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[L] Accelerated learning for mid/low level Terrans - Page 13

Forum Index > StarCraft 2 Strategy
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Prev 1 11 12 13 14 Next All
Granter
Profile Joined June 2011
Sweden64 Posts
Last Edited: 2011-10-12 22:41:02
October 12 2011 22:40 GMT
#241
this build is aweomse, even after patch i can have 48supply at 6.40

but ye this build is in general abit countered by 3gate robo with immortal being chronod up fast as fuck.

But even if my first attack dies hard i can still manage to go on quite well, get ghosts up and get my expansion rolling pretty equal to the toss. But my question is.

Is there any version of doing this exact build but you get ghosts into the play? i heard it's a pretty good strat to do and seen it being done in tournaments but never seen any A to B on how to do it with ghosts and what the ultimate timeing is for it.



Edit, this build is my standard build and i will be moving to diamond league as soon as the new season starts, thanks
If something can be achieved easily, it probably isnt worth it
TG Manny
Profile Blog Joined September 2011
United States325 Posts
October 13 2011 06:49 GMT
#242
Good build. Would love to see a more defensive FE version for flavor The macro practice it gives you is very good as it pushes your limits for production and vision.
Singularity is at hand...
VPFaZe
Profile Joined October 2011
United States10 Posts
November 13 2011 19:05 GMT
#243
Is it still possible to get that 50 supply mark after the patch?
us
Stun7
Profile Joined September 2011
Canada35 Posts
November 13 2011 21:50 GMT
#244
On November 14 2011 04:05 VPFaZe wrote:
Is it still possible to get that 50 supply mark after the patch?


Two posts above you.


On October 13 2011 07:40 Granter wrote:
this build is aweomse, even after patch i can have 48supply at 6.40

Zergrusher
Profile Joined November 2011
United States562 Posts
November 13 2011 22:10 GMT
#245
learn to stop building tanks when you see BL'd

and start building vikings

Also ravens PDD blocks all missle attacks... such as muta and curruptor for example

and especially PDD is wonderful VS stalkers
MysteryHours
Profile Joined September 2010
United States168 Posts
November 13 2011 22:26 GMT
#246
On November 14 2011 07:10 Zergrusher wrote:
learn to stop building tanks when you see BL'd

and start building vikings

Also ravens PDD blocks all missle attacks... such as muta and curruptor for example

and especially PDD is wonderful VS stalkers

Wrong thread?
Zergrusher
Profile Joined November 2011
United States562 Posts
November 13 2011 22:34 GMT
#247
nope, just using logic since tanks can't hit air and there just wasted rescources when theres BL'ds out on the field, when that supply and moeny should be for vikings

or if you do keep building tanks.... manually make then target the infestors


and searously the PDD is very useful. want to stop your tanks for being sniped? build a raven or 2 and put a PDD down to conver your marine tank push from the mutas.

and PDD's arre brutal in use VS stalkers and can help you win engagements with your MMMGV force

and since terrans are so much more ineral heavy then gas heavy what better way to pool that gas in then the usage of ravens? and they have so much versitility(which is the staple of the terran race)
Zergrusher
Profile Joined November 2011
United States562 Posts
November 13 2011 22:41 GMT
#248
mineral heavy*
VPFaZe
Profile Joined October 2011
United States10 Posts
November 14 2011 21:56 GMT
#249
So i've been doing the build, only i feel like once i get to plat, and this build stops working, ill be back demoted because i've just been relying on the cheesy 3 rax. and aswell if they have an early siege tank, it kind of stops this early push.
us
MysteryHours
Profile Joined September 2010
United States168 Posts
Last Edited: 2011-11-14 22:59:49
November 14 2011 22:58 GMT
#250
On November 15 2011 06:56 VPFaZe wrote:
So i've been doing the build, only i feel like once i get to plat, and this build stops working, ill be back demoted because i've just been relying on the cheesy 3 rax. and aswell if they have an early siege tank, it kind of stops this early push.

Well the point of this isn't to cheese your way to platinum, it's to practice your macro using a simple build that you can easily benchmark. Once the build isn't working for you anymore you switch to more standard builds and the idea is your macro skills will carry over.

If you're consistently meeting the supply benchmark then the exercise has done its job so go ahead and switch to more standard builds.
Dakure
Profile Joined February 2011
United States513 Posts
November 14 2011 23:17 GMT
#251
On November 15 2011 07:58 MysteryHours wrote:
Show nested quote +
On November 15 2011 06:56 VPFaZe wrote:
So i've been doing the build, only i feel like once i get to plat, and this build stops working, ill be back demoted because i've just been relying on the cheesy 3 rax. and aswell if they have an early siege tank, it kind of stops this early push.

Well the point of this isn't to cheese your way to platinum, it's to practice your macro using a simple build that you can easily benchmark. Once the build isn't working for you anymore you switch to more standard builds and the idea is your macro skills will carry over.

If you're consistently meeting the supply benchmark then the exercise has done its job so go ahead and switch to more standard builds.

Exactly. It's easier to keep up with your macro (ie building units, not getting supply blocked, etc) when you're on one base compared to 2+ bases. Same with multitasking and unit control. It's all easier in smaller numbers. I'm pretty sure the program is aimed at developing these mechanics in a way so that it's not too overwhelming.

Trying to learn to macro up to three bases as a brand new player might be quite difficult because you don't know where to start. But with this cute little program, the player is given goals and directions that can easily be applied to 3+ base macro.

It's the same way I got out of Bronze as Zerg. 7 roach rush until I have it down pretty well and go from there.
JonJLSSlack
Profile Joined February 2011
United States84 Posts
November 15 2011 00:03 GMT
#252
Thanks to this my TvT is seriously high diamond level now (I'm mid plat) Thanks so much! As a word of advice, most of my TvT game the three rax dose not really do any damage, so I immediately throw down a CC and stop making marauders, only marines. I also work towards medivacs (making the reactor on my factory for the starport). Once my starport has a reactor I throw down a tech lab and begin tank production just macroing on 2 base. I also drop once or twice and at my low level I roll over my opponent at about 100 food every game.

Thanks again man! :D
VPFaZe
Profile Joined October 2011
United States10 Posts
November 15 2011 00:33 GMT
#253
So yeah, i've been doing this program and i understand the whole fundamental thing about trying to improve your macro and your knowledge of the game. Can someone who has done this before told me how long it took before they saw an improvement in their macro?
us
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
December 04 2011 21:41 GMT
#254
I've been interested in this for a little while. I'm about mid-diamond so I don't really do the 3rax anymore but I'd like to practice reactor hellion/2rax(tvp or tvz)/111. Are you offering help for lower level players in pulling off these more common builds I mentioned while watching the minimap and scouting? If needed, I could also help out in phase 3. Foxkid.916
Chicklet
Profile Joined December 2011
1 Post
December 10 2011 20:27 GMT
#255
I am so glad I stumbled across this thread!!!! I'm an ultra noob (just bought the game about three weeks ago) and this program is helping me tremendously!! I have Phase 1 down..working on Phase 2... Can't wait to get to phase 3 and really practice with someone!! I really want to impress a certain guy (who's obsessed with this game) so I can use all the help I can get!!!! :-)
BlacKcuD
Profile Joined October 2010
Germany107 Posts
December 11 2011 00:13 GMT
#256
If you are having motivational problems and are in phase 1 or 2:

Play your phase 1/2 games against a medium or stronger AI opponent and crush them with your "stim timing". This will not really improve your learning process (as those AI guys shouldn't be able to stop your push), but you will be unlocking 'Custom Game' achievments after a certain amount of games.
However, this will increase your time per game to about 9 in-game minutes (which on the other hand shouldn't be a concern for you if you are lacking motivation to practice in the first place).
Avid map maker and e-sport enthusiast.
TG Manny
Profile Blog Joined September 2011
United States325 Posts
December 19 2011 23:25 GMT
#257
Just a bump for good measure for low league terrans. Maybe we can make a similar type build for Protoss players or zerg players!
Singularity is at hand...
CreepyNA
Profile Joined September 2011
United States106 Posts
December 20 2011 01:11 GMT
#258
On December 20 2011 08:25 TG Manny wrote:
Just a bump for good measure for low league terrans. Maybe we can make a similar type build for Protoss players or zerg players!

Yes, I think I might copy this thread, but change it for zerg related practice
Haters gonna hate
Lanello
Profile Joined June 2011
United States2 Posts
January 27 2012 20:25 GMT
#259
I'd like to use this 3 Rax build in my ladder games (bronze). I normally wall in out of concern for early cheese rushes, but I noticed that the replays provided don't bother doing so. Should I wall in, always, never, or sometimes? Why? It makes the build a lot harder to do when integrating the wall in (at least for me), because I am trying to get used to using multiple cameras.

Also, with Rax build times taking longer, does the build order provided change much? Does the 6:40 push become 7:00? Thanks.
Xanthyz
Profile Joined July 2011
United States42 Posts
January 28 2012 04:57 GMT
#260
On January 28 2012 05:25 Lanello wrote:
I'd like to use this 3 Rax build in my ladder games (bronze). I normally wall in out of concern for early cheese rushes, but I noticed that the replays provided don't bother doing so. Should I wall in, always, never, or sometimes? Why? It makes the build a lot harder to do when integrating the wall in (at least for me), because I am trying to get used to using multiple cameras.

Also, with Rax build times taking longer, does the build order provided change much? Does the 6:40 push become 7:00? Thanks.

When I face Zergs, I do wall-in, though I don't know if it's ever necessary. I've never had anyone try to 6pool me (I now fear any Zerg who reads this and catches me on ladder). Against Terran and Protoss, I build things as close to my base as possible to maximize mining time. Regarding your second question, earlier in this thread I posted a revised BO to handle the "new" barracks build time.

Good luck!
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