[D] KiWiKaKi's 7 gate +2 attack blink stalker PvZ - Page 3
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Triky
Peru99 Posts
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tuho133
120 Posts
Here's my replay, yes I know I'm a noob, and my opponent was not good and teching so hard. I guess he try infestor to FG and banelings bomb, then hydras to sweep everything while mutal or corruptor will join in later. But this is how I do it, force Z to make spine crawlers to defend. Then expand and get hallucination so I could blink in the main, avoid the defend wall completely. Also put lots of pressure on him so he couldn't out macro me so badly. | ||
johngalt90
United States357 Posts
Well to cut to the chase i asked machine what he think he could have done differently to beat this build and he didnt seem to sure. He said they have been testing it a lot and he didnt seem so sure on how to deal with it. he explained it that stalkers are way to effcient they blink to the back of the line after they lose shields and recharge as they move back to the front with full health again even hydras have trouble keeping up. as long as you get templar to counter the infestor tech switch this build seems pretty unbeatable edit: i shouldnt say unbeatable just very resilient | ||
Danglars
United States12133 Posts
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Kznn
Brazil9072 Posts
thanks. | ||
Mikelius
Germany517 Posts
On June 11 2011 09:19 tuho133 wrote: http://www.mediafire.com/?714iqxjyi1vh2qb Here's my replay, yes I know I'm a noob, and my opponent was not good and teching so hard. I guess he try infestor to FG and banelings bomb, then hydras to sweep everything while mutal or corruptor will join in later. But this is how I do it, force Z to make spine crawlers to defend. Then expand and get hallucination so I could blink in the main, avoid the defend wall completely. Also put lots of pressure on him so he couldn't out macro me so badly. Skip Hallucinations IMO. You should get an obs anyway to fight burrowed roaches, and you want as many forcefields in the initial engagements to help your stalkers survive as much as possible until you hit critical mass. | ||
ePBuckets
Canada207 Posts
in said map you can upgrade and then put them against hydras, practice the micro till youre sound and then implement into play. kiwi's blink stalker play is used with the utmost confidence. because with proper micro stalkers never die. | ||
Mikelius
Germany517 Posts
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Mikelius
Germany517 Posts
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dslyecix
Canada37 Posts
On June 11 2011 13:22 Mikelius wrote: Please, for the love of god, tell me the name of the map! I am making it a point to use Blink Stalkers as often as possible PvP and PvZ. Found it through search: http://www.teamliquid.net/forum/viewmessage.php?topic_id=132267 | ||
ChrysaliS_
United States261 Posts
On June 11 2011 13:21 ePBuckets wrote: you gotta remember kiwi made a custom map just to practice his stalker micro. in said map you can upgrade and then put them against hydras, practice the micro till youre sound and then implement into play. kiwi's blink stalker play is used with the utmost confidence. because with proper micro stalkers never die. Stalker micro is really not that difficult to master. It's literally just selecting the units in front and blinking them back lol. Not saying my micro is as good as kiwi's but with stalker micro the skill cap is fairly low. | ||
tuho133
120 Posts
On June 11 2011 15:44 ChrysaliS_ wrote: Stalker micro is really not that difficult to master. It's literally just selecting the units in front and blinking them back lol. Not saying my micro is as good as kiwi's but with stalker micro the skill cap is fairly low. Still much harder than control MMM or hydras/roaches right ? Anyway hardest part about blink stalkers is big wide open areas, where you need to blink lots of stalkers at the same time, and micro them in better position. And micro mean it's not easy to macro at the same time at all since Protoss mechanic is different. | ||
ChrysaliS_
United States261 Posts
On June 11 2011 15:49 tuho133 wrote: Still much harder than control MMM or hydras/roaches right ? Anyway hardest part about blink stalkers is big wide open areas, where you need to blink lots of stalkers at the same time, and micro them in better position. And micro mean it's not easy to macro at the same time at all since Protoss mechanic is different. Splitting marines vs banelings for example is much more difficult than blink micro. The thing with blink + forcefields is that positioning is much less important. As for macro, you will have a proxy pylon, take 1 second to warp in 7 stalkers then go back to boxing and blinking stalkers lol. I play protoss btw | ||
-KarakStarcraft-
United States258 Posts
You'll also find on the channel a cast of 3 games between Minigun and Idra where Minigun uses a close variant of this build in the first 2 games. | ||
kl3zero
United States27 Posts
On June 11 2011 19:57 Karak wrote: vVvTime and I did a video cast/analysis of this build a couple days go. Uploaded it to Youtube yesterday: http://www.youtube.com/watch?v=ZWRD5MGd_kk You'll also find on the channel a cast of 3 games between Minigun and Idra where Minigun uses a close variant of this build in the first 2 games. http://www.youtube.com/watch?v=hEck2xiMwfU thank you for those it really helps seeing the build in action | ||
archangel2
76 Posts
On June 11 2011 15:44 ChrysaliS_ wrote: Stalker micro is really not that difficult to master. It's literally just selecting the units in front and blinking them back lol. Not saying my micro is as good as kiwi's but with stalker micro the skill cap is fairly low. I disagree. There is a huge skill cap to blink stalker micro, with the highest being microing individual stalkers in a big group, which is ridiculously hard. Of course you can get by with doing some group stalker micro, but there's always room to improve. | ||
epikAnglory
United States1120 Posts
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skp
Canada134 Posts
On June 12 2011 12:44 iTzAnglory wrote: My NASL video is not working right now, so I do not understand. Are you supposed to get a Robotics Facility for Observers or not? I am assuming you still get Hallucinations correct? Yes a Robo will be needed for an obs to fight burrowed roaches. As for hallucinations, I've done this strategy a few times on ladder w/o going hallucination and I've had a lot of success. But since Hallucination is 100/100 and doesnt require much time to research, I think researching it won't set you back too much. I'm not quite sure though because this build is more gas intensive than the normal +1 attack 6 gate timing. | ||
Mikelius
Germany517 Posts
On June 12 2011 17:39 skp wrote: Yes a Robo will be needed for an obs to fight burrowed roaches. As for hallucinations, I've done this strategy a few times on ladder w/o going hallucination and I've had a lot of success. But since Hallucination is 100/100 and doesnt require much time to research, I think researching it won't set you back too much. I'm not quite sure though because this build is more gas intensive than the normal +1 attack 6 gate timing. I advise against it, you're pretty much committing to this attack so scouting past the initial probe and early pressure is not paramount, and you need all the gas for the stalkers, blink, attack upgrades and sentries in the beginning. And since the timing is just around the 10 minute mark you will hit him before he can get a critical mass of mutas/hydras/infesters. So the only real concern is burrowed roaches. | ||
Complete
United States1864 Posts
On June 11 2011 13:38 Mikelius wrote: Squirtle just did a similar push vs Moonglade but incorporated DT's before pushing. It was a bit dicey but when he killed the Hive it was over. inControL went nuts about it. Keep in mind moonglade gg'd with like 4k minerals. he throws down 1-2 more macro hatches w/ queens and remaxes with 50 roaches when squirtle pushes in for the kill he wins ezpz. | ||
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