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The Protoss Help Me Thread - Page 311

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
August 19 2012 08:59 GMT
#6201
Versus Protoss i am not sure but you can just go for a 1base timing like 4gate blink, 4gate phoenix or 1base colossus.

Versus Terran, 6gate all the way yo. Alternatively you can try an immortal bust (which is basically a delayed 6gate that gets 2 immortals up) or a colossus allin (1gate fe, go into 3gate robo, fast colossus, cut probes at 45 ish, go up to 7 gates or so, attack with 2 colossi with range and a bunch of gateway units).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
soon.Cloak
Profile Blog Joined August 2010
United States983 Posts
August 19 2012 14:29 GMT
#6202
Is there any way to hold a proxy 2-gate with a delayed scout (12/13?) And if yes, is there a way to hold it without really great micro?

Always lose to this
Math.random();
Profile Joined July 2011
433 Posts
Last Edited: 2012-08-19 14:39:01
August 19 2012 14:37 GMT
#6203
On August 19 2012 23:29 soon.Cloak wrote:
Is there any way to hold a proxy 2-gate with a delayed scout (12/13?) And if yes, is there a way to hold it without really great micro?

Always lose to this


http://www.teamliquid.net/forum/viewmessage.php?topic_id=269312

I hope this helps. Always check proxy locations on maps where proxies are common, especially two player maps, if you are going for a later scout.
LiiinK
Profile Joined November 2011
Switzerland8 Posts
August 19 2012 16:12 GMT
#6204
Hi,
as a platinum protoss, against terran who go for 1 rac expo, i always go for Mc's 1gate expo(expand at 30pop). Should i expand earlier ? Like about ~23pop ?
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
August 19 2012 16:27 GMT
#6205
Yes, you should cut units after your first stalker. You can also go second gas before extra gates/tech
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
FataLe
Profile Joined November 2010
New Zealand4561 Posts
August 19 2012 16:57 GMT
#6206
On August 20 2012 01:12 LiiinK wrote:
Hi,
as a platinum protoss, against terran who go for 1 rac expo, i always go for Mc's 1gate expo(expand at 30pop). Should i expand earlier ? Like about ~23pop ?

nope. stick to what you know. mc's build does fine vs 1 rax fe.
hi. big fan.
LiiinK
Profile Joined November 2011
Switzerland8 Posts
August 19 2012 17:08 GMT
#6207
On August 20 2012 01:57 FataLe wrote:
Show nested quote +
On August 20 2012 01:12 LiiinK wrote:
Hi,
as a platinum protoss, against terran who go for 1 rac expo, i always go for Mc's 1gate expo(expand at 30pop). Should i expand earlier ? Like about ~23pop ?

nope. stick to what you know. mc's build does fine vs 1 rax fe.


but the problem is that the terran overmacro me...
FataLe
Profile Joined November 2010
New Zealand4561 Posts
August 19 2012 17:15 GMT
#6208
On August 20 2012 02:08 LiiinK wrote:
Show nested quote +
On August 20 2012 01:57 FataLe wrote:
On August 20 2012 01:12 LiiinK wrote:
Hi,
as a platinum protoss, against terran who go for 1 rac expo, i always go for Mc's 1gate expo(expand at 30pop). Should i expand earlier ? Like about ~23pop ?

nope. stick to what you know. mc's build does fine vs 1 rax fe.


but the problem is that the terran overmacro me...

that's not the problem. the problem will be your macro + decision making.
hi. big fan.
zmansman17
Profile Joined March 2011
United States2567 Posts
August 19 2012 17:23 GMT
#6209
On August 20 2012 01:12 LiiinK wrote:
Hi,
as a platinum protoss, against terran who go for 1 rac expo, i always go for Mc's 1gate expo(expand at 30pop). Should i expand earlier ? Like about ~23pop ?


If you know it's a 1 rax FE,I would expand 1 gate FE before any units. And then when you get your first units out, threaten the Terran and feign aggression, being mindful of their SCV scout.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
August 19 2012 17:35 GMT
#6210
On August 20 2012 02:08 LiiinK wrote:
Show nested quote +
On August 20 2012 01:57 FataLe wrote:
On August 20 2012 01:12 LiiinK wrote:
Hi,
as a platinum protoss, against terran who go for 1 rac expo, i always go for Mc's 1gate expo(expand at 30pop). Should i expand earlier ? Like about ~23pop ?

nope. stick to what you know. mc's build does fine vs 1 rax fe.


but the problem is that the terran overmacro me...


Assuming people can macro, yes. That doesn't happen in plat though, so it's better to stick to the one opening you know to get its execution down.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
LiiinK
Profile Joined November 2011
Switzerland8 Posts
Last Edited: 2012-08-19 19:50:26
August 19 2012 17:58 GMT
#6211
Okl, thanks to everybody.

Another question. I really have big problems in PVZ. My winrate is probably around 25%. I always try to do a 4gate to not let the zerg drone. But during this push, i have no idea where to spend my money. I rise 1k1 mineral. Where should i spend it ? My last PVZ replay; https://dl.dropbox.com/u/19019177/testTL.SC2Replay

im plat
coldSnaH
Profile Joined June 2012
50 Posts
August 19 2012 19:02 GMT
#6212
Hi, I am a master protoss and I have been experimenting with dt expand into fast 3rd. However what happens alot is terran has a window to attack when scans pile up/gets a raven and I am wondering what is best transition out of dts, colossus, HTs, or upgraded gateway army?
SuPerFlyTNT
Profile Joined November 2010
United States145 Posts
August 19 2012 20:22 GMT
#6213
I've noticed ST toss' doing a lot of double gas at 15 or 16 and putting 2 in each for a while. Is this like an alternate to just 1 gas at that time with 3 in it? Or does it only go with specific builds? I feel like I see it with multiple builds. I kinda thought maybe it was a way to not get gas stolen adn to get just slightly more gas income during that game time.

Anyone know the details? I like it but I am only recently starting to play again and I don't wanna start doing it all the time if its only good for something specific.
Every time my fingers touch brains.
bistan
Profile Joined June 2012
United States30 Posts
Last Edited: 2012-08-20 01:56:22
August 20 2012 01:53 GMT
#6214
Sup guys. I've been having a bit of trouble holding early aggression (although maybe just because I've only played toss for a week or two). This game was from a few minutes ago and I would say is probably my most comfortable feeling attempt at holding early aggression.

Game: ggCausation PvT on Condemned Ridge

1:48: Made some weird decision to not look for gas. Mistake on my part, dunno why I didn't poke in.

2:58: delayed probe for no reason.

4:49ish: is it always a good decision to poke around with your zealot & stalker? I feel like I should be doing this since it's 5 minutes in and I still have no idea what he's doing yet.

5:54ish: delayed probe

6:13: I saw his push, should've cancelled nexus right there but I forgot about it and never did.

My big question after 6:13 is, what do I do from here? I noticed that my unit score in the score summary is always lower than my opponent early game. Is this normal as toss? In this situation, assuming I had cancelled the nexus, do I build a few more gateways and hold, then expand and slowly tech up? Obviously my macro needs work, but against bronze-golds I've played so far for the most part I can outproduce them easily past early game for a win, but in the early game I never seem to have enough. What gives? What do I need to work on for that?

One think I can think of is always making sure I have enough resources to warp in from all warp gates exactly when they're up every time. What I'm thinking is constant probes/pylons, units every time gates are up, and then tech/expand with extra resources. If not, then what should I work on?
im in yo sperp herpin yo derp
meepkeN
Profile Joined February 2012
United States52 Posts
August 20 2012 02:29 GMT
#6215
On August 20 2012 04:02 coldSnaH wrote:
Hi, I am a master protoss and I have been experimenting with dt expand into fast 3rd. However what happens alot is terran has a window to attack when scans pile up/gets a raven and I am wondering what is best transition out of dts, colossus, HTs, or upgraded gateway army?


I think going for zealot/archon is a good transition after going for a DT opener, since you have the ability already to make archons, and getting zealot legs is really easy. Going for some DT harass after a while at multiple bases might work to stall time, too. Adding a robo is a must for obs, though. Once you start getting more and more gas, start towards colossus tech. I don't know about HT honestly (plat toss), but if you can manage to pull off good storms then go for it. You can get HT as a defensive measure against drops though.


On August 20 2012 01:12 LiiinK wrote:
Hi,
as a platinum protoss, against terran who go for 1 rac expo, i always go for Mc's 1gate expo(expand at 30pop). Should i expand earlier ? Like about ~23pop ?


If you're having problems with Terran's macro, you can try delaying their CC by going zealot->core->zealot->stalker+WG. It's worked wonders for me recently and really delays the bunker/CC if successful. QuanticBlack seen doing it here:
http://www.youtube.com/watch?v=

My own question:
What are good (and different) builds for PvP matchup? I'm looking for something to do other than 3gate robo and 4gate. How effective are DT openers in this matchup? I tried it once against a guy going for 3gate stargate for voids, which was pretty much an autowin.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
August 20 2012 02:45 GMT
#6216
On August 20 2012 10:53 bistan wrote:
Sup guys. I've been having a bit of trouble holding early aggression (although maybe just because I've only played toss for a week or two). This game was from a few minutes ago and I would say is probably my most comfortable feeling attempt at holding early aggression.

Game: ggCausation PvT on Condemned Ridge

1:48: Made some weird decision to not look for gas. Mistake on my part, dunno why I didn't poke in.

2:58: delayed probe for no reason.

4:49ish: is it always a good decision to poke around with your zealot & stalker? I feel like I should be doing this since it's 5 minutes in and I still have no idea what he's doing yet.

5:54ish: delayed probe

6:13: I saw his push, should've cancelled nexus right there but I forgot about it and never did.

My big question after 6:13 is, what do I do from here? I noticed that my unit score in the score summary is always lower than my opponent early game. Is this normal as toss? In this situation, assuming I had cancelled the nexus, do I build a few more gateways and hold, then expand and slowly tech up? Obviously my macro needs work, but against bronze-golds I've played so far for the most part I can outproduce them easily past early game for a win, but in the early game I never seem to have enough. What gives? What do I need to work on for that?

One think I can think of is always making sure I have enough resources to warp in from all warp gates exactly when they're up every time. What I'm thinking is constant probes/pylons, units every time gates are up, and then tech/expand with extra resources. If not, then what should I work on?

One quick thing, you Chronoboosted your warpgate 4 times, and when it finished, you had 1 whole gateway you could use that tech on. It would have been much better spent on teh gateway itself, you could have gotten a few more stalkers out by the time the push came, and with some decent kiting, most likely you would have been okay.
In my own games, I only CB it twice, and I add a second gatway immediately after my nexus--and both gateways are done and morphing at like ~6:10. So unless you are adding some fast gateways, don't CB the Warpgate, that much or even at all.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
FataLe
Profile Joined November 2010
New Zealand4561 Posts
August 20 2012 03:52 GMT
#6217
On August 20 2012 11:29 meepkeN wrote:
Show nested quote +
On August 20 2012 04:02 coldSnaH wrote:
Hi, I am a master protoss and I have been experimenting with dt expand into fast 3rd. However what happens alot is terran has a window to attack when scans pile up/gets a raven and I am wondering what is best transition out of dts, colossus, HTs, or upgraded gateway army?


I think going for zealot/archon is a good transition after going for a DT opener, since you have the ability already to make archons, and getting zealot legs is really easy. Going for some DT harass after a while at multiple bases might work to stall time, too. Adding a robo is a must for obs, though. Once you start getting more and more gas, start towards colossus tech. I don't know about HT honestly (plat toss), but if you can manage to pull off good storms then go for it. You can get HT as a defensive measure against drops though.


Show nested quote +
On August 20 2012 01:12 LiiinK wrote:
Hi,
as a platinum protoss, against terran who go for 1 rac expo, i always go for Mc's 1gate expo(expand at 30pop). Should i expand earlier ? Like about ~23pop ?


If you're having problems with Terran's macro, you can try delaying their CC by going zealot->core->zealot->stalker+WG. It's worked wonders for me recently and really delays the bunker/CC if successful. QuanticBlack seen doing it here:
http://www.youtube.com/watch?v=

My own question:
What are good (and different) builds for PvP matchup? I'm looking for something to do other than 3gate robo and 4gate. How effective are DT openers in this matchup? I tried it once against a guy going for 3gate stargate for voids, which was pretty much an autowin.

your link is brokeded
hi. big fan.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
August 20 2012 09:23 GMT
#6218
On August 20 2012 11:29 meepkeN wrote:
My own question:
What are good (and different) builds for PvP matchup? I'm looking for something to do other than 3gate robo and 4gate. How effective are DT openers in this matchup? I tried it once against a guy going for 3gate stargate for voids, which was pretty much an autowin.


They have strengths and weaknesses like every other build in pvp, but generally dt openings are ok. Here's a guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=318673
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 20 2012 12:25 GMT
#6219
In PvT where are good places to hide colossi/robo bay? In other words, where do Terrans usually scan along the lines of ramps, drop paths, etc.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
bistan
Profile Joined June 2012
United States30 Posts
August 20 2012 12:44 GMT
#6220
On August 20 2012 11:45 CrazyF1r3f0x wrote:
Show nested quote +
On August 20 2012 10:53 bistan wrote:
Sup guys. I've been having a bit of trouble holding early aggression (although maybe just because I've only played toss for a week or two). This game was from a few minutes ago and I would say is probably my most comfortable feeling attempt at holding early aggression.

Game: ggCausation PvT on Condemned Ridge

1:48: Made some weird decision to not look for gas. Mistake on my part, dunno why I didn't poke in.

2:58: delayed probe for no reason.

4:49ish: is it always a good decision to poke around with your zealot & stalker? I feel like I should be doing this since it's 5 minutes in and I still have no idea what he's doing yet.

5:54ish: delayed probe

6:13: I saw his push, should've cancelled nexus right there but I forgot about it and never did.

My big question after 6:13 is, what do I do from here? I noticed that my unit score in the score summary is always lower than my opponent early game. Is this normal as toss? In this situation, assuming I had cancelled the nexus, do I build a few more gateways and hold, then expand and slowly tech up? Obviously my macro needs work, but against bronze-golds I've played so far for the most part I can outproduce them easily past early game for a win, but in the early game I never seem to have enough. What gives? What do I need to work on for that?

One think I can think of is always making sure I have enough resources to warp in from all warp gates exactly when they're up every time. What I'm thinking is constant probes/pylons, units every time gates are up, and then tech/expand with extra resources. If not, then what should I work on?

One quick thing, you Chronoboosted your warpgate 4 times, and when it finished, you had 1 whole gateway you could use that tech on. It would have been much better spent on teh gateway itself, you could have gotten a few more stalkers out by the time the push came, and with some decent kiting, most likely you would have been okay.
In my own games, I only CB it twice, and I add a second gatway immediately after my nexus--and both gateways are done and morphing at like ~6:10. So unless you are adding some fast gateways, don't CB the Warpgate, that much or even at all.


Very good I didn't think of that at all until now :D
I'll remember that from now on thank you.
im in yo sperp herpin yo derp
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