• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:30
CET 20:30
KST 04:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book17Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Do you consider PvZ imbalanced? Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Mexico's Drug War US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1466 users

The Protoss Help Me Thread - Page 158

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 156 157 158 159 160 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
mizU
Profile Blog Joined April 2010
United States12125 Posts
Last Edited: 2012-01-09 21:48:30
January 09 2012 21:43 GMT
#3141
Why I like 1gate stargate on metalopolis: (and why you should too)
~ Shuts down roach all-ins
~ Allows you to get a decently quick expo while maintaining map control
~ denies their third (because they're so far from the natural, queens take too long
~ gets you a nice amount of sentries and a nice +1
~ allows you to scout, kill stray ovies, deny creep
~ gets a quick observer too, so you can see when they push
~ high sentry count means you can defend any kind of roach/hydra push with minimal losses until colossi
~ don't really have to worry about BLs! :D

General flow:
Gateway, core, zealot, stalker. <- looks like a four-gate a lot of players I go up against prepare for a four-gate (puts them behind)
If they make 2 lings I like to push out with my zealot and stalker, with a probe on HOLD to keep them from scouting. If they make 4, I'll keep my zealot on hold, and push my stalker out to the Xel'naga or up to their natural to check spines/unit count. 6+, just stay home.)
Should have your second gas as you put down your core, then start your stargate, preferably furthest away from zerg spawn.
Second gateway, chrono WG twice, then as stargate finishes, chrono out 2 VRs. (I like 2 VRs jsut because you can deny their third a lot easier, but you can opt for a phoenix for better scouting)
As you're ovie hunting and checking possible thirds, throw down a nexus and forge semi-wall at your natural. Warp in 2 sentries. Then you'll want another 2 after that then zealots or stalkers depending on if they go ling heavy or roach heavy.
*Note, keep your VRs ALIVE. You're not trying to win here. Pick of what you can. You should be able to deny the third until they get hydras if you scout vigilantly enough. Just keep going back from their regular third and the gold, or keep a probe on the tower.
Get +1, get a robo, and you should be at a point where zerg is two basing and going to all-in with roach hydra in which case you can FF him forever and win with an immortal, stalkers and sentries
OR
he's going for a late third after he kills your VRs or secures it, and you can take a third yourself.
OR he's getting mutas. You should be able to scout this with your obs in time, or take enough hints from your initial VR poke.
I get a twilight down after my robo anyway, so blink should be easy, and you also have a forge for 2-3 cannons in your mineral lines. ^^ You'll lose your VRs most likely, but he won't be able to secure a third.

Keep up your upgrades, generally push with 2 colossi and +2.
if happy ever afters did exist <3 @watamizu_
Smat
Profile Joined January 2011
United States301 Posts
January 09 2012 23:15 GMT
#3142
What is a good response off of a FFE to a zerg that takes an extremely fast third, like only 5 or 10 seconds after their first expand. I have been trying to do a +1 zealot void ray timing attack, but so far iv had little success because the zerg always finds my probes out on the map before i can get a forward pylon down in a decent position. I feel like i have to kill the third or go all in with mass gateways.
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 09 2012 23:17 GMT
#3143
On January 10 2012 08:15 Smat wrote:
What is a good response off of a FFE to a zerg that takes an extremely fast third, like only 5 or 10 seconds after their first expand. I have been trying to do a +1 zealot void ray timing attack, but so far iv had little success because the zerg always finds my probes out on the map before i can get a forward pylon down in a decent position. I feel like i have to kill the third or go all in with mass gateways.


Go for a standard +1, 4gate zealot hatch snipe.

What map are you having trouble getting pylons down on?
if happy ever afters did exist <3 @watamizu_
Smat
Profile Joined January 2011
United States301 Posts
January 09 2012 23:32 GMT
#3144
On January 10 2012 08:17 mizU wrote:
Show nested quote +
On January 10 2012 08:15 Smat wrote:
What is a good response off of a FFE to a zerg that takes an extremely fast third, like only 5 or 10 seconds after their first expand. I have been trying to do a +1 zealot void ray timing attack, but so far iv had little success because the zerg always finds my probes out on the map before i can get a forward pylon down in a decent position. I feel like i have to kill the third or go all in with mass gateways.


Go for a standard +1, 4gate zealot hatch snipe.

What map are you having trouble getting pylons down on?

Uh iv been mainly playing dual sight and daybreak vs this zerg. I think its possible for me to get a pylon down on his side of the map, but i feel like if i cant get it down im super far behind.
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 10 2012 00:26 GMT
#3145
On January 10 2012 08:32 Smat wrote:
Show nested quote +
On January 10 2012 08:17 mizU wrote:
On January 10 2012 08:15 Smat wrote:
What is a good response off of a FFE to a zerg that takes an extremely fast third, like only 5 or 10 seconds after their first expand. I have been trying to do a +1 zealot void ray timing attack, but so far iv had little success because the zerg always finds my probes out on the map before i can get a forward pylon down in a decent position. I feel like i have to kill the third or go all in with mass gateways.


Go for a standard +1, 4gate zealot hatch snipe.

What map are you having trouble getting pylons down on?

Uh iv been mainly playing dual sight and daybreak vs this zerg. I think its possible for me to get a pylon down on his side of the map, but i feel like if i cant get it down im super far behind.


If you can't deny the third you will be behind. So, if that's your objective, your sole objective, send multiple probes.

I like to send my probe out with a zealot or two so they don't get sniped. Send it out with a zealot to the xel naga, then you can plant it freely.
if happy ever afters did exist <3 @watamizu_
Smat
Profile Joined January 2011
United States301 Posts
January 10 2012 00:29 GMT
#3146
On January 10 2012 09:26 mizU wrote:
Show nested quote +
On January 10 2012 08:32 Smat wrote:
On January 10 2012 08:17 mizU wrote:
On January 10 2012 08:15 Smat wrote:
What is a good response off of a FFE to a zerg that takes an extremely fast third, like only 5 or 10 seconds after their first expand. I have been trying to do a +1 zealot void ray timing attack, but so far iv had little success because the zerg always finds my probes out on the map before i can get a forward pylon down in a decent position. I feel like i have to kill the third or go all in with mass gateways.


Go for a standard +1, 4gate zealot hatch snipe.

What map are you having trouble getting pylons down on?

Uh iv been mainly playing dual sight and daybreak vs this zerg. I think its possible for me to get a pylon down on his side of the map, but i feel like if i cant get it down im super far behind.


If you can't deny the third you will be behind. So, if that's your objective, your sole objective, send multiple probes.

I like to send my probe out with a zealot or two so they don't get sniped. Send it out with a zealot to the xel naga, then you can plant it freely.

Ha thats such a good idea, ill try it thanks.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
January 10 2012 00:31 GMT
#3147
On January 10 2012 04:26 NrGmonk wrote:
Show nested quote +
On January 10 2012 04:23 aZealot wrote:
On January 09 2012 20:59 NrGmonk wrote:
On January 09 2012 20:55 habermas wrote:
PvT. I'm looking for some hints on how to deal with Terran gasless expand. My preferred build in PvT is a 2 or 3 gate robo (gate, robo, gate, [gate]). As long as Terran takes gas I feel pretty confident and can react to most things that may come. However if I scout no gas I'm not so sure what to do. I don't really want to rely on 1 base all-in (immortals or 4 gate warp prism), but if I just play standard and drop my expo around 6 minutes mark, I feel like I'm getting behind.

Given I'd like to stick to fast robo opening what is the best thing to do if I scout no gas?
- abandon build and drop nexus asap (cut probes? follow-up?)
- cut units and fast tech to colossus?
- double forge?
- double expand?

I'd appreciate master/gm players input. Thanks in advance.

Going 2-3 gate robo already puts you slightly behind versus 1 rax gas expand. Even going a standard 1 gate expand puts you behind gasless expand. Going 2-3 gate robo puts you very behind versus gasless expand. Thus, I highly recommend you do a different build versus gasless expand. The standard responses versus a gasless expand are either a gateway no core expand or a greedy variation of a gateway/core expand.


Is it possible to 3 Gate/Robo bust or 4 Gate bust this (on the fly) if you think you have scouted it right?

I tried a 3 Gate recently against this on Shakuras but was late and sloppy on my execution and was easily repulsed by 3 bunkers on the natural ramp (bunkers on Shakuras in that position make Terran very safe, IMO). I was wondering however, if it was still a viable strat if I did it better. Or is it simply better to take the Terran's cue and go into Macro mode yourself?

Thanks.

That will only work if your opponent makes a big mistake.


Thanks, yeah, it seemed like it would not really work. It was the first time I had tried it too (I usually like macro games).

Is there nothing that a Protoss can do then to punish a Terran going for a one rax gasless expand?
KT best KT ~ 2014
ZeromuS
Profile Blog Joined October 2010
Canada13400 Posts
January 10 2012 00:42 GMT
#3148
On January 10 2012 09:31 aZealot wrote:
Show nested quote +
On January 10 2012 04:26 NrGmonk wrote:
On January 10 2012 04:23 aZealot wrote:
On January 09 2012 20:59 NrGmonk wrote:
On January 09 2012 20:55 habermas wrote:
PvT. I'm looking for some hints on how to deal with Terran gasless expand. My preferred build in PvT is a 2 or 3 gate robo (gate, robo, gate, [gate]). As long as Terran takes gas I feel pretty confident and can react to most things that may come. However if I scout no gas I'm not so sure what to do. I don't really want to rely on 1 base all-in (immortals or 4 gate warp prism), but if I just play standard and drop my expo around 6 minutes mark, I feel like I'm getting behind.

Given I'd like to stick to fast robo opening what is the best thing to do if I scout no gas?
- abandon build and drop nexus asap (cut probes? follow-up?)
- cut units and fast tech to colossus?
- double forge?
- double expand?

I'd appreciate master/gm players input. Thanks in advance.

Going 2-3 gate robo already puts you slightly behind versus 1 rax gas expand. Even going a standard 1 gate expand puts you behind gasless expand. Going 2-3 gate robo puts you very behind versus gasless expand. Thus, I highly recommend you do a different build versus gasless expand. The standard responses versus a gasless expand are either a gateway no core expand or a greedy variation of a gateway/core expand.


Is it possible to 3 Gate/Robo bust or 4 Gate bust this (on the fly) if you think you have scouted it right?

I tried a 3 Gate recently against this on Shakuras but was late and sloppy on my execution and was easily repulsed by 3 bunkers on the natural ramp (bunkers on Shakuras in that position make Terran very safe, IMO). I was wondering however, if it was still a viable strat if I did it better. Or is it simply better to take the Terran's cue and go into Macro mode yourself?

Thanks.

That will only work if your opponent makes a big mistake.


Thanks, yeah, it seemed like it would not really work. It was the first time I had tried it too (I usually like macro games).

Is there nothing that a Protoss can do then to punish a Terran going for a one rax gasless expand?


Well if you might as well send your first zealot and stalker just in case they get greedy and they don't make a bunker. This is of course if you go gate-core into zealot stalker instead of going gate - nexus - core as monk suggested.

Its not like it is guaranteed to do damage, but then again its not important to punish an expo from terran. You can expo yourself and play the macro game. While its a little behind their eco if you engage properly and safely you can still win the game. Gasless expand vs 1 gate expand isn't the worst scenario for the average player since below a highish level, opportunities for mistakes can occur on both sides levelling out the playing field between the way the build work.

Remember, monk is speaking in perfects, which while important to keep in mind aren't so important to become fixated on them. Its the kind of behind that can be overcome with better play over the opponent, not the kind of behind wherein you don't have detection and they get cloak banshees Its more important to focus on improving your play as opposed to worrying about punishing a relatively safe expansion.

If you want a build that is supposed to punish gasless expands, I believe blink builds are really good at it but they are very very all in.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-01-10 00:53:04
January 10 2012 00:52 GMT
#3149
Yeah, I was just curious as I usually prefer macro games myself and teching to upgraded Gateway + Colossus based armies off 3 bases. It was more because my usual opening is 2 Gate Expo vs T but I'll skip the second gate from now on if I see this opening.

Thanks, mate.
KT best KT ~ 2014
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
January 10 2012 01:01 GMT
#3150
On January 10 2012 09:31 aZealot wrote:
Show nested quote +
On January 10 2012 04:26 NrGmonk wrote:
On January 10 2012 04:23 aZealot wrote:
On January 09 2012 20:59 NrGmonk wrote:
On January 09 2012 20:55 habermas wrote:
PvT. I'm looking for some hints on how to deal with Terran gasless expand. My preferred build in PvT is a 2 or 3 gate robo (gate, robo, gate, [gate]). As long as Terran takes gas I feel pretty confident and can react to most things that may come. However if I scout no gas I'm not so sure what to do. I don't really want to rely on 1 base all-in (immortals or 4 gate warp prism), but if I just play standard and drop my expo around 6 minutes mark, I feel like I'm getting behind.

Given I'd like to stick to fast robo opening what is the best thing to do if I scout no gas?
- abandon build and drop nexus asap (cut probes? follow-up?)
- cut units and fast tech to colossus?
- double forge?
- double expand?

I'd appreciate master/gm players input. Thanks in advance.

Going 2-3 gate robo already puts you slightly behind versus 1 rax gas expand. Even going a standard 1 gate expand puts you behind gasless expand. Going 2-3 gate robo puts you very behind versus gasless expand. Thus, I highly recommend you do a different build versus gasless expand. The standard responses versus a gasless expand are either a gateway no core expand or a greedy variation of a gateway/core expand.


Is it possible to 3 Gate/Robo bust or 4 Gate bust this (on the fly) if you think you have scouted it right?

I tried a 3 Gate recently against this on Shakuras but was late and sloppy on my execution and was easily repulsed by 3 bunkers on the natural ramp (bunkers on Shakuras in that position make Terran very safe, IMO). I was wondering however, if it was still a viable strat if I did it better. Or is it simply better to take the Terran's cue and go into Macro mode yourself?

Thanks.

That will only work if your opponent makes a big mistake.


Thanks, yeah, it seemed like it would not really work. It was the first time I had tried it too (I usually like macro games).

Is there nothing that a Protoss can do then to punish a Terran going for a one rax gasless expand?

You should open 1gate FE against Terran so that it mostly nullifies the advantage he has on such an early expand. He will be up temporarily because of mules but your probe production will still be ahead. When I see gasless expand I get my robo at about 32 food. I open stalker sentry sentry nexus at 30 if nothing threatens, so when I see gasless expand I get robo and then warp-prism for the 3sentry 1zeal drop. It's pretty harsh and you basically only have to kill about 4-6 scvs to take his macro advantage away from him.
Knowing is half the battle... the other half is lasers.
ZeromuS
Profile Blog Joined October 2010
Canada13400 Posts
January 10 2012 01:02 GMT
#3151
On January 10 2012 09:52 aZealot wrote:
Yeah, I was just curious as I usually prefer macro games myself and teching to upgraded Gateway + Colossus based armies off 3 bases. It was more because my usual opening is 2 Gate Expo vs T but I'll skip the second gate from now on if I see this opening.

Thanks, mate.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=294136

I use monk's guide to the MC 1 gate FE, which if executed well gets you a nexus safely against most builds.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 10 2012 01:07 GMT
#3152
On January 10 2012 10:01 tehemperorer wrote:
Show nested quote +
On January 10 2012 09:31 aZealot wrote:
On January 10 2012 04:26 NrGmonk wrote:
On January 10 2012 04:23 aZealot wrote:
On January 09 2012 20:59 NrGmonk wrote:
On January 09 2012 20:55 habermas wrote:
PvT. I'm looking for some hints on how to deal with Terran gasless expand. My preferred build in PvT is a 2 or 3 gate robo (gate, robo, gate, [gate]). As long as Terran takes gas I feel pretty confident and can react to most things that may come. However if I scout no gas I'm not so sure what to do. I don't really want to rely on 1 base all-in (immortals or 4 gate warp prism), but if I just play standard and drop my expo around 6 minutes mark, I feel like I'm getting behind.

Given I'd like to stick to fast robo opening what is the best thing to do if I scout no gas?
- abandon build and drop nexus asap (cut probes? follow-up?)
- cut units and fast tech to colossus?
- double forge?
- double expand?

I'd appreciate master/gm players input. Thanks in advance.

Going 2-3 gate robo already puts you slightly behind versus 1 rax gas expand. Even going a standard 1 gate expand puts you behind gasless expand. Going 2-3 gate robo puts you very behind versus gasless expand. Thus, I highly recommend you do a different build versus gasless expand. The standard responses versus a gasless expand are either a gateway no core expand or a greedy variation of a gateway/core expand.


Is it possible to 3 Gate/Robo bust or 4 Gate bust this (on the fly) if you think you have scouted it right?

I tried a 3 Gate recently against this on Shakuras but was late and sloppy on my execution and was easily repulsed by 3 bunkers on the natural ramp (bunkers on Shakuras in that position make Terran very safe, IMO). I was wondering however, if it was still a viable strat if I did it better. Or is it simply better to take the Terran's cue and go into Macro mode yourself?

Thanks.

That will only work if your opponent makes a big mistake.


Thanks, yeah, it seemed like it would not really work. It was the first time I had tried it too (I usually like macro games).

Is there nothing that a Protoss can do then to punish a Terran going for a one rax gasless expand?

You should open 1gate FE against Terran so that it mostly nullifies the advantage he has on such an early expand. He will be up temporarily because of mules but your probe production will still be ahead. When I see gasless expand I get my robo at about 32 food. I open stalker sentry sentry nexus at 30 if nothing threatens, so when I see gasless expand I get robo and then warp-prism for the 3sentry 1zeal drop. It's pretty harsh and you basically only have to kill about 4-6 scvs to take his macro advantage away from him.


I like doing warp prism like the above with a bit of variation.

I usually drop in 4 zealots then warp in 4 more and try to snipe the tech lab researching stim. It buys you SO much time.
If I can't find the tech lab, I can usually kill 5-10 scvs, sometimes more if he's greedy.
if happy ever afters did exist <3 @watamizu_
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
January 10 2012 01:18 GMT
#3153
On January 10 2012 10:07 mizU wrote:
Show nested quote +
On January 10 2012 10:01 tehemperorer wrote:
On January 10 2012 09:31 aZealot wrote:
On January 10 2012 04:26 NrGmonk wrote:
On January 10 2012 04:23 aZealot wrote:
On January 09 2012 20:59 NrGmonk wrote:
On January 09 2012 20:55 habermas wrote:
PvT. I'm looking for some hints on how to deal with Terran gasless expand. My preferred build in PvT is a 2 or 3 gate robo (gate, robo, gate, [gate]). As long as Terran takes gas I feel pretty confident and can react to most things that may come. However if I scout no gas I'm not so sure what to do. I don't really want to rely on 1 base all-in (immortals or 4 gate warp prism), but if I just play standard and drop my expo around 6 minutes mark, I feel like I'm getting behind.

Given I'd like to stick to fast robo opening what is the best thing to do if I scout no gas?
- abandon build and drop nexus asap (cut probes? follow-up?)
- cut units and fast tech to colossus?
- double forge?
- double expand?

I'd appreciate master/gm players input. Thanks in advance.

Going 2-3 gate robo already puts you slightly behind versus 1 rax gas expand. Even going a standard 1 gate expand puts you behind gasless expand. Going 2-3 gate robo puts you very behind versus gasless expand. Thus, I highly recommend you do a different build versus gasless expand. The standard responses versus a gasless expand are either a gateway no core expand or a greedy variation of a gateway/core expand.


Is it possible to 3 Gate/Robo bust or 4 Gate bust this (on the fly) if you think you have scouted it right?

I tried a 3 Gate recently against this on Shakuras but was late and sloppy on my execution and was easily repulsed by 3 bunkers on the natural ramp (bunkers on Shakuras in that position make Terran very safe, IMO). I was wondering however, if it was still a viable strat if I did it better. Or is it simply better to take the Terran's cue and go into Macro mode yourself?

Thanks.

That will only work if your opponent makes a big mistake.


Thanks, yeah, it seemed like it would not really work. It was the first time I had tried it too (I usually like macro games).

Is there nothing that a Protoss can do then to punish a Terran going for a one rax gasless expand?

You should open 1gate FE against Terran so that it mostly nullifies the advantage he has on such an early expand. He will be up temporarily because of mules but your probe production will still be ahead. When I see gasless expand I get my robo at about 32 food. I open stalker sentry sentry nexus at 30 if nothing threatens, so when I see gasless expand I get robo and then warp-prism for the 3sentry 1zeal drop. It's pretty harsh and you basically only have to kill about 4-6 scvs to take his macro advantage away from him.


I like doing warp prism like the above with a bit of variation.

I usually drop in 4 zealots then warp in 4 more and try to snipe the tech lab researching stim. It buys you SO much time.
If I can't find the tech lab, I can usually kill 5-10 scvs, sometimes more if he's greedy.

Sounds like a big investment, what do you think? Also, what if he just runs his scvs?

That's crazy though man, sniping the tech lab... damn
Knowing is half the battle... the other half is lasers.
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 10 2012 01:19 GMT
#3154
I usually get the tech lab and some scvs. What you can do is drop the zealots on the scvs in the main, he'll run them then as you're chasing, you can morph some to kill the tech lab while your other 4 tank the marines and marauders coming up the ramp.
if happy ever afters did exist <3 @watamizu_
WestonM
Profile Joined November 2011
6 Posts
January 10 2012 05:44 GMT
#3155
What are the medivac timings for various Terran openers, such as 1 rax gasless FE, 1 rax tech lab FE, 3 rax FE, Terran on 1 base etc.
I have the same question for banshees.
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 10 2012 07:52 GMT
#3156
On January 10 2012 14:44 WestonM wrote:
What are the medivac timings for various Terran openers, such as 1 rax gasless FE, 1 rax tech lab FE, 3 rax FE, Terran on 1 base etc.
I have the same question for banshees.


Medivac timings completely depend on a ton of things. Terran players don't do set medivac timings with each build, it's very variable.

There's a timing guide if you search "timings" with basic timings and stuff, it has banshees.
if happy ever afters did exist <3 @watamizu_
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
January 10 2012 13:34 GMT
#3157
quite a lengthy response needed here
ok so i was a top diamond player about 3 months ago, close to playing master players. I then got computer and internet issues and only jusy did my new placement games 2 days ago. I won 4/5 of them (stupid fucking korean 4 gate -_-) and got into platinum. From then i won 4 in a row easily and then lost the next 2, but i was playing mostly diamonds. So im still finding it a bit hard to get back into it, especially against zerg. I always struggled against zerg but the metagame seems to have shifted so much.

Can anyone give me some tips on the MU as a whole? The meta game seems to favour a FFE or nexus first on alot of maps, but i seem to be facing alot of cheese so dont wanna risk it yet. Plus my mechanics are off atm so wouldnt execute it very well, and the 3gate expand just seems outdated and easily countered on maps like shattered.

So what kind of openings should i be doing against zergs on which map? i dunno if i should just be doing some 2 base all in to get myself back up to where i was and then when i start playing people who know what they're doing more and stuff and then i can be getting the timings nailed down and what

i just feel really lost atm in PvZ -_-

anyhelp from any league is fine atm
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-01-10 18:57:45
January 10 2012 18:56 GMT
#3158
I don't do FFE but from what I've seen and read you should be able to hold off cheese with an FFE given good scouting. If you still don't want to do it yet, then variations of Gate openings are still viable. If not the old 3 Gate sentry expo then 1-2 Gate expo or Gate-Stargate variations might be worth trying. Some of the more knowledgeable posters should be able to give you more detailed info on these builds and what to do when executing them (alternatively, a search in TL might bring them up too; or you could scroll through the pages of this thread as there is info on all of these scattered about.)
KT best KT ~ 2014
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 10 2012 23:09 GMT
#3159
On January 10 2012 22:34 ThatGuy89 wrote:
quite a lengthy response needed here
ok so i was a top diamond player about 3 months ago, close to playing master players. I then got computer and internet issues and only jusy did my new placement games 2 days ago. I won 4/5 of them (stupid fucking korean 4 gate -_-) and got into platinum. From then i won 4 in a row easily and then lost the next 2, but i was playing mostly diamonds. So im still finding it a bit hard to get back into it, especially against zerg. I always struggled against zerg but the metagame seems to have shifted so much.

Can anyone give me some tips on the MU as a whole? The meta game seems to favour a FFE or nexus first on alot of maps, but i seem to be facing alot of cheese so dont wanna risk it yet. Plus my mechanics are off atm so wouldnt execute it very well, and the 3gate expand just seems outdated and easily countered on maps like shattered.

So what kind of openings should i be doing against zergs on which map? i dunno if i should just be doing some 2 base all in to get myself back up to where i was and then when i start playing people who know what they're doing more and stuff and then i can be getting the timings nailed down and what

i just feel really lost atm in PvZ -_-

anyhelp from any league is fine atm


I'm a toss player that hates doing 3-gate expo. It seems way to fragile.

I open 1-gate stargate on maps that I can't FFE on. (metal, shattered)

If you're 9 scouting you should be able to determine whether or not you can forge first or nexus first.

General gameflow off of a FFE should be you killing his third with some form of gateway timings (with no more than 5 gates and +1), then going into colossi and pushing with +2 and a decent sentry count. Obviously this changes a bit if they go mutas.

Things to remember: GET YOUR UPGRADES. Attack first. +2 and +3 does AMAZINGLY especially when you CB the shit out of it and zerg attacks with 2-1 or 1-1 and you have 3-0 or 3-1.

Double robo colossus production... seems imba to me. You can get immortals, colossi, and even WPs really quickly. Play defensively until you hit the 4-6 colossi count. BLs are less of a problem with good upgrades, blink stlakers and a solid colossi count.
if happy ever afters did exist <3 @watamizu_
xlava
Profile Blog Joined March 2011
United States676 Posts
January 10 2012 23:16 GMT
#3160
On January 11 2012 08:09 mizU wrote:
Show nested quote +
On January 10 2012 22:34 ThatGuy89 wrote:
quite a lengthy response needed here
ok so i was a top diamond player about 3 months ago, close to playing master players. I then got computer and internet issues and only jusy did my new placement games 2 days ago. I won 4/5 of them (stupid fucking korean 4 gate -_-) and got into platinum. From then i won 4 in a row easily and then lost the next 2, but i was playing mostly diamonds. So im still finding it a bit hard to get back into it, especially against zerg. I always struggled against zerg but the metagame seems to have shifted so much.

Can anyone give me some tips on the MU as a whole? The meta game seems to favour a FFE or nexus first on alot of maps, but i seem to be facing alot of cheese so dont wanna risk it yet. Plus my mechanics are off atm so wouldnt execute it very well, and the 3gate expand just seems outdated and easily countered on maps like shattered.

So what kind of openings should i be doing against zergs on which map? i dunno if i should just be doing some 2 base all in to get myself back up to where i was and then when i start playing people who know what they're doing more and stuff and then i can be getting the timings nailed down and what

i just feel really lost atm in PvZ -_-

anyhelp from any league is fine atm


I'm a toss player that hates doing 3-gate expo. It seems way to fragile.

I open 1-gate stargate on maps that I can't FFE on. (metal, shattered)

If you're 9 scouting you should be able to determine whether or not you can forge first or nexus first.

General gameflow off of a FFE should be you killing his third with some form of gateway timings (with no more than 5 gates and +1), then going into colossi and pushing with +2 and a decent sentry count. Obviously this changes a bit if they go mutas.

Things to remember: GET YOUR UPGRADES. Attack first. +2 and +3 does AMAZINGLY especially when you CB the shit out of it and zerg attacks with 2-1 or 1-1 and you have 3-0 or 3-1.

Double robo colossus production... seems imba to me. You can get immortals, colossi, and even WPs really quickly. Play defensively until you hit the 4-6 colossi count. BLs are less of a problem with good upgrades, blink stlakers and a solid colossi count.


I agree with the above comment, but I find its always worth it to invest in a few void rays late game, especially if you already went 1 gate stargate or FFE into stargate. Also I think its worth investing in air weapon upgrades at this late in the game. That does serious damage to normally unupgraded brood lords.
Prev 1 156 157 158 159 160 432 Next
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
17:00
PHSC2 Tour S26 Cup #1
RotterdaM855
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 855
BRAT_OK 134
ProTech124
trigger 118
elazer 102
JuggernautJason74
MindelVK 24
Nathanias 15
StarCraft: Brood War
Britney 23564
Calm 2962
Mini 162
actioN 125
Dewaltoss 122
Rock 23
soO 15
Sacsri 11
Dota 2
qojqva1628
canceldota42
Counter-Strike
fl0m3528
byalli2123
Super Smash Bros
Mew2King88
Heroes of the Storm
Khaldor406
Other Games
tarik_tv4408
Grubby3618
FrodaN2415
Liquid`RaSZi1835
B2W.Neo771
Beastyqt605
Liquid`Hasu214
QueenE112
Organizations
Counter-Strike
PGL35612
Other Games
gamesdonequick1310
StarCraft 2
angryscii 40
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Berry_CruncH115
• HeavenSC 29
• maralekos13
• Freeedom8
• Reevou 7
• OhrlRock 1
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 22
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV394
League of Legends
• Jankos2540
• Shiphtur393
Other Games
• imaqtpie1055
Upcoming Events
Replay Cast
4h 30m
Replay Cast
13h 30m
Wardi Open
16h 30m
Monday Night Weeklies
21h 30m
OSC
1d 4h
WardiTV Winter Champion…
1d 16h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Korean StarCraft League
5 days
CranKy Ducklings
5 days
SC Evo Complete
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 1st Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Proleague 2026-02-22
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.