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[G]HuK! PvT 20food 1gate FE - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 23 24 25 Next All
graNite
Profile Blog Joined December 2010
Germany4434 Posts
May 16 2011 16:56 GMT
#21
It works for me... would you be so kind and try it out?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Geiko
Profile Blog Joined June 2010
France1968 Posts
May 16 2011 17:04 GMT
#22
On May 17 2011 01:51 Alejandrisha wrote:
Show nested quote +
On May 17 2011 01:47 Geiko wrote:
This looks a lot like Socke's FE with chronoed warpgate. I can't seem to find his thread anymore, but do you know the main difference between the two ?


I remember seeing a thread with that name but I don't remember the build nor can I find the thread presently Link it if you find it. And a word on build optimizers.. never had any success with these for finding exact builds. They always seem to find extra minerals lying around...


My bad, it was actualy Capoch's build, and it was for PvZ. Interesting though because both builds have the same core idea : getting a fast Nexus directly after cybercore with probe cut and only 50 gaz mined and chronoing warpgate.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=214551
geiko.813 (EU)
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 16 2011 17:11 GMT
#23
On May 17 2011 02:04 Geiko wrote:
Show nested quote +
On May 17 2011 01:51 Alejandrisha wrote:
On May 17 2011 01:47 Geiko wrote:
This looks a lot like Socke's FE with chronoed warpgate. I can't seem to find his thread anymore, but do you know the main difference between the two ?


I remember seeing a thread with that name but I don't remember the build nor can I find the thread presently Link it if you find it. And a word on build optimizers.. never had any success with these for finding exact builds. They always seem to find extra minerals lying around...


My bad, it was actualy Capoch's build, and it was for PvZ. Interesting though because both builds have the same core idea : getting a fast Nexus directly after cybercore with probe cut and only 50 gaz mined and chronoing warpgate.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=214551


Wow, you are right. The core idea is exactly the same, though the build/nexus timing is slightly tweaked. I don't think I'd have the balls to try this against zerg but against 15 hatch I don't see why I shouldnt at least try it

Nice find, and thank you!
get rich or die mining
TL+ Member
SkyBlaze
Profile Joined August 2010
Canada191 Posts
Last Edited: 2011-05-16 21:48:07
May 16 2011 18:33 GMT
#24
I've been doing this build for a while after i saw huk do it in gsl and have a few replays. of course, with practice partner but if you like I'll post them.

but i must say if this build is done right you can go to HTs/immortals/charge-lots which is a great late game style with lots of upgrades.
| (╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
aznkukuboi
Profile Joined December 2010
120 Posts
May 16 2011 19:31 GMT
#25
Doesn't this build get ripped apart by a 1 base 3 rax terran?
Allred
Profile Joined November 2010
United States352 Posts
May 16 2011 19:52 GMT
#26
try doing this build and hiding the expansion
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
May 16 2011 19:56 GMT
#27
On May 17 2011 04:31 aznkukuboi wrote:
Doesn't this build get ripped apart by a 1 base 3 rax terran?

Probably not now that stim is 30 seconds later. 3 rax has kind've fallen out of fashion anyways.
Descolada in everything not TL/Starcraft
W2
Profile Blog Joined January 2011
United States1177 Posts
Last Edited: 2011-05-16 20:13:17
May 16 2011 20:04 GMT
#28
This build dies to 2rax marine+scv cheese on last-scout spawn. Also, like you said, 2 rax + 5-6 scv pull can be very dangerous on most maps. But yeah, I've been stopping at 100 gas (unless his scv is there) and getting a chrono'ed stalker asap to deny scouting.

Also, if you warp 3 more units proxied, this is great if he has expanded. But if he went 1-1-1, his hellion will be on it's way to your base and if you miss it, he has 20+ seconds to rape your mineral line while your 4 stalkers hike their way back to your main.

So knowing that, it's only natural a reactor'd hellion rush could pose a huge threat. Again, even if you warped your first 3 warp-ins at a proxy, you might miss his hellions leaving his base and he'll have 4 hellions raping your mineral line. If you see this, don't panic while you spam click your stalkers back to base. The best thing you can do is probe-block the ramp. Have like 3 probes (maybe 2 work) at the bottom of ramp, and another 3 on the top of the ramp. That should delay them long enough for your stalkers to chase back to your base. Yes you lose 6 probes but you just gotta take it as a BO-loss.
Hi
Tanag
Profile Joined May 2011
Canada204 Posts
May 16 2011 20:10 GMT
#29
Interesting build for sure. I'll give it a try next time I ladder and report back :D
Thanks for the write up.
www.StatCraft.net - 1v1 Ladder Stat Tracker
iamke55
Profile Blog Joined April 2004
United States2806 Posts
May 16 2011 20:16 GMT
#30
I've done similar builds to this before, though not as refined. If someone knows what you're trying to do, they can just build an ebay at your expo spot right before you place the nexus. Quite annoying!
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Nyast
Profile Joined November 2010
Belgium554 Posts
May 16 2011 20:16 GMT
#31
Looks like the first stalker is quite late. What if the terran opens reaper ? While it's not common, it's not that rare either that a terran produces a reaper for scouting purposes and to harass a bit. Since the stalker is so late, and the amount of probes so low ( 20 ), it sounds like a well microed reaper will have the time of its life in your mineral line..
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 16 2011 20:17 GMT
#32
On May 17 2011 04:52 Allred wrote:
try doing this build and hiding the expansion


I was thinking about this. To a terran who does not scout the ninja expo (and why would he!), it looks like a 4gate with a hidden gate because of the gateway timing and the probe cut, or just a very early 3 gate pressure. The only issue would be that he can scout you pull probes off gas which is problematic
get rich or die mining
TL+ Member
iSTime
Profile Joined November 2006
1579 Posts
May 16 2011 20:19 GMT
#33
On May 17 2011 01:48 graNite wrote:
Hm, seems nice at first, but I personally don't like probecutting.

I just watched a vod and after 6 minutes (exactly) HuK has 3 Pylons, 2 Nexi, 3 Gates, 1 Core 4 Stalkers and Warpgate done.

So I put this in the Buildorder Optimizer and it gave me this:

5:30,82: 105M 58G 11E 35/ 44S
Income: 807M 215G
Buildings: 2 Nexus 2 Assimilator 3 Pylon 3 Warp Gate 1 Cybernetics Core
Units: 25 Probe 4 Stalker
Upgrades: Warp Gate Transformation

Without probecutting you can be faster! It even has 2 Assimilators.

Here is the BO:
+ Show Spoiler +
6 3*Probe
9 Pylon
9 3*Probe
12 Chrono Nexus
12 Gateway
12 2*Probe
14 Pylon
14 2*Probe
16 Assimilator
16 Cybernetics Core
16 Probe
17 Move Three Probes To Gas
17 2*Probe
19 Warp Gate Transformation
19 Probe
20 Nexus
20 Chrono Cybernetics Core
20 Probe
21 Chrono Cybernetics Core
21 Probe
22 2*Gateway
22 Chrono Cybernetics Core
22 Probe
23 Stalker
25 Chrono Cybernetics Core
25 Pylon
25 Probe
26 Assimilator
26 Chrono Cybernetics Core
26 Probe
27 Move Three Probes To Gas
27 Probe
28 Chrono Cybernetics Core
28 3*Convert Gateway To Warp Gate
28 Probe
29 3*Stalker

Waypoint 1 satisfied:
5:30,82: 105M 58G 11E 35/ 44S
Income: 807M 215G
Buildings: 2 Nexus 2 Assimilator 3 Pylon 3 Warp Gate 1 Cybernetics Core
Units: 25 Probe 4 Stalker
Upgrades: Warp Gate Transformation


This build order gets the first stalker much later, though. Testing and/or some theorycraft from experience would be required to decide which build is better.
www.infinityseven.net
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-05-16 20:23:41
May 16 2011 20:22 GMT
#34
On May 17 2011 05:04 W2 wrote:
This build dies to 2rax marine+scv cheese on last-scout spawn. Also, like you said, 2 rax + 5-6 scv pull can be very dangerous on most maps. But yeah, I've been stopping at 100 gas (unless his scv is there) and getting a chrono'ed stalker asap to deny scouting.

Also, if you warp 3 more units proxied, this is great if he has expanded. But if he went 1-1-1, his hellion will be on it's way to your base and if you miss it, he has 20+ seconds to rape your mineral line while your 4 stalkers hike their way back to your main.

So knowing that, it's only natural a reactor'd hellion rush could pose a huge threat. Again, even if you warped your first 3 warp-ins at a proxy, you might miss his hellions leaving his base and he'll have 4 hellions raping your mineral line. If you see this, don't panic while you spam click your stalkers back to base. The best thing you can do is probe-block the ramp. Have like 3 probes (maybe 2 work) at the bottom of ramp, and another 3 on the top of the ramp. That should delay them long enough for your stalkers to chase back to your base. Yes you lose 6 probes but you just gotta take it as a BO-loss.


Some very good points here. There will always be the issue of no gas scv all-in; I'm not sure if you'd be able to see the congo line and marines en route to your base, but I'm pretty sure you hit the last spawn at like 3:20 and the first marine pops at 3:06. In that case I'd cut the 3rd gate in the meantime and chrono out the first stalker to kite across the map while you work on getting additional stalkers out. And absolutely consider forgoing the nexus temporarily.. I'll have a teammate do this to me today. You really should be able to see the helions unless the factory is proxied, so I think it'd be good practice to chase down the scouting scv with your initial stalker by hitting up typical proxy spawns if your initial probe at the front is inconclusive (which is usually is :/) and in the meantime keep your scouting probe by the terran's natural choke. But it's still very possible to not see them coming.
get rich or die mining
TL+ Member
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
May 16 2011 20:26 GMT
#35
Thank you so much for this great guide I look forward to trying it out!
MountainGoat
Profile Blog Joined April 2011
United States507 Posts
May 16 2011 20:30 GMT
#36
This looks like a really solid guide. I enjoy that it's from the perspective of what a pro does. It would be interesting to take a look at other progamers strategies from this kind of perspective.
WightyCity
Profile Joined May 2011
Canada887 Posts
May 16 2011 20:32 GMT
#37
awsome . love it
90% watching it 8% talking about it and 2% playing it - sc2
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
May 16 2011 20:37 GMT
#38
I have been doing a very similar build to this with good success. I will have to try this variation and see how it plays out differently.
Barca
Profile Blog Joined October 2010
United States418 Posts
May 16 2011 20:37 GMT
#39
I've seen him do this build on his stream, and I've seen him lose all the time to bunker rushes, since you're basically going Nexus before units.

Maybe you should add a part about that?
- I hate threads that end with "Thoughts?" -
NeoSlicerZ
Profile Blog Joined September 2010
Ireland470 Posts
May 16 2011 21:29 GMT
#40
Just some really rough testing gives me the nexus down at 4 mins + 4 stalkers @ 6 mins off a 12 gate. Pretty much the same timing for the stalkers with the mining of 100 vs 50 gas due to the 20s more on WG. I'd be paranoid of getting contained by early 2 rax pressure though...
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