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+ Show Spoiler +>I will add pictures and stuff later today, I know how much you guys love pictures.
I'm waiting
Haha no pictures, sorry. No flash in this guide. Just HuKking face. Be glad I at least attached a replay! Hell everything you need for this build is in Huk's vods :D
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On May 23 2011 13:56 -orb- wrote:Thanks for compiling this with all the information you put in. Definitely going to try this out next time I log on I feel like an actual solid build order is what I've been missing in PvT for so long My thoughts exactly :D
I hope I can meet you this time at the LAN this weekend. Was knocked out by Sadistx in the bracket T_T
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On May 24 2011 03:55 Alejandrisha wrote:+ Show Spoiler +>I will add pictures and stuff later today, I know how much you guys love pictures.
I'm waiting Haha no pictures, sorry. No flash in this guide. Just HuKking face. Be glad I at least attached a replay! Hell everything you need for this build is in Huk's vods :D
Can you give a link of a VOD of his with this specific build? He plays all 3 races and from what I've had the chance to check out he often goes very seemingly arbitrary builds in PvT (1 Stalker expand, Expand after CC without cutting probes etc)
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On May 17 2011 13:14 KingofGods wrote:Here is my own variation of it after reading this thread in its entirety. Only had a chance to do this against ai so far.
Thanks! i will see what build I like better!
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On May 22 2011 20:52 Liquid`HuK wrote: im honored
Aww that's so nice haha I'm a huge fan! I love your streams. I like your background pictures too lol. I hope you the best in Korea!
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ok i tired it out and had great results! http://www.sc2replayed.com/replay-videos/2571 thanks for the guide after watching huk vs mma i thought it looked pretty good and had wanted to try it out for awhile i transitioned into ht charglot after kiting a ton of marines with the first couple stalkers. mind u i made alot of mistakes and didnt macro to well because i was under constant pressure and didnt realize how fast your minerals explode with this build lol.
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I've been playing around with this for a while today and woah, for someone who is used to Tylers 3gate robo expand, the economy you get with this build is insane! I'm going to be using this build on long rush distances and 3gate robo expand on closer distances.
Awesome guide, thanks!
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Is this build still viable with the newest patch? (+20 sec on warpgate)
before that change your 2extra gates finished just as chronoed WG was done, i feel like you will have at least 10 sec downtime now and you will need to use an extra chronoboost
how many chronoboosts are you supposed to use on WG in total?
edit: here is something you could include in the OP, When you place down the nexus you will have 19 probes minining (and maybe 1 scouting) which means full saturation (16 probes) on minerals and 3 on gas. When you place your 2 gates and start 1st stalker and resume probes production, its better to set rally points of both nexuses to the newly build one and NOT transfer any probes so you keep ideal saturation in both bases, at least thats what huk does
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I really, really like this build...No, more, i love it. Thanks so much! (maybe the new economic-standard in this mu?)
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Calgary25938 Posts
I've still been doing this in new patch PvT and going into either 2 colossi w/ range attack @ terran's natural, or double forge (with a cannon per mineral line if I suspect banshee) and twilight council. Both seem to work really well.
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ok i tired it out and had great results! http://www.sc2replayed.com/replay-videos/2571thanks for the guide after watching huk vs mma i thought it looked pretty good and had wanted to try it out for awhile i transitioned into ht charglot after kiting a ton of marines with the first couple stalkers. mind u i made alot of mistakes and didnt macro to well because i was under constant pressure and didnt realize how fast your minerals explode with this build lol Whenever you kite non-stim marines, tanks or banshees across the map with stalkers without taking hull damage, you must yell "HUUUUUUUUUUUUUUUUK" inside your head. See HuK's first GSL set if you don't know what I'm talking about or what it should sound like. I agree with you in that charge is a very solid next-step to this opener because it is helpful to get a whole bunch of zealots rather than dumping a lot of gas into sentries when you stay on a single gas for quite some time. Double forge is a very nice transition, I've found :D
Is this build still viable with the newest patch? (+20 sec on warpgate)
before that change your 2extra gates finished just as chronoed WG was done, i feel like you will have at least 10 sec downtime now and you will need to use an extra chronoboost
how many chronoboosts are you supposed to use on WG in total?
edit: here is something you could include in the OP, When you place down the nexus you will have 19 probes minining (and maybe 1 scouting) which means full saturation (16 probes) on minerals and 3 on gas. When you place your 2 gates and start 1st stalker and resume probes production, its better to set rally points of both nexuses to the newly build one and NOT transfer any probes so you keep ideal saturation in both bases, at least thats what huk does Last edit: 2011-05-24 22:16:44
Yes, it is still viable, though you have a smaller window for aggression and a larger window to be reaper harassed. In terms of chronoboosting, only use 2 on your nexus initially and dump the rest on WG. Don't cb the first stalker. The patch pretty much made it so the terran has another 20 seconds or so to get up his bunker if he expanded w/o gas or, if they got gas for 2rax expand, another maurador. This slight tweak to warpgate also made it more dangerous to warp in aggressively because their helions will be out slightly quicker relative to your warp in if that is how they opened.. just something to think about.
I've been playing around with this for a while today and woah, for someone who is used to Tylers 3gate robo expand, the economy you get with this build is insane! I'm going to be using this build on long rush distances and 3gate robo expand on closer distances.
Awesome guide, thanks!
Ah, another convert! I also used tylers 1gate robo into 3gate robo nexus in the majority of my games (after I used to 1gate expand blindly at 31 food all the time and feeling kind of unsafe at times) until I started mixing this in. Playing safe is one thing, but if you use greedy builds when you have room to be greedy it is really much "safer" than going 6min nexus vs a gasless expand or a 16cc!
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Yeah, I've been finding the "2/3 Gate Robo" build fairly unsafe these days--unsafe as in, if the Terran has gone a fast expansion himself then I feel you are already playing in the backfoot and you are sacrificing too much economy just for a piece of mind.
The Banshee/Tank timing is still giving me hell though, need to figure out a way to sniff that out without going fast Robo (I like double ups )
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As with most new builds, I'm still tweaking the transitions but so far I'm loving this! Your economy gets pumped so quickly after that prolonged Probe cut, it's hard to believe without playing it.
Thanks for the great write up.
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Thankyou HuK and those involved in this build.
I was losing a lot doing this earlier despite holding offf the first push, but learnt that it was because I got my 3rd Nexus up too early, so now I just mass up units and tech up until the suggested 100 food and get a Nexus.
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This is what the strategy forum is all about. Thanks for all your contributions Alej!
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On May 25 2011 02:17 mordek wrote: This is what the strategy forum is all about. Thanks for all your contributions Alej!
I must agree.
2/2 with this build and the 3gate sentry expand pressure/contain build.
I've outright killed a couple terran players who went gasless expand into tech and underreact to the pressure because they see a nexus. When I'm scouted, if I don't see the scv I patrol a probe near the natural to look for bunkers. If it goes up the game will be rough (you should lose).
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On May 25 2011 02:41 JonnyLaw wrote:Show nested quote +On May 25 2011 02:17 mordek wrote: This is what the strategy forum is all about. Thanks for all your contributions Alej! I must agree. 2/2 with this build and the 3gate sentry expand pressure/contain build. I've outright killed a couple terran players who went gasless expand into tech and underreact to the pressure because they see a nexus. When I'm scouted, if I don't see the scv I patrol a probe near the natural to look for bunkers. If it goes up the game will be rough (you should lose).
You'd be surprised how easily you can take down bunkers cost effectively as long as they dont see you early enough to go reactor-tech lab 12/16. Check the replay at the bottom of the OP. He gets not one but two bunkers up which are cleaned by 4 stalkers and probes. It's pretty counterintuitive but hey if it kills terrans it kills terrans xD
Thanks for you feedback!
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I feel really unsafe doing this if the Terran has any kind of gas, to the point where I just won't do it at all if I haven't scouted them yet.
If they open gasless anything though this is really effective, though I'm not sure if I prefer to do this build or a 2 gate chrono'd stalker pressure yet. Definitely a good build to know how to do though, even if it is very situational.
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On May 25 2011 02:51 Shifft wrote: I feel really unsafe doing this if the Terran has any kind of gas, to the point where I just won't do it at all if I haven't scouted them yet.
If they open gasless anything though this is really effective, though I'm not sure if I prefer to do this build or a 2 gate chrono'd stalker pressure yet. Definitely a good build to know how to do though, even if it is very situational.
Marauders aren't a problem. Tech is also not a problem as stated in the OP (throw a robo + forge).
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