• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:26
CET 09:26
KST 17:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains8Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
https://www.facebook.com/OptiJoint.Official/ Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BW General Discussion Are you ready for ASL 21? Hype VIDEO ASL21 General Discussion Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2044 users

The Protoss Help Me Thread - Page 334

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 332 333 334 335 336 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
btwr
Profile Joined September 2012
20 Posts
September 24 2012 16:31 GMT
#6661
On September 25 2012 01:10 NVRLand wrote:
Where did I go wrong in this pvp where I faced a proxy 2gate?
http://drop.sc/257343

I always scout nat because I didn't think people would proxy the third since the distance to the main is so far... Anyway this was a kinda late proxy gate since I managed to get my first stalker out. However its damn hard to micro when he sends a single zealot to the mineral line...

I thought I was doing fine, sending all my probes to his main to kill off his probes.

Was it a pure micro win for him or did I go wrong in my attempt to hold the cheese?

(Btw, the rage at the end... Cheesed for the 3rd game in a row...)


The best way is to simply set up your pylon and gate on the ramp and keep a zealot (or building, if it's viable) at the choke while you get a stalker or cannon behind it to fire away. If you're getting cheese often I'd consider that- especially against zerg, where you're forcing zerglings to 1v1 a zealot the entire time. One of the reasons forge fast expand is so popular is because it enables this to protect from rushes.

In this situation your probes are a little disposable- being able to hold position and move them around as makeshift obstacles while you kite zealots around the mineral line could have helped. All it takes is one probe in between a small mineral gap to have a very big wall, then just treat it like you're playing pac-man.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
September 24 2012 16:43 GMT
#6662
On September 25 2012 01:24 Clarity_nl wrote:
Hey guys, dabbling in playing the other two races, my main is zerg.

PvP I'd really like to do a phoenix opening, but to my surprise there aren't many protoss guides to begin with, compared to zerg.
So if anyone could point me in the right direction I'd be very grateful.
I've seen a technical build which went like zealot/sentry/zealot with a stargate (2 on each gas for a while) into expand and I'd like to copy this, but I haven't managed to get a hold of a replay. Hopefully I was detailed enough!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=350993
Brood War Protoss, SC2 Terran/Protoss
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
September 24 2012 16:45 GMT
#6663
On September 25 2012 01:43 ThePianoDentist wrote:
Show nested quote +
On September 25 2012 01:24 Clarity_nl wrote:
Hey guys, dabbling in playing the other two races, my main is zerg.

PvP I'd really like to do a phoenix opening, but to my surprise there aren't many protoss guides to begin with, compared to zerg.
So if anyone could point me in the right direction I'd be very grateful.
I've seen a technical build which went like zealot/sentry/zealot with a stargate (2 on each gas for a while) into expand and I'd like to copy this, but I haven't managed to get a hold of a replay. Hopefully I was detailed enough!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=350993


I guess that's what I get for searching "PvP Phoenix" instead of "PvP Stargate" hehe. Thank you!
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
btwr
Profile Joined September 2012
20 Posts
September 24 2012 16:46 GMT
#6664
On September 25 2012 01:24 Clarity_nl wrote:
Hey guys, dabbling in playing the other two races, my main is zerg.

PvP I'd really like to do a phoenix opening, but to my surprise there aren't many protoss guides to begin with, compared to zerg.
So if anyone could point me in the right direction I'd be very grateful.
I've seen a technical build which went like zealot/sentry/zealot with a stargate (2 on each gas for a while) into expand and I'd like to copy this, but I haven't managed to get a hold of a replay. Hopefully I was detailed enough!


http://www.sc2planner.com/start.html
This is very helpful once you figure out how to change things easily, I'd suggest it.

Phoenix openings aren't a terrible idea. I've messed around with these and they're very potent vs. immortals- once stalkers are taken out. Considering the ground army protoss usually throws out only has stalkers as anti-air, you won't have much problem if you get void rays in while you grav beam the stalkers. Look out for cannon expands and templar archives though, feedback sniping is easy considering how short range the phoenix is.

I'd consider using the same thing against zerg rather than protoss tbh. All it takes is a hallucinated colossus or two and your opponent will shoot out roaches like crazy- easily picked off by void rays, then your phoenix group can run in, grav beam the queen and kill it, then supply block via overlord slaughter with the phoenix group. If you control the bases like that you're generally going to force them into slow overlord production (especially if you don't hunt the roaches, just wait and let them live) until they can re-tech and get anti air.
ThirdDegree
Profile Joined February 2011
United States329 Posts
September 24 2012 16:53 GMT
#6665
Why don't we see more storm drops in SC2? A single HT in a prism doesn't seem like a huge investment for the potential damage. Are they generally just too easy to defend against to make it worth it?
I am terrible
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-09-24 17:04:41
September 24 2012 17:04 GMT
#6666
On September 25 2012 01:46 btwr wrote:
Show nested quote +
On September 25 2012 01:24 Clarity_nl wrote:
Hey guys, dabbling in playing the other two races, my main is zerg.

PvP I'd really like to do a phoenix opening, but to my surprise there aren't many protoss guides to begin with, compared to zerg.
So if anyone could point me in the right direction I'd be very grateful.
I've seen a technical build which went like zealot/sentry/zealot with a stargate (2 on each gas for a while) into expand and I'd like to copy this, but I haven't managed to get a hold of a replay. Hopefully I was detailed enough!


http://www.sc2planner.com/start.html
This is very helpful once you figure out how to change things easily, I'd suggest it.

Phoenix openings aren't a terrible idea. I've messed around with these and they're very potent vs. immortals- once stalkers are taken out. Considering the ground army protoss usually throws out only has stalkers as anti-air, you won't have much problem if you get void rays in while you grav beam the stalkers. Look out for cannon expands and templar archives though, feedback sniping is easy considering how short range the phoenix is.

I'd consider using the same thing against zerg rather than protoss tbh. All it takes is a hallucinated colossus or two and your opponent will shoot out roaches like crazy- easily picked off by void rays, then your phoenix group can run in, grav beam the queen and kill it, then supply block via overlord slaughter with the phoenix group. If you control the bases like that you're generally going to force them into slow overlord production (especially if you don't hunt the roaches, just wait and let them live) until they can re-tech and get anti air.


It seems like a real nifty program, but I think it won't click in my head all that well, I'd rather just play it out a couple of times, but thank you!

From what I've seen and experienced myself with phoenix openings is that they are guaranteed damage. 3 phoenix will kill 3 probes when they first hit, and if you are careful they can continue to do damage for the remainder of the game unless they build static defense, which I also consider damage.

What you said about this opening against zerg is very theory-crafty though, I feel. I imagine you're thinking about a stargate follow up after FFE, but hallucination seems like a weird investment if you're going stargate. A good zerg will have lings poking anyway, and will see what's up when your core is going after wg is done. Hallucination in my mind is mainly used for scouting, and since you open stargate you already get all the information you want.


On September 25 2012 01:53 ThirdDegree wrote:
Why don't we see more storm drops in SC2? A single HT in a prism doesn't seem like a huge investment for the potential damage. Are they generally just too easy to defend against to make it worth it?


I wish I saw more of these too =] I imagine the answer is not "it's just not effective" and more closer to "It's hard to pull off"
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
btwr
Profile Joined September 2012
20 Posts
September 24 2012 17:06 GMT
#6667
On September 25 2012 01:53 ThirdDegree wrote:
Why don't we see more storm drops in SC2? A single HT in a prism doesn't seem like a huge investment for the potential damage. Are they generally just too easy to defend against to make it worth it?


It is pretty easy to move workers out of the line before they're killed, and by the time an enemy has enough numbers on the line they'll usually have defense of some sort against drops. It can be incredibly successful against a third expansion that's left relatively undefended where someone just moves all of the workers from a nearly mined-out main. Having a HT on high ground above an enemy throwaway expansion can be very helpful as well. If you harass each time you storm the line it can take a few rounds for them to catch on and send reinforcement.

The reason it's not seen too often is because protoss can drop a ton of units with little investment via warp gate, so defenses get set up more than against other races.
btwr
Profile Joined September 2012
20 Posts
September 24 2012 17:11 GMT
#6668
On September 25 2012 02:04 Clarity_nl wrote:
Show nested quote +
On September 25 2012 01:46 btwr wrote:
On September 25 2012 01:24 Clarity_nl wrote:
Hey guys, dabbling in playing the other two races, my main is zerg.

PvP I'd really like to do a phoenix opening, but to my surprise there aren't many protoss guides to begin with, compared to zerg.
So if anyone could point me in the right direction I'd be very grateful.
I've seen a technical build which went like zealot/sentry/zealot with a stargate (2 on each gas for a while) into expand and I'd like to copy this, but I haven't managed to get a hold of a replay. Hopefully I was detailed enough!


http://www.sc2planner.com/start.html
This is very helpful once you figure out how to change things easily, I'd suggest it.

Phoenix openings aren't a terrible idea. I've messed around with these and they're very potent vs. immortals- once stalkers are taken out. Considering the ground army protoss usually throws out only has stalkers as anti-air, you won't have much problem if you get void rays in while you grav beam the stalkers. Look out for cannon expands and templar archives though, feedback sniping is easy considering how short range the phoenix is.

I'd consider using the same thing against zerg rather than protoss tbh. All it takes is a hallucinated colossus or two and your opponent will shoot out roaches like crazy- easily picked off by void rays, then your phoenix group can run in, grav beam the queen and kill it, then supply block via overlord slaughter with the phoenix group. If you control the bases like that you're generally going to force them into slow overlord production (especially if you don't hunt the roaches, just wait and let them live) until they can re-tech and get anti air.



It seems like a real nifty program, but I think it won't click in my head all that well, I'd rather just play it out a couple of times, but thank you!

From what I've seen and experienced myself with phoenix openings is that they are guaranteed damage. 3 phoenix will kill 3 probes when they first hit, and if you are careful they can continue to do damage for the remainder of the game unless they build static defense, which I also consider damage.

What you said about this opening against zerg is very theory-crafty though, I feel. I imagine you're thinking about a stargate follow up after FFE, but hallucination seems like a weird investment if you're going stargate. A good zerg will have lings poking anyway, and will see what's up when your core is going after wg is done. Hallucination in my mind is mainly used for scouting, and since you open stargate you already get all the information you want.


Show nested quote +
On September 25 2012 01:53 ThirdDegree wrote:
Why don't we see more storm drops in SC2? A single HT in a prism doesn't seem like a huge investment for the potential damage. Are they generally just too easy to defend against to make it worth it?


I wish I saw more of these too =] I imagine the answer is not "it's just not effective" and more closer to "It's hard to pull off"


The reason I mention hallucinate is because I rely on it heavily, so no matter which builds I work off of it's almost always involved unless I see cannons or very quick tech towards detectors. Something far more viable without it is to go towards quick stalker harassment without any zealots involved. That alone will usually set off roach production from my experience.
Arcainhunter
Profile Blog Joined May 2012
17 Posts
September 24 2012 20:50 GMT
#6669
How do you decide on the placement of your first pylon in a pvr?
The world is like a giant book. If you don't travel it would be as if you only read 1 page of this book.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2012-09-24 21:07:57
September 24 2012 21:05 GMT
#6670
On September 25 2012 05:50 Arcainhunter wrote:
How do you decide on the placement of your first pylon in a pvr?

Typically best this to do is plan on 13 gating with 9 pylon scout. Your first pylon will be partially blocking the ramp, your gate will be diagonal to it so that there is a single spaced gap in between the two. The exact way to do this can be searched elsewhere. The gap that is left is small enough for a single zealot to block it, but it can be difficult to get the exact position down. Once you scout your opponent, the building placement becomes more clear.

Note: There are a few threads on PvR because of this very problem, they are good reads. They basically deal with how PvR is allegedly unfair since PvZ is a lowground pylon while PvP and PvT are high ground pylons and the openers for each matchup are executed in a vastly different manner making it a disadvantage to play P in a PvR since FFE in the other two matchups is basically a bo loss for most leagues.
Knowing is half the battle... the other half is lasers.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
September 24 2012 21:20 GMT
#6671
On September 25 2012 02:06 btwr wrote:
Show nested quote +
On September 25 2012 01:53 ThirdDegree wrote:
Why don't we see more storm drops in SC2? A single HT in a prism doesn't seem like a huge investment for the potential damage. Are they generally just too easy to defend against to make it worth it?


It is pretty easy to move workers out of the line before they're killed, and by the time an enemy has enough numbers on the line they'll usually have defense of some sort against drops. It can be incredibly successful against a third expansion that's left relatively undefended where someone just moves all of the workers from a nearly mined-out main. Having a HT on high ground above an enemy throwaway expansion can be very helpful as well. If you harass each time you storm the line it can take a few rounds for them to catch on and send reinforcement.

The reason it's not seen too often is because protoss can drop a ton of units with little investment via warp gate, so defenses get set up more than against other races.


I don't really think that's the reason why, I think storm drops are not very common because the alternative - simply warping in zealots/dts - is both a smaller economic investment and a smaller APM investment, and can potentially do just as much damage if not more.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
September 24 2012 21:30 GMT
#6672
On September 25 2012 01:53 ThirdDegree wrote:
Why don't we see more storm drops in SC2? A single HT in a prism doesn't seem like a huge investment for the potential damage. Are they generally just too easy to defend against to make it worth it?


lets go over the matchups

PvP- You mostly don't get storm it has become a little popular lately because Hero was doing it in PvPs but mostly you don't have the gas to get storm while getting a good archon count up. So Storm drops don't happen to much also Cannons in every mineral line at that stage of the game due to DT harass being almost game ending if your obs are out of place.

PvT- Zealot warp ins are much better because they cause Terran to bring their army back out of position.

PvZ- I do storm drops a lot in PvZ on big maps I always make like 2-3 warp prisms, This is probably the matchup where it is used the most since Late game every Protoss will get Storm

as to why we don't see it, if your opponent has good reaction Storm drops will kill maybe 4-5 workers losing your HT and Warp prism is worth way more then that. Also Drop defense is usually put up when Storm becomes readily enough that you can take HTs away from your army. So that greatly increases the risk to reward for Storm drops compared to just minerals that Zealots do and can kill buildings after the workers run away or die.
I am Godzilla You are Japan
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2012-09-24 22:39:32
September 24 2012 22:36 GMT
#6673
On September 25 2012 06:20 rsvp wrote:
Show nested quote +
On September 25 2012 02:06 btwr wrote:
On September 25 2012 01:53 ThirdDegree wrote:
Why don't we see more storm drops in SC2? A single HT in a prism doesn't seem like a huge investment for the potential damage. Are they generally just too easy to defend against to make it worth it?


It is pretty easy to move workers out of the line before they're killed, and by the time an enemy has enough numbers on the line they'll usually have defense of some sort against drops. It can be incredibly successful against a third expansion that's left relatively undefended where someone just moves all of the workers from a nearly mined-out main. Having a HT on high ground above an enemy throwaway expansion can be very helpful as well. If you harass each time you storm the line it can take a few rounds for them to catch on and send reinforcement.

The reason it's not seen too often is because protoss can drop a ton of units with little investment via warp gate, so defenses get set up more than against other races.


I don't really think that's the reason why, I think storm drops are not very common because the alternative - simply warping in zealots/dts - is both a smaller economic investment and a smaller APM investment, and can potentially do just as much damage if not more.

I think just your last point is most appealing and why storm drops aren't as common, your harass is way more resource efficient with just mineral dumps in zealots than with the gas investment spent in 1 templar that has to land a good storm and can't damage buildings.

EDIT: In games I need templar with army any way, rarely can I afford to split templar off from main army since Terran can easily match me ghost for templar and you shouldn't give up that advantage so easily. Also, storm drops do most damage when done on scvs mining minerals since you will get more scvs in the aoe, but guess what? Mule! Even though they are losing scvs and shouldn't be saving energy for mules in case of a storm drop, it still lessens the severity of the economic blow.
Knowing is half the battle... the other half is lasers.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
September 25 2012 00:03 GMT
#6674
How much APM does it take to cast a couple storms after a shift-clicked dropship path? Probably a comparable amount of APM required to stim 8 supply of marine/marauder and stutter step them a couple of times behind a mineral line. Putting things into that perspective, I think that Protosses generally don't do storm drops as often as they can because of other reasons besides the APM requirement. And if you think about the fact that a Shuttle costs only minerals, the gas investment of one or two HTs isn't exactly going to kill you in most cases because you're probably sitting at home in a defensive posture.

Personally, I think that players just forget that they can do Storm drops, more than anything else. I suppose there's also the factor or Robo build time, but usually when you can afford to send out 150 or 300 gas to go harass you probably either can't afford to constantly produce combat units out of your robo anyways, or you're at a stage in the game when you have multiple robos.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Avicularia
Profile Joined February 2012
540 Posts
September 25 2012 00:12 GMT
#6675
I have a problem in PvT with terrans that go 1 base, 2 port banshee + mass marings all in. They also take their SCVs. When I try to tech to colosus, it's either not fast enought or banshees just kill me. When I try to go for templars it's even more not on time. And onlt gate units die too fast from marines. Terran also brings one raven, so DT expand is not an option.
What should I do?

User was temp banned for this post.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-09-25 00:17:26
September 25 2012 00:17 GMT
#6676
--- Nuked ---
Avicularia
Profile Joined February 2012
540 Posts
September 25 2012 00:18 GMT
#6677
On September 25 2012 09:17 Sated wrote:
Show nested quote +
On September 25 2012 09:12 Avicularia wrote:
I have a problem in PvT with terrans that go 1 base, 2 port banshee + mass marings all in. They also take their SCVs. When I try to tech to colosus, it's either not fast enought or banshees just kill me. When I try to go for templars it's even more not on time. And onlt gate units die too fast from marines. Terran also brings one raven, so DT expand is not an option.
What should I do?

It's in the OP.

Show nested quote +
In order to defend this attack, it is essential that you scout it out. There is no other way. If you don't scout it or kill it very early, there is no hope of beating it. Ways to scout it include gateway pressure, stargate, pressure, but most commonly an observer. Any build that does not incorporate any of these is close to an autoloss versus the 2 port banshee build.

Now, once you scout the 2 port banshee, this is what you do:

Immediately throw up a stargate and a forge. Make only enough stalkers to fend off his initial banshee harass and then cut stalkers entirely. Constantly chornoboost phoenix out of your stargate and throw up ~5 cannons at your front. Make only zealots and sentries from now on, but don't overdo the sentries. ~3 is perfectly fine. Cut probes accordingly around 35 if you don't scout a command center.

This is the only way to fend off the 2 port banshee allin if you're on 2 base.

Ops, you're right. Sorry and thanks
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
September 25 2012 13:45 GMT
#6678
God, I hate Protoss sometimes. Block hatchery, get roach rushed.

Terran gets CC up before nexus in 1 gate expand.

I feel like I have to decide on a build at the beginning of the game and if it gets messed with I'll probably lose while T and Z can look at me and adapt to counter it.
I'm not stupid, a marauder just shot my brain.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
Last Edited: 2012-09-25 16:02:23
September 25 2012 16:00 GMT
#6679
On September 25 2012 22:45 Jerubaal wrote:
God, I hate Protoss sometimes. Block hatchery, get roach rushed.


If someone comes to your base and messes up your economy, putting you far behind, what do you do? Do you just play from ultra-behind all game long, or do you go over to his base and try to get some damage of your own done? What would you do?

Terran gets CC up before nexus in 1 gate expand.


So go Nexus first or go even things out with a Warp Prism drop in his mineral line, if you're actually that bothered by his expansion being slightly ahead of yours. Or go 1gate triple Nexus.

I feel like I have to decide on a build at the beginning of the game and if it gets messed with I'll probably lose while T and Z can look at me and adapt to counter it.


None of your complaints actually have to do with playing Protoss; they're all a matter of you whining for the sake of whining. You think you're having problems because you play Protoss? Go play Zerg or Terran for a week and then you'll just be complaining about that race, next. I assume you're posting this rant in this thread, the Help Me thread, because you want advice. Here's some: Be a man. Stop feeling sorry for yourself. Any race has the capability of being adaptive and reactive, so cut the waterworks and post your replays so we can actually help you.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Mugya
Profile Joined March 2011
36 Posts
September 25 2012 17:18 GMT
#6680
Hello everyone! I have a question regarding PvZ (I apologize for not having a replay, but I don't think I'll need one unless someone thinks I do, so let me know).

I was playing a game on Cloud Kingdom and opened with a FFE. The Zerg made a Hatchery in my Natural and let it finish, which I respond with building 2 cannons (1 behind my wall-off and another close to the hatchery to kill it). The Zerg player manages to get a Queen out before the Hatchery dies and lays down a Creep Tumor in my natural away from the cannons but within range so the creep prevents me from building an expansion there.

I'm not exactly sure what the proper response to this is. Would I 1) Accept that my expansion is delayed and just tech to Robo in order to kill off the Tumors (since he put in 450 minerals in the beginning to block my expo) or 2) Go for a counterpush?

I decided to go for 2 since I never seen this before and got hard-countered since he had spine crawlers up and Roaches by the time I made it to his natural.

If there's a way to prevent the Creep Tumor from building, please let me know. Thanks!
Prev 1 332 333 334 335 336 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech124
StarCraft: Brood War
actioN 483
Leta 284
-ZergGirl 98
Sharp 49
Backho 49
ToSsGirL 43
Bale 26
NotJumperer 6
Dota 2
XaKoH 394
NeuroSwarm100
League of Legends
JimRising 577
Counter-Strike
Stewie2K702
m0e_tv578
shoxiejesuss393
Other Games
Liquid`RaSZi406
ceh9402
Happy187
Mew2King147
Organizations
Dota 2
PGL Dota 2 - Main Stream6996
Other Games
gamesdonequick618
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH271
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1736
• Stunt646
Upcoming Events
The PondCast
1h 34m
WardiTV Team League
3h 34m
Replay Cast
15h 34m
Replay Cast
1d 15h
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
Patches Events
2 days
BSL
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
RSL Revival
3 days
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Team League
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-11
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.