The Protoss Help Me Thread - Page 160
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. | ||
mizU
United States12125 Posts
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Alejandrisha
United States6565 Posts
On January 12 2012 10:01 mizU wrote: The 1-base colossus depends on the variation of 1-1-1 doesnt it? yeah i wouldn't get it vs dual port but it works vs marine tank banshee and the hellion stuff.. the hellion stuff doesn't really work if you don't expand, now does it :D | ||
mizU
United States12125 Posts
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heha
Australia425 Posts
Edit: Clarification, was it 1 base/2 base, what was your composition, did you scout it? | ||
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ZeromuS
Canada13379 Posts
On January 12 2012 11:15 mizU wrote: Just lost to mass banshee viking... I feel so dumb right now. I lost to it a few times too. It all comes down to actually scouting it and making a lot of pheonix. I tried HT, and you might think feedback is good but its not good enough on its own, pheonix with blink stalker is more effective in my limited experience. This was also a common response in that sky terran thread in terms of things that are harder to deal with. | ||
mizU
United States12125 Posts
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heha
Australia425 Posts
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LeafBlower
United States115 Posts
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Alejandrisha
United States6565 Posts
On January 12 2012 15:02 LeafBlower wrote: i'm having a really hard time stopping 3-4 gate builds where they build their gateway on 11. most people nowdays are sending two probes at once and its really hard to kill each one before they manage to get up your ramp or place 2 on the bottom.. i usually do 1 gate robo chronoing warp gate and getting 1z 2s to attempt to kill the first probes.. maybe im just bad at ffing his two probes that come in. but it is supported by a zealot/stalker and theyre just getting free hits on my stuff while i try and kill the probe. any advice on how to better snipe the probes or get better positioning etc? i'm tempted to just start doing fast 3 stalkers every game as im sure thats much better at stopping the proxy probes. if you are getting 1z2s off one gate tech, i advise you to cb the 2nd stalker. also, you should have your 1z2s at the bottom of the ramp, in spots where they would see anywhere a probe could come. on antigua, shak and entombed, they shot be straddling the SECOND ramp (the big one that leads to your expo). from the sound of it, you have your units at the top of the ramp. this gives you less time to kill it before it can make an above ground pylon, which gg's you immediately if it gets up, or if it can be used as a spotter to warp in units from below. you will have your 2nd stalker (if you cb'd it) just about done when a good 11 gate will start its pylons. in the meantime, you'll be 1 zealot 1 stalker vs 1 zealot 1 stalker 1 probe. ignore the units and just go after the probe. you don't have to worry about taking pot shots on your units because you have a 2nd stalker coming waaaay before his is coming (if he even has one coming; a lot of 11gate builds don't get a 2nd stalker before the first warp in) i assume you are getting your first sentry off of your 2nd stalker with a 1 gate tech opener. once this sentry is done, you can go back up the ramp. if he comes after this point with zealot stalker and a probe, ff immediately and target the probe down. | ||
Eladen
Slovakia54 Posts
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Alejandrisha
United States6565 Posts
On January 13 2012 01:25 Eladen wrote: how do you scout for proxy gates on Arid plateau or what is the name of the map? It feels like there is so much viable proxy spots, that i would have to check half the map to be sure in your base, past the grass in your nat and you can even peak up the ramp that goes to your 3rd, but i don't think that's a very good spot. then go thru the far path of the two that go from your natural to scout | ||
Eladen
Slovakia54 Posts
On January 13 2012 06:40 Alejandrisha wrote: in your base, past the grass in your nat and you can even peak up the ramp that goes to your 3rd, but i don't think that's a very good spot. then go thru the far path of the two that go from your natural to scout thanks, but why do you think my 3rd isnt good spot, it seems pretty close to me. Or is there a reason i am missing? | ||
snively
United States1159 Posts
I don't have any replays, but suppose you barely held off the 2gates and started your core. Should you try to kill him before he can try any shenanigans, or go straight for the robo+obs? | ||
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Teoita
Italy12246 Posts
On January 12 2012 09:01 Alejandrisha wrote: i never did 1 base colo vs 1;1;1 but artosis kept saying it's good and i finally tried it and it's actually not too horrible. i never would have thought it would work, but range colo on one base--as stupid as that sounds-- is actually amazing against marine/tank/banshee as you can actually get off snipes without engaging with everything you have, which is what the entire terran race and specifically this all-in is designed to exploit What are your gateway support units for the colossus in that situation? Stalkers to deal with the banshees or zealots to have units not suck in combat? | ||
Alejandrisha
United States6565 Posts
On January 13 2012 08:38 Teoita wrote: What are your gateway support units for the colossus in that situation? Stalkers to deal with the banshees or zealots to have units not suck in combat? i just barely get enough stalkers when i play vs 1;1;1, but i don't always go 1 base colo vs 1;1;1 i think you would get more stalkers with 1 base colossus because you can pick your engagements as opposed to suddenly being force to engage if he reaches a critical point if you have expanded, in which case zealots are stronger. stalkers are much better considering you can pick your battles to some degree thanks to the range 9 of the colo. if he gets to pushy with his mariners, you can throw out a volley or two with your colossus onto the marines and take some shield damage before scuttling back. your stalkers can get involved here, as well. usually, the marines are a big problem for stalkers once they get in close, but your colossus forces them to stay in a safe position around the tanks. | ||
Alejandrisha
United States6565 Posts
On January 13 2012 07:50 snively wrote: What is the proper response to a proxy2gate -> dt rush? I don't have any replays, but suppose you barely held off the 2gates and started your core. Should you try to kill him before he can try any shenanigans, or go straight for the robo+obs? if you barely hold the 2 gate rush and are on equal probes, you need to start cb'ing probes. he may or may not have started a core in his main, but your gas should be faster than his. from here, you need to scout the entire map with a probe. many proxy builds (especially cannon rush) will follow up by placing 3 gateways somewhere on the map and a cannon at their ramp to front as though they are transitioning into tech/standard game. so you need to scout for it or you could just lose, as you are not going to want to be investing gas in sentry to throw away the gas advantage you have instead of using it for tech. when i hold proxy, i play very safe, getting a robo on 2 gates and making damn sure they don't try to expand without me knowing it. from here i either go 3 gate blink obs or 3 gate robo into colossus 1 base push to capitalize on my lead and just kill him | ||
-JoKeR-
Canada387 Posts
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Alejandrisha
United States6565 Posts
On January 13 2012 07:38 Eladen wrote: thanks, but why do you think my 3rd isnt good spot, it seems pretty close to me. Or is there a reason i am missing? the 3rd is pretty far from your main, so you can hold it reasonably simply by scouting his base and seeing there is nothing there and reacting from there. proxy rushes closer to your ramp or in your base are much more dangerous because his window of having more zealots in the actual fight is much larger. this is why such proxies need to be scouted preemptively as opposed to reactionarily (is that a word?). i don't play the map so much, so i could be wrong here. the scout distance between the mains might be so great that you wouldn't know about it until you have committed probes to a sizable amount of gas, so you might want to err on the safe side and just poke up your 3rd ramp. proxies in the actual 3rd mins or hidden deep in the third should be far enough from you ramp to deal with reactionarily (again..?). | ||
Alejandrisha
United States6565 Posts
On January 13 2012 09:57 -JoKeR- wrote: Does anyone have a good replay of some protoss going for a +1 zealot timing with a voidray? I want to learn that build. which matchup? i'm assuming pvz but i've seen stargate openers in pvp that turn into void ray zealot all-ins against expansions but usually they don't get a +1 | ||
PsyChill
Australia58 Posts
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