• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:24
CET 22:24
KST 06:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!10[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down16ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League79Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
[ASL22] Finals Preview: Sweet Victory! Recent recommended BW games [Megathread] Daily Funny Videos Hands of Pluto Oceanic Brood War - Join and chat!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11041 users

The Terran Help Me Thread - Page 237

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 235 236 237 238 239 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
May 31 2012 09:46 GMT
#4721
Is there a place where I can find a list of the maps that are favored to what races?
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
May 31 2012 12:08 GMT
#4722
On May 31 2012 18:46 Chaggi wrote:
Is there a place where I can find a list of the maps that are favored to what races?

I second this question.
Thrillz
Profile Joined May 2012
4313 Posts
May 31 2012 12:12 GMT
#4723
If I catch my opponent out of position and I'm ready to attack one of the mining bases, should I got for workers first or the hatch/nexus/cc?
Absentia
Profile Joined March 2011
United Kingdom973 Posts
May 31 2012 12:15 GMT
#4724
On May 31 2012 21:12 Thrillz wrote:
If I catch my opponent out of position and I'm ready to attack one of the mining bases, should I got for workers first or the hatch/nexus/cc?


This is contingent on how many units you're planning to attack with, how out of position they are, how many other places you are attacking at the same time.

Generally it's safer to go for probes first because at least then you have a guarantee of some damage.
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
May 31 2012 12:16 GMT
#4725
Another question: I find myself to be extremely slow on master with 65 apm. I wonder if there is any way to improve on this part. Should I start apm spamming?
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
May 31 2012 12:19 GMT
#4726
On May 31 2012 21:12 Thrillz wrote:
If I catch my opponent out of position and I'm ready to attack one of the mining bases, should I got for workers first or the hatch/nexus/cc?

Depends on the matchup imo. vs Zerg go for the drones, vs Protoss I go for the nexus because no mining + no chrono fuck things up pretty big for him while probes can be replace really quickly by Protoss (unless you like REALLY wipes out a whole mineral line full of workers). Vs Terran take workers.
[13:40] <Qbek> gosi i dreanmt about you
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
May 31 2012 13:36 GMT
#4727
For tvz, I've been doing the DeMuslim +1 Stim / Combat shield push that hit's before lair at around 10:30 and I've had alot of success with it pretty much always doing damage by killing the 3rd base or straight up winning games.

But after I've successfully hit the timing I have no idea of what I should be transitioning into - can anybody help?
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
May 31 2012 13:37 GMT
#4728
On May 31 2012 21:16 Sergio1992 wrote:
Another question: I find myself to be extremely slow on master with 65 apm. I wonder if there is any way to improve on this part. Should I start apm spamming?


I found this guide on improving mechanics and APM helpful: http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
When you stare into the iCCup, the iCCup stares back.
TL+ Member
nAztycL
Profile Joined January 2011
Chile18 Posts
May 31 2012 14:36 GMT
#4729
what can i do to the protoss deathball that comes with 5 collosy at 12 minutes?
Brolettuce
Profile Joined July 2011
United States48 Posts
May 31 2012 15:10 GMT
#4730
On May 31 2012 23:36 nAztycL wrote:
what can i do to the protoss deathball that comes with 5 collosy at 12 minutes?


its a 2 base all in from the toss,
either way, you should be scouting and noticing that either a, where is his gas going? and b, is he teching or is he just making a high unit/gateway count.

Either way, and you notice that hes actually doing the collosus all in, you should alrdy have a starport reactor'd by 10minutes. You can usually scout this all in by 8minutes by the scans, seeing that he has his robotics bay up already / choron'ing his robo and that he has very few units ( like 4-5 units at his ramp )
Your reaction should include getting as many vikings out as possible, and get 2 bunkers at ur ramp just to delay him, dont expect to hold the attk w/ these bunkers
Your vikings MUST surivive for this as you need to focus fire the collosus one by one, trying to deny any stalkers from hitting your vikings
keep ur bio army back so that they wont get melt'd by all of his collosus.
Once you've killed or maybe one collosus left with your vikings, you should be able to counter attack and smash him especially if you havent missed any unit cycles
¯\_(ツ)_/¯
jabberjaw
Profile Joined October 2010
225 Posts
May 31 2012 15:11 GMT
#4731
On May 31 2012 21:08 Sergio1992 wrote:
Show nested quote +
On May 31 2012 18:46 Chaggi wrote:
Is there a place where I can find a list of the maps that are favored to what races?

I second this question.


Korean map statistics: http://www.teamliquid.net/tlpd/sc2-korean/maps
foreign map statistics: http://www.teamliquid.net/tlpd/sc2-international/maps
Brolettuce
Profile Joined July 2011
United States48 Posts
May 31 2012 15:12 GMT
#4732
On May 31 2012 22:36 Jaegeru wrote:
For tvz, I've been doing the DeMuslim +1 Stim / Combat shield push that hit's before lair at around 10:30 and I've had alot of success with it pretty much always doing damage by killing the 3rd base or straight up winning games.

But after I've successfully hit the timing I have no idea of what I should be transitioning into - can anybody help?


I use to do this a for a bit,
When your moving out, you want to grab 2 more gases, start +1 armor and tech lab on your factory to start tanks to be safe for ladder on counter attacks etc. Also, you should be able to take your 3rd, and add another 2 raxs and transition into a more standard marine tank composition

When you are attacking, you will be usually be able to see what hes going into, either muta or infestor. Adjust properly to either unit and you will be golden. Once +1 armor is 50% done, make another ebay and armory and get that 2/2, since upgrades are very important in this matchup
¯\_(ツ)_/¯
Sockpuppet
Profile Blog Joined November 2010
119 Posts
Last Edited: 2012-05-31 15:52:23
May 31 2012 15:39 GMT
#4733
I know there has been a whole lot of discussion about the Demuslim timing attack, but i would like to sidetrack that to talk about what people think of Thorzain's quick 3cc reactor hellion opening almost always into marine-tank. Thorzain never looks as those he is in any danger the ENTIRE game, and i thought when someone is that dominate during a game their strategy should be taken into consideration. He used it in his series against Sheth specifically in RedBull BattleGrounds (link: http://blip.tv/day9tv/sheth-z-vs-taeja-t-g1-red-bull-battlegrounds-austin-group-b-day-1-6171160 ).

I really like a macro feel to the Terran Race, but i wanted to see what you guys would think of this builds viability at the mid-diamond to low-masters level. I feel by commiting smart trades and staying one step ahead of the zerg is a way to play TvZ that will never really phase out, no matter the meta game changes.

Edit: Just added more detail for those who dont watch the VOD
DelugeSC
Profile Joined December 2011
United States96 Posts
May 31 2012 15:58 GMT
#4734
On June 01 2012 00:39 Sockpuppet wrote:
I know there has been a whole lot of discussion about the Demuslim timing attack, but i would like to sidetrack that to talk about what people think of Thorzain's quick 3cc reactor hellion opening almost always into marine-tank. Thorzain never looks as those he is in any danger the ENTIRE game, and i thought when someone is that dominate during a game their strategy should be taken into consideration. He used it in his series against Sheth specifically in RedBull BattleGrounds (link: http://blip.tv/day9tv/sheth-z-vs-taeja-t-g1-red-bull-battlegrounds-austin-group-b-day-1-6171160 ).

I really like a macro feel to the Terran Race, but i wanted to see what you guys would think of this builds viability at the mid-diamond to low-masters level. I feel by commiting smart trades and staying one step ahead of the zerg is a way to play TvZ that will never really phase out, no matter the meta game changes.

Edit: Just added more detail for those who dont watch the VOD


Thorzain's 3CC Hellion play is extremely potent, but also extremely unforgivable I've found. Thorzain has incredible decision making, macro, and micro. For me, a high diamond player, it's often too disheartening to move out at the wrong time or get my push caught in mid-field and be unable to come back into it. The times that I have had success with it are the times where I trade cost effectively every battle and constantly keep aggression up. It's difficult.
jameszz
Profile Joined July 2011
United Kingdom8 Posts
May 31 2012 16:45 GMT
#4735
How do I beat sentrys as a terran? Every protoss I am playing against at gold/platinum level is just making sentrys and splitting my army making it useless.. The majority of the protoss's I play expand at about 8 minutes, and even if I have a bigger army to attack them at this stage when they expand, I can't.. because if I do, It's an instant loss as when I go to attack they either have a ramp or even on non ramp maps they split my army. It's like the only way I can beat protoss is the ones that don't make sentrys which is pretty rare.

Also, everygame that goes to 3-4 bases and 200 supply vs protoss I lose, I make MMM with ghosts and vikings/sometimes add in thors, and every trade I have with chargelot, archon, high templar, stalker/colosus, I lose. Even with all upgrades etc. Any help would be appreciated.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
Last Edited: 2012-05-31 16:55:13
May 31 2012 16:52 GMT
#4736
On June 01 2012 01:45 jameszz wrote:
How do I beat sentrys as a terran? Every protoss I am playing against at gold/platinum level is just making sentrys and splitting my army making it useless.. The majority of the protoss's I play expand at about 8 minutes, and even if I have a bigger army to attack them at this stage when they expand, I can't.. because if I do, It's an instant loss as when I go to attack they either have a ramp or even on non ramp maps they split my army. It's like the only way I can beat protoss is the ones that don't make sentrys which is pretty rare.

Also, everygame that goes to 3-4 bases and 200 supply vs protoss I lose, I make MMM with ghosts and vikings/sometimes add in thors, and every trade I have with chargelot, archon, high templar, stalker/colosus, I lose. Even with all upgrades etc. Any help would be appreciated.


There's a few different ways to combat sentries

1) Early pressure, you can lower sentry count with enough early pressure by target firing. My main build is a 1 rax FE into 4 extra rax (total 5 rax) for marine pressure. My main targets are sentries and it really really helps mid game. You can do this with a 3 rax opening as well (push out with 5 marines, dSelect does this sometimes and you can catch 1-2 sentries too).

2) Medivacs, once you get medivacs, FF's are easily avoided. If he cuts your army in half, pick up the army that's caught by the FF, and drop it behind the FF. ezpz

3) Ghosts, land EMP's -> win

As far as late game goes, army control and army composition is very important. If you have a specific fight you're curious about, a replay would be great. Otherwise, generally you want more marines than marauders, unless there's a REALLY high stalker count. Marines do more DPS, and they can shred chargelots pretty easily. They die to Protoss AoE really easily though. And you're gonna want a pretty high ghost count. I usually have 8-12, sometimes 14-16. Don't overmake medivacs, 6-8 is usually the magic number you wanna aim for.

Other than that, a replay would be needed.
jameszz
Profile Joined July 2011
United Kingdom8 Posts
May 31 2012 17:06 GMT
#4737

Thanks. I land emps but I never manage to emp every templar they have, and even if I cloak, they have an obs, and they still get enough storms in to do a lot of damage to my army. Maybe I should try the 5 rax method from now on vs toss, and aim for a big 5 rax all in on 2 bases at like 12 minutes? The medivac sentry method sounds good but a lot of the time this type of thing happens really early game before I have medivacs, within the first 8 mins, I usually get medivacs on about 9 mins.

On June 01 2012 01:52 Chaggi wrote:
Show nested quote +
On June 01 2012 01:45 jameszz wrote:
How do I beat sentrys as a terran? Every protoss I am playing against at gold/platinum level is just making sentrys and splitting my army making it useless.. The majority of the protoss's I play expand at about 8 minutes, and even if I have a bigger army to attack them at this stage when they expand, I can't.. because if I do, It's an instant loss as when I go to attack they either have a ramp or even on non ramp maps they split my army. It's like the only way I can beat protoss is the ones that don't make sentrys which is pretty rare.

Also, everygame that goes to 3-4 bases and 200 supply vs protoss I lose, I make MMM with ghosts and vikings/sometimes add in thors, and every trade I have with chargelot, archon, high templar, stalker/colosus, I lose. Even with all upgrades etc. Any help would be appreciated.


There's a few different ways to combat sentries

1) Early pressure, you can lower sentry count with enough early pressure by target firing. My main build is a 1 rax FE into 4 extra rax (total 5 rax) for marine pressure. My main targets are sentries and it really really helps mid game. You can do this with a 3 rax opening as well (push out with 5 marines, dSelect does this sometimes and you can catch 1-2 sentries too).

2) Medivacs, once you get medivacs, FF's are easily avoided. If he cuts your army in half, pick up the army that's caught by the FF, and drop it behind the FF. ezpz

3) Ghosts, land EMP's -> win

As far as late game goes, army control and army composition is very important. If you have a specific fight you're curious about, a replay would be great. Otherwise, generally you want more marines than marauders, unless there's a REALLY high stalker count. Marines do more DPS, and they can shred chargelots pretty easily. They die to Protoss AoE really easily though. And you're gonna want a pretty high ghost count. I usually have 8-12, sometimes 14-16. Don't overmake medivacs, 6-8 is usually the magic number you wanna aim for.

Other than that, a replay would be needed.

ultimania92
Profile Joined September 2011
United States30 Posts
May 31 2012 21:10 GMT
#4738
On May 31 2012 14:07 M7Jagger wrote:

He warped in new HT's.


We need replays to see what happened.
"SSSSsshame if something happened..."
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
May 31 2012 22:20 GMT
#4739
On June 01 2012 02:06 jameszz wrote:

Thanks. I land emps but I never manage to emp every templar they have, and even if I cloak, they have an obs, and they still get enough storms in to do a lot of damage to my army. Maybe I should try the 5 rax method from now on vs toss, and aim for a big 5 rax all in on 2 bases at like 12 minutes? The medivac sentry method sounds good but a lot of the time this type of thing happens really early game before I have medivacs, within the first 8 mins, I usually get medivacs on about 9 mins.

Show nested quote +
On June 01 2012 01:52 Chaggi wrote:
On June 01 2012 01:45 jameszz wrote:
How do I beat sentrys as a terran? Every protoss I am playing against at gold/platinum level is just making sentrys and splitting my army making it useless.. The majority of the protoss's I play expand at about 8 minutes, and even if I have a bigger army to attack them at this stage when they expand, I can't.. because if I do, It's an instant loss as when I go to attack they either have a ramp or even on non ramp maps they split my army. It's like the only way I can beat protoss is the ones that don't make sentrys which is pretty rare.

Also, everygame that goes to 3-4 bases and 200 supply vs protoss I lose, I make MMM with ghosts and vikings/sometimes add in thors, and every trade I have with chargelot, archon, high templar, stalker/colosus, I lose. Even with all upgrades etc. Any help would be appreciated.


There's a few different ways to combat sentries

1) Early pressure, you can lower sentry count with enough early pressure by target firing. My main build is a 1 rax FE into 4 extra rax (total 5 rax) for marine pressure. My main targets are sentries and it really really helps mid game. You can do this with a 3 rax opening as well (push out with 5 marines, dSelect does this sometimes and you can catch 1-2 sentries too).

2) Medivacs, once you get medivacs, FF's are easily avoided. If he cuts your army in half, pick up the army that's caught by the FF, and drop it behind the FF. ezpz

3) Ghosts, land EMP's -> win

As far as late game goes, army control and army composition is very important. If you have a specific fight you're curious about, a replay would be great. Otherwise, generally you want more marines than marauders, unless there's a REALLY high stalker count. Marines do more DPS, and they can shred chargelots pretty easily. They die to Protoss AoE really easily though. And you're gonna want a pretty high ghost count. I usually have 8-12, sometimes 14-16. Don't overmake medivacs, 6-8 is usually the magic number you wanna aim for.

Other than that, a replay would be needed.



Honestly, what I'd really do is keep to your build, and scan before you go in. If you see a lot of sentries, just don't go in! Macro up and hit a medivac timing!
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-05-31 23:50:58
May 31 2012 23:50 GMT
#4740
On May 31 2012 22:36 Jaegeru wrote:
For tvz, I've been doing the DeMuslim +1 Stim / Combat shield push that hit's before lair at around 10:30 and I've had alot of success with it pretty much always doing damage by killing the 3rd base or straight up winning games.

But after I've successfully hit the timing I have no idea of what I should be transitioning into - can anybody help?

I drop gas 2 and 3, get +1 armor, get starport -> reactor it, and then drop 2 more raxes, armory and 2nd ebay at 40% of +1 armor.

I lift one of the tech lab raxes, and land the factory on it, the rax lands and makes a reactor.

Start 3rd CC, then 2nd factory. That way, when third base is done, I'm on 5 rax 2 fac 1 port, standard marine tank with double ebay follow up. When third gets saturated, start 3rd fac, and 2-3 more rax. 3 base, I aim for 7-9 rax, 3 fac, 1 port.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Prev 1 235 236 237 238 239 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 516
Nathanias 127
SpeCial 45
EmSc Tv 22
StarCraft: Brood War
Britney 12009
ProTech186
White-Ra 175
Sexy 34
910 30
Dota 2
febbydoto2
Counter-Strike
Fnx 1202
Heroes of the Storm
Grubby4378
Liquid`Hasu685
Other Games
FrodaN1161
ceh9631
B2W.Neo501
shahzam462
C9.Mang0135
Trikslyr39
Chillindude20
fpsfer 1
Organizations
StarCraft 2
EmSc Tv 22
EmSc2Tv 22
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 57
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21131
League of Legends
• TFBlade601
Other Games
• imaqtpie912
• Shiphtur465
• WagamamaTV232
Upcoming Events
PiGosaur Cup
3h 7m
IntoTheTV X SOOP
4h 37m
The PondCast
12h 37m
Kung Fu Cup
13h 37m
IntoTheTV X SOOP
1d 13h
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
2 days
GSL
2 days
Epic.LAN
2 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
Epic.LAN
3 days
Yamato Cup
4 days
Map Test Tournament
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
Rogue vs Classic
Patches Events
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.