[L] Accelerated learning for mid/low level Terrans - Page 2
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Randomaccount111
29 Posts
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p1cKLes
United States342 Posts
And I can tell you that my weakest areas (probably because of the way I trained) are constantly watching the minimap, poor scouting, my 3rd expansion isn’t early enough, map control and having the ability to always have my camera on the map rather than my base. For whatever reasons I have a very difficult time constantly roaming around the map maintain vision and being able to switch back to the base to build. That transition part and feeling comfortable doing it is where I lack. I think that’s what keeps me from excelling to that diamond level. I’m absolutely interested in learning the game and being able to analyze what’s going on versus having some preplanned build order that is going to allow me to win 70% of the time, because when you end up in the 30% you don’t know what to do based on what you are seeing. I’m definitely going to try this…especially phase 2. Thanks for the write up! | ||
Adrenaline Seed
United States194 Posts
On July 26 2011 02:22 PinoyfuryZ wrote: Adrenaline Seed. I am interested in both lessons and helping out with practice. I live in PST time also but I do not get off work until 6. I want to get back to learning fundamentals because I feel like I am lacking them. Great! Post you B.net info if you would like me to add it to the OP. | ||
PinoyfuryZ
United States36 Posts
Code: 411 | ||
Top Ramen
United States1 Post
TopRamen Character Code: 279 | ||
zimmy130
United States7 Posts
Zimmy.107 | ||
hyperknight
294 Posts
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delta9r9r
18 Posts
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skoko
Canada4 Posts
Again, what an awesome opportunity, I'm glad there are people like you who like to help others. | ||
Adrenaline Seed
United States194 Posts
On July 28 2011 01:13 delta9r9r wrote: This looks quite interesting, although I play protoss. I think I will try do this concept with a 4 gate or 3 gate robo and see if I can't upload some replays for you guys :D. This looks like an exciting project. Those sound like good builds for a Protoss to use with this exercise. Perhaps a 4 gate to keep things simple. First zelot moves to watchtower? Or a probe after you have populated gas if that does not fit. No pylons at the watchtower! | ||
Josealtron
United States219 Posts
Superjac code: 879 | ||
ZaeZSC
Canada15 Posts
I'm a high gold player (probably plat level skill) but need serious refining of my mechanics (I still hotkey all my units on one hotkey and put my nexus on 1 :S) ZaeZ.131 | ||
Auross
Brazil104 Posts
I'd like to participate if possible, I'm a random player and T is by far my worst race. Auross.127 | ||
Adrenaline Seed
United States194 Posts
On July 28 2011 10:16 ZaeZSC wrote: I'm a high gold player (probably plat level skill) but need serious refining of my mechanics (I still hotkey all my units on one hotkey and put my nexus on 1 :S) ZaeZ.131 Multiple army/production control groups is not something I stress on very much. I am not saying it is not helpful when you are at masters level. However for most it can be too much of a distraction. You can perform very well with less hotkeys, download some reps of MMA's TvZ style where he uses 1 for all units (until he gets ghosts) as an example. | ||
Banchan
United States179 Posts
Banchan #483 AM server if anyone wants to give me some help I am also willing to be a practice partner for phase 3 | ||
Adrenaline Seed
United States194 Posts
On July 29 2011 04:16 Banchan wrote: I am a masters toss trying to learn terran and this really helps a lot. I am somewhat tempted to skip phase 1 though >.< Banchan #483 AM server if anyone wants to give me some help I am also willing to be a practice partner for phase 3 I would suggest if you are masters to use your standard go-to build with Phase 2 and Phase 3 instead of 3rax. Don't be surprised if it's harder than it looks though. | ||
Ubeta
Singapore4 Posts
Ubeta.567 | ||
Banchan
United States179 Posts
On July 29 2011 07:21 Adrenaline Seed wrote: I would suggest if you are masters to use your standard go-to build with Phase 2 and Phase 3 instead of 3rax. Don't be surprised if it's harder than it looks though. haha I am fully expecting it to be hard (or rather, i already tried once and failed). Protoss doesn't really have rallies or worker management so I need to work on that. | ||
GUImperfect
Guam23 Posts
Imperfect.459 NA | ||
Adrenaline Seed
United States194 Posts
On July 29 2011 08:09 Banchan wrote: haha I am fully expecting it to be hard (or rather, i already tried once and failed). Protoss doesn't really have rallies or worker management so I need to work on that. I am not sure how toss players exactly manage warping in units. But I would guess it is more often clicking near a pylon on the minimap than using camera positions or going all the way back to their base. This might be the best way to do it for practice. | ||
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