The Protoss Help Me Thread - Page 214
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Inquisitor1323
370 Posts
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mizU
United States12125 Posts
On March 24 2012 12:11 Inquisitor1323 wrote: Hi terran player here. Heres my question, why dont you protoss use warp prism harass more? It seems like such a great mechanic for dropping and also lets you get instant reinforcements into a base. Very situational midgame, but it should be used more late game. The thing is if Terran is at home, it doesn't accomplish much at all. | ||
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ZeromuS
Canada13379 Posts
Go for HT and a lot of storm with a fast third? Storm and feedback can do a lot of damage against thors and their repairing scvs as well as poorly upgraded marines. Theory wise but I lost to it yesterday and this is what i feel i should have done | ||
NexUmbra
Scotland3776 Posts
As far as I can see I blocked his hatch for ages, how can he have so many units at this time while still being on one base -_- | ||
Greippi
1 Post
Looking for advice about specific PvZ game, opponent going fast 3/3 ling infestor into ultra. Just wondering if i lost because of stupid mistakes or unit composition. Major points i spotted myself: 1) 13:00, Went in to zergs third really blindly and threw away my units 2) 16:00, Lost third, i think the game was decided here, if i would have those inital push units i would have held 3) 21:00, Big fight, i think it went okayish 4) 22:30, Stupid push again Got rolled after that I think my biggest problem is that i try to be too aggressive sometimes, think that game would have gone much differently if i would have just defended my expansions, considering that zerg almost had all bases he can manage to get. Second problem is that i was 2/0/2 when zerg was 3/3, hard to get upgrades when you feel pressured that hard. Unit composition wasnt that bad in my opinion until broodlords came : ) If someone has any ideas i would like to hear them http://drop.sc/141707 Thanks! | ||
Jardel
Sweden13 Posts
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xOtit
United States253 Posts
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BoinxTen
United Kingdom2 Posts
I always play Protoss and have only been playing about a month and only entered onto the ladder about a week ago but have got to the stage where I cringe when I see my opponent is Terran... I have been watching and reading a lot to try and learn as much as possible but as Protoss it seems that if I don't take a Terran player out in the first 10mins I may as well just gg and quit... Gateway units at around 8mins upwards just seem to melt against MMM even with more troops, upgrades or blink. Mainly cos of Stim, Combat Shield and Conc Shells. From what I have read the common PvT seems to be 4gate blink stalkers. I always have the same issue tho is that I get trapped on the ramp and have no vision so cannot use blink unless I either build a robo or research illumination which time wise almost defeats the object. Generally what happens to me is that I get to his base at around 7mins with 6 stalkers and take out most troops and do a bit of damage but not enough to get in and break him. By the time I have more he just sits behind his wall and takes me out. | ||
Necro)Phagist(
Canada6518 Posts
On March 26 2012 08:45 BoinxTen wrote: Hi to all - PvT help needed! I always play Protoss and have only been playing about a month and only entered onto the ladder about a week ago but have got to the stage where I cringe when I see my opponent is Terran... I have been watching and reading a lot to try and learn as much as possible but as Protoss it seems that if I don't take a Terran player out in the first 10mins I may as well just gg and quit... Gateway units at around 8mins upwards just seem to melt against MMM even with more troops, upgrades or blink. Mainly cos of Stim, Combat Shield and Conc Shells. From what I have read the common PvT seems to be 4gate blink stalkers. I always have the same issue tho is that I get trapped on the ramp and have no vision so cannot use blink unless I either build a robo or research illumination which time wise almost defeats the object. Generally what happens to me is that I get to his base at around 7mins with 6 stalkers and take out most troops and do a bit of damage but not enough to get in and break him. By the time I have more he just sits behind his wall and takes me out. 4gate blink stalkers? I've never done that in PvT O.o granted I'm only plat..... but from my understanding the standard is 1 gate expo into chargelot archon or Collosi, with eventually tech switching between the two late game(after killing all vikigns start making collosi, once he makes vikigns go back to chargelot archon etc.) | ||
BoinxTen
United Kingdom2 Posts
On March 26 2012 08:50 Necro)Phagist( wrote: 4gate blink stalkers? I've never done that in PvT O.o granted I'm only plat..... but from my understanding the standard is 1 gate expo into chargelot archon or Collosi, with eventually tech switching between the two late game(after killing all vikigns start making collosi, once he makes vikigns go back to chargelot archon etc.) Thanks, yes I have been trying to get those it just seems very hard to take & hold an expansion as Protoss, especially on certain maps with a wide opening into the natural. I qualified in Silver but a lot of my friends have been telling me to try and 1base kill but in the last week or so on the ladder I have come to the conclusion that no race can keep up with a 1base terran! | ||
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Whitewing
United States7483 Posts
On March 26 2012 09:05 BoinxTen wrote: Thanks, yes I have been trying to get those it just seems very hard to take & hold an expansion as Protoss, especially on certain maps with a wide opening into the natural. I qualified in Silver but a lot of my friends have been telling me to try and 1base kill but in the last week or so on the ladder I have come to the conclusion that no race can keep up with a 1base terran! At the silver level, it shouldn't matter so much which strategy you do so long as you focus on executing it well. I recommend familiarizing yourself with one of the easier and safer build orders out there so that you can work on improving your mechanics and understanding of the game. That said, one base blink stalkers vs. terran is a very hard build to execute, it's very risky, and it only works when Terran does certain builds. Blink Micro vs. terran is very difficult, and it's even harder to keep up with your production while doing it. Once stim is out it's almost impossible to fight a bio army with just blink stalkers. It's not really something I'd suggest relying on for a regular basis, especially for ladder at the silver level. I might suggest trying out 3 gate pressure into expand or 3 gate robo as starter builds for PvT to work on. And yeah, it's true that at higher levels, terran is the most efficient and effective race on one base, but at lower levels this is pretty insignificant. | ||
GrandSimplexity
United States5 Posts
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JASONB0URNE
Australia22 Posts
On March 26 2012 09:23 GrandSimplexity wrote: Hey, so I recently started playing a lot of plat players (I'm gold) and i have started to have more and more trouble against the Terann 111. I do better with a robo opening but its still not working out the way i would like it to. Is there a better build order or I guess strat when it comes to dealing with a 111? or am I just being out played? If you can confirm that it is a 1/1/1 then your optimal opening would be the 1 gate FE working towards 40ish probes, 3 gas, 5 gateways and a robotics. More zealots and sentries, less stalkers (only enough to deal with the banshees) and upto 3 immortals to take on tanks. At around 10ish mins be prepared to engage. If you're lucky and you have map control (watchtowers) then you can maybe engage while he is in transit to your base before he has seiged up. Attack move, guardian shield (IMPORTANT), FF so marines can't kite, point immortals at tanks, stalkers at banshees and then reinforce with warpins. You will be ahead if you win this battle and didn't lose your expansion and have most of your probes and he also pulled some SCV's. Please refer to QTIP's excellent guide for playing against 1/1/1. | ||
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Whitewing
United States7483 Posts
On March 26 2012 09:23 GrandSimplexity wrote: Hey, so I recently started playing a lot of plat players (I'm gold) and i have started to have more and more trouble against the Terann 111. I do better with a robo opening but its still not working out the way i would like it to. Is there a better build order or I guess strat when it comes to dealing with a 111? or am I just being out played? There are a few options to deal with it. If you can be absolutely sure one is coming soon enough (scout early gas then a bunker for example), then a stargate opener can be very powerful. 3 gate void ray all in demolishes the 1/1/1, and phoenix can be very good also (they annihilate banshees easily, eat up PDD very fast, and can lift tanks). Don't go phoenix though if it's a 3/1/1 with just a single push rather than the usual 1/1/1 with multiple waves. Typically you can't confirm it that easily, so it's safer to go with a really fast expansion (I recommend a good one gate expand as it's safe vs. almost everything if you execute the build well). If your expansion is fast enough, you can beat it simply by having enough units. The problem with dealing with the 1/1/1 is knowing what variant is coming, having enough units out to deal with it, and controlling well enough to deal with it. | ||
JASONB0URNE
Australia22 Posts
On March 26 2012 08:45 BoinxTen wrote: Hi to all - PvT help needed! I always play Protoss and have only been playing about a month and only entered onto the ladder about a week ago but have got to the stage where I cringe when I see my opponent is Terran... I have been watching and reading a lot to try and learn as much as possible but as Protoss it seems that if I don't take a Terran player out in the first 10mins I may as well just gg and quit... Gateway units at around 8mins upwards just seem to melt against MMM even with more troops, upgrades or blink. Mainly cos of Stim, Combat Shield and Conc Shells. From what I have read the common PvT seems to be 4gate blink stalkers. I always have the same issue tho is that I get trapped on the ramp and have no vision so cannot use blink unless I either build a robo or research illumination which time wise almost defeats the object. Generally what happens to me is that I get to his base at around 7mins with 6 stalkers and take out most troops and do a bit of damage but not enough to get in and break him. By the time I have more he just sits behind his wall and takes me out. In my opinion, it should be the other way around - T should be scared of you, you just have to survive past that crucial timing around 10ish minutes where T will genearlly pressure with 3-5 rax worth of units with two medivacs. Take that into account in your gameplay and don't be too greedy ie: be prepared with defense! You don't have to break him with your 6 stalkers, you just have to slow him down (ie: pressure) and cause a little damage. Snipe a depot, a marine or an SCV (if possible) without losing any of your stuff. Take the watchtowers and keep T map vision to a minimum. And what you read/watched of PvT is wrong. The standard pretty much now is fast expand by both P and T into pressure with various compositions. Pick a style that suits you. I like gateway heavy armies with double forge upgrades personally. | ||
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Teoita
Italy12246 Posts
On March 26 2012 08:43 wongisgreat wrote: what are good builds to do against a 1 rax no gas expand that put me on equal economic footing? I've been doing gate -> nexus -> core, but what other alternatives are there? http://www.teamliquid.net/forum/viewmessage.php?topic_id=312133 is extremely hard to pull off correctly, but also very very good vs 1rax fe. | ||
aZealot
New Zealand5447 Posts
On March 26 2012 09:23 GrandSimplexity wrote: Hey, so I recently started playing a lot of plat players (I'm gold) and i have started to have more and more trouble against the Terann 111. I do better with a robo opening but its still not working out the way i would like it to. Is there a better build order or I guess strat when it comes to dealing with a 111? or am I just being out played? I believe the standard consensus is 1 gate FE into probe cut at ~35 (or a little more) with 5 gates and a Robo. Make lots of Zealots, Immortals, supported by a few Sentries with only as many Stalkers as you need to take out the Banshees. If you can, watch Sase vs Thorzain (pool game - day 2) on Shakuras Plateau at the MLG Winter Championship. Granted the map was not the best for the 1-1-1 but Sase just dismantled Thorzain in a near textbook dissection of the 1-1-1. | ||
Supah
708 Posts
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aZealot
New Zealand5447 Posts
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Eladen
Slovakia54 Posts
do i need feedback? or just better micro/position with those 6 stalkers? Or something completely different? | ||
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