[G]HuK! PvT 20food 1gate FE - Page 2
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graNite
Germany4434 Posts
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Geiko
France1929 Posts
On May 17 2011 01:51 Alejandrisha wrote: I remember seeing a thread with that name but I don't remember the build nor can I find the thread presently Link it if you find it. And a word on build optimizers.. never had any success with these for finding exact builds. They always seem to find extra minerals lying around... My bad, it was actualy Capoch's build, and it was for PvZ. Interesting though because both builds have the same core idea : getting a fast Nexus directly after cybercore with probe cut and only 50 gaz mined and chronoing warpgate. http://www.teamliquid.net/forum/viewmessage.php?topic_id=214551 | ||
Alejandrisha
United States6565 Posts
On May 17 2011 02:04 Geiko wrote: My bad, it was actualy Capoch's build, and it was for PvZ. Interesting though because both builds have the same core idea : getting a fast Nexus directly after cybercore with probe cut and only 50 gaz mined and chronoing warpgate. http://www.teamliquid.net/forum/viewmessage.php?topic_id=214551 Wow, you are right. The core idea is exactly the same, though the build/nexus timing is slightly tweaked. I don't think I'd have the balls to try this against zerg but against 15 hatch I don't see why I shouldnt at least try it Nice find, and thank you! | ||
SkyBlaze
Canada191 Posts
but i must say if this build is done right you can go to HTs/immortals/charge-lots which is a great late game style with lots of upgrades. | ||
aznkukuboi
120 Posts
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Allred
United States352 Posts
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Coriolis
United States1152 Posts
On May 17 2011 04:31 aznkukuboi wrote: Doesn't this build get ripped apart by a 1 base 3 rax terran? Probably not now that stim is 30 seconds later. 3 rax has kind've fallen out of fashion anyways. | ||
W2
United States1177 Posts
Also, if you warp 3 more units proxied, this is great if he has expanded. But if he went 1-1-1, his hellion will be on it's way to your base and if you miss it, he has 20+ seconds to rape your mineral line while your 4 stalkers hike their way back to your main. So knowing that, it's only natural a reactor'd hellion rush could pose a huge threat. Again, even if you warped your first 3 warp-ins at a proxy, you might miss his hellions leaving his base and he'll have 4 hellions raping your mineral line. If you see this, don't panic while you spam click your stalkers back to base. The best thing you can do is probe-block the ramp. Have like 3 probes (maybe 2 work) at the bottom of ramp, and another 3 on the top of the ramp. That should delay them long enough for your stalkers to chase back to your base. Yes you lose 6 probes but you just gotta take it as a BO-loss. | ||
Tanag
Canada204 Posts
Thanks for the write up. | ||
iamke55
United States2806 Posts
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Nyast
Belgium554 Posts
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Alejandrisha
United States6565 Posts
On May 17 2011 04:52 Allred wrote: try doing this build and hiding the expansion I was thinking about this. To a terran who does not scout the ninja expo (and why would he!), it looks like a 4gate with a hidden gate because of the gateway timing and the probe cut, or just a very early 3 gate pressure. The only issue would be that he can scout you pull probes off gas which is problematic | ||
iSTime
1579 Posts
On May 17 2011 01:48 graNite wrote: Hm, seems nice at first, but I personally don't like probecutting. I just watched a vod and after 6 minutes (exactly) HuK has 3 Pylons, 2 Nexi, 3 Gates, 1 Core 4 Stalkers and Warpgate done. So I put this in the Buildorder Optimizer and it gave me this: 5:30,82: 105M 58G 11E 35/ 44S Income: 807M 215G Buildings: 2 Nexus 2 Assimilator 3 Pylon 3 Warp Gate 1 Cybernetics Core Units: 25 Probe 4 Stalker Upgrades: Warp Gate Transformation Without probecutting you can be faster! It even has 2 Assimilators. Here is the BO: + Show Spoiler + 6 3*Probe 9 Pylon 9 3*Probe 12 Chrono Nexus 12 Gateway 12 2*Probe 14 Pylon 14 2*Probe 16 Assimilator 16 Cybernetics Core 16 Probe 17 Move Three Probes To Gas 17 2*Probe 19 Warp Gate Transformation 19 Probe 20 Nexus 20 Chrono Cybernetics Core 20 Probe 21 Chrono Cybernetics Core 21 Probe 22 2*Gateway 22 Chrono Cybernetics Core 22 Probe 23 Stalker 25 Chrono Cybernetics Core 25 Pylon 25 Probe 26 Assimilator 26 Chrono Cybernetics Core 26 Probe 27 Move Three Probes To Gas 27 Probe 28 Chrono Cybernetics Core 28 3*Convert Gateway To Warp Gate 28 Probe 29 3*Stalker Waypoint 1 satisfied: 5:30,82: 105M 58G 11E 35/ 44S Income: 807M 215G Buildings: 2 Nexus 2 Assimilator 3 Pylon 3 Warp Gate 1 Cybernetics Core Units: 25 Probe 4 Stalker Upgrades: Warp Gate Transformation This build order gets the first stalker much later, though. Testing and/or some theorycraft from experience would be required to decide which build is better. | ||
Alejandrisha
United States6565 Posts
On May 17 2011 05:04 W2 wrote: This build dies to 2rax marine+scv cheese on last-scout spawn. Also, like you said, 2 rax + 5-6 scv pull can be very dangerous on most maps. But yeah, I've been stopping at 100 gas (unless his scv is there) and getting a chrono'ed stalker asap to deny scouting. Also, if you warp 3 more units proxied, this is great if he has expanded. But if he went 1-1-1, his hellion will be on it's way to your base and if you miss it, he has 20+ seconds to rape your mineral line while your 4 stalkers hike their way back to your main. So knowing that, it's only natural a reactor'd hellion rush could pose a huge threat. Again, even if you warped your first 3 warp-ins at a proxy, you might miss his hellions leaving his base and he'll have 4 hellions raping your mineral line. If you see this, don't panic while you spam click your stalkers back to base. The best thing you can do is probe-block the ramp. Have like 3 probes (maybe 2 work) at the bottom of ramp, and another 3 on the top of the ramp. That should delay them long enough for your stalkers to chase back to your base. Yes you lose 6 probes but you just gotta take it as a BO-loss. Some very good points here. There will always be the issue of no gas scv all-in; I'm not sure if you'd be able to see the congo line and marines en route to your base, but I'm pretty sure you hit the last spawn at like 3:20 and the first marine pops at 3:06. In that case I'd cut the 3rd gate in the meantime and chrono out the first stalker to kite across the map while you work on getting additional stalkers out. And absolutely consider forgoing the nexus temporarily.. I'll have a teammate do this to me today. You really should be able to see the helions unless the factory is proxied, so I think it'd be good practice to chase down the scouting scv with your initial stalker by hitting up typical proxy spawns if your initial probe at the front is inconclusive (which is usually is :/) and in the meantime keep your scouting probe by the terran's natural choke. But it's still very possible to not see them coming. | ||
HolyArrow
United States7116 Posts
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MountainGoat
United States507 Posts
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WightyCity
Canada887 Posts
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Mastermind
Canada7096 Posts
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Barca
United States418 Posts
Maybe you should add a part about that? | ||
NeoSlicerZ
Ireland470 Posts
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