• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:05
CEST 07:05
KST 14:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?83Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Gypsy to Korea Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion BW General Discussion
Tourneys
Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6891 users

The Protoss Help Me Thread - Page 308

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 306 307 308 309 310 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
whistle
Profile Joined April 2010
United States141 Posts
August 14 2012 02:12 GMT
#6141
PvT: For a few months MC has been doing zealot -> stalker -> sentry -> expand while sentry is building, instead of the old "MC style" where you make two stalkers with chronoboost, but that's a very minor difference. Honestly, the specific 1 gate FE build you do doesn't matter too much until you get to higher leagues, just pick one so you get a lot of practice with it. In terms of transitions in the midgame, the same thing applies... double forge is just one way to play, but it's solid and you should have good success with it.

PvP: I wouldn't recommend SaSe's pressure expansion build if you're in gold. It's rather tricky to execute the build properly, and once you expand, it's easy to die to most 1 base attacks in PvP unless you scout/react well and have good control. You could make the argument that these difficulties will make you a better player but I think it is rather like dropping a kid into the ocean to teach him how to swim. Instead I would go with a robo build, either 1 gate robo or 3 gate robo. Robo is a flexible style without any straight-up build order losses that gives you good scouting and teaches you to react to that information. There are probably more recent builds out there, but when I open robo I still use the build outlined in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=302117.

PvZ: http://www.teamliquid.net/forum/viewmessage.php?topic_id=327905 should have everything you need to know about macro PvZ. The robotics transition outlined there is the most standard way to play PvZ currently. If you're interested in all-ins, check out http://www.teamliquid.net/forum/viewmessage.php?topic_id=325014 or http://www.teamliquid.net/forum/viewmessage.php?topic_id=346737 or www.teamliquid.net/forum/viewmessage.php?topic_id=344421.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
August 14 2012 09:01 GMT
#6142
One thing I have found with MC's old 1 Gate FE is that I am quite vulnerable to marine-scv all-ins. Is this a weakness of the build, or am I just doing it wrong? Zealot-Stalker-Sentry does seem safer as you can still poke with Zealot and Stalker while making a Sentry. I presume the minerals saved means that you don't have to probe cut at 30 and you can still afford an early expand? Does MC make another unit from his gate? You should be able to, I think, unless the chrono distribution is different?
KT best KT ~ 2014
Bahamuth
Profile Joined September 2011
134 Posts
Last Edited: 2012-08-14 19:48:35
August 14 2012 09:27 GMT
#6143
On August 14 2012 18:01 aZealot wrote:
One thing I have found with MC's old 1 Gate FE is that I am quite vulnerable to marine-scv all-ins. Is this a weakness of the build, or am I just doing it wrong? Zealot-Stalker-Sentry does seem safer as you can still poke with Zealot and Stalker while making a Sentry. I presume the minerals saved means that you don't have to probe cut at 30 and you can still afford an early expand? Does MC make another unit from his gate? You should be able to, I think, unless the chrono distribution is different?


I always get a Sentry after the second Stalker. Since you Chronoboost on your Stalkers twice, I belive you should have the Sentry in time.

I need some help in PvT myself. Recently, I've been trying to do the style that HasuObs uses often: Robo Bay into double Forge. However, that build cuts gateway units a lot, so I often find myself having a hard time against Medivac timings. I'm a low Diamond player. Would you suggest to keep trying this build, or go for something else?
Omnibrad
Profile Joined March 2007
United States29 Posts
August 14 2012 22:05 GMT
#6144
I have a question that has been nagging at the back of my head, but didn't bother to try and figure it out until I had to face it on the ladder.

In Protoss vs. Random, specifically when they spawn Zerg, what is the best approach? My PvZ is really strong when I'm able to open FFE, however a FFE is suicide in PvP and still really poor in PvT. I feel like any sort of 1 base play puts me at an immediate disadvantage when facing a Zerg player, particularly since they can go Hatch first and I don't feel like I can punish it at all.

Is the Gate->Nexus->Core approach ideal? What should I be concerned about if I open this way? It seems very vulnerable until the wall-off completes. Also, any sort of light pressure I can put out with this build doesn't seem to do much of anything to the Zerg player. I just feel very behind both army wise and economy wise the entire game, almost like I'm a full minute or two behind the Zerg player.

Any advice would be appreciated.
Roadog
Profile Joined May 2012
Canada1670 Posts
August 14 2012 23:11 GMT
#6145
On August 15 2012 07:05 Omnibrad wrote:
I have a question that has been nagging at the back of my head, but didn't bother to try and figure it out until I had to face it on the ladder.

In Protoss vs. Random, specifically when they spawn Zerg, what is the best approach? My PvZ is really strong when I'm able to open FFE, however a FFE is suicide in PvP and still really poor in PvT. I feel like any sort of 1 base play puts me at an immediate disadvantage when facing a Zerg player, particularly since they can go Hatch first and I don't feel like I can punish it at all.

Is the Gate->Nexus->Core approach ideal? What should I be concerned about if I open this way? It seems very vulnerable until the wall-off completes. Also, any sort of light pressure I can put out with this build doesn't seem to do much of anything to the Zerg player. I just feel very behind both army wise and economy wise the entire game, almost like I'm a full minute or two behind the Zerg player.

Any advice would be appreciated.


Try opening Gateway (to wall off) against Random. It gives more flexibility than FFE in PvR.

Zergs early pool rush?

+ Show Spoiler +


Speedling timing? Zerg being greedy? 6gate them.
sOs fan. Zerg just seem to have the most...potential. Dubbo Robo Colo! Why I play Protoss: Stalkers, bacon, toilets and mama -- Chelsea FC
Roadog
Profile Joined May 2012
Canada1670 Posts
Last Edited: 2012-08-14 23:14:25
August 14 2012 23:13 GMT
#6146
On August 15 2012 08:11 Roadog wrote:
Show nested quote +
On August 15 2012 07:05 Omnibrad wrote:
I have a question that has been nagging at the back of my head, but didn't bother to try and figure it out until I had to face it on the ladder.

In Protoss vs. Random, specifically when they spawn Zerg, what is the best approach? My PvZ is really strong when I'm able to open FFE, however a FFE is suicide in PvP and still really poor in PvT. I feel like any sort of 1 base play puts me at an immediate disadvantage when facing a Zerg player, particularly since they can go Hatch first and I don't feel like I can punish it at all.

Is the Gate->Nexus->Core approach ideal? What should I be concerned about if I open this way? It seems very vulnerable until the wall-off completes. Also, any sort of light pressure I can put out with this build doesn't seem to do much of anything to the Zerg player. I just feel very behind both army wise and economy wise the entire game, almost like I'm a full minute or two behind the Zerg player.

Any advice would be appreciated.


Try opening Gateway (high ground wall) against Random. It gives more flexibility than FFE in PvR.

Zergs early pool rush?

+ Show Spoiler +
http://youtu.be/4Pdb0KnMosY


Speedling timing? Zerg being greedy? 6gate them.


Fixed. >.>

Ok, accidental double post.
sOs fan. Zerg just seem to have the most...potential. Dubbo Robo Colo! Why I play Protoss: Stalkers, bacon, toilets and mama -- Chelsea FC
Davron
Profile Joined April 2011
United States86 Posts
August 14 2012 23:39 GMT
#6147
At high diamond, all terran players seem unstoppable. If I go collosus, they easily dispatch them with vikings and if I go templar, they almost always seems to stim and dodge the storms. They run me out options until they finally stim towards me and finish me off. Any suggestions?
Goliath Online.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
August 15 2012 00:13 GMT
#6148
How does one go about defending a 1 base colossus all in with a 2 gate robo expand in PvP?
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
WombaT
Profile Blog Joined May 2010
Northern Ireland27329 Posts
August 15 2012 00:41 GMT
#6149
On August 15 2012 08:39 Davron wrote:
At high diamond, all terran players seem unstoppable. If I go collosus, they easily dispatch them with vikings and if I go templar, they almost always seems to stim and dodge the storms. They run me out options until they finally stim towards me and finish me off. Any suggestions?

In a general sense it is just players getting better. What used to work for you playstyle wise will not do as well against Terran players that can control their armies that little bit better.

It's really just a case of refining your builds (whatever they may be), making better reads and macroing/controlling better. While 'play better' is pretty useless advice it's coming from experience. I coasted through PvT going up the leagues, and it's still by FARRR my best matchup but when I first started playing Masters Ts on ladders I was getting stomped.

I looked at replays and saw that I was getting my tech down on time, and my builds weren't trash. However, army control and missing warpin (that I previously got away with) were the cause of my downfall.

Hope this helps, and if it didn't I'm sure you'll get advice from other players here anyway
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ineversmile
Profile Blog Joined December 2010
United States583 Posts
August 15 2012 00:42 GMT
#6150
On August 15 2012 08:39 Davron wrote:
At high diamond, all terran players seem unstoppable. If I go collosus, they easily dispatch them with vikings and if I go templar, they almost always seems to stim and dodge the storms. They run me out options until they finally stim towards me and finish me off. Any suggestions?


1. Post a replay. If it's not working for you and it works for people at higher levels, you're probably doing something wrong. How are we supposed to help you with specifics if you're not showing us even one game of yours?

2. The point of early colossi isn't just to get AoE, it's also to force vikings when the terran is still interested in building medivacs. Terrans want a bunch of Medivacs because they mean infinite stims and drops. If you force vikings, they have to cut Medivacs until they get another starport (which is honestly a 3 base thing unless they cut something).

3. Most of the struggle protosses have against Terrans is dealing with the mobility and micro-ability of Bio. You can win against bio with good army splits, constantly scouting for drops, and by making sure you minimalize damage from drops.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Fredizabeast
Profile Joined August 2012
United States6 Posts
Last Edited: 2012-08-15 03:29:45
August 15 2012 03:25 GMT
#6151
On August 14 2012 11:12 whistle wrote:

PvP: I wouldn't recommend SaSe's pressure expansion build if you're in gold. It's rather tricky to execute the build properly, and once you expand, it's easy to die to most 1 base attacks in PvP unless you scout/react well and have good control. You could make the argument that these difficulties will make you a better player but I think it is rather like dropping a kid into the ocean to teach him how to swim. Instead I would go with a robo build, either 1 gate robo or 3 gate robo. Robo is a flexible style without any straight-up build order losses that gives you good scouting and teaches you to react to that information. There are probably more recent builds out there, but when I open robo I still use the build outlined in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=302117.

PvZ: http://www.teamliquid.net/forum/viewmessage.php?topic_id=327905 should have everything you need to know about macro PvZ. The robotics transition outlined there is the most standard way to play PvZ currently. If you're interested in all-ins, check out http://www.teamliquid.net/forum/viewmessage.php?topic_id=325014 or http://www.teamliquid.net/forum/viewmessage.php?topic_id=346737 or www.teamliquid.net/forum/viewmessage.php?topic_id=344421.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=359297&currentpage=All
Would this be viable or the same deal as the Sase pvp build? The pvp strat is great, had 3-4 straight easy wins with it on the ladder, and I beat a plat pretty handily on peep mode gsl Antiga. Thanks for the help!
whistle
Profile Joined April 2010
United States141 Posts
August 15 2012 03:51 GMT
#6152
I haven't looked into that build because I'm happy with my current PvZ but it doesn't strike me as a build that is particularly technical to execute. The one thing that I would note is that you're getting your additional gateways after the nexus so it's very important that you don't delay the nexus for too long in favor of more probes, and make sure you put the gateways down right when you have the money. Otherwise you might not have enough production to hold off the earliest waves of units that zerg can send. You'll also have to scout diligently for quick mutalisks and in that case be careful not to invest too much money into robo units.
-MoOsE-
Profile Joined March 2011
United States236 Posts
August 15 2012 05:22 GMT
#6153
I'm really confused at how people are scouting so late in pvp. (cyber core or later) How can they hold a proxy 10 gate if they don't scout? Do they just take the risk and hope that their opponent doesn't go proxies or can they hold it somehow w/ out scouting?
The King in the North Fighting
ZeromuS
Profile Blog Joined October 2010
Canada13414 Posts
August 15 2012 05:41 GMT
#6154
On August 15 2012 14:22 -MoOsE- wrote:
I'm really confused at how people are scouting so late in pvp. (cyber core or later) How can they hold a proxy 10 gate if they don't scout? Do they just take the risk and hope that their opponent doesn't go proxies or can they hold it somehow w/ out scouting?


Personally, I check proxy locations based on map.

On daybreak and cloud I check in base corners on 9 then gate 13 and out of base on the 13 gate probe.

On 4 player maps, the chance of getting proxied is super small so people scout later for where the opponent is not their build.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
August 15 2012 06:02 GMT
#6155
On August 15 2012 14:22 -MoOsE- wrote:
I'm really confused at how people are scouting so late in pvp. (cyber core or later) How can they hold a proxy 10 gate if they don't scout? Do they just take the risk and hope that their opponent doesn't go proxies or can they hold it somehow w/ out scouting?


It's mostly map dependant. On 2 player maps, (or maps like shakuras or metal but i have those veto'd), i check commonproxy locations to be safe. Also, on 4 player maps where all spawns are available, the chances of a proxy are extremely unlikely. Of course, it actually is possible to hold off proxy gates without them being scouted, but it's extremely hard and i wouldn't recommend not scouting at least the proxy locations on maps where it common.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Abusion
Profile Joined March 2011
United Kingdom184 Posts
August 15 2012 07:01 GMT
#6156
On August 15 2012 08:39 Davron wrote:
At high diamond, all terran players seem unstoppable. If I go collosus, they easily dispatch them with vikings and if I go templar, they almost always seems to stim and dodge the storms. They run me out options until they finally stim towards me and finish me off. Any suggestions?


Make stalkers to dispatch the vikings. Don't lay down such bad storms. Put more effort into your post and we'll put more effort into our answers.
Pylons + Probes
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
August 15 2012 08:16 GMT
#6157
PvR:

Don't go gate at the front. Go standard 13 gate near the nexus. Beats early pools, if its zerg you can wall off with 2nd pylon and gates, if its terran can still 1 gate expand, and if its toss, a 13 gate isnt that behind a 12 gate and can still 4 gate from if you want.

Gate at the front requires a full wall off to hold a pool, or at least a probe pull
If I were a rich man, I wouldn't be here
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
August 15 2012 10:08 GMT
#6158
On August 14 2012 18:27 Bahamuth wrote:
Show nested quote +
On August 14 2012 18:01 aZealot wrote:
One thing I have found with MC's old 1 Gate FE is that I am quite vulnerable to marine-scv all-ins. Is this a weakness of the build, or am I just doing it wrong? Zealot-Stalker-Sentry does seem safer as you can still poke with Zealot and Stalker while making a Sentry. I presume the minerals saved means that you don't have to probe cut at 30 and you can still afford an early expand? Does MC make another unit from his gate? You should be able to, I think, unless the chrono distribution is different?


I always get a Sentry after the second Stalker. Since you Chronoboost on your Stalkers twice, I belive you should have the Sentry in time.


So, I am doing it wrong. Thanks.
KT best KT ~ 2014
cclim387
Profile Joined October 2011
United States20 Posts
August 15 2012 19:17 GMT
#6159
On August 15 2012 17:16 Arachne wrote:
PvR:

Don't go gate at the front. Go standard 13 gate near the nexus. Beats early pools, if its zerg you can wall off with 2nd pylon and gates, if its terran can still 1 gate expand, and if its toss, a 13 gate isnt that behind a 12 gate and can still 4 gate from if you want.

Gate at the front requires a full wall off to hold a pool, or at least a probe pull


i used to always wall off at front vs zerg when 3gate sentry expand was still popular (now i always FFE). was i doing it wrong the entire time?!
too close for missiles, im switching to guns.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
August 16 2012 00:24 GMT
#6160
On August 16 2012 04:17 cclim387 wrote:
Show nested quote +
On August 15 2012 17:16 Arachne wrote:
PvR:

Don't go gate at the front. Go standard 13 gate near the nexus. Beats early pools, if its zerg you can wall off with 2nd pylon and gates, if its terran can still 1 gate expand, and if its toss, a 13 gate isnt that behind a 12 gate and can still 4 gate from if you want.

Gate at the front requires a full wall off to hold a pool, or at least a probe pull


i used to always wall off at front vs zerg when 3gate sentry expand was still popular (now i always FFE). was i doing it wrong the entire time?!

Ya, you were. Most people were. WhiteRa would put his first gate in base and wall off later for this exact reason, at that point in time, but he wasn't playing midgame at a high enough caliber to influence the whole meta game with that, and then the FFE basically dominated popularity for the matchup. But basically, a zealot and probe pull will guard your buildings and workers until a boosted stalker comes out, and the stalker+zealot will chase out slow lings by themselves. Then you wall off the low ground and make a sentry, or if you see him get late gas off a 6-8pool, you can kill him with a 4gate because he can't afford to get speed or 1base roach or bane and survive a 4gate...just not enough money for that.

We also know now that you don't need 3 gates to sentry expand. 1 is fine. You boost the gate constantly and wall off your low ground, and try to get home before speed finishes (if you choose to poke or pressure).

Most ransoms who hit Zerg will open gas/pool because it's the most favorable opener against a 13 gate, but you can totally defend it with a good sim-city and sentries. Just make a critical decision about whether you can wall-off the low ground in time, or if you see a bust you can just wall the safer high ground and push down the ramp later.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Prev 1 306 307 308 309 310 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft606
StarCraft: Brood War
Britney 22609
Shuttle 4703
actioN 468
ggaemo 357
Stork 198
Hyuk 72
sSak 64
Shinee 62
soO 37
Noble 16
Dota 2
NeuroSwarm187
League of Legends
JimRising 882
Super Smash Bros
Mew2King121
Westballz32
Other Games
summit1g7525
PiGStarcraft252
XaKoH 219
ViBE61
Organizations
Other Games
gamesdonequick867
BasetradeTV80
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH303
• practicex 32
• Sammyuel 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 36
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1273
Upcoming Events
Sparkling Tuna Cup
4h 56m
OSC
6h 56m
Shopify Rebellion Sundays
9h 56m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
10h 56m
OSC
18h 56m
Afreeca Starleague
1d 4h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 5h
Monday Night Weeklies
1d 10h
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.