• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:34
CET 13:34
KST 21:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners7Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!29$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners 5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1488 users

[D] KiWiKaKi's 7 gate +2 attack blink stalker PvZ - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 All
Grayboosh
Profile Joined March 2011
United States68 Posts
January 06 2012 20:42 GMT
#81
On October 10 2011 09:20 Peleus wrote:
Not meaning to bring this back up, but I was practicing against a GM friend and getting fairly raped by sentries when trying to go ling / infestor with fast ups on the lings. Good sentry micro seemed to delay the ling attacks long enough to damage a critical amount of lings to nullify their effectiveness.

Also, I may simply be bad with macro, but I was finding that I could only get out 3-4 infestors by the time this was hitting (gas starved, to many upgrades?) so I couldn't really hit that critical number to get enough damage done on the stalkers post 1.4 patch.

Would the best counter to this be ling / hydra or roach / hydra?

ling/hydra -
Thinking advantage is FF's are cast next to the stalkers themselves, allowing hydras to maintain their concave and not be interupted. A high number of units (lings) means it takes longer for the stalkers to do damage to the army. Lings allow more gas for upgrades / more hydra's.

roach/hydra -
Advantage being roach's HP allowing the army to take more damage, they are also cost effective vs stalkers. Allows for an easier transition for the inevitable robo follow up. Allows a single set up upgrades (missile) rather than both (melee / missile). Big disadvantage that I see is FF's cutting up both ranged units, which would dramatically lessen the effectiveness. Also slightly more gas required, meaning less units out as typically we'll be gas starved unless we can get gas going quickly on our third, which is unlikely.

Advice appreciated. (Highish level please - Masters / GM)


I'd also love to know the answer to his question... Do you even have enough time to get infestors out once you scout this? And by scout it I mean, you see the gateways building.... there's no other way to tell this is coming right?

Right now this is the only thing giving me serious trouble in ZvP.
You're goin down gray bush.
Skyro
Profile Joined May 2010
United States1823 Posts
January 06 2012 21:06 GMT
#82
On January 07 2012 05:42 Grayboosh wrote:
Show nested quote +
On October 10 2011 09:20 Peleus wrote:
Not meaning to bring this back up, but I was practicing against a GM friend and getting fairly raped by sentries when trying to go ling / infestor with fast ups on the lings. Good sentry micro seemed to delay the ling attacks long enough to damage a critical amount of lings to nullify their effectiveness.

Also, I may simply be bad with macro, but I was finding that I could only get out 3-4 infestors by the time this was hitting (gas starved, to many upgrades?) so I couldn't really hit that critical number to get enough damage done on the stalkers post 1.4 patch.

Would the best counter to this be ling / hydra or roach / hydra?

ling/hydra -
Thinking advantage is FF's are cast next to the stalkers themselves, allowing hydras to maintain their concave and not be interupted. A high number of units (lings) means it takes longer for the stalkers to do damage to the army. Lings allow more gas for upgrades / more hydra's.

roach/hydra -
Advantage being roach's HP allowing the army to take more damage, they are also cost effective vs stalkers. Allows for an easier transition for the inevitable robo follow up. Allows a single set up upgrades (missile) rather than both (melee / missile). Big disadvantage that I see is FF's cutting up both ranged units, which would dramatically lessen the effectiveness. Also slightly more gas required, meaning less units out as typically we'll be gas starved unless we can get gas going quickly on our third, which is unlikely.

Advice appreciated. (Highish level please - Masters / GM)


I'd also love to know the answer to his question... Do you even have enough time to get infestors out once you scout this? And by scout it I mean, you see the gateways building.... there's no other way to tell this is coming right?

Right now this is the only thing giving me serious trouble in ZvP.


The high # of gateways (6 or 7), the high # of sentries (>6), and the twilight council (being chrono'ed) are all dead giveaways which are possible to scout at the usual suicide OL timing (~7 mins).
Nyast
Profile Joined November 2010
Belgium554 Posts
March 09 2012 13:21 GMT
#83
Sorry for the bump.

I'm surprised that no guide seems to exist for that build ( did a search and could only find discussions ). It's still used regularly, despite being pretty old. But I wonder how effective it has become, given the metagame changes of the past months.

In any case, I've been practising variants of that build and I think a good way to modernize it is to incorporate some forms of early pressure. You can't keep a Zerg alone for 10+ minutes nowadays, or you're in a hell of trouble.

It's possible to do a timing push of 8 zealots right when +1 finishes, and it doesn't even seem to slow down the blink timing that much ( I could still hit +2 and blink done by 10'30 ).

I've also been practising it out of a 1 gate FE instead of a FFE, and I can even incorporate a 1 zealot + 2 stalkers rush right at the beginning ( plus still the 8 zealots +1 around 8'15 ).

So I'm wondering if some other people still use that build, and if you do, what changes have you brought to it to make it more effective with the current metagame ?
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
Last Edited: 2012-03-09 13:35:19
March 09 2012 13:31 GMT
#84
On March 09 2012 22:21 Nyast wrote:
Sorry for the bump.

I'm surprised that no guide seems to exist for that build ( did a search and could only find discussions ). It's still used regularly, despite being pretty old. But I wonder how effective it has become, given the metagame changes of the past months.

In any case, I've been practising variants of that build and I think a good way to modernize it is to incorporate some forms of early pressure. You can't keep a Zerg alone for 10+ minutes nowadays, or you're in a hell of trouble.

It's possible to do a timing push of 8 zealots right when +1 finishes, and it doesn't even seem to slow down the blink timing that much ( I could still hit +2 and blink done by 10'30 ).

I've also been practising it out of a 1 gate FE instead of a FFE, and I can even incorporate a 1 zealot + 2 stalkers rush right at the beginning ( plus still the 8 zealots +1 around 8'15 ).

So I'm wondering if some other people still use that build, and if you do, what changes have you brought to it to make it more effective with the current metagame ?

I understand why you didn't find it, because it wasn't well named for easy searching ^^
http://www.teamliquid.net/forum/viewmessage.php?topic_id=236230
I think that is what you are looking for.


Also day9 on Huk doing it at dreamhack. Very informative daily at the time, but i don't like the style so much these days unless followed up with quite a fast third on viable maps.


Other things to add, i think you really wanna be doing it out of a FFE/Nexus first, (i haven't opened 1 base against zerg for about 8 months or so, i have no idea if it would be viable to do so into 7 gate.) These days people generally mix in extra sentries as well, and it is all about getting the pylon as far forward as possible, so use the first zealot stalker to push the lings back.
The world is ending what should we do about it?
Nyast
Profile Joined November 2010
Belgium554 Posts
March 09 2012 13:40 GMT
#85
On March 09 2012 22:31 Surili wrote:
I understand why you didn't find it, because it wasn't well named for easy searching ^^
http://www.teamliquid.net/forum/viewmessage.php?topic_id=236230
I think that is what you are looking for.


Ahah, awesome, thanks. I knew something was fishy, there was tons of threads about that build, too bad I only did a search for threads containing "blink" in the title :p Will read it now, thanks.
Foks
Profile Joined December 2011
United States71 Posts
March 09 2012 14:26 GMT
#86
I think this timing has been figured out by most zergs diamond +. I don't like it if u didn't preceed it with +1 4gate, etc (to set the Z back). I see it fail in high masters streams consistently. Seems like players are only able to pull it off because zerg just made mistakes with their macro.
ParkChungHee
Profile Joined November 2010
24 Posts
March 09 2012 14:30 GMT
#87
On March 09 2012 23:26 Foks wrote:
I think this timing has been figured out by most zergs diamond +. I don't like it if u didn't preceed it with +1 4gate, etc (to set the Z back). I see it fail in high masters streams consistently. Seems like players are only able to pull it off because zerg just made mistakes with their macro.


Diamond doesn't really even know what a timing is. I've been trying this build out recently and I would say im about 70% win ratio with it.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-03-09 14:50:22
March 09 2012 14:48 GMT
#88
--- Nuked ---
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
Last Edited: 2012-03-09 15:12:18
March 09 2012 15:05 GMT
#89
On March 09 2012 22:21 Nyast wrote:
Sorry for the bump.

I'm surprised that no guide seems to exist for that build ( did a search and could only find discussions ). It's still used regularly, despite being pretty old. But I wonder how effective it has become, given the metagame changes of the past months.

In any case, I've been practising variants of that build and I think a good way to modernize it is to incorporate some forms of early pressure. You can't keep a Zerg alone for 10+ minutes nowadays, or you're in a hell of trouble.

It's possible to do a timing push of 8 zealots right when +1 finishes, and it doesn't even seem to slow down the blink timing that much ( I could still hit +2 and blink done by 10'30 ).

I've also been practising it out of a 1 gate FE instead of a FFE, and I can even incorporate a 1 zealot + 2 stalkers rush right at the beginning ( plus still the 8 zealots +1 around 8'15 ).

So I'm wondering if some other people still use that build, and if you do, what changes have you brought to it to make it more effective with the current metagame ?


you mean like this exact build yesterday from mc?

http://www.esl-world.net/masters/season6/hanover/sc2/playoffs/download/26115398/

ecept for the 1 gate fe bit....but yeah 1 gate fe with that zealot and two stalkers works really well and puts the zerg in a much more difficult position over when to drone and when not too. often you force enough early lings they all-in you or screw their economy. also have you tried putting pylon and first gate in natural so you can wall your expansion really early, as 1 gate fe is vulnerable to mass speedling but already starting the wall with first gateway means you can have a 1 hex gap wall when they try and be aggressive with speedlings.

although personally i feel most zergs don't feel safe enough to go mutas against a 1 gate fe and more often go roach ling and against this I much prefer an immortal push rather than blink.
Brood War Protoss, SC2 Terran/Protoss
Grayboosh
Profile Joined March 2011
United States68 Posts
March 09 2012 16:01 GMT
#90
On June 11 2011 06:25 BlACKTrA wrote:
many People dont realize a Stalker und a Hydra are exact the same, they kill each other in the direct fight, Roaches are much stronger, and cheaper :O


Roaches are also incredibly easy to kite and abuse with forcefields.
You're goin down gray bush.
Foks
Profile Joined December 2011
United States71 Posts
March 09 2012 18:27 GMT
#91
On March 09 2012 23:30 ParkChungHee wrote:
Show nested quote +
On March 09 2012 23:26 Foks wrote:
I think this timing has been figured out by most zergs diamond +. I don't like it if u didn't preceed it with +1 4gate, etc (to set the Z back). I see it fail in high masters streams consistently. Seems like players are only able to pull it off because zerg just made mistakes with their macro.


Diamond doesn't really even know what a timing is. I've been trying this build out recently and I would say im about 70% win ratio with it.


Diamond play revolves around tons of 2 base timings, what are you talking about? Grats w/ your 70% win rate, but doesn't mean anything.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
Last Edited: 2012-03-09 20:16:12
March 09 2012 20:15 GMT
#92
Why was this bumped? O_O

EDIT: Facepalm, nvm found the reason.
Luppa <3
Nyast
Profile Joined November 2010
Belgium554 Posts
March 09 2012 20:18 GMT
#93
On March 10 2012 00:05 ThePianoDentist wrote:
you mean like this exact build yesterday from mc?

http://www.esl-world.net/masters/season6/hanover/sc2/playoffs/download/26115398/

ecept for the 1 gate fe bit....but yeah 1 gate fe with that zealot and two stalkers works really well and puts the zerg in a much more difficult position over when to drone and when not too. often you force enough early lings they all-in you or screw their economy. also have you tried putting pylon and first gate in natural so you can wall your expansion really early, as 1 gate fe is vulnerable to mass speedling but already starting the wall with first gateway means you can have a 1 hex gap wall when they try and be aggressive with speedlings.


Yes! Mc's build is exactly what I was talking about ( though it's from a FFE ). His timings are identical to what I found too.

Yeah 1 gate FE with a wall at natural is really strong, it's weird that no pros are doing it. I prefer it to FFE since it's easier to scout and feels safer versus allins. Doesn't require the early cannon either. However it has one "big" drawback: you can't punish a hatch first. You can pressure quickly with your zealot and two stalkers, but it's hard to evaluate if the damage is worth the delay in the eco game. Overall I think if you can snippe an overlord, a queen and force 16+ lings, you're probably pretty ahead despite expanding more than 2 minutes later.. if you don't do damage though, you're in trouble.
ParkChungHee
Profile Joined November 2010
24 Posts
March 10 2012 00:18 GMT
#94
On March 10 2012 03:27 Foks wrote:
Show nested quote +
On March 09 2012 23:30 ParkChungHee wrote:
On March 09 2012 23:26 Foks wrote:
I think this timing has been figured out by most zergs diamond +. I don't like it if u didn't preceed it with +1 4gate, etc (to set the Z back). I see it fail in high masters streams consistently. Seems like players are only able to pull it off because zerg just made mistakes with their macro.


Diamond doesn't really even know what a timing is. I've been trying this build out recently and I would say im about 70% win ratio with it.


Diamond play revolves around tons of 2 base timings, what are you talking about? Grats w/ your 70% win rate, but doesn't mean anything.


What I mean is that even if a zerg of diamond level were to scout this, they probally wouldn't even know what was coming. Even a lot of masters don't know how to properly prepare for it. It definately works at higher level of play, I think this build can be really tough to deal with.
Chelch
Profile Joined February 2011
United Kingdom159 Posts
March 10 2012 06:34 GMT
#95
On March 10 2012 09:18 ParkChungHee wrote:
Show nested quote +
On March 10 2012 03:27 Foks wrote:
On March 09 2012 23:30 ParkChungHee wrote:
On March 09 2012 23:26 Foks wrote:
I think this timing has been figured out by most zergs diamond +. I don't like it if u didn't preceed it with +1 4gate, etc (to set the Z back). I see it fail in high masters streams consistently. Seems like players are only able to pull it off because zerg just made mistakes with their macro.


Diamond doesn't really even know what a timing is. I've been trying this build out recently and I would say im about 70% win ratio with it.


Diamond play revolves around tons of 2 base timings, what are you talking about? Grats w/ your 70% win rate, but doesn't mean anything.


What I mean is that even if a zerg of diamond level were to scout this, they probally wouldn't even know what was coming. Even a lot of masters don't know how to properly prepare for it. It definately works at higher level of play, I think this build can be really tough to deal with.


This guy doesn't play at a diamond level obviously, if he did, he'd realize people are smart enough to recognize almost all of the known 2 base timings in various matchups.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #230
WardiTV310
iHatsuTV 7
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko190
RotterdaM 183
StarCraft: Brood War
Jaedong 972
Light 536
EffOrt 406
Stork 339
Larva 336
Mini 281
BeSt 273
actioN 218
Barracks 185
Leta 183
[ Show more ]
hero 151
Snow 130
Aegong 109
Pusan 96
sSak 72
JYJ67
Rush 64
PianO 54
Sea.KH 52
Backho 42
Sharp 39
sas.Sziky 31
zelot 27
soO 22
Noble 20
sorry 17
Movie 16
yabsab 15
scan(afreeca) 15
NaDa 11
Bale 11
Terrorterran 9
HiyA 7
Shine 7
Icarus 5
Dota 2
Gorgc6154
XcaliburYe336
League of Legends
Reynor130
Counter-Strike
zeus486
allub230
edward67
Other Games
summit1g15708
singsing1675
B2W.Neo681
Sick312
crisheroes273
DeMusliM225
XaKoH 114
Organizations
Other Games
gamesdonequick520
Counter-Strike
PGL186
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1385
• WagamamaTV237
League of Legends
• Jankos4094
Upcoming Events
LAN Event
2h 26m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
14h 26m
CranKy Ducklings
21h 26m
LAN Event
1d 2h
IPSL
1d 5h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 7h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 10h
Sparkling Tuna Cup
1d 21h
WardiTV Korean Royale
1d 23h
LAN Event
2 days
[ Show More ]
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.