The Protoss Help Me Thread - Page 159
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. | ||
Yodums
Canada25 Posts
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FederigoEU
Germany50 Posts
On January 10 2012 06:43 mizU wrote: Why I like 1gate stargate on metalopolis: (and why you should too) + Show Spoiler + ~ Shuts down roach all-ins ~ Allows you to get a decently quick expo while maintaining map control ~ denies their third (because they're so far from the natural, queens take too long ~ gets you a nice amount of sentries and a nice +1 ~ allows you to scout, kill stray ovies, deny creep ~ gets a quick observer too, so you can see when they push ~ high sentry count means you can defend any kind of roach/hydra push with minimal losses until colossi ~ don't really have to worry about BLs! :D General flow: Gateway, core, zealot, stalker. <- looks like a four-gate a lot of players I go up against prepare for a four-gate (puts them behind) If they make 2 lings I like to push out with my zealot and stalker, with a probe on HOLD to keep them from scouting. If they make 4, I'll keep my zealot on hold, and push my stalker out to the Xel'naga or up to their natural to check spines/unit count. 6+, just stay home.) Should have your second gas as you put down your core, then start your stargate, preferably furthest away from zerg spawn. Second gateway, chrono WG twice, then as stargate finishes, chrono out 2 VRs. (I like 2 VRs jsut because you can deny their third a lot easier, but you can opt for a phoenix for better scouting) As you're ovie hunting and checking possible thirds, throw down a nexus and forge semi-wall at your natural. Warp in 2 sentries. Then you'll want another 2 after that then zealots or stalkers depending on if they go ling heavy or roach heavy. *Note, keep your VRs ALIVE. You're not trying to win here. Pick of what you can. You should be able to deny the third until they get hydras if you scout vigilantly enough. Just keep going back from their regular third and the gold, or keep a probe on the tower. Get +1, get a robo, and you should be at a point where zerg is two basing and going to all-in with roach hydra in which case you can FF him forever and win with an immortal, stalkers and sentries OR he's going for a late third after he kills your VRs or secures it, and you can take a third yourself. OR he's getting mutas. You should be able to scout this with your obs in time, or take enough hints from your initial VR poke. I get a twilight down after my robo anyway, so blink should be easy, and you also have a forge for 2-3 cannons in your mineral lines. ^^ You'll lose your VRs most likely, but he won't be able to secure a third. Keep up your upgrades, generally push with 2 colossi and +2. dude that sounds so good to me , question do you tend do get your own 3rd or do you stay on 2 base ? And what is ur answer to an roach heavy + infestor style , i am asking because i tend to have alot of problems against it :/ | ||
mizU
United States12125 Posts
On January 11 2012 08:22 FederigoEU wrote: dude that sounds so good to me , question do you tend do get your own 3rd or do you stay on 2 base ? And what is ur answer to an roach heavy + infestor style , i am asking because i tend to have alot of problems against it :/ It depends. If they stay on two-base I'll be more defensive and stay more on two base, until I feel secure enough to get a third. I usually time my third when they are about to get theirs. Roach infestor, I'll usually get double robo for double immortals then try to hit before their infestors pop. After that colossi supported with immortals and a bunch of sentries rolls roach infestor as long as you spread pretty well. | ||
WombaT
Northern Ireland23837 Posts
I'm just wondering whether I should play more greedily, and get a really strong economic advantage, while being strong defensively, or if I should hit Terrans at a timing (i.e 2/2 with a few collosus, or when 3/3 hits)? I had been trying the former, getting quicker templar and blink before charge while taking a quick third and turtling. The theory is that the blink stalker + templar combo means I can't be dropped very easily in the midgame and gives me more safety to expand outwards. Of late though I've felt just letting the Terran sit back and equalise the upgrades is negating the main strengths of dual forge play. Any thoughts appreciated! The templar first/quick third vs collosus first timing attacks issue seems to split people. | ||
jackdaleaper
Philippines1216 Posts
Edit: I tried checking the recommended threads list but I don't know if those are updated. | ||
Latchy
Australia121 Posts
On January 11 2012 13:28 jackdaleaper wrote: Hi, I'm a Zerg player trying to learn toss on a new account. Could anyone recommend basic (bronze friendly) builds for noobs for each MU? 1 build each is enough I guess, since I still need to get used to the new mechanics and I don't want to worry too much about strategy yet just focus on macro. Edit: I tried checking the recommended threads list but I don't know if those are updated. Hey buddy, great to see you want to learn Protoss. http://www.teamliquid.net/forum/viewmessage.php?topic_id=266786 Above is a link that details all the safest builds a Protoss can do in all match ups. However, for PvP I feel that you simply need to learn the 3gate Robo for as detailed, Geiko's build is a little too defensive. Hope this helps | ||
jackdaleaper
Philippines1216 Posts
On January 11 2012 14:28 Latchy wrote: Hey buddy, great to see you want to learn Protoss. http://www.teamliquid.net/forum/viewmessage.php?topic_id=266786 Above is a link that details all the safest builds a Protoss can do in all match ups. However, for PvP I feel that you simply need to learn the 3gate Robo for as detailed, Geiko's build is a little too defensive. Hope this helps Thanks! The link was a big help. | ||
Techno
1900 Posts
On January 10 2012 09:31 aZealot wrote: Thanks, yeah, it seemed like it would not really work. It was the first time I had tried it too (I usually like macro games). Is there nothing that a Protoss can do then to punish a Terran going for a one rax gasless expand? I would have to rifle through thousands of files to find a replay, but 4 gate warp prism seems like the strongest way to kill a gasless FE. Specially if you deny scouting (look adamantly for that initial scouting scv!) | ||
COLDbear
United States39 Posts
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FederigoEU
Germany50 Posts
On January 11 2012 09:13 mizU wrote: It depends. If they stay on two-base I'll be more defensive and stay more on two base, until I feel secure enough to get a third. I usually time my third when they are about to get theirs. Roach infestor, I'll usually get double robo for double immortals then try to hit before their infestors pop. After that colossi supported with immortals and a bunch of sentries rolls roach infestor as long as you spread pretty well. thanks alot i will try that out ![]() | ||
heha
Australia425 Posts
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Whatson
United States5356 Posts
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Alejandrisha
United States6565 Posts
if you scout 12/16, it could also mean one of those 1 base tank pushes, something dt rush is also strong against! i've done it twice, and i'm 2-0 in those games :D before that i was just doing 30 food fe. shells are pretty late with this build so you can micro against the 5 marines and the marauder, as long as you are kiting on the far side of the marauder like this: stalker 5 marines marauder marauder 5 marines stalker makes sense, I know O_O | ||
heha
Australia425 Posts
1. Not sure of the timings, do you scout 12/16 and then have the change to get your second gas as if normal? Or will you be slightly delayed? 2. On a game I played on Xel'Naga the other day, I thought I scouted 2 rax, but then when I did a secondary poke there was a bunker at the front with only marines. Thinking he'd changed to some sort of tech play, I threw down 2 more gates (from a 1 gate expo) and a robo. Turns out he'd just gone normal 12/16 into expo + no aggression, and I threw away a ton of units trying to assault his front >.> Ignoring my reckless attacking, do you think the 3 gate + robo was proper response to seeing bunker at front? Thanks again for the help ![]() | ||
Alejandrisha
United States6565 Posts
the proper reaction to having xel'naga in the map pool is to veto it, imo :D | ||
heha
Australia425 Posts
and haha, no vetos for me, random + no vetoes + tell race = TAKE ALL THE HANDICAPS | ||
Alejandrisha
United States6565 Posts
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heha
Australia425 Posts
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Alejandrisha
United States6565 Posts
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heha
Australia425 Posts
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