• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:58
CET 23:58
KST 07:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners2Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!20$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1272 users

The Terran Help Me Thread - Page 237

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 235 236 237 238 239 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
May 31 2012 09:46 GMT
#4721
Is there a place where I can find a list of the maps that are favored to what races?
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
May 31 2012 12:08 GMT
#4722
On May 31 2012 18:46 Chaggi wrote:
Is there a place where I can find a list of the maps that are favored to what races?

I second this question.
Thrillz
Profile Joined May 2012
4313 Posts
May 31 2012 12:12 GMT
#4723
If I catch my opponent out of position and I'm ready to attack one of the mining bases, should I got for workers first or the hatch/nexus/cc?
Absentia
Profile Joined March 2011
United Kingdom973 Posts
May 31 2012 12:15 GMT
#4724
On May 31 2012 21:12 Thrillz wrote:
If I catch my opponent out of position and I'm ready to attack one of the mining bases, should I got for workers first or the hatch/nexus/cc?


This is contingent on how many units you're planning to attack with, how out of position they are, how many other places you are attacking at the same time.

Generally it's safer to go for probes first because at least then you have a guarantee of some damage.
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
May 31 2012 12:16 GMT
#4725
Another question: I find myself to be extremely slow on master with 65 apm. I wonder if there is any way to improve on this part. Should I start apm spamming?
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
May 31 2012 12:19 GMT
#4726
On May 31 2012 21:12 Thrillz wrote:
If I catch my opponent out of position and I'm ready to attack one of the mining bases, should I got for workers first or the hatch/nexus/cc?

Depends on the matchup imo. vs Zerg go for the drones, vs Protoss I go for the nexus because no mining + no chrono fuck things up pretty big for him while probes can be replace really quickly by Protoss (unless you like REALLY wipes out a whole mineral line full of workers). Vs Terran take workers.
[13:40] <Qbek> gosi i dreanmt about you
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
May 31 2012 13:36 GMT
#4727
For tvz, I've been doing the DeMuslim +1 Stim / Combat shield push that hit's before lair at around 10:30 and I've had alot of success with it pretty much always doing damage by killing the 3rd base or straight up winning games.

But after I've successfully hit the timing I have no idea of what I should be transitioning into - can anybody help?
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
May 31 2012 13:37 GMT
#4728
On May 31 2012 21:16 Sergio1992 wrote:
Another question: I find myself to be extremely slow on master with 65 apm. I wonder if there is any way to improve on this part. Should I start apm spamming?


I found this guide on improving mechanics and APM helpful: http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
When you stare into the iCCup, the iCCup stares back.
TL+ Member
nAztycL
Profile Joined January 2011
Chile18 Posts
May 31 2012 14:36 GMT
#4729
what can i do to the protoss deathball that comes with 5 collosy at 12 minutes?
Brolettuce
Profile Joined July 2011
United States48 Posts
May 31 2012 15:10 GMT
#4730
On May 31 2012 23:36 nAztycL wrote:
what can i do to the protoss deathball that comes with 5 collosy at 12 minutes?


its a 2 base all in from the toss,
either way, you should be scouting and noticing that either a, where is his gas going? and b, is he teching or is he just making a high unit/gateway count.

Either way, and you notice that hes actually doing the collosus all in, you should alrdy have a starport reactor'd by 10minutes. You can usually scout this all in by 8minutes by the scans, seeing that he has his robotics bay up already / choron'ing his robo and that he has very few units ( like 4-5 units at his ramp )
Your reaction should include getting as many vikings out as possible, and get 2 bunkers at ur ramp just to delay him, dont expect to hold the attk w/ these bunkers
Your vikings MUST surivive for this as you need to focus fire the collosus one by one, trying to deny any stalkers from hitting your vikings
keep ur bio army back so that they wont get melt'd by all of his collosus.
Once you've killed or maybe one collosus left with your vikings, you should be able to counter attack and smash him especially if you havent missed any unit cycles
¯\_(ツ)_/¯
jabberjaw
Profile Joined October 2010
225 Posts
May 31 2012 15:11 GMT
#4731
On May 31 2012 21:08 Sergio1992 wrote:
Show nested quote +
On May 31 2012 18:46 Chaggi wrote:
Is there a place where I can find a list of the maps that are favored to what races?

I second this question.


Korean map statistics: http://www.teamliquid.net/tlpd/sc2-korean/maps
foreign map statistics: http://www.teamliquid.net/tlpd/sc2-international/maps
Brolettuce
Profile Joined July 2011
United States48 Posts
May 31 2012 15:12 GMT
#4732
On May 31 2012 22:36 Jaegeru wrote:
For tvz, I've been doing the DeMuslim +1 Stim / Combat shield push that hit's before lair at around 10:30 and I've had alot of success with it pretty much always doing damage by killing the 3rd base or straight up winning games.

But after I've successfully hit the timing I have no idea of what I should be transitioning into - can anybody help?


I use to do this a for a bit,
When your moving out, you want to grab 2 more gases, start +1 armor and tech lab on your factory to start tanks to be safe for ladder on counter attacks etc. Also, you should be able to take your 3rd, and add another 2 raxs and transition into a more standard marine tank composition

When you are attacking, you will be usually be able to see what hes going into, either muta or infestor. Adjust properly to either unit and you will be golden. Once +1 armor is 50% done, make another ebay and armory and get that 2/2, since upgrades are very important in this matchup
¯\_(ツ)_/¯
Sockpuppet
Profile Blog Joined November 2010
119 Posts
Last Edited: 2012-05-31 15:52:23
May 31 2012 15:39 GMT
#4733
I know there has been a whole lot of discussion about the Demuslim timing attack, but i would like to sidetrack that to talk about what people think of Thorzain's quick 3cc reactor hellion opening almost always into marine-tank. Thorzain never looks as those he is in any danger the ENTIRE game, and i thought when someone is that dominate during a game their strategy should be taken into consideration. He used it in his series against Sheth specifically in RedBull BattleGrounds (link: http://blip.tv/day9tv/sheth-z-vs-taeja-t-g1-red-bull-battlegrounds-austin-group-b-day-1-6171160 ).

I really like a macro feel to the Terran Race, but i wanted to see what you guys would think of this builds viability at the mid-diamond to low-masters level. I feel by commiting smart trades and staying one step ahead of the zerg is a way to play TvZ that will never really phase out, no matter the meta game changes.

Edit: Just added more detail for those who dont watch the VOD
DelugeSC
Profile Joined December 2011
United States96 Posts
May 31 2012 15:58 GMT
#4734
On June 01 2012 00:39 Sockpuppet wrote:
I know there has been a whole lot of discussion about the Demuslim timing attack, but i would like to sidetrack that to talk about what people think of Thorzain's quick 3cc reactor hellion opening almost always into marine-tank. Thorzain never looks as those he is in any danger the ENTIRE game, and i thought when someone is that dominate during a game their strategy should be taken into consideration. He used it in his series against Sheth specifically in RedBull BattleGrounds (link: http://blip.tv/day9tv/sheth-z-vs-taeja-t-g1-red-bull-battlegrounds-austin-group-b-day-1-6171160 ).

I really like a macro feel to the Terran Race, but i wanted to see what you guys would think of this builds viability at the mid-diamond to low-masters level. I feel by commiting smart trades and staying one step ahead of the zerg is a way to play TvZ that will never really phase out, no matter the meta game changes.

Edit: Just added more detail for those who dont watch the VOD


Thorzain's 3CC Hellion play is extremely potent, but also extremely unforgivable I've found. Thorzain has incredible decision making, macro, and micro. For me, a high diamond player, it's often too disheartening to move out at the wrong time or get my push caught in mid-field and be unable to come back into it. The times that I have had success with it are the times where I trade cost effectively every battle and constantly keep aggression up. It's difficult.
jameszz
Profile Joined July 2011
United Kingdom8 Posts
May 31 2012 16:45 GMT
#4735
How do I beat sentrys as a terran? Every protoss I am playing against at gold/platinum level is just making sentrys and splitting my army making it useless.. The majority of the protoss's I play expand at about 8 minutes, and even if I have a bigger army to attack them at this stage when they expand, I can't.. because if I do, It's an instant loss as when I go to attack they either have a ramp or even on non ramp maps they split my army. It's like the only way I can beat protoss is the ones that don't make sentrys which is pretty rare.

Also, everygame that goes to 3-4 bases and 200 supply vs protoss I lose, I make MMM with ghosts and vikings/sometimes add in thors, and every trade I have with chargelot, archon, high templar, stalker/colosus, I lose. Even with all upgrades etc. Any help would be appreciated.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
Last Edited: 2012-05-31 16:55:13
May 31 2012 16:52 GMT
#4736
On June 01 2012 01:45 jameszz wrote:
How do I beat sentrys as a terran? Every protoss I am playing against at gold/platinum level is just making sentrys and splitting my army making it useless.. The majority of the protoss's I play expand at about 8 minutes, and even if I have a bigger army to attack them at this stage when they expand, I can't.. because if I do, It's an instant loss as when I go to attack they either have a ramp or even on non ramp maps they split my army. It's like the only way I can beat protoss is the ones that don't make sentrys which is pretty rare.

Also, everygame that goes to 3-4 bases and 200 supply vs protoss I lose, I make MMM with ghosts and vikings/sometimes add in thors, and every trade I have with chargelot, archon, high templar, stalker/colosus, I lose. Even with all upgrades etc. Any help would be appreciated.


There's a few different ways to combat sentries

1) Early pressure, you can lower sentry count with enough early pressure by target firing. My main build is a 1 rax FE into 4 extra rax (total 5 rax) for marine pressure. My main targets are sentries and it really really helps mid game. You can do this with a 3 rax opening as well (push out with 5 marines, dSelect does this sometimes and you can catch 1-2 sentries too).

2) Medivacs, once you get medivacs, FF's are easily avoided. If he cuts your army in half, pick up the army that's caught by the FF, and drop it behind the FF. ezpz

3) Ghosts, land EMP's -> win

As far as late game goes, army control and army composition is very important. If you have a specific fight you're curious about, a replay would be great. Otherwise, generally you want more marines than marauders, unless there's a REALLY high stalker count. Marines do more DPS, and they can shred chargelots pretty easily. They die to Protoss AoE really easily though. And you're gonna want a pretty high ghost count. I usually have 8-12, sometimes 14-16. Don't overmake medivacs, 6-8 is usually the magic number you wanna aim for.

Other than that, a replay would be needed.
jameszz
Profile Joined July 2011
United Kingdom8 Posts
May 31 2012 17:06 GMT
#4737

Thanks. I land emps but I never manage to emp every templar they have, and even if I cloak, they have an obs, and they still get enough storms in to do a lot of damage to my army. Maybe I should try the 5 rax method from now on vs toss, and aim for a big 5 rax all in on 2 bases at like 12 minutes? The medivac sentry method sounds good but a lot of the time this type of thing happens really early game before I have medivacs, within the first 8 mins, I usually get medivacs on about 9 mins.

On June 01 2012 01:52 Chaggi wrote:
Show nested quote +
On June 01 2012 01:45 jameszz wrote:
How do I beat sentrys as a terran? Every protoss I am playing against at gold/platinum level is just making sentrys and splitting my army making it useless.. The majority of the protoss's I play expand at about 8 minutes, and even if I have a bigger army to attack them at this stage when they expand, I can't.. because if I do, It's an instant loss as when I go to attack they either have a ramp or even on non ramp maps they split my army. It's like the only way I can beat protoss is the ones that don't make sentrys which is pretty rare.

Also, everygame that goes to 3-4 bases and 200 supply vs protoss I lose, I make MMM with ghosts and vikings/sometimes add in thors, and every trade I have with chargelot, archon, high templar, stalker/colosus, I lose. Even with all upgrades etc. Any help would be appreciated.


There's a few different ways to combat sentries

1) Early pressure, you can lower sentry count with enough early pressure by target firing. My main build is a 1 rax FE into 4 extra rax (total 5 rax) for marine pressure. My main targets are sentries and it really really helps mid game. You can do this with a 3 rax opening as well (push out with 5 marines, dSelect does this sometimes and you can catch 1-2 sentries too).

2) Medivacs, once you get medivacs, FF's are easily avoided. If he cuts your army in half, pick up the army that's caught by the FF, and drop it behind the FF. ezpz

3) Ghosts, land EMP's -> win

As far as late game goes, army control and army composition is very important. If you have a specific fight you're curious about, a replay would be great. Otherwise, generally you want more marines than marauders, unless there's a REALLY high stalker count. Marines do more DPS, and they can shred chargelots pretty easily. They die to Protoss AoE really easily though. And you're gonna want a pretty high ghost count. I usually have 8-12, sometimes 14-16. Don't overmake medivacs, 6-8 is usually the magic number you wanna aim for.

Other than that, a replay would be needed.

ultimania92
Profile Joined September 2011
United States30 Posts
May 31 2012 21:10 GMT
#4738
On May 31 2012 14:07 M7Jagger wrote:

He warped in new HT's.


We need replays to see what happened.
"SSSSsshame if something happened..."
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
May 31 2012 22:20 GMT
#4739
On June 01 2012 02:06 jameszz wrote:

Thanks. I land emps but I never manage to emp every templar they have, and even if I cloak, they have an obs, and they still get enough storms in to do a lot of damage to my army. Maybe I should try the 5 rax method from now on vs toss, and aim for a big 5 rax all in on 2 bases at like 12 minutes? The medivac sentry method sounds good but a lot of the time this type of thing happens really early game before I have medivacs, within the first 8 mins, I usually get medivacs on about 9 mins.

Show nested quote +
On June 01 2012 01:52 Chaggi wrote:
On June 01 2012 01:45 jameszz wrote:
How do I beat sentrys as a terran? Every protoss I am playing against at gold/platinum level is just making sentrys and splitting my army making it useless.. The majority of the protoss's I play expand at about 8 minutes, and even if I have a bigger army to attack them at this stage when they expand, I can't.. because if I do, It's an instant loss as when I go to attack they either have a ramp or even on non ramp maps they split my army. It's like the only way I can beat protoss is the ones that don't make sentrys which is pretty rare.

Also, everygame that goes to 3-4 bases and 200 supply vs protoss I lose, I make MMM with ghosts and vikings/sometimes add in thors, and every trade I have with chargelot, archon, high templar, stalker/colosus, I lose. Even with all upgrades etc. Any help would be appreciated.


There's a few different ways to combat sentries

1) Early pressure, you can lower sentry count with enough early pressure by target firing. My main build is a 1 rax FE into 4 extra rax (total 5 rax) for marine pressure. My main targets are sentries and it really really helps mid game. You can do this with a 3 rax opening as well (push out with 5 marines, dSelect does this sometimes and you can catch 1-2 sentries too).

2) Medivacs, once you get medivacs, FF's are easily avoided. If he cuts your army in half, pick up the army that's caught by the FF, and drop it behind the FF. ezpz

3) Ghosts, land EMP's -> win

As far as late game goes, army control and army composition is very important. If you have a specific fight you're curious about, a replay would be great. Otherwise, generally you want more marines than marauders, unless there's a REALLY high stalker count. Marines do more DPS, and they can shred chargelots pretty easily. They die to Protoss AoE really easily though. And you're gonna want a pretty high ghost count. I usually have 8-12, sometimes 14-16. Don't overmake medivacs, 6-8 is usually the magic number you wanna aim for.

Other than that, a replay would be needed.



Honestly, what I'd really do is keep to your build, and scan before you go in. If you see a lot of sentries, just don't go in! Macro up and hit a medivac timing!
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-05-31 23:50:58
May 31 2012 23:50 GMT
#4740
On May 31 2012 22:36 Jaegeru wrote:
For tvz, I've been doing the DeMuslim +1 Stim / Combat shield push that hit's before lair at around 10:30 and I've had alot of success with it pretty much always doing damage by killing the 3rd base or straight up winning games.

But after I've successfully hit the timing I have no idea of what I should be transitioning into - can anybody help?

I drop gas 2 and 3, get +1 armor, get starport -> reactor it, and then drop 2 more raxes, armory and 2nd ebay at 40% of +1 armor.

I lift one of the tech lab raxes, and land the factory on it, the rax lands and makes a reactor.

Start 3rd CC, then 2nd factory. That way, when third base is done, I'm on 5 rax 2 fac 1 port, standard marine tank with double ebay follow up. When third gets saturated, start 3rd fac, and 2-3 more rax. 3 base, I aim for 7-9 rax, 3 fac, 1 port.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Prev 1 235 236 237 238 239 460 Next
Please log in or register to reply.
Live Events Refresh
OSC
22:00
Masters Cup 150 Open Qual
davetesta26
Liquipedia
LAN Event
18:00
Day 3: Ursa 2v2, FFA
SteadfastSC462
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 462
White-Ra 269
ProTech119
JuggernautJason29
StarCraft: Brood War
Shuttle 482
UpATreeSC 117
Artosis 32
NaDa 13
Counter-Strike
Foxcn129
Super Smash Bros
AZ_Axe112
Heroes of the Storm
Liquid`Hasu448
Other Games
tarik_tv14290
fl0m727
shahzam418
FrodaN306
ToD196
Pyrionflax174
C9.Mang0156
Mew2King86
PPMD25
Organizations
Counter-Strike
PGL103
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 56
• musti20045 38
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• mYiSmile110
• Azhi_Dahaki2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler80
League of Legends
• TFBlade1243
Other Games
• imaqtpie1107
• Scarra554
• Shiphtur164
Upcoming Events
Replay Cast
2m
CranKy Ducklings10
OSC
13h 2m
LAN Event
16h 2m
Korean StarCraft League
1d 4h
CranKy Ducklings
1d 11h
LAN Event
1d 16h
IPSL
1d 19h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 21h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest: Constellation Cup
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.