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The Protoss Help Me Thread - Page 327

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
September 14 2012 13:36 GMT
#6521
Either get immortal/sentry for yourself, or tech to chargelot/archon.
Switch24
Profile Joined April 2012
United States20 Posts
September 14 2012 14:34 GMT
#6522
Just a curious question, does anyone use a void ray/stalker opening? I used it on a terran the other day and it seemed very effective at containing and forcing terran to focus on turtling instead of dropping. Used a 2 gate expand into stargate to nonstop void ray production. Then flew around, sniped his OC and made a mass stalker/zealot army ran up ramp on antiqua and a move win. Any idea if this is viable higher up on the ladder and can be effective? I am silver though -__-
So a zealot walks into a bar and says "My wife for hire" and the bartender says "Does she charge alot?
rsvp
Profile Blog Joined January 2006
United States2266 Posts
September 14 2012 14:39 GMT
#6523
On September 14 2012 23:34 Switch24 wrote:
Just a curious question, does anyone use a void ray/stalker opening? I used it on a terran the other day and it seemed very effective at containing and forcing terran to focus on turtling instead of dropping. Used a 2 gate expand into stargate to nonstop void ray production. Then flew around, sniped his OC and made a mass stalker/zealot army ran up ramp on antiqua and a move win. Any idea if this is viable higher up on the ladder and can be effective? I am silver though -__-


Void ray/stalker is an effective all-in against terran, especially on maps with a lot of ledge space up to the main such as Antiga. The void ray provides vision of the high ground as well as some additional DPS. However voids are too costly, fragile, and slow to be used for anything against terran in standard macro games. As far as stargate goes, phoenix macro openers have been seen on occasion, but aren't very popular.
Switch24
Profile Joined April 2012
United States20 Posts
September 14 2012 15:04 GMT
#6524
I was thinking of working on this opening and incorporating voids into some sorta of air protoss especially with the new focus on air in HoTS. Is there an effective air build against terran for protoss?
So a zealot walks into a bar and says "My wife for hire" and the bartender says "Does she charge alot?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 14 2012 15:08 GMT
#6525
No, both Vikings and Marines destroy Protoss air. You need AoE in the form of Colossus or Storm in the midgame to not die to a Terran bio army with medivac support, which is why stalker/void ray is only used as a one base allin
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
hooahah
Profile Joined October 2011
3752 Posts
Last Edited: 2012-09-14 17:17:40
September 14 2012 15:49 GMT
#6526
Phoenix Opening can be useful, but it opens up a HUGE mid-game timing for Terran. I'm not sure what's the best transition after phoenix, thinking 8gate or something (just to defend the timing!) - if you want to harass Warp Prism is better than Phoenix. Cheaper, transitions better and will probably do more damage.

As far as Voidray, strictly all-in. Proxy Voidray+3gate Stalker, aka the Genius build.
best example I could find

And, this wouldn't be complete without WHITERA SPECIAL TACTICS - aka Mothership 4gate rush. This is a super all in where you recall your 4gate army into the terran's main. It hits really hard at around 10:00 and absolutely crushes the Terran.


oh, and there's the Carrier all-in which is basically crossing your fingers and praying that your two base Carrier play won't be scouted - after the initial battle you reinforce quickly with a 6gate and go for the kill

I've seen MC crush a 1-1-1 with a Phoenix opening once, and now that Terrans are focusing on Mech in HotS we will see more Phoenix openings - but in WoL, you're better off staying clear of Stargate tech in PvT
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
Last Edited: 2012-09-14 20:04:28
September 14 2012 20:02 GMT
#6527
On September 14 2012 13:57 monk. wrote:
Show nested quote +
On September 14 2012 12:44 Mavvie wrote:
PvZ Macro build:
I want to try taking a third off 2 gas, but can't nail the timings.
With a 6:30 nexus I'm not sure of standard follow-up timings (extra gates, gas, twilight/robo (both?), colo tech, sentry count?). I can't find a guide on the topic :C

Instead of asking a bunch of annoying questions, I'll just ask if anyone can point me to some replays of the style being used in high level games

The best case scenario is he scouts no gas and assumes gateway all-in, then you auto-win because he's really far behind in macro and he can't deny the third, then I win with the 3+ colossus 3 base push.

I can't think of any games off the top of my head, also I don't have a GSL pass.

Thanks!

JYP vs Miya on Atlantis Spaceship from GSL
http://www.gomtv.net/2012gsls3/vod/67578/?set=1&lang=

Sase vs Dimaga on Entombed Valley from HSC V
http://www.twitch.tv/taketvbstream/b/323758622?t=9h28m30s

Oz vs Violet on Daybreak from MLG Summer Arena-into fast stargate vs roach/ling/infestor
http://tv.majorleaguegaming.com/events/18-summer-scii-arena#1751/1756/1;91885

Oz vs Stephano on Daybreak from MLG Summer Arena-into fast stargate, shows excellent defense versus fast speedlings
http://tv.majorleaguegaming.com/videos/91883-summer-arena-wbr3-stephano-vs-oz-game-3

I have to warn you that the last two are highly non-standard. Also, there have been some fast third into gateway all-in builds lately. Hero used one against a Zerg in the GSL and I believe Seed used one against a TL Zerg in the IPL TAC finals on entombed.

Woah, thanks those were awesome to watch!

The twitch.tv link Sase vs Dimaga is broken for me though. I do have trouble vs banerain, probably an advantage of opening stargate.

A few questions:

Why do they get 2 gas, but go zealot stalker stalker out of the gateway? I feel like the later you get sentries, the more you die to mass roach which is probably common at my level.

Is it worth skipping +1? Honestly, they take 2 gas but don't spend any of it lol.
Getting back into sc2 O_o
rsvp
Profile Blog Joined January 2006
United States2266 Posts
September 14 2012 21:22 GMT
#6528
The fast 2 gas is for faster tech/upgrades (such as stargate or robo). You go zealot stalker stalker to poke the zerg to force him to make some lings instead of drones, and also to scout. 3 base zerg is not always macro, there's that 3 base speed ling/bling bust that hits at around 8:00 and there's no way to see it coming if you don't do any sort of early gateway unit poke. Meanwhile you don't actually need sentries that early.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
September 14 2012 21:30 GMT
#6529
On September 15 2012 06:22 rsvp wrote:
The fast 2 gas is for faster tech/upgrades (such as stargate or robo). You go zealot stalker stalker to poke the zerg to force him to make some lings instead of drones, and also to scout. 3 base zerg is not always macro, there's that 3 base speed ling/bling bust that hits at around 8:00 and there's no way to see it coming if you don't do any sort of early gateway unit poke. Meanwhile you don't actually need sentries that early.

Thanks!

Literally just lost to a 3 hatch roach/ling all-in :C

I will now make zealot/stalker so I can actually defend haha. There's only so much you can learn from VODs.
Getting back into sc2 O_o
monk
Profile Blog Joined May 2009
United States8476 Posts
September 14 2012 21:31 GMT
#6530
On September 15 2012 05:02 Mavvie wrote:
Show nested quote +
On September 14 2012 13:57 monk. wrote:
On September 14 2012 12:44 Mavvie wrote:
PvZ Macro build:
I want to try taking a third off 2 gas, but can't nail the timings.
With a 6:30 nexus I'm not sure of standard follow-up timings (extra gates, gas, twilight/robo (both?), colo tech, sentry count?). I can't find a guide on the topic :C

Instead of asking a bunch of annoying questions, I'll just ask if anyone can point me to some replays of the style being used in high level games

The best case scenario is he scouts no gas and assumes gateway all-in, then you auto-win because he's really far behind in macro and he can't deny the third, then I win with the 3+ colossus 3 base push.

I can't think of any games off the top of my head, also I don't have a GSL pass.

Thanks!

JYP vs Miya on Atlantis Spaceship from GSL
http://www.gomtv.net/2012gsls3/vod/67578/?set=1&lang=

Sase vs Dimaga on Entombed Valley from HSC V
http://www.twitch.tv/taketvbstream/b/323758622?t=9h28m30s

Oz vs Violet on Daybreak from MLG Summer Arena-into fast stargate vs roach/ling/infestor
http://tv.majorleaguegaming.com/events/18-summer-scii-arena#1751/1756/1;91885

Oz vs Stephano on Daybreak from MLG Summer Arena-into fast stargate, shows excellent defense versus fast speedlings
http://tv.majorleaguegaming.com/videos/91883-summer-arena-wbr3-stephano-vs-oz-game-3

I have to warn you that the last two are highly non-standard. Also, there have been some fast third into gateway all-in builds lately. Hero used one against a Zerg in the GSL and I believe Seed used one against a TL Zerg in the IPL TAC finals on entombed.

Woah, thanks those were awesome to watch!

The twitch.tv link Sase vs Dimaga is broken for me though. I do have trouble vs banerain, probably an advantage of opening stargate.

A few questions:

Why do they get 2 gas, but go zealot stalker stalker out of the gateway? I feel like the later you get sentries, the more you die to mass roach which is probably common at my level.

Is it worth skipping +1? Honestly, they take 2 gas but don't spend any of it lol.

I'll add to rsvp's response. Your question is actually 2 questions, why do they get 2 gas when they take a fast third, and why they do the poke when they take a fast third.
Fast 2 gas is partly because you'll eventually need fast sentries eventually plus a tech building, which you won't get with just 1 gas.
The poke is because on most maps, Zerg can see your natural gas. If he sees you didn't take your natural gas and you're not pressuring, then something fishy is up. The only options off of 2 gas from toss are gateway pressure, gateway all-in, and fast third. On some maps, if you're not pressuring and has good pylon scouting, he can deduce fast third.
Moderator
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
September 15 2012 00:14 GMT
#6531
Thanks monk, it's pretty awesome doing this.

To anyone:

http://drop.sc/252510

I just tried this 2gas 3 nexus style, and did OK. I lost all my immortals and sentries to his roach swell, but his hive was so fast I decided to attack at 2 colossi.
I am not sure what I did wrong and what cost me the game. I never secured my fourth, but I didn't feel it was necessary if I could kill him. Did I just lose to the powerful Zerg lategame? I don't think so; I think that I lost because I lost my sentries and got colossus too late (I thought he was going to continue the aggression). I didn't move out to my fourth because I was afraid of multipronged aggression.
Did I lose to bad micro, macro mistakes, or is there a general flaw in my strategy? I feel like I must have lost because I retained 0 sentries, so in the lategame fight my forcefields were limited.

The part near the end where I literally walked through his roach/broodlord was because of some stupid thing I clicked blocking my whole screen lol.

I think that he can't have had the resources for very many broodlords; if I had taken a fourth and maintained colossus production, could I have won it? It felt like a really close game, and it was even vs a masters league player!

Thanks in advance!
Getting back into sc2 O_o
Templar.
Profile Joined May 2009
Canada133 Posts
Last Edited: 2012-09-15 02:18:13
September 15 2012 02:10 GMT
#6532
I need some general help after just getting back into starcraft.

PvZ: After doing NoNy's 2gate expand into zeal/sentry pressure to stop/delay the 3rd, it seems as though its very difficult to stop massive roach plays(even if i manage to snipe 5+ drones, kill the expo, or just delay it a decent amount).. i assume after i get 4+ gateways up i should be throwing down a robo for the observer and if i don't see much for tech besides roach i should thrown down another robo and pump out immortals?

PvT: Is there a way to punish a 1rax no gas fe with 1-2 bunkers at the front without one base all-ins? I've been able to scout this multiple times on the ladder so far(i see 1 rax, no gas.. and its quite obvious hes going expo) and i feel like i'm still behind even if i don't make a stalker and simply go straight nexus after cy core.

Thx for any responses !
NonY
Profile Blog Joined June 2007
8751 Posts
September 15 2012 06:18 GMT
#6533
On September 15 2012 11:10 Templar. wrote:
I need some general help after just getting back into starcraft.

PvZ: After doing NoNy's 2gate expand into zeal/sentry pressure to stop/delay the 3rd, it seems as though its very difficult to stop massive roach plays(even if i manage to snipe 5+ drones, kill the expo, or just delay it a decent amount).. i assume after i get 4+ gateways up i should be throwing down a robo for the observer and if i don't see much for tech besides roach i should thrown down another robo and pump out immortals?

My standard follow-up is void ray so roach counterattack actually gets punished. But even without void ray, you should have 4 sentries at home and robo done pretty quickly so you can hold onto your natural extremely easily. Holding onto an early 3rd base would be a challenge, but even that's not impossible on every map. If you don't want to go void ray and you have a problem with counters, then watch the replay and look carefully at your build order to see how you could have gotten more units out and in position in time to deal with it. I can't say specifically what build you should do because there are too many options so you'd just have to tweak your build yourself based on what you lose to
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
UntoTheBreach
Profile Joined September 2012
25 Posts
September 15 2012 13:29 GMT
#6534
I just got beat by a Terran who played mass helions, siege tanks, a few thors and vikings.

I had no idea what to do against such a composition. I went mainly zealots + 4 collossi + immortals, hoping that at 3 armour the zealots would soak up enough damage for my collossi and immortals to own everything. But they just died instantly and then my collossi were faced with a choice between shooting siege tanks or hellions, and then they died too.

What should I do? You can't go zealots. Stalkers don't have a high enough rate of fire, I would think. I was hesitant to use high templars because they die so easily against blue flame. Maybe archons? Maybe nothing but immortals from 3, 4 robos to force him into abandoning mass hellions in favour of marines? Any ideas?
ZeromuS
Profile Blog Joined October 2010
Canada13403 Posts
September 15 2012 13:42 GMT
#6535
Ok, quick question:

I absolutely hate pheonix mirrors. This being said, if i open robo and then see a stargate or some pheonix fly over head, how should I play it out?

Often I do a 2 gate robo expand. With Gate - Robo - Gate, 1 zealot 2 stalkers 2 sentries expand then an immortal after an observer.

Sometimes i try to got twilight right away but it doesnt work that great. Though this could be my doing it wrong. I have the hardest time vs macro phoenix in these situations not the all in phoenixes as a wall in helps a LOT vs phoenix all ins if I open robo expo.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 15 2012 13:44 GMT
#6536
You lazy person rsvp answered this in the last page:

Playing passive standard macro against phoenix macro openers is really difficult. I have ended up on both sides of this battle, and it almost always strongly favors the phoenix player. It basically just gives him complete map control for the entire game, which means he always gets complete scouting and thus can play greedier than you (earlier 3rd, chrono on probes while threatening 2 base all-in, etc.). Also, 8 blink stalkers is not really enough to defend against the harass, you'll have to commit more stalkers - which is a problem since stalkers are weaker in the standard composition of colossus/zealot/archon vs colossus/zealot/archon. So then you end up with both a weaker and smaller army and just get rolled over.

I would recommend some sort of 2 base all-in, or if you're going to go for a macro game at least make a LOT of blink stalker at first to completely shut down the phoenix harass and take some map control back for yourself, and then use your own blink stalker to harass and allow yourself to get your 3rd faster.


Also, go chargelot/archon or immortal/sentry if the phoenix player commits to a high immortal count as a reaction to your mass of blink stalkers.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ZeromuS
Profile Blog Joined October 2010
Canada13403 Posts
September 15 2012 13:48 GMT
#6537
On September 15 2012 22:44 Teoita wrote:
You lazy person rsvp answered this in the last page:

Show nested quote +
Playing passive standard macro against phoenix macro openers is really difficult. I have ended up on both sides of this battle, and it almost always strongly favors the phoenix player. It basically just gives him complete map control for the entire game, which means he always gets complete scouting and thus can play greedier than you (earlier 3rd, chrono on probes while threatening 2 base all-in, etc.). Also, 8 blink stalkers is not really enough to defend against the harass, you'll have to commit more stalkers - which is a problem since stalkers are weaker in the standard composition of colossus/zealot/archon vs colossus/zealot/archon. So then you end up with both a weaker and smaller army and just get rolled over.

I would recommend some sort of 2 base all-in, or if you're going to go for a macro game at least make a LOT of blink stalker at first to completely shut down the phoenix harass and take some map control back for yourself, and then use your own blink stalker to harass and allow yourself to get your 3rd faster.


Also, go chargelot/archon or immortal/sentry if the phoenix player commits to a high immortal count as a reaction to your mass of blink stalkers.


This is 327 pages long. I checked the OP for the new more in depth post. I havent been following the thread or playing as much lately but started to get back onto ladder yesterday

But yeah, I've been thinking of trying a 6 gate blink all in a la Oz.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
UntoTheBreach
Profile Joined September 2012
25 Posts
Last Edited: 2012-09-15 14:51:28
September 15 2012 14:40 GMT
#6538
Somebody please explain to me how you counter mass hellions + assorted mech units.
.kv
Profile Blog Joined August 2010
United States2332 Posts
September 15 2012 16:13 GMT
#6539
On September 15 2012 22:29 UntoTheBreach wrote:
I just got beat by a Terran who played mass helions, siege tanks, a few thors and vikings.

I had no idea what to do against such a composition. I went mainly zealots + 4 collossi + immortals, hoping that at 3 armour the zealots would soak up enough damage for my collossi and immortals to own everything. But they just died instantly and then my collossi were faced with a choice between shooting siege tanks or hellions, and then they died too.

What should I do? You can't go zealots. Stalkers don't have a high enough rate of fire, I would think. I was hesitant to use high templars because they die so easily against blue flame. Maybe archons? Maybe nothing but immortals from 3, 4 robos to force him into abandoning mass hellions in favour of marines? Any ideas?

You should get attack first then armor against mech...or go double forge
High templar/immortal/chargelot/stalker/archon with a sentry during midgame mech...you want to eventually start Colo production bc mass hellions will be hard to deal with. I think 6 immos is a good number then try to get Colo...also if you spot mech, try to get a 3rd relatively early...have cannons near mineral lines to deal with hellions a bit better

And you should try to engage them when unsiege and/or get a flank off with chargelots
BoZiffer
Profile Joined November 2011
United States1841 Posts
September 15 2012 18:13 GMT
#6540
I think I know the initial response to what I'm about to ask but not the follow-up... I was playing my first or second game ever as Toss on ladder and I was going to try the MC 6 gate. Scouted no third hatch by 5min and early speed, so I got a second gas and made a couple of sentries and built an extra cannon before the flood of speedlings got to my wall. So I think that was good... now what? The MC build uses only 1 gas up through the first warp-in at 7:30-ish. So I'm well behind in gas on most tech builds at this point... am I done for in this case?
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