• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:44
CET 15:44
KST 23:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT23Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0225LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Ladder maps - how we can make blizz update them? Liquipedia.net NEEDS editors for Brood War Gypsy to Korea TvZ is the most complete match up
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2568 users

The Protoss Help Me Thread - Page 212

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 210 211 212 213 214 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Nible
Profile Joined April 2011
Sweden85 Posts
March 21 2012 06:21 GMT
#4221
On March 21 2012 10:37 Wombat_NI wrote:
Show nested quote +
On March 21 2012 07:15 Nible wrote:
Hey guys! My Terran friend and I are both plat. When we play against eachother he almost never has more than 50 SCVs and his army is always freaking huge in comparison to mine. Should this be viable? Is it an all in? How can I defend myself from this and still continue making probes until I hit something around 70 of them?

Thanks!

Sorry, need a bit more information really. I mean does he take a third and plug the income gap with mules while cutting SCVs, do you skimp on units to tech really greedily? Etc etc etc. There are too many variables that you'd need to put in your post before it's really possible to give you decent advice.

Ok, would a replay help? I think I tech quite greedily, colossus and double forge. But it feels like I need both to be on even footing with him, he takes double E-bay and how would I kill a bio ball without splash? Is HT better?

He sometimes take a third, around the time that he attacks. He says it doesn't feel like he actually needs more SCVs since he usually isn't on more than two bases at once.
In Platinum league, yes that am I, and, I shall not deny. | 对不起我的中文不好
itsNifty
Profile Joined August 2011
Netherlands29 Posts
Last Edited: 2012-03-21 11:27:59
March 21 2012 11:27 GMT
#4222
Im high master zerg and switching Protoss, so Ive been trying to make my own 7 gate Blink build on 4 gas. moving out with 4 sentries and a couple of stalkers at 8:50 +2 att.

I know that when I defend a build like that I make roach ling at 8:30 non stop. My question, is this an ideal time to move out 8:50? Cus when I do this build it seems weaker, than when I play zerg lol.
u mad bro?
solid.PhanT
Profile Joined June 2011
Germany144 Posts
March 21 2012 12:03 GMT
#4223
On March 20 2012 04:08 Rasera wrote:
Show nested quote +
On March 20 2012 03:14 solid.PhanT wrote:
I tried this "Bischu Anti 4-Gate" build (http://wiki.teamliquid.net/starcraft2/Bischu_Anti-4Gate_%28vs._Protoss%29), but I can't defend a 4 Gate with only 2 Gates.
Does the "@150 minerals Gateway (2)" mean that I add the second Gateway or do I add two Gateways?
Moreover does anyone know how many chronoboosts I should spend on warpgate research?


From the way the liquipedia page is written and the provided VOD, it looks like your chronoboosts are spent on the nexus until your robo finishes, than spent solely on immortals. Don't spend any chrono's on warpgate. It means that you add a second gateway, but the build recommends throwing down a 3rd gateway if the micro is too intensive for the player. He also recommends the 3rd gate when you play against people who delay the 4 gate for extra warp-ins.


Thank you very much!
MMA fighting~~~
Jitano
Profile Joined March 2012
Spain1 Post
March 21 2012 12:20 GMT
#4224
On March 21 2012 20:27 itsNifty wrote:
Im high master zerg and switching Protoss, so Ive been trying to make my own 7 gate Blink build on 4 gas. moving out with 4 sentries and a couple of stalkers at 8:50 +2 att.

I know that when I defend a build like that I make roach ling at 8:30 non stop. My question, is this an ideal time to move out 8:50? Cus when I do this build it seems weaker, than when I play zerg lol.


Yes the time it's okay , it's normal that you feel it weaker, I am protoss and when i play terran for fun the strategies are ¨weaker¨ than when i play toss =/
InVerno
Profile Joined May 2011
258 Posts
March 21 2012 12:48 GMT
#4225
On metalopolis, if a zerg directly take the gold, what is the best response? I've to allin him ? and how .. or i can just straight up to a macrogame? ofc, in case of gatexpand and FFE either..
Suende
Profile Joined July 2011
United States43 Posts
March 21 2012 13:09 GMT
#4226
On metalopolis, if a zerg directly take the gold, what is the best response? I've to allin him ? and how .. or i can just straight up to a macrogame? ofc, in case of gatexpand and FFE either..


Hah you die!
for real though unless you are dead-set on FFE every match up, I would strongly consider either not FFE on maps with gold or being agressive be before warpgate.
Recently I have started making 3-4 gate ways for zelots while core is building, delaying warpgate and doing a zealot push once you chrono out about 6-8 zealots, this seems to work good even more so if you hide all but two until you get to their base they just rip through lings drones and queens.
EG.HuK, EG.DeMusliM, EG.IdrA, Liquid.HerO
DreamOen
Profile Joined March 2010
Spain1400 Posts
March 21 2012 13:21 GMT
#4227
On March 21 2012 20:27 itsNifty wrote:
Im high master zerg and switching Protoss, so Ive been trying to make my own 7 gate Blink build on 4 gas. moving out with 4 sentries and a couple of stalkers at 8:50 +2 att.

I know that when I defend a build like that I make roach ling at 8:30 non stop. My question, is this an ideal time to move out 8:50? Cus when I do this build it seems weaker, than when I play zerg lol.

Take care of cutting workers and crhonoing ur gates on time.

And my own question:

I am facing a lot lately the old and used mech style vs toss, and I am having a lot of problems dealing with heavy banshee into thor, with some marines in mid late game. I dont know what kind of composition should I aim for , besides immortal+zealot with charge and lots ofs phoenixes. But still I lose the battles badly even poking and trying to get good engagements, but at the end , banshees have a crazy dps, and can ignore the phoenixes for enough time, to kill all my army and destroy 1/2 bases.
Any help on the issue?
Tester | MC | Crank | Flash | Jaedong | MVP
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
March 21 2012 13:29 GMT
#4228
On March 21 2012 22:21 DreamOen wrote:
Show nested quote +
On March 21 2012 20:27 itsNifty wrote:
Im high master zerg and switching Protoss, so Ive been trying to make my own 7 gate Blink build on 4 gas. moving out with 4 sentries and a couple of stalkers at 8:50 +2 att.

I know that when I defend a build like that I make roach ling at 8:30 non stop. My question, is this an ideal time to move out 8:50? Cus when I do this build it seems weaker, than when I play zerg lol.

Take care of cutting workers and crhonoing ur gates on time.

And my own question:

I am facing a lot lately the old and used mech style vs toss, and I am having a lot of problems dealing with heavy banshee into thor, with some marines in mid late game. I dont know what kind of composition should I aim for , besides immortal+zealot with charge and lots ofs phoenixes. But still I lose the battles badly even poking and trying to get good engagements, but at the end , banshees have a crazy dps, and can ignore the phoenixes for enough time, to kill all my army and destroy 1/2 bases.
Any help on the issue?


Skip the phoenixes. They get ripped apart by thors anyway. Use stalker early-mid game and get templars. They can feedback both banshees and thors. Banshees should be priority for feedback though as the immortals should be able to handle the thors.
I am Latedi.
Drowzee
Profile Joined June 2011
40 Posts
March 21 2012 17:56 GMT
#4229
how to train decission making?

i keep losing pvp despite of having a HUGE advantage (defending 4gate with ~250 mineral loss vs ~1100 ressources lost, for exmaple) but i keep making the wrong decissions to follow up..
if i expand and defend he smashes my army with chargelot zealots off of one base.
if i try to kill him right away i cant get up his ramp and the ressources lost equalize and he defeats me later with more colossi than i have.

im in diamond at ~400 points right now and my pvz and pvt are decent, but i keep losing in pvp because i make wrong decissions regarding when to attack, when to defend, expand or tech.
Roynalf
Profile Joined August 2011
Finland886 Posts
March 21 2012 18:29 GMT
#4230
On March 22 2012 02:56 Drowzee wrote:
how to train decission making?

i keep losing pvp despite of having a HUGE advantage (defending 4gate with ~250 mineral loss vs ~1100 ressources lost, for exmaple) but i keep making the wrong decissions to follow up..
if i expand and defend he smashes my army with chargelot zealots off of one base.
if i try to kill him right away i cant get up his ramp and the ressources lost equalize and he defeats me later with more colossi than i have.

im in diamond at ~400 points right now and my pvz and pvt are decent, but i keep losing in pvp because i make wrong decissions regarding when to attack, when to defend, expand or tech.

I think your problem is that you are trying to finish the game too fast, let him sit on the top of the ramp, just wait below have observer to give high ground vision, have few sentries to cut his army in half when he tries to move out. Just play it safe.

After defending 4-gate scout him with observer and see what he is doing, if he is teching to collosus he have only like zealots, then just get one immortal and 4-gate and run over him before his collosus numbers grow too large, with nicely placed forcefields his zealots cant do anything.

If he goes for some blink stalker play, just get some immortals and expand, he cant directly fight with you.

If he tries to make some immortal push, just pump out your own immortals and be ready on top of the ramp with better concave and forcefields.

If he tries to expand just attack and kill him.

4-gate isnt so all in if you stop probing aswell, just stay ahead on worker count and play it safe and you shouldnt have any problems with winning
(V) (;,,;) (V) Woopwoopwoopwoop
Makuly
Profile Blog Joined October 2010
Taiwan54 Posts
March 21 2012 18:35 GMT
#4231
On March 22 2012 02:56 Drowzee wrote:
how to train decission making?

i keep losing pvp despite of having a HUGE advantage (defending 4gate with ~250 mineral loss vs ~1100 ressources lost, for exmaple) but i keep making the wrong decissions to follow up..
if i expand and defend he smashes my army with chargelot zealots off of one base.
if i try to kill him right away i cant get up his ramp and the ressources lost equalize and he defeats me later with more colossi than i have.

im in diamond at ~400 points right now and my pvz and pvt are decent, but i keep losing in pvp because i make wrong decissions regarding when to attack, when to defend, expand or tech.



Decision making is not really trained. It comes by experience from playing many games.

If you have an expansion and he all-ins you with mass chargelots you need to narrow/block your entrance with buildings. The key is to not get surrounded by chargelots or else you will die.

You said you try to kill him right away, but with what? If he's going mass chargelots you will need colossus. blink stalkers or immortals wont do anything, and going for council tech yourself is pretty late (+you should have a robo anyway for obs, so colossus is the best option). Simply sit back with your economic advantage, get a critical amount of colossus and push out for an easy victory. There's no need to kill him off early on, because if you do and you mess up, it puts him back into the game.

PvP is quite a difficult matchup and involves alot of reading on the opponent's motives. Try watching pro gamers during pvp from their perspective only, and see how they play it out. If they attack, try to figure out why they did so, or what piece of information made them do this certain move.

Makuly
Profile Blog Joined October 2010
Taiwan54 Posts
March 21 2012 18:52 GMT
#4232
On March 21 2012 07:11 Ksquared wrote:
What is the best way to use blink stalkers? Harass him and expand because you will have map control? That is what I've been doing, and I was just curious if that was the thing to do. For PvZ is stragate viable for someone in the gold leage? I hate doing two base all ins.


Abuse terrain (e.g. shakuras plateau), good blink micro will save you many units and destroy alot of his, mobility for harassment as well as defense (from 1st to 3rd base).

Assuming u're talking about PvZ, after FFE, you can transition into 7gate +2 all in or 6gate +2 harass with 2 groups, each attacking in different locations + buying time to establish 3rd base.

stargate openings are viable for all leagues. 1 stargate's primary purpose is to harass, deny third, and scout. If you open 2 stargate and mass voidray/pheonix then it is considered a cheese, because if your attack fails you will be severely behind.
DreamOen
Profile Joined March 2010
Spain1400 Posts
March 21 2012 19:19 GMT
#4233
On March 21 2012 22:29 Latedi wrote:
Show nested quote +
On March 21 2012 22:21 DreamOen wrote:
On March 21 2012 20:27 itsNifty wrote:
Im high master zerg and switching Protoss, so Ive been trying to make my own 7 gate Blink build on 4 gas. moving out with 4 sentries and a couple of stalkers at 8:50 +2 att.

I know that when I defend a build like that I make roach ling at 8:30 non stop. My question, is this an ideal time to move out 8:50? Cus when I do this build it seems weaker, than when I play zerg lol.

Take care of cutting workers and crhonoing ur gates on time.

And my own question:

I am facing a lot lately the old and used mech style vs toss, and I am having a lot of problems dealing with heavy banshee into thor, with some marines in mid late game. I dont know what kind of composition should I aim for , besides immortal+zealot with charge and lots ofs phoenixes. But still I lose the battles badly even poking and trying to get good engagements, but at the end , banshees have a crazy dps, and can ignore the phoenixes for enough time, to kill all my army and destroy 1/2 bases.
Any help on the issue?


Skip the phoenixes. They get ripped apart by thors anyway. Use stalker early-mid game and get templars. They can feedback both banshees and thors. Banshees should be priority for feedback though as the immortals should be able to handle the thors.


I tryed this, and DIED horribly today. here is the replay http://www.mediafire.com/?knrvk04kd4ch0ci in case anyone feels open to help.
Tester | MC | Crank | Flash | Jaedong | MVP
WombaT
Profile Blog Joined May 2010
Northern Ireland26261 Posts
March 21 2012 21:14 GMT
#4234
On March 21 2012 15:21 Nible wrote:
Show nested quote +
On March 21 2012 10:37 Wombat_NI wrote:
On March 21 2012 07:15 Nible wrote:
Hey guys! My Terran friend and I are both plat. When we play against eachother he almost never has more than 50 SCVs and his army is always freaking huge in comparison to mine. Should this be viable? Is it an all in? How can I defend myself from this and still continue making probes until I hit something around 70 of them?

Thanks!

Sorry, need a bit more information really. I mean does he take a third and plug the income gap with mules while cutting SCVs, do you skimp on units to tech really greedily? Etc etc etc. There are too many variables that you'd need to put in your post before it's really possible to give you decent advice.

Ok, would a replay help? I think I tech quite greedily, colossus and double forge. But it feels like I need both to be on even footing with him, he takes double E-bay and how would I kill a bio ball without splash? Is HT better?

He sometimes take a third, around the time that he attacks. He says it doesn't feel like he actually needs more SCVs since he usually isn't on more than two bases at once.

That gives me enough information to give you a hand I think! If you spot your opponent going for that dual-engi upgrade style you can play even more greedily. That kind of investment delays his medivacs and various other aggressive timings that he can hit against you, so you can tech even more greedily, or secure a third faster. Alternatively you could really pare down your attempts to play a macro game and hit a fast collosus range timing with 2/2 which can outright kill your opponent, especially as the Starport is a little delayed due to the investment in upgrades. Indeed the first iterations of double forge builds were based around hitting that kind of timing rather than as being a catch-all macro style.

Also credit to ngrMonk for this fine thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=292549
That's just a more in depth guide to dealing with certain quirks of the kind of double forge style you're talking about, very useful all round.

Also look up MC's 1 gate FE which is a build that transitions very well into the dual forge style
http://www.teamliquid.net/forum/viewmessage.php?topic_id=294136

There are a lot of subtle things in those guides that you can take and use, more than I can recall to memory atm. Hope that helped.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Nible
Profile Joined April 2011
Sweden85 Posts
March 21 2012 21:38 GMT
#4235
On March 22 2012 06:14 Wombat_NI wrote:
Show nested quote +
On March 21 2012 15:21 Nible wrote:
On March 21 2012 10:37 Wombat_NI wrote:
On March 21 2012 07:15 Nible wrote:
Hey guys! My Terran friend and I are both plat. When we play against eachother he almost never has more than 50 SCVs and his army is always freaking huge in comparison to mine. Should this be viable? Is it an all in? How can I defend myself from this and still continue making probes until I hit something around 70 of them?

Thanks!

Sorry, need a bit more information really. I mean does he take a third and plug the income gap with mules while cutting SCVs, do you skimp on units to tech really greedily? Etc etc etc. There are too many variables that you'd need to put in your post before it's really possible to give you decent advice.

Ok, would a replay help? I think I tech quite greedily, colossus and double forge. But it feels like I need both to be on even footing with him, he takes double E-bay and how would I kill a bio ball without splash? Is HT better?

He sometimes take a third, around the time that he attacks. He says it doesn't feel like he actually needs more SCVs since he usually isn't on more than two bases at once.

That gives me enough information to give you a hand I think! If you spot your opponent going for that dual-engi upgrade style you can play even more greedily. That kind of investment delays his medivacs and various other aggressive timings that he can hit against you, so you can tech even more greedily, or secure a third faster. Alternatively you could really pare down your attempts to play a macro game and hit a fast collosus range timing with 2/2 which can outright kill your opponent, especially as the Starport is a little delayed due to the investment in upgrades. Indeed the first iterations of double forge builds were based around hitting that kind of timing rather than as being a catch-all macro style.

Also credit to ngrMonk for this fine thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=292549
That's just a more in depth guide to dealing with certain quirks of the kind of double forge style you're talking about, very useful all round.

Also look up MC's 1 gate FE which is a build that transitions very well into the dual forge style
http://www.teamliquid.net/forum/viewmessage.php?topic_id=294136

There are a lot of subtle things in those guides that you can take and use, more than I can recall to memory atm. Hope that helped.

Alright, I'll look into those guides. That might help me get a better feeling of what you can and can't do with limited econ, and what you need to sacrifice for doing certain things.

Thank you so much!
In Platinum league, yes that am I, and, I shall not deny. | 对不起我的中文不好
ceoftheyear
Profile Joined March 2012
Canada31 Posts
March 22 2012 09:48 GMT
#4236
Does anyone know a 1 or 2 gate into double immortal drop strat in PvP, where you rush to 2 immortals and go when the warp prism finishes, i am guessing a timing btween 6:30 and 7:30 minutes, possibly earlier, go straight to enemy's mineral line and start warping in zealots and harass probes while using the 2 immortals to focus down stalkers

once they have no anti air, micro the immortals with the warp prism if they get surrounded by zealots or workers, and then proceed to unpower buildings

the goal is to avoid getting too many gateway units before the 2 immortals and prism, but also being able to fend off any agressive 3/4 gate
i have seen this build on the korean ladder but I cant seem to find this particular build...

any help or ideas would be greatly appreciated, thanks TLers and have an AWESOME day!!! <3
发疯就快赢了<3
ceoftheyear
Profile Joined March 2012
Canada31 Posts
March 22 2012 10:14 GMT
#4237
On March 21 2012 22:21 DreamOen wrote:
Show nested quote +
On March 21 2012 20:27 itsNifty wrote:
Im high master zerg and switching Protoss, so Ive been trying to make my own 7 gate Blink build on 4 gas. moving out with 4 sentries and a couple of stalkers at 8:50 +2 att.

I know that when I defend a build like that I make roach ling at 8:30 non stop. My question, is this an ideal time to move out 8:50? Cus when I do this build it seems weaker, than when I play zerg lol.

Take care of cutting workers and crhonoing ur gates on time.

And my own question:

I am facing a lot lately the old and used mech style vs toss, and I am having a lot of problems dealing with heavy banshee into thor, with some marines in mid late game. I dont know what kind of composition should I aim for , besides immortal+zealot with charge and lots ofs phoenixes. But still I lose the battles badly even poking and trying to get good engagements, but at the end , banshees have a crazy dps, and can ignore the phoenixes for enough time, to kill all my army and destroy 1/2 bases.
Any help on the issue?


Mech can be hard to deal with if you dont respond correctly, the marine banshee thor style is just another version of the 1-1-1, and i think the best way to deal with it is diversifying your tech in the late game by going zealot colossus and phoenix since stalkers and immortals lack colossi's range, they melt to marines and banshee.
if you have the gas, going HT would help if you feed back on the thors and banshee, and having storm to deal w/ the remaining marines.

hope that helps ;P
发疯就快赢了<3
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2012-03-22 12:51:16
March 22 2012 12:29 GMT
#4238
I'm a Plat P having some trouble with PvT and PvZ, but I'll try keeping these problems separated in this post;)

PvT:
Basically, I try to 1gate FE every PvT if the map/spawns allow it. I use HuK's expand if they go for a gasless expo, if I scout gas I'll go for MC's build (Zealot->2x Chrono'd Stalkers->Poke). If unsure or late scout, MC's build. I think I do fine with either build up until the 10-12 minute mark.
My problem is that lately I've sort of lost track of what a good gameplan for the rest of the game is. Double Forge into third? Immediately go Colossus and use those as cover for a third? Go Chargelot Archon?
I guess my question is: What are the upsides/downsides to each of these styles, when should either be used, and what is the aim of that style?
Might be require a bit of a big answer - if so: sorry.

PvZ:
More or less the same thing, just earlier in the game. I try to FFE everywhere (yes, even Shattered and Meta), since I find 3gate openings to be pretty darn weak against the openings I face (perhaps they aren't and I just don't know of some good pressure options. If so, by all means enlighten me on one or two;)). I keep my money pretty low during the whole thing, get two cannons up, poke with two Zealots at around 7.30/8 minutes to see what they're doing and if a Roach all-in is coming. However, just yesterday it was once again confirmed that, even if you see the all-in coming, the extra Cannons take longer to build than it takes non-speed roaches to cross the map so you just die regardless.
What would be a reasonable gameplan/build if you have been able to confirm gas and a Pool before Hatch, but your scouting after that has been denied by lings outside your base? (I tried hiding a probe outside early, but that one got caught-_-).
In other words, what is the safest FFE I can do that can survive Roach/ling all-ins at 8.30 assuming I can't scout for a third?

(Example rep: here. Probably not the best example, but still valid I guess).
Many thanks in advance!
Makuly
Profile Blog Joined October 2010
Taiwan54 Posts
March 22 2012 13:41 GMT
#4239
On March 22 2012 21:29 DarQraven wrote:
I'm a Plat P having some trouble with PvT and PvZ, but I'll try keeping these problems separated in this post;)

PvT:
Basically, I try to 1gate FE every PvT if the map/spawns allow it. I use HuK's expand if they go for a gasless expo, if I scout gas I'll go for MC's build (Zealot->2x Chrono'd Stalkers->Poke). If unsure or late scout, MC's build. I think I do fine with either build up until the 10-12 minute mark.
My problem is that lately I've sort of lost track of what a good gameplan for the rest of the game is. Double Forge into third? Immediately go Colossus and use those as cover for a third? Go Chargelot Archon?
I guess my question is: What are the upsides/downsides to each of these styles, when should either be used, and what is the aim of that style?
Might be require a bit of a big answer - if so: sorry.

PvZ:
More or less the same thing, just earlier in the game. I try to FFE everywhere (yes, even Shattered and Meta), since I find 3gate openings to be pretty darn weak against the openings I face (perhaps they aren't and I just don't know of some good pressure options. If so, by all means enlighten me on one or two;)). I keep my money pretty low during the whole thing, get two cannons up, poke with two Zealots at around 7.30/8 minutes to see what they're doing and if a Roach all-in is coming. However, just yesterday it was once again confirmed that, even if you see the all-in coming, the extra Cannons take longer to build than it takes non-speed roaches to cross the map so you just die regardless.
What would be a reasonable gameplan/build if you have been able to confirm gas and a Pool before Hatch, but your scouting after that has been denied by lings outside your base? (I tried hiding a probe outside early, but that one got caught-_-).
In other words, what is the safest FFE I can do that can survive Roach/ling all-ins at 8.30 assuming I can't scout for a third?

(Example rep: here. Probably not the best example, but still valid I guess).
Many thanks in advance!


Hey DarQraven,

PvT-
Your opening is very good. So the next step would be to determine what strategy to go with. There are two tech paths- robo and council, each with its strengths and weaknesses, and it will depend on what you scout. If he is going for a ghost timing push then it will utterly DESTROY council strategy, so you must opt for colossus tech (2 will be enough to hold their push+ good force fields). You don't want more than 4 colossus. You will force vikings out of him, and before he attacks you must transition into templar/archon.
Other than that, it is very popular to go directly into double forge council tech path (as you said chargelot+archons/templar), now with the upgrades buff.
As to when to take a third it will come with game sense, that will be hard to explain.
The goal of this strategy is simply making it easier for the protoss user to execute (most of the time A-move is enough, with good force fields, then later on get good storms off him). Afterwards you want to add in colossus tech as well to really make it hard for terrans to engage. It's important to have alot of gateways/robotics to constantly switch tech paths between templar/archon and colossus so the terran won't know how many vikings to make.

PvZ-
It's not too good to FFE every game, it's better to mix it up once in awhile with 1-3g FE. Gate FE has good opportunities to do pressure builds while probing up. I don't know exact build orders, it's better to just know the idea and play it out rather than memorize it to the letter
If he cleared all your scouts, then you probably want to go stargate opening just to be safe + get free scouting. Massing cannons takes alot of minerals and you have to sim city perfectly. It's just easier with air. Get 1-2 voidrays + 3-4pheonix. You will never lose to an all in and you can apply pressure to their 3rd (some bad zergs just die from this lol).
Hope this helps!
DarQraven
Profile Joined January 2010
Netherlands553 Posts
March 22 2012 13:51 GMT
#4240
On March 22 2012 22:41 Makuly wrote:
Show nested quote +
On March 22 2012 21:29 DarQraven wrote:
I'm a Plat P having some trouble with PvT and PvZ, but I'll try keeping these problems separated in this post;)

PvT:
Basically, I try to 1gate FE every PvT if the map/spawns allow it. I use HuK's expand if they go for a gasless expo, if I scout gas I'll go for MC's build (Zealot->2x Chrono'd Stalkers->Poke). If unsure or late scout, MC's build. I think I do fine with either build up until the 10-12 minute mark.
My problem is that lately I've sort of lost track of what a good gameplan for the rest of the game is. Double Forge into third? Immediately go Colossus and use those as cover for a third? Go Chargelot Archon?
I guess my question is: What are the upsides/downsides to each of these styles, when should either be used, and what is the aim of that style?
Might be require a bit of a big answer - if so: sorry.

PvZ:
More or less the same thing, just earlier in the game. I try to FFE everywhere (yes, even Shattered and Meta), since I find 3gate openings to be pretty darn weak against the openings I face (perhaps they aren't and I just don't know of some good pressure options. If so, by all means enlighten me on one or two;)). I keep my money pretty low during the whole thing, get two cannons up, poke with two Zealots at around 7.30/8 minutes to see what they're doing and if a Roach all-in is coming. However, just yesterday it was once again confirmed that, even if you see the all-in coming, the extra Cannons take longer to build than it takes non-speed roaches to cross the map so you just die regardless.
What would be a reasonable gameplan/build if you have been able to confirm gas and a Pool before Hatch, but your scouting after that has been denied by lings outside your base? (I tried hiding a probe outside early, but that one got caught-_-).
In other words, what is the safest FFE I can do that can survive Roach/ling all-ins at 8.30 assuming I can't scout for a third?

(Example rep: here. Probably not the best example, but still valid I guess).
Many thanks in advance!


Hey DarQraven,

PvT-
Your opening is very good. So the next step would be to determine what strategy to go with. There are two tech paths- robo and council, each with its strengths and weaknesses, and it will depend on what you scout. If he is going for a ghost timing push then it will utterly DESTROY council strategy, so you must opt for colossus tech (2 will be enough to hold their push+ good force fields). You don't want more than 4 colossus. You will force vikings out of him, and before he attacks you must transition into templar/archon.
Other than that, it is very popular to go directly into double forge council tech path (as you said chargelot+archons/templar), now with the upgrades buff.
As to when to take a third it will come with game sense, that will be hard to explain.
The goal of this strategy is simply making it easier for the protoss user to execute (most of the time A-move is enough, with good force fields, then later on get good storms off him). Afterwards you want to add in colossus tech as well to really make it hard for terrans to engage. It's important to have alot of gateways/robotics to constantly switch tech paths between templar/archon and colossus so the terran won't know how many vikings to make.

PvZ-
It's not too good to FFE every game, it's better to mix it up once in awhile with 1-3g FE. Gate FE has good opportunities to do pressure builds while probing up. I don't know exact build orders, it's better to just know the idea and play it out rather than memorize it to the letter
If he cleared all your scouts, then you probably want to go stargate opening just to be safe + get free scouting. Massing cannons takes alot of minerals and you have to sim city perfectly. It's just easier with air. Get 1-2 voidrays + 3-4pheonix. You will never lose to an all in and you can apply pressure to their 3rd (some bad zergs just die from this lol).
Hope this helps!


Thanks for the advice! If you look at the replay I posted under the PvZ section, you'll notice I was actually going for a Stargate opener already. However, I think:
1. My build might be off for that, since the Roaches hit before I even had a single Phoenix, and I had to skip the void rays to keep probing.
2. Do you mean Stargate off of a Gate expand?

I might try the 1-3gate expand some more. Obviously I know how to do a 3gate expand (since that's all you could do for a large part of SC2's life), but whenever I opt for a <3 gate expand I just get overrun by speedlings and die. Might need some practice with that.
Prev 1 210 211 212 213 214 432 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #238
iHatsuTV 19
Liquipedia
WardiTV Winter Champion…
12:00
Group B
WardiTV580
IndyStarCraft 301
3DClanTV 55
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1037
IndyStarCraft 301
TKL 264
Rex 196
Reynor 179
ProTech139
Vindicta 25
StarCraft: Brood War
Britney 37465
Horang2 6932
Hyuk 1755
GuemChi 1611
Sea 1160
firebathero 956
ZerO 774
Shuttle 634
Larva 558
EffOrt 544
[ Show more ]
Stork 408
BeSt 390
Snow 294
Mini 278
Rush 220
ggaemo 161
hero 148
Mong 123
Hyun 113
Soulkey 88
Pusan 76
Barracks 59
JYJ 45
sSak 40
Mind 37
Hm[arnc] 34
Free 28
JulyZerg 26
Movie 21
scan(afreeca) 20
Terrorterran 19
910 18
GoRush 18
sorry 16
Yoon 15
Bale 14
Rock 14
ZergMaN 12
Dota 2
Gorgc4686
Dendi630
XcaliburYe73
Counter-Strike
markeloff101
edward76
Heroes of the Storm
Khaldor162
Other Games
singsing2889
B2W.Neo613
DeMusliM329
Lowko300
crisheroes260
Sick161
XaKoH 144
Hui .132
QueenE129
Mew2King96
Trikslyr35
KnowMe34
ZerO(Twitch)10
Chillindude2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5960
• Jankos2314
• TFBlade827
Upcoming Events
Replay Cast
9h 16m
PiG Sty Festival
18h 16m
Clem vs Percival
Zoun vs Solar
Escore
19h 16m
Epic.LAN
21h 16m
Replay Cast
1d 9h
PiG Sty Festival
1d 18h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 19h
Epic.LAN
1d 21h
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.