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[G]HuK! PvT 20food 1gate FE - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 23 24 25 Next All
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
May 16 2011 21:44 GMT
#41
I love HuK and can't wait to try this out!
Luppa <3
ZoneofEnders
Profile Joined August 2010
Canada71 Posts
May 16 2011 21:47 GMT
#42
One try one victory, its pretty interesting I held off banshee tank all-in with ease. Got to practice more and make it look cleaner.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 16 2011 21:50 GMT
#43
Why are some of the posts blue in this thread....
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 16 2011 21:52 GMT
#44
I like the idea of this build for metalopolis and shattered temple as you are basically doing a very greedy FE build but you are only committing to it after you have scouted them (usually). That gives you options to switch it up or change the build at the last moment.

I don't like the fact the build stops mining gas though as it seems completely inefficient to me. Why would you want to mine with more then 16 probes on minerals and 0 on gas when you have an empty assimilator?? Putting those probes > 16 on gas instead hardly slows you down as those probes are a bit inefficient anyway and you will be getting gas which can always be put to good use. For example you could be making a sentry just before the nexus... This build doesn't get close to 26 pop anyway at first so there seems no reason not to.

I also don't get the long probe cut, what good is it to cut probes only to get nexus and gateways slightly faster? Not cutting probes hardly slows down those gates as those probes partly pay themselves back before that and having a slightly slower nexus with more probes already is just better then a faster nexus.


I rather play a more standard 1 gate FE style with continued probing and 1 or 2 sentries then this build as it is just more efficient imo. You can always cut the zealot and get a quick nexus (before third pylon) without cutting gas and probes as much. For example what I like to do is just quee up the zealot and then if i feel FEing is safe I just cancel the zealot at the last moment. This build already commits itself so fast that i'd really feel unsafe doing it before i have scouted them which can happen if you happen to scout them last. If i'm going to do a greedy build partly blind then I might as well 16 nexus.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 16 2011 22:04 GMT
#45
On May 17 2011 06:52 Markwerf wrote:
I like the idea of this build for metalopolis and shattered temple as you are basically doing a very greedy FE build but you are only committing to it after you have scouted them (usually). That gives you options to switch it up or change the build at the last moment.

I don't like the fact the build stops mining gas though as it seems completely inefficient to me. Why would you want to mine with more then 16 probes on minerals and 0 on gas when you have an empty assimilator?? Putting those probes > 16 on gas instead hardly slows you down as those probes are a bit inefficient anyway and you will be getting gas which can always be put to good use. For example you could be making a sentry just before the nexus... This build doesn't get close to 26 pop anyway at first so there seems no reason not to.


Well, the reason you don't want a sentry for this is stalkers give you the ability to put pressure on a gasless expansion (or any marine number, really), while a lone sentry cannot kite marines and are slow to catch up to your 3 additional warp ins. The gas exchange is pretty simple. It's true that you get diminishing returns after 16 probes, but you really have nothing to spend that additional gas on. By putting probes back on gas, you squeeze out enough minerals to get the 3 stalker warpins without having excess gas, which is efficient after we have ruled out the want for sentries.


I also don't get the long probe cut, what good is it to cut probes only to get nexus and gateways slightly faster? Not cutting probes hardly slows down those gates as those probes partly pay themselves back before that and having a slightly slower nexus with more probes already is just better then a faster nexus.

the probe cut allows you to get the nexus faster and to allow you to get the 2 additional gateways to finish alongside warpgate research (it gets a bit funky with the warpgate nerf, but it is still close. You might be able to squeeze in a probe between the nexus and the additional gates, though). The mineral income you get from pulling the probes in gas should iron out the probe cut so you can afford the stalkers.

I rather play a more standard 1 gate FE style with continued probing and 1 or 2 sentries then this build as it is just more efficient imo. You can always cut the zealot and get a quick nexus (before third pylon) without cutting gas and probes as much. For example what I like to do is just quee up the zealot and then if i feel FEing is safe I just cancel the zealot at the last moment. This build already commits itself so fast that i'd really feel unsafe doing it before i have scouted them which can happen if you happen to scout them last. If i'm going to do a greedy build partly blind then I might as well 16 nexus.


Early on, your sentries are not going to be better than stalkers for holding your natural. Sure, if the ramp came into play sentries would be 10 times better but that's an entirely different story. The difference between this build and a 16 nexus is obviously the warpgate timing. With a 16 nexus you're at least a minute behind on WG, meanwhile with this build you get your WG at a similar timing to a 4gate which allows you to defend much better whilst still being able to put on pressure.

16nexus is certainly better in circumstances where you feel absolutely safe, while this is sort of a middle ground where you are at risk to reapers before the first stalker is out (if you don't scout reaper expand in time) and slightly better off against a 2rax marine-scv all in, as sentries will do absolutely nothing to save you in that case, where at least with stalkers you can kite and are better equipped to delay or deny a bunker in your natural.
get rich or die mining
TL+ Member
Harrad
Profile Blog Joined October 2010
1003 Posts
May 16 2011 22:17 GMT
#46
Thanks a lot for this, been going 20 nexus since watching huk streams (also am watching all his vods^^), but not very clean since i didn't know the exact bo.
Melchior
Profile Joined January 2011
United States112 Posts
May 16 2011 22:51 GMT
#47
Thanks for the nice writeup! As for the build order optimizer, it can probably afford a few more probes because of the later gas, but would also make it more scoutable, and less easily transition into standard play in case of any shenanigans.
Lazy_89
Profile Joined April 2011
United States87 Posts
May 16 2011 23:01 GMT
#48
Can't wait to try it would like to see some relays though. In PvT I just 3 gate expand been looking for something new to try just to switch it up.
Cocoba
Profile Joined February 2011
Canada352 Posts
May 16 2011 23:01 GMT
#49
Have been testing this build out from just watching Huk's stream, but this post will make it so much easier ^^ Thanks a ton
:D
Jayrod
Profile Joined August 2010
1820 Posts
Last Edited: 2011-05-16 23:23:44
May 16 2011 23:16 GMT
#50
I've been doing this build for a while now. Its very strong, and its not exclusive just to protoss. Some of you probably noticed thorzain doing this gas pulling in two or three of the TSL games as part of marauder expands. A worker mines about 40 minerals per minute, so pulling 3 from gas gives you the boost you need to get the nexus down as well as your infrastructure so you can get some units and get safe faster.

The real strength of the build is its flexibility. If you dont scout them, leave your guys on gas. If you scout aggression, leave your guys on gas. If you scout passivity, pull from gas and be greedy. Honestly every macro-oriented protoss needs to know that pulling 3 guys off gas will net you the minerals you need for some faster infrastructure.

edit: I should clarify that this build DOES indeed work on every single map. Since your decisions are based on what you scout, you will still have opportunities to be greedy in this way even on a map as small as close pos. slag pits. Its really just based on scouting and taking every inch of slack your opponent gives you.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
May 16 2011 23:21 GMT
#51
tehe, glad to see someone post this, i already had it in my bo note book, but still getting it out there is really nice. Also, i can say that i have had a lot of success with this build so far.
~~~Liquid Fighting (SC2)~~~
Shooks
Profile Joined January 2011
Australia256 Posts
May 16 2011 23:24 GMT
#52
Been doing this ever since I first see him do it on he's stream, I do this build without even scouting, even held off a proxy rax with tech lab, just gotta make sure to know when to pull probes.
Perplex
Profile Joined March 2011
United States1693 Posts
May 17 2011 00:43 GMT
#53
wowow this looks awesome. can't wait to practice it tonight
http://www.lolking.net/summoner/na/24238059
KingofGods
Profile Joined July 2010
Canada1218 Posts
May 17 2011 01:05 GMT
#54
When I korean 4 gate I only put 2 probes on gas and then still have to pull one off gas before the core finishes.
Mnijykmirl
Profile Joined February 2010
United States299 Posts
May 17 2011 02:36 GMT
#55
Build order crunches show that nexus first packs more heat in every direction than this build. The huge, important difference of this however is that this is flexible while a nexus first commits immediately. This means it means it leaves more options on the table for a little sacrifice when going for an economic opener. Robustness and safety is paramount to success.

The real strength of the build is its flexibility. If you dont scout them, leave your guys on gas. If you scout aggression, leave your guys on gas. If you scout passivity, pull from gas and be greedy. Honestly every macro-oriented protoss needs to know that pulling 3 guys off gas will net you the minerals you need for some faster infrastructure.
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2011-05-17 03:06:30
May 17 2011 02:53 GMT
#56
I agree a sentry is paramount here. I was just testing out the timings against a computer and even a simple 1 rax pressure will have units at your base before your warp gate finishes. If you just have 1 stalker, you will lose to a marin and marauder. The sentry will at least delay them long enough for your warp gate research to finish and warp in 3 stalkers to deal with it.

I disagree with those who say you can simply abandon the build depending on what you scout. The marine will chase your probe out of your base at about 3:05. At that point you already have to decide if you are going to make a zealot or not. If he's already marching towards your base, it's too late to suddenly say "oh crap, I need a sentry". It might be possible to chrono out your sentry at that point (I haven't tested it), but that would be one less chrono on your warp gate and that still puts you in trouble.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
May 17 2011 03:04 GMT
#57
Sounds really fun, maybe we will see other players in the GSL use this? :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
KingofGods
Profile Joined July 2010
Canada1218 Posts
May 17 2011 03:16 GMT
#58
I just did a slight variation where I stayed on gas and got sentry first, stalker after putting up an expo (zealot would work if you prefer) and still got my 3 gates to align with the warp gate finishing and having enough resources to warp in stalkers.
ChrysaliS_
Profile Joined January 2011
United States261 Posts
May 17 2011 03:17 GMT
#59
One question: when should you grab your second assimilator/the assimilators at your natural?
Chrysalis.145
sickoota
Profile Blog Joined April 2010
Canada918 Posts
Last Edited: 2011-05-17 03:31:18
May 17 2011 03:27 GMT
#60
I've been doing this build since I first saw HuK do it. I honestly think there's no way to hold off a quick two-rax, conc shell with scvs, which Terran can do reactivity upon seeing the expo... maybe there really is some gosu forge timing, but I've started restricting my use of this build to only when I see the Terran opening gasless. That's where it really shines anyway imo. Plz more Terrans play gasless so I can use this build!
I could spend a while with that smile
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