Versus Terran, 6gate all the way yo. Alternatively you can try an immortal bust (which is basically a delayed 6gate that gets 2 immortals up) or a colossus allin (1gate fe, go into 3gate robo, fast colossus, cut probes at 45 ish, go up to 7 gates or so, attack with 2 colossi with range and a bunch of gateway units).
The Protoss Help Me Thread - Page 311
Forum Index > StarCraft 2 Strategy |
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. | ||
![]()
Teoita
Italy12246 Posts
Versus Terran, 6gate all the way yo. Alternatively you can try an immortal bust (which is basically a delayed 6gate that gets 2 immortals up) or a colossus allin (1gate fe, go into 3gate robo, fast colossus, cut probes at 45 ish, go up to 7 gates or so, attack with 2 colossi with range and a bunch of gateway units). | ||
soon.Cloak
United States983 Posts
Always lose to this ![]() | ||
Math.random();
433 Posts
On August 19 2012 23:29 soon.Cloak wrote: Is there any way to hold a proxy 2-gate with a delayed scout (12/13?) And if yes, is there a way to hold it without really great micro? Always lose to this ![]() http://www.teamliquid.net/forum/viewmessage.php?topic_id=269312 I hope this helps. Always check proxy locations on maps where proxies are common, especially two player maps, if you are going for a later scout. | ||
LiiinK
Switzerland8 Posts
as a platinum protoss, against terran who go for 1 rac expo, i always go for Mc's 1gate expo(expand at 30pop). Should i expand earlier ? Like about ~23pop ? | ||
![]()
Teoita
Italy12246 Posts
| ||
FataLe
New Zealand4483 Posts
On August 20 2012 01:12 LiiinK wrote: Hi, as a platinum protoss, against terran who go for 1 rac expo, i always go for Mc's 1gate expo(expand at 30pop). Should i expand earlier ? Like about ~23pop ? nope. stick to what you know. mc's build does fine vs 1 rax fe. | ||
LiiinK
Switzerland8 Posts
On August 20 2012 01:57 FataLe wrote: nope. stick to what you know. mc's build does fine vs 1 rax fe. but the problem is that the terran overmacro me... | ||
FataLe
New Zealand4483 Posts
On August 20 2012 02:08 LiiinK wrote: but the problem is that the terran overmacro me... that's not the problem. the problem will be your macro + decision making. | ||
zmansman17
United States2567 Posts
On August 20 2012 01:12 LiiinK wrote: Hi, as a platinum protoss, against terran who go for 1 rac expo, i always go for Mc's 1gate expo(expand at 30pop). Should i expand earlier ? Like about ~23pop ? If you know it's a 1 rax FE,I would expand 1 gate FE before any units. And then when you get your first units out, threaten the Terran and feign aggression, being mindful of their SCV scout. | ||
![]()
Teoita
Italy12246 Posts
On August 20 2012 02:08 LiiinK wrote: but the problem is that the terran overmacro me... Assuming people can macro, yes. That doesn't happen in plat though, so it's better to stick to the one opening you know to get its execution down. | ||
LiiinK
Switzerland8 Posts
Another question. I really have big problems in PVZ. My winrate is probably around 25%. I always try to do a 4gate to not let the zerg drone. But during this push, i have no idea where to spend my money. I rise 1k1 mineral. Where should i spend it ? My last PVZ replay; https://dl.dropbox.com/u/19019177/testTL.SC2Replay im plat | ||
coldSnaH
50 Posts
| ||
SuPerFlyTNT
United States145 Posts
Anyone know the details? I like it but I am only recently starting to play again and I don't wanna start doing it all the time if its only good for something specific. | ||
bistan
United States30 Posts
Game: ggCausation PvT on Condemned Ridge 1:48: Made some weird decision to not look for gas. Mistake on my part, dunno why I didn't poke in. 2:58: delayed probe for no reason. 4:49ish: is it always a good decision to poke around with your zealot & stalker? I feel like I should be doing this since it's 5 minutes in and I still have no idea what he's doing yet. 5:54ish: delayed probe 6:13: I saw his push, should've cancelled nexus right there but I forgot about it and never did. My big question after 6:13 is, what do I do from here? I noticed that my unit score in the score summary is always lower than my opponent early game. Is this normal as toss? In this situation, assuming I had cancelled the nexus, do I build a few more gateways and hold, then expand and slowly tech up? Obviously my macro needs work, but against bronze-golds I've played so far for the most part I can outproduce them easily past early game for a win, but in the early game I never seem to have enough. What gives? What do I need to work on for that? One think I can think of is always making sure I have enough resources to warp in from all warp gates exactly when they're up every time. What I'm thinking is constant probes/pylons, units every time gates are up, and then tech/expand with extra resources. If not, then what should I work on? | ||
meepkeN
United States52 Posts
On August 20 2012 04:02 coldSnaH wrote: Hi, I am a master protoss and I have been experimenting with dt expand into fast 3rd. However what happens alot is terran has a window to attack when scans pile up/gets a raven and I am wondering what is best transition out of dts, colossus, HTs, or upgraded gateway army? I think going for zealot/archon is a good transition after going for a DT opener, since you have the ability already to make archons, and getting zealot legs is really easy. Going for some DT harass after a while at multiple bases might work to stall time, too. Adding a robo is a must for obs, though. Once you start getting more and more gas, start towards colossus tech. I don't know about HT honestly (plat toss), but if you can manage to pull off good storms then go for it. You can get HT as a defensive measure against drops though. On August 20 2012 01:12 LiiinK wrote: Hi, as a platinum protoss, against terran who go for 1 rac expo, i always go for Mc's 1gate expo(expand at 30pop). Should i expand earlier ? Like about ~23pop ? If you're having problems with Terran's macro, you can try delaying their CC by going zealot->core->zealot->stalker+WG. It's worked wonders for me recently and really delays the bunker/CC if successful. QuanticBlack seen doing it here: http://www.youtube.com/watch?v= My own question: What are good (and different) builds for PvP matchup? I'm looking for something to do other than 3gate robo and 4gate. How effective are DT openers in this matchup? I tried it once against a guy going for 3gate stargate for voids, which was pretty much an autowin. | ||
CrazyF1r3f0x
United States2120 Posts
On August 20 2012 10:53 bistan wrote: Sup guys. I've been having a bit of trouble holding early aggression (although maybe just because I've only played toss for a week or two). This game was from a few minutes ago and I would say is probably my most comfortable feeling attempt at holding early aggression. Game: ggCausation PvT on Condemned Ridge 1:48: Made some weird decision to not look for gas. Mistake on my part, dunno why I didn't poke in. 2:58: delayed probe for no reason. 4:49ish: is it always a good decision to poke around with your zealot & stalker? I feel like I should be doing this since it's 5 minutes in and I still have no idea what he's doing yet. 5:54ish: delayed probe 6:13: I saw his push, should've cancelled nexus right there but I forgot about it and never did. My big question after 6:13 is, what do I do from here? I noticed that my unit score in the score summary is always lower than my opponent early game. Is this normal as toss? In this situation, assuming I had cancelled the nexus, do I build a few more gateways and hold, then expand and slowly tech up? Obviously my macro needs work, but against bronze-golds I've played so far for the most part I can outproduce them easily past early game for a win, but in the early game I never seem to have enough. What gives? What do I need to work on for that? One think I can think of is always making sure I have enough resources to warp in from all warp gates exactly when they're up every time. What I'm thinking is constant probes/pylons, units every time gates are up, and then tech/expand with extra resources. If not, then what should I work on? One quick thing, you Chronoboosted your warpgate 4 times, and when it finished, you had 1 whole gateway you could use that tech on. It would have been much better spent on teh gateway itself, you could have gotten a few more stalkers out by the time the push came, and with some decent kiting, most likely you would have been okay. In my own games, I only CB it twice, and I add a second gatway immediately after my nexus--and both gateways are done and morphing at like ~6:10. So unless you are adding some fast gateways, don't CB the Warpgate, that much or even at all. | ||
FataLe
New Zealand4483 Posts
On August 20 2012 11:29 meepkeN wrote: I think going for zealot/archon is a good transition after going for a DT opener, since you have the ability already to make archons, and getting zealot legs is really easy. Going for some DT harass after a while at multiple bases might work to stall time, too. Adding a robo is a must for obs, though. Once you start getting more and more gas, start towards colossus tech. I don't know about HT honestly (plat toss), but if you can manage to pull off good storms then go for it. You can get HT as a defensive measure against drops though. If you're having problems with Terran's macro, you can try delaying their CC by going zealot->core->zealot->stalker+WG. It's worked wonders for me recently and really delays the bunker/CC if successful. QuanticBlack seen doing it here: http://www.youtube.com/watch?v= My own question: What are good (and different) builds for PvP matchup? I'm looking for something to do other than 3gate robo and 4gate. How effective are DT openers in this matchup? I tried it once against a guy going for 3gate stargate for voids, which was pretty much an autowin. your link is brokeded ![]() | ||
![]()
Teoita
Italy12246 Posts
On August 20 2012 11:29 meepkeN wrote: My own question: What are good (and different) builds for PvP matchup? I'm looking for something to do other than 3gate robo and 4gate. How effective are DT openers in this matchup? I tried it once against a guy going for 3gate stargate for voids, which was pretty much an autowin. They have strengths and weaknesses like every other build in pvp, but generally dt openings are ok. Here's a guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=318673 | ||
[UoN]Sentinel
United States11320 Posts
| ||
bistan
United States30 Posts
On August 20 2012 11:45 CrazyF1r3f0x wrote: One quick thing, you Chronoboosted your warpgate 4 times, and when it finished, you had 1 whole gateway you could use that tech on. It would have been much better spent on teh gateway itself, you could have gotten a few more stalkers out by the time the push came, and with some decent kiting, most likely you would have been okay. In my own games, I only CB it twice, and I add a second gatway immediately after my nexus--and both gateways are done and morphing at like ~6:10. So unless you are adding some fast gateways, don't CB the Warpgate, that much or even at all. Very good I didn't think of that at all until now :D I'll remember that from now on thank you. | ||
| ||