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The Terran Help Me Thread - Page 240

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
Last Edited: 2012-06-02 10:01:14
June 02 2012 10:00 GMT
#4781
On June 02 2012 18:59 Broesl wrote:
Show nested quote +
On June 02 2012 18:37 Blazinghand wrote:
On June 02 2012 18:30 dynwar7 wrote:
Now regarding rally points.....Should I put my rax fact, port (production facilities) in the same group as my main army? That way whenever I move my army the rally point follows? All this time I have been using a separate hotkey for my production facilities, however I found that when my army keeps moving, and when I forgot to set the new rally point, the newly-produced units will end up at places AWAY from my main army..and that is annoying. How do I make sure that the newly produced units will always join my main army?

Or is it normal for Terrans to have a lil problem with rally points?


The trick here is to set your rally point to a unit in your army. Grab all your prod facs and left click on a marine, a viking, whatever, and any units that come out will walk to your army. The only caveat is that if you're making medivacs, they'll try to pick the unit up, so try to rally to a viking if you have one, or rally your starport seperately (maybe to your medivacs).


You shouldnt really do that, for one reason, that if that unit dies rally points are gone and all your units stay at your production facilities, you just need to rally all your production continously where you want them ( if u want reinforcements on the map at all, you can just leave em at home and reinforce with another little army).

And btw, even if u wanna rally on a unit, it would be a right click, i dont know how you think of a left click, cause then you just select the unit -_- .

gl


oh yeah I meant right click. Well, an easy solution to the "unit dies" problem is to just shift-click the rally through several units, or rally to a forward point then shift-click it to the unit. This is what I typically do when I do this.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
saaaa
Profile Joined November 2010
Germany419 Posts
June 02 2012 11:12 GMT
#4782
Does anyone have a link for the first match of marineking vs. whitera in the IPL4 on metropolis?

I just can find g2 and g3 but not g1 :/ maybe someone can help me
TheQforce
Profile Joined May 2011
United Kingdom48 Posts
June 02 2012 13:20 GMT
#4783
In TvT when going mech what do i do against a player who pf's one of my expansions hellions die quickly and i feel taht if i move my army out i'll die to a gaint backstab
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
June 02 2012 13:25 GMT
#4784
On June 02 2012 22:20 TheQforce wrote:
In TvT when going mech what do i do against a player who pf's one of my expansions hellions die quickly and i feel taht if i move my army out i'll die to a gaint backstab


If I understand you correctly, your question is asking what to do if an adversary Planetary Fortess-rushes one of your untaken expansions? Well, you have a number of options. A Planetary Fortress by default has only six (6) range, so a single unsieged tank, given enough time, will destroy it. If you're worried about repair or something, you could siege the tank up and kill any repairing scvs. Devoting a even a very small force to engage the structure from outside its range should destroy it with no losses, eventually.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2012-06-02 13:48:27
June 02 2012 13:39 GMT
#4785
On June 02 2012 19:00 Blazinghand wrote:
Show nested quote +
On June 02 2012 18:59 Broesl wrote:
On June 02 2012 18:37 Blazinghand wrote:
On June 02 2012 18:30 dynwar7 wrote:
Now regarding rally points.....Should I put my rax fact, port (production facilities) in the same group as my main army? That way whenever I move my army the rally point follows? All this time I have been using a separate hotkey for my production facilities, however I found that when my army keeps moving, and when I forgot to set the new rally point, the newly-produced units will end up at places AWAY from my main army..and that is annoying. How do I make sure that the newly produced units will always join my main army?

Or is it normal for Terrans to have a lil problem with rally points?


The trick here is to set your rally point to a unit in your army. Grab all your prod facs and left click on a marine, a viking, whatever, and any units that come out will walk to your army. The only caveat is that if you're making medivacs, they'll try to pick the unit up, so try to rally to a viking if you have one, or rally your starport seperately (maybe to your medivacs).


You shouldnt really do that, for one reason, that if that unit dies rally points are gone and all your units stay at your production facilities, you just need to rally all your production continously where you want them ( if u want reinforcements on the map at all, you can just leave em at home and reinforce with another little army).

And btw, even if u wanna rally on a unit, it would be a right click, i dont know how you think of a left click, cause then you just select the unit -_- .

gl


oh yeah I meant right click. Well, an easy solution to the "unit dies" problem is to just shift-click the rally through several units, or rally to a forward point then shift-click it to the unit. This is what I typically do when I do this.



Thanks both of you for the tips.

Yeah, I forgot to mention. I alway right click a rally point to my units, but like you said - the medivacs will try to pick it up, and it can be annoying.

I guess....the only efficient way is to continuously set new rally points along with your army as it moves. I was gonna try the shift queue trick, but I remember that I use medivacs...I dont want that medivac picking my selected unit as mentioned above.

What is your method, Blazinghand? Other Terrans, what are your methods of using rally points efficiently?

EDIT: Oh, what about rallying STRAIGHT to your final destinations? That way, your units will go there and you can pick them/group them up as they run past your main army? I think this is a good idea! :D
Regarding the imbalance, hilarious to see Zergs defending themselves....
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
June 02 2012 13:45 GMT
#4786
On June 02 2012 22:39 dynwar7 wrote:
Show nested quote +
On June 02 2012 19:00 Blazinghand wrote:
On June 02 2012 18:59 Broesl wrote:
On June 02 2012 18:37 Blazinghand wrote:
On June 02 2012 18:30 dynwar7 wrote:
Now regarding rally points.....Should I put my rax fact, port (production facilities) in the same group as my main army? That way whenever I move my army the rally point follows? All this time I have been using a separate hotkey for my production facilities, however I found that when my army keeps moving, and when I forgot to set the new rally point, the newly-produced units will end up at places AWAY from my main army..and that is annoying. How do I make sure that the newly produced units will always join my main army?

Or is it normal for Terrans to have a lil problem with rally points?


The trick here is to set your rally point to a unit in your army. Grab all your prod facs and left click on a marine, a viking, whatever, and any units that come out will walk to your army. The only caveat is that if you're making medivacs, they'll try to pick the unit up, so try to rally to a viking if you have one, or rally your starport seperately (maybe to your medivacs).


You shouldnt really do that, for one reason, that if that unit dies rally points are gone and all your units stay at your production facilities, you just need to rally all your production continously where you want them ( if u want reinforcements on the map at all, you can just leave em at home and reinforce with another little army).

And btw, even if u wanna rally on a unit, it would be a right click, i dont know how you think of a left click, cause then you just select the unit -_- .

gl


oh yeah I meant right click. Well, an easy solution to the "unit dies" problem is to just shift-click the rally through several units, or rally to a forward point then shift-click it to the unit. This is what I typically do when I do this.



Thanks both of you for the tips.

Yeah, I forgot to mention. I alway right click a rally point to my units, but like you said - the medivacs will try to pick it up, and it can be annoying.

I guess....the only efficient wayis to continuously set new rally points along with your army as it moves.

What is your method, Blazinghand? Other Terrans, what are your methods of using rally points efficiently?


I personally have a separate rally for my starport. It's fairly common for players to separate their production facilities, and I think probably the most efficient way to do this would be 4 - CC, 5 - Rax + Facts, 6 -Starports if you can do it, and rally the starport to medivac, so that the pickup problem doesn't take place.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
dynwar7
Profile Joined May 2011
1983 Posts
June 02 2012 13:49 GMT
#4787
On June 02 2012 22:45 Blazinghand wrote:
Show nested quote +
On June 02 2012 22:39 dynwar7 wrote:
On June 02 2012 19:00 Blazinghand wrote:
On June 02 2012 18:59 Broesl wrote:
On June 02 2012 18:37 Blazinghand wrote:
On June 02 2012 18:30 dynwar7 wrote:
Now regarding rally points.....Should I put my rax fact, port (production facilities) in the same group as my main army? That way whenever I move my army the rally point follows? All this time I have been using a separate hotkey for my production facilities, however I found that when my army keeps moving, and when I forgot to set the new rally point, the newly-produced units will end up at places AWAY from my main army..and that is annoying. How do I make sure that the newly produced units will always join my main army?

Or is it normal for Terrans to have a lil problem with rally points?


The trick here is to set your rally point to a unit in your army. Grab all your prod facs and left click on a marine, a viking, whatever, and any units that come out will walk to your army. The only caveat is that if you're making medivacs, they'll try to pick the unit up, so try to rally to a viking if you have one, or rally your starport seperately (maybe to your medivacs).


You shouldnt really do that, for one reason, that if that unit dies rally points are gone and all your units stay at your production facilities, you just need to rally all your production continously where you want them ( if u want reinforcements on the map at all, you can just leave em at home and reinforce with another little army).

And btw, even if u wanna rally on a unit, it would be a right click, i dont know how you think of a left click, cause then you just select the unit -_- .

gl


oh yeah I meant right click. Well, an easy solution to the "unit dies" problem is to just shift-click the rally through several units, or rally to a forward point then shift-click it to the unit. This is what I typically do when I do this.



Thanks both of you for the tips.

Yeah, I forgot to mention. I alway right click a rally point to my units, but like you said - the medivacs will try to pick it up, and it can be annoying.

I guess....the only efficient wayis to continuously set new rally points along with your army as it moves.

What is your method, Blazinghand? Other Terrans, what are your methods of using rally points efficiently?


I personally have a separate rally for my starport. It's fairly common for players to separate their production facilities, and I think probably the most efficient way to do this would be 4 - CC, 5 - Rax + Facts, 6 -Starports if you can do it, and rally the starport to medivac, so that the pickup problem doesn't take place.


Thank you again. I have edited my previous post with this particular thing that I want you to see

"Oh, what about rallying STRAIGHT to your final destinations? That way, your units will go there and you can pick them/group them up as they run past your main army? I think this is a good idea! :D"
Regarding the imbalance, hilarious to see Zergs defending themselves....
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
June 02 2012 13:56 GMT
#4788
On June 02 2012 22:49 dynwar7 wrote:
Show nested quote +
On June 02 2012 22:45 Blazinghand wrote:
On June 02 2012 22:39 dynwar7 wrote:
On June 02 2012 19:00 Blazinghand wrote:
On June 02 2012 18:59 Broesl wrote:
On June 02 2012 18:37 Blazinghand wrote:
On June 02 2012 18:30 dynwar7 wrote:
Now regarding rally points.....Should I put my rax fact, port (production facilities) in the same group as my main army? That way whenever I move my army the rally point follows? All this time I have been using a separate hotkey for my production facilities, however I found that when my army keeps moving, and when I forgot to set the new rally point, the newly-produced units will end up at places AWAY from my main army..and that is annoying. How do I make sure that the newly produced units will always join my main army?

Or is it normal for Terrans to have a lil problem with rally points?


The trick here is to set your rally point to a unit in your army. Grab all your prod facs and left click on a marine, a viking, whatever, and any units that come out will walk to your army. The only caveat is that if you're making medivacs, they'll try to pick the unit up, so try to rally to a viking if you have one, or rally your starport seperately (maybe to your medivacs).


You shouldnt really do that, for one reason, that if that unit dies rally points are gone and all your units stay at your production facilities, you just need to rally all your production continously where you want them ( if u want reinforcements on the map at all, you can just leave em at home and reinforce with another little army).

And btw, even if u wanna rally on a unit, it would be a right click, i dont know how you think of a left click, cause then you just select the unit -_- .

gl


oh yeah I meant right click. Well, an easy solution to the "unit dies" problem is to just shift-click the rally through several units, or rally to a forward point then shift-click it to the unit. This is what I typically do when I do this.



Thanks both of you for the tips.

Yeah, I forgot to mention. I alway right click a rally point to my units, but like you said - the medivacs will try to pick it up, and it can be annoying.

I guess....the only efficient wayis to continuously set new rally points along with your army as it moves.

What is your method, Blazinghand? Other Terrans, what are your methods of using rally points efficiently?


I personally have a separate rally for my starport. It's fairly common for players to separate their production facilities, and I think probably the most efficient way to do this would be 4 - CC, 5 - Rax + Facts, 6 -Starports if you can do it, and rally the starport to medivac, so that the pickup problem doesn't take place.


Thank you again. I have edited my previous post with this particular thing that I want you to see

"Oh, what about rallying STRAIGHT to your final destinations? That way, your units will go there and you can pick them/group them up as they run past your main army? I think this is a good idea! :D"


This is actually a little risky, just because if you stop paying attention for a moment your dudes might run past your army and move-command into horrible death. Typically, I rally to a staging area, either within a screen-length of the fight, or in my own nat if I'm worried about runbys or incoming units getting picked off.

[image loading]

It's a relatively simple task to move units from your forward staging area into combat, and if you accidentally forget a couple marines, you can just get them a few seconds later when you remember. However, if you rallied all the way to the target, forgotten marines may run forwards to their horrible death.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Silentness
Profile Blog Joined August 2009
United States2821 Posts
Last Edited: 2012-06-02 14:06:33
June 02 2012 14:05 GMT
#4789
lol I like that elaborate map above. I think it's pretty simple for rally points. Like he said hotkey your army production buildings to (5-7) and then make sure that you set the rally location to a spot where your units will not run straight into the enemy army. Nothing worse than having your units picked off one at a time because you set a hazardous rally point.
GL HF... YOLO..lololollol.
dynwar7
Profile Joined May 2011
1983 Posts
June 02 2012 14:21 GMT
#4790
Yeah, well I am not good at SC2 but I am confident with my skills in picking units. To be honest many times, what I do is set rally point all the way to my final destination, and then put them to my main army's control group as they run past my main army. I never forget to do that. But yeah I guess it is just what works. What works for others may not work for me, and vice versa.

Thanks for the tips though everyone
Regarding the imbalance, hilarious to see Zergs defending themselves....
Silentness
Profile Blog Joined August 2009
United States2821 Posts
June 02 2012 14:30 GMT
#4791
On June 02 2012 23:21 dynwar7 wrote:
Yeah, well I am not good at SC2 but I am confident with my skills in picking units. To be honest many times, what I do is set rally point all the way to my final destination, and then put them to my main army's control group as they run past my main army. I never forget to do that. But yeah I guess it is just what works. What works for others may not work for me, and vice versa.

Thanks for the tips though everyone


You can check out some of those pro Terran replays to see how they handle their rally points. I know there's a Liquid Taeja rep pack floating around this site. He is constantly changing his rally points via hotkeys.
GL HF... YOLO..lololollol.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
June 02 2012 15:38 GMT
#4792
Personally what I do with rallies is leave them at my nat unless I intend on setting up in that area for a while (when meching). Even then it's nice to leave a few units home to stop backstabs.
MerlinTTU
Profile Joined February 2011
United States4 Posts
June 02 2012 18:40 GMT
#4793
TVZ mech.. Wondering if these transistions are viable at higher levels..

I open 1 rax FE into double factory--> blue flame.
Then as soon as Blue flame has begun research I start a starport.
I poke with the first 3-4 hellions and mass up to 8-10 ish untill blue flame is done.

(assuming no allin) With the poke I determine if I should put a tech lab on the starport or just make a medivac. If they are fast third I just attack on the ground and start bansee + cloak.
If they are two base I will set up a drop with the medivac. And hit main and nat simultaneously. My thoughts being if they are two base ,banshee play will probably be hard to make succsesful.

before this attack moves out I throw down a enginerring bay + armory and go up to 3 facs.

Is it feasable to try and get blueflame into banshee? or will this just delay my thors/ups to much. At this current level ~ mid plat mmr it crushes people.. but this probably doesnt mean anything

iAmJeffReY
Profile Joined August 2010
United States4262 Posts
June 02 2012 18:58 GMT
#4794
First game in days after a d3 binge, a TvZ on daybreak. I haven't personally analyzed the replay in full, but beyond just bad scouting of his expansions, my stubborn continual scanning of the back 3rd, instead of the pocket third by the tower, and subsequent expos at 12 o clock. I held a roach ling bane all in, stupidly moving out, but I didn't feel I was that behind. I got caught off guard by mutas, and he picked me apart with mutas. I think my issue is not adding enough production facilities, and not playing defensive near the end of the game, seeing only muta ling bane lair tech when I'm 3/3 and 2/0 tanks. Should have dropped bunkers, and gotten thors, along with sensor towers, and wall of the ramp to the back pocket third to stop run bys since I expo'd out in the middle.
http://drop.sc/190166 He was better than his record, checking his history he's 12-3, against mid masters to 1400 pt masters he's beaten in those 15 games. I don't get my ass shreaded by mutaling bane ONLY often.. any other insight, anything is fine to hear from any level player that watches and sees something. I feel I microed half decently, my splits were semi on point for not having played for almost a week, and not playing much at that before hand.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Stress
Profile Joined February 2011
United States980 Posts
June 02 2012 19:25 GMT
#4795
On June 03 2012 03:58 iAmJeffReY wrote:
First game in days after a d3 binge, a TvZ on daybreak. I haven't personally analyzed the replay in full, but beyond just bad scouting of his expansions, my stubborn continual scanning of the back 3rd, instead of the pocket third by the tower, and subsequent expos at 12 o clock. I held a roach ling bane all in, stupidly moving out, but I didn't feel I was that behind. I got caught off guard by mutas, and he picked me apart with mutas. I think my issue is not adding enough production facilities, and not playing defensive near the end of the game, seeing only muta ling bane lair tech when I'm 3/3 and 2/0 tanks. Should have dropped bunkers, and gotten thors, along with sensor towers, and wall of the ramp to the back pocket third to stop run bys since I expo'd out in the middle.
http://drop.sc/190166 He was better than his record, checking his history he's 12-3, against mid masters to 1400 pt masters he's beaten in those 15 games. I don't get my ass shreaded by mutaling bane ONLY often.. any other insight, anything is fine to hear from any level player that watches and sees something. I feel I microed half decently, my splits were semi on point for not having played for almost a week, and not playing much at that before hand.


Walling off your third and making a bunker with a few marines would have helped a lot I think in holding it, would have caused some delays to give your army time to respond. The biggest thing I noticed was you didn't drop much at all. That Zerg had no overlord spread at all, even though he had Mutas you could have went for double drop, one on each side of the map and push up the middle with your main army. You also should have made Thors once you saw he was sticking with Mutas, right when he first started to harass you he picked off 3 Tanks for free when there was two bunkers with no Marines in them right next to those Tanks. I have found that if you take that expo right next to the watch tower it is best for a planetary fortress for the extra defense if the Zerg player pushes you(I know you tried to but you let it get killed). Overall your macro was fine, your decision making was just holding you back.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
June 02 2012 19:47 GMT
#4796
Does anybody have any experience with 1rax fe into mech against baneling busts?
I think I barely manage to win one game in ten in that scenario... @.@

Well, recently I just realized that my bunker placement is not good, as in allowing the zerg to splash two bunkers with one baneling. But even with that I am not confident holding off the early aggression.
Vanchen
Profile Blog Joined March 2011
55 Posts
June 02 2012 20:51 GMT
#4797
On June 03 2012 04:47 JustPassingBy wrote:
Does anybody have any experience with 1rax fe into mech against baneling busts?
I think I barely manage to win one game in ten in that scenario... @.@

Well, recently I just realized that my bunker placement is not good, as in allowing the zerg to splash two bunkers with one baneling. But even with that I am not confident holding off the early aggression.

Can we have a replay? If you are doing a 1 rax FE into mech, shouldn't you have bluflame hellions at that time? That negates a regular bling bust, if does that 830 roach bling bust, you have to scout it and get tanks in time.
ST_Bomber|SKLGIM_MC|
gavinashun
Profile Joined October 2010
101 Posts
June 02 2012 23:32 GMT
#4798
When should one start scanning for / getting worried about broodlords in TvZ? 14 minutes?
Thx!
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
June 02 2012 23:33 GMT
#4799
Hey guys I'm looking to get into the game again and this time around I might play Terran. I just had a few questions on the state of Terran right now;

Are we really fucked in the late game? Does P/Z just roll us once the game goes on? Are we pressured into winning early so that we don't have to hit late game?

How well do we handle harass on our base? Seeing as we don't have warp-ins/queens+larva at our bases, do drops and harass ruin us?

Thanks
sieksdekciw
Profile Joined April 2012
240 Posts
June 03 2012 00:16 GMT
#4800
On June 03 2012 08:33 Kezzer wrote:

Are we really fucked in the late game? Does P/Z just roll us once the game goes on? Are we pressured into winning early so that we don't have to hit late game?

Thanks

Double masters terran in EU here. Depends on the league but generally from gold to low gm, terran is largely underepresented. There are 30% more zerg and tosses on the ladder in those leagues and I can tell you, it's not a coincidence that in the leagues where games tend to get long, there are less terrans.

The efforts of zerg and toss once it comes to late game are basically 3 to 5 times less than yours, as far as I can estimate. It is just easier to a move with zealots/broodlords+lings and storm/fungal here and there than split stutter, emp/snipe and all the other stuff terrans have to do vs a toss/zerg. Broodlords, for example, are countered by vikings. But even if you have a huge amount of vikings, you might overextend them to a place where they were not protected by siege tanks and just lose all your vikings to two infestors. Also, in late game, a second not babysitting your army, boom, two storms, game is over.

As for whether we, terrans, are pressured into winning early, no, of course we are not. Nobody is pressuring you to do anything. If you want to fight a far superior army that doesn't require control with your army that requires 3 times the amount of micro to get even, go into late game.
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