On August 20 2012 21:25 [UoN]Sentinel wrote: In PvT where are good places to hide colossi/robo bay? In other words, where do Terrans usually scan along the lines of ramps, drop paths, etc.
main scanning zones are center of main base land area (not to be confused with nexus itself), ramp, natural and natural front. Just place the robo bay away from normal drop locations and away from these scan zones and you'll be set.
hello guys, I'm new around this game and I hope I'm posting this in the right section. So what I want to ask is what are the best units to counter in : PvZ - mass roaches&zerlings , mass hydralisks PvT : Mass marauders&marines + medievacs, I can't get it right with this one PvP : I played a game today I got 3/3 upgrades 200/200 Food like 7 colossus on the field and the rest Stalkers/zealots/Immortals, He had 2/2 upgrades and around 8 colossi rest only Stalkers. I got crushed and I was on 3 bases as well, if anyone has any solutions to these pushes I give him kudos, thanks a bunch in advance
That is EXTREMELY generic so im going to give you an answer just as generic: 1) roach/ling: good forcefields, a good gateway army+immortals or colossi 2)Hydras: colossi 3) Colossi/storm plus gateway units and good forcefields 4) That shouldn't happen stalkers suck in big fights in pvp. Probably what happeend was you engaged horribly, or he had far less probes so his maxed army was bigger.
Yeah, for example, don't get clumped up going up the ramp as your units are all in a ball and his, will likely, be able to get into a nice concave at the top. You may also want to think of incorporating a Mothership if it gets to maxed 200/200, upgrade heavy Colossi battles in PvP. A good Vortex will make all the difference, a Mothership is also an auto-win if he has forgotten an observer (or if you are able to snipe his observer).
Another good trick for 200/200 PvP that's carried over nicely from BW is mass recalling as much of your deathball as possible into his main where all the production/tech is, then sending whatever didn't teleport through the front door and engaging him on two sides. The recall will more often than not make the other player tilt a bit and he'll send everything he has at you. Your remnant forces can go snipe whatever's left of his natural or surround his force, use good judgment where needed.
On August 20 2012 21:25 [UoN]Sentinel wrote: In PvT where are good places to hide colossi/robo bay? In other words, where do Terrans usually scan along the lines of ramps, drop paths, etc.
Good place to hide is in the back between the main and natural. High ground in the main or low ground in the natural based on your preference and map.
On August 20 2012 21:25 [UoN]Sentinel wrote: In PvT where are good places to hide colossi/robo bay? In other words, where do Terrans usually scan along the lines of ramps, drop paths, etc.
Good place to hide is in the back between the main and natural. High ground in the main or low ground in the natural based on your preference and map.
red circle = likely scan spots green circle = tech location
Wow that chart helps a LOT. Also, quick question on that, the forward corners of the mains, like the little tip there in Ohana or the extension in Cloud Kingdom - can I hide stuff there as well if I run out of space or is that usually scouted by a factory or something?
On August 20 2012 21:25 [UoN]Sentinel wrote: In PvT where are good places to hide colossi/robo bay? In other words, where do Terrans usually scan along the lines of ramps, drop paths, etc.
Good place to hide is in the back between the main and natural. High ground in the main or low ground in the natural based on your preference and map.
red circle = likely scan spots green circle = tech location
Wow that chart helps a LOT. Also, quick question on that, the forward corners of the mains, like the little tip there in Ohana or the extension in Cloud Kingdom - can I hide stuff there as well if I run out of space or is that usually scouted by a factory or something?
It's really easy to snipe because medivacs give high ground vision...if that's the spot im thinking of
On August 20 2012 21:25 [UoN]Sentinel wrote: In PvT where are good places to hide colossi/robo bay? In other words, where do Terrans usually scan along the lines of ramps, drop paths, etc.
Good place to hide is in the back between the main and natural. High ground in the main or low ground in the natural based on your preference and map.
red circle = likely scan spots green circle = tech location
Wow that chart helps a LOT. Also, quick question on that, the forward corners of the mains, like the little tip there in Ohana or the extension in Cloud Kingdom - can I hide stuff there as well if I run out of space or is that usually scouted by a factory or something?
It's a good spot in theory but I wouldn't do it. At about 10 minutes he can snipe that tech there from the low ground using medivacs for sight, too fast for you to really do anything about it.
On August 20 2012 21:25 [UoN]Sentinel wrote: In PvT where are good places to hide colossi/robo bay? In other words, where do Terrans usually scan along the lines of ramps, drop paths, etc.
Good place to hide is in the back between the main and natural. High ground in the main or low ground in the natural based on your preference and map.
red circle = likely scan spots green circle = tech location
Wow that chart helps a LOT. Also, quick question on that, the forward corners of the mains, like the little tip there in Ohana or the extension in Cloud Kingdom - can I hide stuff there as well if I run out of space or is that usually scouted by a factory or something?
When you say forward corners, are you referring to the areas behind the mineral lines in the main bases? Because those are good places to put them as well. If you mean the outer edge of the base then it's a terrible spot because it's just risking a situation where they'll pick it off for free from the low ground with sight from a medivac.
Oookay, three people in a row say no, I'm guessing medivacs are a pretty big deal lol.
I get what you mean behind the mineral line, and it's great to evade scanning since the range doesn't usually go that far/they don't bother to check the mineral line, but I find that marauders snipe it really easily when the drop comes in to kill my probes. Even with blink and a direct warpin right after the drop occurs, I can't save my bay.
On August 21 2012 07:52 [UoN]Sentinel wrote: Oookay, three people in a row say no, I'm guessing medivacs are a pretty big deal lol.
I get what you mean behind the mineral line, and it's great to evade scanning since the range doesn't usually go that far/they don't bother to check the mineral line, but I find that marauders snipe it really easily when the drop comes in to kill my probes. Even with blink and a direct warpin right after the drop occurs, I can't save my bay.
On some maps, specifically the ones you mentioned the drop can't physically reach the back of your mineral line without first traveling through the edges of your base. It won't happen if you're attentive.
On August 13 2012 22:46 2sw33t wrote: Hey everyone, I just had a weird thing happen in a PvP I played. I play the blue Protoss, Cassius. At about 33:30 minutes into the game, I try to use Vortex on his army. I click and cast but it doesn't actually fire. I end up being horribly destroyed.
I also made a screenshot because it's rather impossible to tell you where I cast the Vortex. I used imba paint skill to give an approximate spot where and when I cast it.
I went into a practisegame afterwards and check the range on Vortex, I shouldve been in range and I had 200 energy. Can anyone tell me why it didn't fire? I'm really at a loss here. After I cast the Vortex, the mamaship just moves towards the location and gets sniped by stalkers
Could someone please take the time to answer my question? I don't know if bumping is allowed but ill give it a go through this :-) It wasn't a weird thing to ask right?
On August 13 2012 22:46 2sw33t wrote: Hey everyone, I just had a weird thing happen in a PvP I played. I play the blue Protoss, Cassius. At about 33:30 minutes into the game, I try to use Vortex on his army. I click and cast but it doesn't actually fire. I end up being horribly destroyed.
I also made a screenshot because it's rather impossible to tell you where I cast the Vortex. I used imba paint skill to give an approximate spot where and when I cast it.
I went into a practisegame afterwards and check the range on Vortex, I shouldve been in range and I had 200 energy. Can anyone tell me why it didn't fire? I'm really at a loss here. After I cast the Vortex, the mamaship just moves towards the location and gets sniped by stalkers
Could someone please take the time to answer my question? I don't know if bumping is allowed but ill give it a go through this :-) It wasn't a weird thing to ask right?
Most likely it's because of dumbass mothership AI. When casting the Vortex the mothership will fly into position to cast it. However, it will decelerate (slow down) before actually casting it - leaving most players frustrated. This has happened to me on several occasions.
Oh god I'm frustrated atm. Baaarely managed to gg without bm this game...
Sooo he pulled of a 8pool on entombed valley. I scouted it when the lings were heading my way (last scout) and panicked. I placed a cannon in my mineral line and continued my stuff. I was ahead 18 to 12 workers when he decided he couldn't do any damage.
Thing is, according to day9 a cheeser who failed wants to go back to droning so I simply put on some pressure to force even more lings, this was however totally shut down by his "My cheese failed so lets go up to 5 queens and two spines and safely macro up". So I just played a straight out macro game, thinking I would be ahead because of his failed cheese.
This did not work. He went up to four bases (And added on two proxys but they werent saturated) and I went for a big-ass attack right before the bls popped. Sadly, he had a lot of corruptors for my massive colossus army but I still managed to do a shitload of damage I think.
Where did I go wrong? My own conclusion is that I over reacted to his cheese and went into "DEFENCE MOOODE!" too much? But I can't really understand how to deny him droning up when he has a loot of queens and spines? :/
On August 21 2012 19:09 NVRLand wrote: Oh god I'm frustrated atm. Baaarely managed to gg without bm this game...
Sooo he pulled of a 8pool on entombed valley. I scouted it when the lings were heading my way (last scout) and panicked. I placed a cannon in my mineral line and continued my stuff. I was ahead 18 to 12 workers when he decided he couldn't do any damage.
Thing is, according to day9 a cheeser who failed wants to go back to droning so I simply put on some pressure to force even more lings, this was however totally shut down by his "My cheese failed so lets go up to 5 queens and two spines and safely macro up". So I just played a straight out macro game, thinking I would be ahead because of his failed cheese.
This did not work. He went up to four bases (And added on two proxys but they werent saturated) and I went for a big-ass attack right before the bls popped. Sadly, he had a lot of corruptors for my massive colossus army but I still managed to do a shitload of damage I think.
Where did I go wrong? My own conclusion is that I over reacted to his cheese and went into "DEFENCE MOOODE!" too much? But I can't really understand how to deny him droning up when he has a loot of queens and spines? :/
The thing with early pools is that you've got to think of it this way. He's making you gateway expand at the cost of 2-3 drones. Which the longer the time goes on isn't that much of a difference. The main points about early pools are 1) They'll have no gas so speed will be late so you can pressure with 2-3 stalkers and 2) you want to make sure he expands and 3) you want to try and sneak a probe in to see if he's got gas or not, gas, you need to 3 gate expand, no gas 1 gate will do fine. Then just play it out like you normally would. Check third etc.