1 fact-tech and 1 SP-tech?

I thought that the front of my natural was not too much in danger so I decided to put some marines in both my mineral lines and save some energy for some scans.

Should I also rush for E-bay and turrets?


2nd: when he also goes for tanks, it means he can not have a lot of marines-marauders and will be pretty immobile. So after ( or even while) he banshee harras me, it looks like a great opportunity to medic-drop some marines in his base right?


thx for ur help here






Your analysis is mostly correct. When you spot that at that time, then chances are you'll be meeting a banshee or two. When they get early tech, they won't have enough stuff to actually kill you, so you can pull back some of your defenses. Generally speaking, you'll have a bunker or two in the front of your nat anyway, so you should have time to pull back your marines. I would build some turrets afterwards though so you can free up some of the marines.

When he goes for tanks early, it means he won't have the gas to make anything but scvs and marines. Alternatively, he may be only making one banshee for the scare factor, then switching to marine/tank. If he's going marine/tank, then a medivac drop will do just fine as long as you take the long route so he doesn't spot it and take his marines to the main base.
"D...T...Dro.... OHHHH! Your Champion MC!"
Birdfood
Profile Joined May 2012
United States33 Posts
June 01 2012 05:20 GMT
#4745
On June 01 2012 11:55 Pur3Aw3 wrote:
I'm wondering how to hold a 1 Base Siege Tank push when I 1 rax FE in TvT

As I stated before, the best way to do this is always scout ad have the xel'naga watch towers. 1 base tank pushes are only effective if you let him get a good position in front of your base. Just engage him as he is going to your base because you have map control, and you should win with mass marines! quick stim is also really helpful
roach-immortal is pretty good vs stalkers -Idra
Pur3Aw3
Profile Joined December 2011
Canada6 Posts
June 01 2012 06:18 GMT
#4746
On June 01 2012 12:22 snowsnow wrote:
"I'm wondering how to hold a 1 Base Siege Tank push when I 1 rax FE in TvT"

it will be rather hard to scout a 1 base siege tank push, so a scan around 620 - 7 will be telling. Look for double gas. basically, if it is not double gas, it is quite easy to hold. they wun hav enough vikings or tanks to threaten. if it is two gas, and u see tech factory, it is almost certain it is one base siege tank push unless the starport is near. (maybe banshee).

basically, just keep pumping marines after u fe. for myself, i prefer to get siege tanks up to counter it, instead of rushing more rines from throwing dwn 2 more rax. one route is to pump rines, bring some scvs and meet the army in the middle of the map. i prefer to rush tanks myself, throw down 2 more gas after fe and go straight to 1 1 1. if u see 1 base siege tank. bring more scvs (3-5) and push out with rines. just delay with this army, dun engage totally. the whole point is to wait for tanks to be out and you will be fine.

however, my preferred method wun be useful if they float a rax. cuz the point of my method revolves around air control and sight for tanks to defend. hope this helps.


On June 01 2012 14:20 Birdfood wrote:
As I stated before, the best way to do this is always scout ad have the xel'naga watch towers. 1 base tank pushes are only effective if you let him get a good position in front of your base. Just engage him as he is going to your base because you have map control, and you should win with mass marines! quick stim is also really helpful


Thanks guys!
fitzgen
Profile Joined February 2012
United States7 Posts
June 01 2012 10:51 GMT
#4747
On June 01 2012 11:55 Pur3Aw3 wrote:
I'm wondering how to hold a 1 Base Siege Tank push when I 1 rax FE in TvT


Assuming you are going in to 3 rax bio after the 1 rax fe. I do this style TvT, and the thing that my masters buddy who coaches me really rides me on is getting combat shield really fast. Before stim, before adding on reactors. This makes it so that your opponent can't widdle down you marine numbers too much with banshees (2 shot -> 3 shot after shields) which makes a follow up siege push a lot easier. It is just generally a really good upgrade in the early game that helps you hold off this type of 1 base play. Also, since you have two cc's to remake scvs and double mules, you can afford to lose all of the scvs in your natural when you break the siege contain and still be ahead if you crush his push.
Don't forget to have fun
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
June 01 2012 10:52 GMT
#4748
Quick question guys. Is there a hot-key to put scvs on auto-repair, or any other way to do it that is faster than right clicking on the repair icon? I'm getting so sick of right clicking on that icon.
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
Last Edited: 2012-06-01 11:00:55
June 01 2012 11:00 GMT
#4749
On June 01 2012 19:52 CaptainCharisma wrote:
Quick question guys. Is there a hot-key to put scvs on auto-repair, or any other way to do it that is faster than right clicking on the repair icon? I'm getting so sick of right clicking on that icon.


To my knowledge there is no hot-key for it, however, auto-repair can get you in a lot of trouble as SCVs will prioritize repairing nearby SCVs over other units. I've found many times it's better to manually target your repairs unless it's an scv pull all-in. And even then it can mess you up if your SCVs are all just repairing each other instead of attacking. A strategy I find helps a bit is put a smaller group on auto repair and then manually control the majority of your SCV.
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
Last Edited: 2012-06-01 11:04:03
June 01 2012 11:03 GMT
#4750
Auto repair isn't Alt + R?
EDIT: confirmed Alt+R http://wiki.teamliquid.net/starcraft2/Repair
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
June 01 2012 11:27 GMT
#4751
On May 31 2012 22:37 Blazinghand wrote:
Show nested quote +
On May 31 2012 21:16 Sergio1992 wrote:
Another question: I find myself to be extremely slow on master with 65 apm. I wonder if there is any way to improve on this part. Should I start apm spamming?


I found this guide on improving mechanics and APM helpful: http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876


On June 01 2012 00:11 jabberjaw wrote:
Show nested quote +
On May 31 2012 21:08 Sergio1992 wrote:
On May 31 2012 18:46 Chaggi wrote:
Is there a place where I can find a list of the maps that are favored to what races?

I second this question.


Korean map statistics: http://www.teamliquid.net/tlpd/sc2-korean/maps
foreign map statistics: http://www.teamliquid.net/tlpd/sc2-international/maps

Thanks to both for helping me.
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
June 01 2012 11:45 GMT
#4752
On June 01 2012 20:03 Ktk wrote:
Auto repair isn't Alt + R?
EDIT: confirmed Alt+R http://wiki.teamliquid.net/starcraft2/Repair



Thanks bro.
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
June 01 2012 12:27 GMT
#4753
On June 01 2012 11:55 Pur3Aw3 wrote:
I'm wondering how to hold a 1 Base Siege Tank push when I 1 rax FE in TvT


1rax FE holds every single 1base play they can throw at you, assuming you play it correctly. get 2 gases before 2nd depot and before 2nd marine and just rush to 1-1-1. Get reactor on rax after you start your factory and pump marine/tank/viking, and get siege tech ASAP. You should have siege done in time against every siege push, and a tank out in time for any marine/hellion or reaper/hellion play.

Basically, as soon as you see your opponent didn't FE like you did, just go into defend mode. I like scanning between his natural and main (just enough in the natural to see if the expo is down, this is basically a 2-for-1 scan as it lets you see his expansion AND some of his main) when my expansion OC goes up to check for his expo. If there's not expo by then it's gonna be an all-in more or less, so don't play too greedy.

Leaving an SCV a bit outside your natural is also a great way to more easily be ready for his push, a sort of tripwire.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
Last Edited: 2012-06-01 12:47:28
June 01 2012 12:43 GMT
#4754
Am I the only one that while spamming loses the focus? I'm thinking to switch race , because I need to be way too fast to play terran, and I'm mid master with around 60 apm. That's why I asked for a guide. But for me it's really hard to have more than 100 apm, while today I met a platinum player that goes around 130 apm constant all game without having any problems (basically 2x my speed!)


Also, QQ Post:

I'm highly discouraged to see that we are disappearing..

I looked over EU:

85 protoss
78 zerg
Guess how many terrans remain?

I looked over NA:
87 zerg
93 protoss
Guess how many terrans remain?

In the End I looked the korean GM:

86 protoss
69 zerg
79 terran (with an high % of smurf, because there are many IIIIIIIIIII)


So I wonder if I should switch . Today I looked my games, I'm in mid master, and my tvp is 0%. I'm seriously discouraged
Therapist.
Profile Joined January 2009
United States207 Posts
June 01 2012 13:52 GMT
#4755
Trends are meaningless. Keep at it. There is nothing wrong with Terran.
-niL
Profile Joined January 2012
Canada1131 Posts
June 01 2012 13:59 GMT
#4756
For TvP, do I send my ghosts in before the battle or during the battle? If it s during the battle do I place my ghosts in the front or back?
Sianos
Profile Joined April 2011
580 Posts
June 01 2012 14:01 GMT
#4757
On June 01 2012 21:43 Sergio1992 wrote:
Am I the only one that while spamming loses the focus? I'm thinking to switch race , because I need to be way too fast to play terran, and I'm mid master with around 60 apm. That's why I asked for a guide. But for me it's really hard to have more than 100 apm, while today I met a platinum player that goes around 130 apm constant all game without having any problems (basically 2x my speed!)


Also, QQ Post:

I'm highly discouraged to see that we are disappearing..

I looked over EU:

85 protoss
78 zerg
Guess how many terrans remain?

I looked over NA:
87 zerg
93 protoss
Guess how many terrans remain?

In the End I looked the korean GM:

86 protoss
69 zerg
79 terran (with an high % of smurf, because there are many IIIIIIIIIII)


So I wonder if I should switch . Today I looked my games, I'm in mid master, and my tvp is 0%. I'm seriously discouraged


Increasing APM is very easy and everybody can do this. The key is to start spamming during your games between all your actions. With this you can make hand used to play fast. After the spamming act you have to reduce the unnesesary clicks and you are fine. You just have to leav your "comfort zone" and try new things. Of course because of this you will maybe loose some games and you will want to go back to your "comfort zone", but if you stick by it you will be able to play faster and this will improve your play over time. It´s just the matter of practising the correct things and leaving your "Comfort zone". Even if you switch races because of that you will have similar problems, which will make you switch races again and you will end up with no improving. Just leave your"Comfort zone" and practise.
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
June 01 2012 14:02 GMT
#4758
On June 01 2012 23:01 Sianos wrote:
Show nested quote +
On June 01 2012 21:43 Sergio1992 wrote:
Am I the only one that while spamming loses the focus? I'm thinking to switch race , because I need to be way too fast to play terran, and I'm mid master with around 60 apm. That's why I asked for a guide. But for me it's really hard to have more than 100 apm, while today I met a platinum player that goes around 130 apm constant all game without having any problems (basically 2x my speed!)


Also, QQ Post:

I'm highly discouraged to see that we are disappearing..

I looked over EU:

85 protoss
78 zerg
Guess how many terrans remain?

I looked over NA:
87 zerg
93 protoss
Guess how many terrans remain?

In the End I looked the korean GM:

86 protoss
69 zerg
79 terran (with an high % of smurf, because there are many IIIIIIIIIII)


So I wonder if I should switch . Today I looked my games, I'm in mid master, and my tvp is 0%. I'm seriously discouraged


Increasing APM is very easy and everybody can do this. The key is to start spamming during your games between all your actions. With this you can make hand used to play fast. After the spamming act you have to reduce the unnesesary clicks and you are fine. You just have to leav your "comfort zone" and try new things. Of course because of this you will maybe loose some games and you will want to go back to your "comfort zone", but if you stick by it you will be able to play faster and this will improve your play over time. It´s just the matter of practising the correct things and leaving your "Comfort zone". Even if you switch races because of that you will have similar problems, which will make you switch races again and you will end up with no improving. Just leave your"Comfort zone" and practise.

I see protoss Gm with 60 apm. Apm is a limit for terran race, not for protoss. mmmmm
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
June 01 2012 14:03 GMT
#4759
On June 01 2012 22:52 Therapist. wrote:
Trends are meaningless. Keep at it. There is nothing wrong with Terran.

this is not a trend. This is a clear sign of a problem. I would realise if the difference was about the 10%-20%, but this is way more than a mere 10-20% problem
Sianos
Profile Joined April 2011
580 Posts
June 01 2012 14:06 GMT
#4760
On June 01 2012 11:55 Pur3Aw3 wrote:
I'm wondering how to hold a 1 Base Siege Tank push when I 1 rax FE in TvT


Depending on the map it´s pretty easy. The key is to scout it comming. For this you need to be active on the map with some Marines/SCVs and as soon as you see the push comming you grap all your SCVs on your natrual and all your marines and push it before the push can siedge up in front of your natrual. While doing this it´s key to splitt your units as much as possible to take almost no damage from the first tank shots. If your Macro is good and you see it comming it´s really very easy to stop.
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