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The Protoss Help Me Thread - Page 309

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
August 16 2012 01:47 GMT
#6161
As a low level player, I'm not sure I'd have the confidence to do that. I'm more comfortable walling off the ramp in time, assuming a scout at 9, and closing it off with a second gate, and pylon, and chronoboosting zealots (pull 3 - 4 probes if necessary if the pylon is going down and you have insufficient zealots). Then follow up with Cyber and WG research and stroll to victory. A proper wall-off also means that you can mine in safety for much longer. The main thing, of course, is to hold the ramp.

MC's hold against Idra on XNC, from a game ages ago now, is a great template for holding a 6 pool.

If you scout later, say 13, then, yeah, I imagine building your gate closer to your Nexus is advisable.
KT best KT ~ 2014
ineversmile
Profile Blog Joined December 2010
United States583 Posts
August 16 2012 10:57 GMT
#6162
I think it's important to put things into perspective; I agree that it's good to know your limits and know what you are not yet capable of, as a player. But then, there is also the philosophy that you're only going to learn how to do something by practicing it. Maybe 13 gate isn't safe for you yet because of inadequate unit control, but perhaps you should go try it out so that you force yourself to learn to pull probes and to control your units better. Micro isn't something that you improve overnight; it's about learning and repetition and learning through repetition.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
August 16 2012 13:16 GMT
#6163
I hate zerg what can I do to make them rage as hard as I do? 1200pt Master player (got here on PvT PvP) I have 40% win ratio against Zerg cause my Blink all-in is good and I almost never lose on entombed valley I can macro like a beast there. What are you guys goto non all-ins that can hold heavy roach aggression?
I am Godzilla You are Japan
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-08-16 13:30:12
August 16 2012 13:26 GMT
#6164
http://www.teamliquid.net/forum/viewmessage.php?topic_id=327905

Also at a bit of a lower level than yours (700ish master) i'm like 10-0 with 4gate zealot into DT lol, so if you run into someone worse than you on a shitty map like Shakuras or Antiga it might be worth trying it. I've beaten people as high as 1k with it for hell knows what reason.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
August 16 2012 14:19 GMT
#6165
On August 16 2012 22:26 Teoita wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=327905

Also at a bit of a lower level than yours (700ish master) i'm like 10-0 with 4gate zealot into DT lol, so if you run into someone worse than you on a shitty map like Shakuras or Antiga it might be worth trying it. I've beaten people as high as 1k with it for hell knows what reason.


On ohana, you can sacrifice the +1 zealot timing by delaying +1 and getting an earlier twilight council, and then a dark shrine then +1 and +2 and blink chronoing the attack upgrades.

If you place a pylon to warp into the zerg main while using the initial 6 not +1 zealots to distract the zerg at their third, you can get 4 dts to kill the lair morphing in the main/natural.

Then without overseers and without roach speed or burrow you follow up with +2 blink stalkers.

Once the lair falls, you can split the dts to keep harassing and killing some drones and the +2 stalkers just snowball into an easy win.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
threshy
Profile Joined March 2003
Qatar550 Posts
August 16 2012 15:55 GMT
#6166
700 pts master--

Lately I've been having trouble against a 2-base thor all-in in PvT. The composition is usually thors, cloaked banshees, six or so SCVs, a non-trivial number of marines--and sometimes a raven.

Any thoughts on how to scout for this, and how to beat it? The last few times I saw it coming several minutes in advance, and tried to engage favorably, but still ended up getting crushed pretty handily. It does seem like this style is weak to early gateway timings (e.g., 6-gate)--but surely there's something I can do against this composition other than kill him before he gets there.

Is the answer just fast third + overwhelming him with units? Tough to practice against this because it only comes up once in a while.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 16 2012 16:14 GMT
#6167
On August 17 2012 00:55 threshy wrote:
700 pts master--

Lately I've been having trouble against a 2-base thor all-in in PvT. The composition is usually thors, cloaked banshees, six or so SCVs, a non-trivial number of marines--and sometimes a raven.

Any thoughts on how to scout for this, and how to beat it? The last few times I saw it coming several minutes in advance, and tried to engage favorably, but still ended up getting crushed pretty handily. It does seem like this style is weak to early gateway timings (e.g., 6-gate)--but surely there's something I can do against this composition other than kill him before he gets there.

Is the answer just fast third + overwhelming him with units? Tough to practice against this because it only comes up once in a while.


The one televised match i remember in which that push fails is HerO vs some terran, and HerO just turtled on 2bases teching to storm/charge/immortal; the push hit pretty late so HerO had both storm and charge, so he held quite handily; here is the vod http://www.gomtv.net/2012gsls2/vod/67128/?set=3&lang=

In general, i think on paper a 2base templar opening might be better than colossus, i don't know if you can take a third in the meantime or not.

Your obs off 1gate fe into 3gate robo gets to his base at like 9 minutes though so you can't just choose your tech path if you didn't go for a fast robo after the 1gate fe.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
threshy
Profile Joined March 2003
Qatar550 Posts
August 16 2012 17:23 GMT
#6168
On August 17 2012 01:14 Teoita wrote:
Show nested quote +
On August 17 2012 00:55 threshy wrote:
700 pts master--

Lately I've been having trouble against a 2-base thor all-in in PvT. The composition is usually thors, cloaked banshees, six or so SCVs, a non-trivial number of marines--and sometimes a raven.

Any thoughts on how to scout for this, and how to beat it? The last few times I saw it coming several minutes in advance, and tried to engage favorably, but still ended up getting crushed pretty handily. It does seem like this style is weak to early gateway timings (e.g., 6-gate)--but surely there's something I can do against this composition other than kill him before he gets there.

Is the answer just fast third + overwhelming him with units? Tough to practice against this because it only comes up once in a while.


The one televised match i remember in which that push fails is HerO vs some terran, and HerO just turtled on 2bases teching to storm/charge/immortal; the push hit pretty late so HerO had both storm and charge, so he held quite handily; here is the vod http://www.gomtv.net/2012gsls2/vod/67128/?set=3&lang=

In general, i think on paper a 2base templar opening might be better than colossus, i don't know if you can take a third in the meantime or not.

Your obs off 1gate fe into 3gate robo gets to his base at like 9 minutes though so you can't just choose your tech path if you didn't go for a fast robo after the 1gate fe.


Thanks! Yes, I think storm is required, although I'm not sure it would always be possible to have it.
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
August 16 2012 21:37 GMT
#6169
Here is a replay of a game of me vs my friend.
[image loading]
I have 2 questions:
1. I asked him to hatch block my natural, I wanted to test the solution of a macro Nexus. Forgive me for all the gas bank, I need to refine it more. Is this a reasonable response to a Zerg blocking my nat?
2. I have no idea what to do vs Zerg doom drops. If I position my army in my 3rd, I lose the main. If I position my army in the nat/main, I lose my 3rd. Unlike mutas there isn't any magic unit that can hold well vs those drops.
I should had more map vision, but still the response time window that is open to me is very small. Maybe after I lost both Nexus I needed to calmly rebuild them and take a 4th instead of trying to counter...
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
August 16 2012 22:08 GMT
#6170
Regarding gateway near nuxus or at ramp.

Putting your gateway near nexus is essentially a free win vs early pools. Your zealot will almost be out by the time 6 lings arrive to your base. During that time select all of your probes and spam click on the mineral patch farhest away from the zerglings. This will make your probe stack up. If the zerglings enters the mineral line, click on the mineral patch on the opposite side of your mineral line and attack move when you are right on top of his zerglings which will make you get a nice and clean surround. You will lose a few probes but not many and considering that he is at 10 less workers to begin with. If the zerglings flee out of the mineral line, just keep stack your probes untill your zealot pops. Once he does it becomes easy peasy. Just keep him near your probes so he doesn't die. Keep chrono on zealots no matter what basically. 2 zealots murder 6 lings so zerg is forced to make more lings or defense. But zergs eco is already crap and he cannot afford to make anything but drones. You can follow up with whatever you want, you should be terribly ahead tho no matter what you do.
AnonymousEmu
Profile Joined April 2012
Canada70 Posts
August 17 2012 02:49 GMT
#6171
What is a build order for a good blink obs build?
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
August 17 2012 03:19 GMT
#6172
On August 17 2012 06:37 ApocAlypsE007 wrote:
Here is a replay of a game of me vs my friend.
&#91;image loading&#93;
I have 2 questions:
1. I asked him to hatch block my natural, I wanted to test the solution of a macro Nexus. Forgive me for all the gas bank, I need to refine it more. Is this a reasonable response to a Zerg blocking my nat?
2. I have no idea what to do vs Zerg doom drops. If I position my army in my 3rd, I lose the main. If I position my army in the nat/main, I lose my 3rd. Unlike mutas there isn't any magic unit that can hold well vs those drops.
I should had more map vision, but still the response time window that is open to me is very small. Maybe after I lost both Nexus I needed to calmly rebuild them and take a 4th instead of trying to counter...


I will answer the hatch block:

FFE, make a cannon in range of wall and the hatch. Then you need to pull 5 probes and attack the hatchery. The hatchery will die and no queen will spread creep.

To be safe put the 5 probes at the bottom of the hatch so that the probes surround the queen IF it pops which it shouldn't.

You can focus down larva with the cannon as well and it will die in 2 shots.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ineversmile
Profile Blog Joined December 2010
United States583 Posts
August 17 2012 08:04 GMT
#6173
On August 17 2012 11:49 AnonymousEmu wrote:
What is a build order for a good blink obs build?


How about you give us some specifics, like what map on which your playing? Or perhaps which match-up? That might help.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Bahamuth
Profile Joined September 2011
134 Posts
August 17 2012 11:24 GMT
#6174
On August 17 2012 17:04 ineversmile wrote:
Show nested quote +
On August 17 2012 11:49 AnonymousEmu wrote:
What is a build order for a good blink obs build?


How about you give us some specifics, like what map on which your playing? Or perhaps which match-up? That might help.


I'm guessing he means PvP on maps where Blink is actually viable. Take a look at Naniwa's build on Liquipedia, I belive that kind of opening is still pretty standard. Alternatively, you can do a 3 Stalker rush into Blink Obs. Depending on what you scout, you can get the Twilight after 1 or 3 stalkers, and the Robo before 3rd gate.
FataLe
Profile Joined November 2010
New Zealand4533 Posts
August 17 2012 16:00 GMT
#6175
okay guys so im looking for a pvz guide to a build which basically follows:

FFE -> Star (preesure/scout) -> Fleet Beacon -> early third -> mothership -> templar (storm archons) and supplemented with
a ton of chargelots.
The maker of thread is pretty confident in his build which is what attracted my interests in the first place but using multiple searches i've sprung nothing. it's fairly recent.

please, and thanks much appreciated.
hi. big fan.
FataLe
Profile Joined November 2010
New Zealand4533 Posts
August 17 2012 16:11 GMT
#6176
On August 18 2012 01:00 FataLe wrote:
okay guys so im looking for a pvz guide to a build which basically follows:

FFE -> Star (preesure/scout) -> Fleet Beacon -> early third -> mothership -> templar (storm archons) and supplemented with
a ton of chargelots.
The maker of thread is pretty confident in his build which is what attracted my interests in the first place but using multiple searches i've sprung nothing. it's fairly recent.

please, and thanks much appreciated.

found what iwas looking for!

for anyone that was interested:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=352585
hi. big fan.
aValanos
Profile Joined June 2012
Norway10 Posts
August 17 2012 23:35 GMT
#6177
Hey lately in pvp I have been doing, but I feel that everytime they go for archon+ zealot charge I loose the game, anyone know a good response to zealot archon?
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
August 17 2012 23:59 GMT
#6178
On August 18 2012 08:35 aValanos wrote:
Hey lately in pvp I have been doing, but I feel that everytime they go for archon+ zealot charge I loose the game, anyone know a good response to zealot archon?

Are you talking about the 1 base bust?
And what strategy are you doing against it?
Typically the answer is to wall off completely at the top of your ramp upon scouting the bust incoming.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
SoulAbyss94
Profile Joined July 2012
Canada5 Posts
August 18 2012 00:32 GMT
#6179
Has anyone seen a startling increase in banshee play in PvT? Im not really sure what to do against cloak banshees that are keeping me contained and splitting my army.
Be who you are and say what you feel because those who mind don't matter and those who matter don't mind.
Dylan flanagan
Profile Joined June 2012
Ireland2 Posts
August 18 2012 00:54 GMT
#6180
http://www.teamliquid.net/forum/viewmessage.php?topic_id=345263
I Made this post click it i need help
Protoss <3
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