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[G]HuK! PvT 20food 1gate FE

Forum Index > StarCraft 2 Strategy
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Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2012-01-13 07:01:17
May 16 2011 15:56 GMT
#1
Updated!! (12/6/11)

Intro
+ Show Spoiler +
Hello all-

Been a while since I have posted anything cool but I can assure you this build is nasty, even after the warpgate nerf. It's essentially a combination of 4gate econ cut and 1gate FE econ investment.. if that makes any sense at all. If you have been watching HuK stream or have been watching every single one of his vods (like me) you've seen this build quite a lot and see how it is so strong in tandem with HuK's aggressive warpgate pressure style. [edit this is the build he used vs MMA game one in the up and down matches GSL MAY, too!!! So without further adieu.....


Build Order
+ Show Spoiler +
9 Pylon (10 CB nex)
13 Gate (2nd CB once 1st finishes)
14 Gas (can be on 15*)
16 Pylon (HuK makes it on 15 but if you're human you can't always make it on 15 w/o brief probe cut , and it's not like you cap yourself making probes with 16pylon ^^)
17 Core, mine gas with discretion**; WG @100% CC, dump ALL CB on WG
20 Nexus (19 if you lose the probe)
22 Initial Stalker (NO CB)

22 or 23 gateway }\
22 or 23 gateway
} \ If he's all inning you, feel free to cut this probe for now



24-26 (depending on how safe you feel, make 0-2 probes but always 2 stalkers between 20 and 26 food) queue second stalker from gateway, do not CB
XX pylon when you can afford it, proxied. You do not need this pylon in your base; putting it in your natural gives him a free pylon kill. This pylon gives you the ability to kill him immediately after he tries to all in you and it fails.

100% WG, warp in 3 stalkers and poke with all 4

*With mineral stacking, you can get the gas on 14 without having to cut probes. However, getting a 14 gas is not necessary for this build as you are not trying to optimize your gas intake; you are simply mining 50 and then resuming once you put the nexus down. It's good practice to get it down on 14 without queueing the 15th probe, though.
**If you instantly box 3 probes and send them to mine gas, you might not have 150 minerals the milisecond you are able to begin your core. You only need to hit a few benchmarks with gas: 50 for WG, 50 for first stalker, 150 gas when WG finishes. You can usually satisfy all these while maintaining strong mineral economy by initally putting 2 in gas and then adding the third after you begin your nexus

Brief explanation about WG nerf

Before nerf, you wanted only 50 gas when your core finished to start wg. Now that you'll be starting your 1st stalker sooner, you want to have as close to 100 gas as possible when your core finishes; typically you'll have a little over 100 so just add them a little later or pull them once you have 100 then resume mining it a little after you start your nexus.

By doing this, you have a stalker that comes at a standard time to shoo away the scouting scvs and take a tower should you expect any funny business. Your 2nd stalker out of the gateway will not be able to join forces with the 3 you warped in and the first one you made out of the gateway immediately, but hell, you still have it xD

For those who might be wondering where this 175 mins/50 gas was suddenly found, let me explain it to you. Pre WG nerf your 2 gates would finish right as your wg finished with maximum CB (2 on nex; rest to wg). Now that WG will finish 20 seconds later (or less; I'm not sure if you have time to put an additional CB on it with the extended base time), you can start those 2 gateways ~20 seconds later. During this time you can accumulate the resources needed to poop out a stalker and a couple of probes ^^
edit: Keilah opened my eyes to this little adjustment. thank you kind sir!


Bro, this guy put an ebay in my expansion; imba.
+ Show Spoiler +
Once again, our old buddy Keliah has thrown us a rope. Upon the completion of your gateway, queue up a zealot. This serves two purposes:
1. You deny the extremely valuablue tidbit of information that is a clear tipoff if an scv is already in your base: you ARE in fact "making" a unit from the gateway. If he doesn't throw down the ebay, cancel it! Genius!

2. If he make the ebay even though he sees you are making a unit, which is pretty much a throw away of money for him because you're not showing 20nex, just let it finish and you have the strongest early game building killer (besides that one thing terran has; I've forgotten what is called... xD)


Alej, how is this build like 4gating? wtfz? nexus?
+ Show Spoiler +
Good question! Short answer? The probe cut. Long answer- You cut probes at 20 and pool minerals; if you were 4gating you would pool 450 minerals on 20 probes while getting out a zealot and then a stalker (then a 2nd stalker afterwards). In this build, you pool 400 minerals for the nexus, and then 300 more for 2 gateways before resuming probes or making any units. So you're essentially doing the same probe cut and then pooling about the same amount of minerals (450 + 225 for units while 4gating vs 400 + 300 for gateways while HuKking). Also cool to note, while HuKking your 2nd and 3rd gateways go down at about the same time that your additional gateways go down when you are 4gating, and since you spend 2 CB's on the nexus and save the rest for WG research for both builds, you get your warpgate done at about the same time!


When should I use this build??
+ Show Spoiler +
Obviously, this build is not safe in every position on every map in the pool as you don't get your first unit out until you already have a nexus and 3 gateways building. Ideally, you want cross map spawns on Temple or Metal, any spawns on Tel'Darim or Shakuras, and I think you can get away with it on Xel'Naga, though this would requre additional testing.

If you scout no gas, this build is extremely safe and marines literally cannot hurt you provided you have good control with your stalkers. If your opponent is 1 rax expanding with no gas, this build is pretty damn amazing. With your 4 initial stalkers, you can put pressure on the T by smacking the bunker around a little bit (pulling back the one getting hit once shields are about to go down, of course) and forcing him to devote attention and minerals to repair. Also, the marines around/behind the bunker will fall really easily unless the terran is constantly paying attention to your pressure so you can usually pick a few off. And if your terran opponent does not make a bunker on the lowground, you can deny/kill the expansion and all of the marines. You can literally kill a terran in 8 minutes with a 1gate fe; it's pretty awesome :D


I'm not sure if I can do this build because I don't have all the scouting information I need. What should I do?
+ Show Spoiler +
What I have seen HuK do when he has yet to scout cross spawn is he does not pull probes from gas at 50, he leaves them on so that he can play a standard opening in the case that he feels unsafe executing this. If his fears are expunged, he pulls them off gas and plops down the nexus. Very easy, very intuitive.


When can I not get away with this? How should I deviate?
+ Show Spoiler +
Because this build is best done with a 13 scout and on big maps, you can't always get all the information you need before expanding.

The only way I've seen HuK straight up lose with this build in a decent situation (it was cross spawns on shakuras) was against NaDa. NaDa opened up with a standard 2rax, reactor then tech lab, and pulled 5 scvs and just killed HuK.. HuK said that he could have added a cannon if he saw scvs pulled. Unfortunately, I haven't hit NaDa on the ladder recently ( -.- ) so I can't really know when one would add the forge/cannon and what would tip him off to know that this would be coming. So like with every build, there are plenty of deviations to be discovered through many many repetitions

After running a lot of tests with a teammate, we found that if the Terran scouts the protoss first and sees the gas pulled/lack of gateway unit building/nexus before he hits 16 food, he can effectively 2rack (12/16) with reactor tech lab and with 8 scvs put you in a very tight, but not unwinnable scenario. If this happens to you, wait for a 2nd round of WG cooldowns and bust the bunkers with 5 stalkers/3 zealots.

If you think back to HuK vs MMA game one, HuK scouts cross map first, and for the life of me I couldn't figure out why- then last night after doing these tests it hit me--he feels extremely safe doing this build so long as the Terran does not scout him first. I mean, he ends up doing the build anyway but perhaps there are additional precautions that he takes when the Terran can scout him first.. though I am not sure what these are yet. One nice thing to know is that if the terran does not scout you fast enough to react to the nexus with a 16 barracks, you can hold his aggression easily even if he pulls scvs by pulling probes!


What can you transition into based on what you see?
+ Show Spoiler +
With your 5 stalkers you see.......

Wall, bunker + marines-
Most likely 1;1;1 all in, could be 1;1;1 expand or some kind of helion drop or fast tank play

HuK responds to this buy adding a robo and a forge; he puts one cannon inside of each mineral line and get a couple observers out and then immortals if he spots tanks. If the terran is all-inning, HuK cuts probes and essentially makes a swarm of zealots and absolutely destroys the push with zealot-sentry with stalkers to shoot down banshees and well-microed immortals to pick off tanks.

No bunker, marines + mauradors
Most likely 2rax expand, could be 3 rax
HuK will warp in 3 zealots to his proxy pylon and walk right up that damn ramp and kill him a terran. Alternatively, if there is a bunker or if you don't have tight enough timings to get your 7 units up the ramp in time, HuK adds 2 gates and keep up the pressure with 5 warpgates, eventually adding a robo, a forge, and a twilight council for charge and eventually teching to colossus and adding a 3rd at about 100 food (3rd timing is extremely situational, of course).

Marines and Bunker/constructing bunker on lowground
This is gasless expand. What you do now is you HuK them, as in picking off the building scv on the bunker (if he doesn't get it started in time to have it finished when you get there) and sniping marines without taking hull damage on stalkers. If you can take the bunker down, you have denied the expansion and have pretty much won the game if all he has is marines. If he gets the bunker up in time, you can add 2 more gates as in the above example, or take your additional gases and tech very quickly, as you are pretty safe from an attack because the terran delayed his gas and therefore his medivac tech.


Post a replay or gtfo!!!
+ Show Spoiler +
I'll upload some of my own, but if you want to see this build executed by some one who can pull it off 20 times better than I can, head on over to http://www.justin.tv/liquidhuk/videos and check out HuK's VODs

Here is such a sample. He does the modified version that has been adjusted for the WG nerf.
http://www.justin.tv/liquidhuk/b/287559032
Game starts ~1:15:00
Note that he mines gas normally and doesn't cb his WG as hard. He apparently saves the CB for a faster 2nd round of stalkers for which he has exactly enough gas, but gets supply blocked

This is what happens when your opponent tries to break the expansion with tech-lab reactor ( versus reactor - tech lab)
http://replayfu.com/download/gkS50g


Here is a pretty humorous game ^^
It shows what happens when you try to double tech lab rush one who is HuKking.
http://replayfu.com/download/20QhDs

Here we see why 2 maurader + 1 marine push off of 1rax expand is suicide against this build (especially with rush distance.)
http://replayfu.com/download/xNP14

Against 12/16 rax with reactor-tech lab using post wg modified build
http://replayfu.com/download/wQTHqt

Againt reaper expand into 2 additional rax then factory
http://replayfu.com/download/rs9hhf

Against 1rax fe into mech
http://replayfu.com/download/Q402bv

Against gasless 1rax fe
http://sc2rep.com/replays/download?id=16323

Youtube vid!
+ Show Spoiler +
Check out this video Cecil made that goes over a modified version- CB'd stalker before nexus



Thanks Cecil!


Thank you for reading. . Happy HuKking!

aLeJ

http://wiki.teamliquid.net/starcraft2/HuK's_1gate_FE_(PvT)
get rich or die mining
TL+ Member
FenneK
Profile Joined November 2010
France1231 Posts
May 16 2011 15:58 GMT
#2
Interesting, I'll try this out and report back :D
good luck have batman
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
May 16 2011 16:04 GMT
#3
Really interesting, thanks for posting this. Will definately go try this out.
really?
TechnoSchaman
Profile Joined October 2010
United States156 Posts
May 16 2011 16:06 GMT
#4
this is the same build huk beat MMA's all in with, Vod is on gom
Dialogue
Profile Joined November 2010
Singapore125 Posts
May 16 2011 16:07 GMT
#5
Really nice guide! I liked the fact that it was written in a FAQ/Q&A fashion. Pretty informative. Yea some pictures and replays would really help in the understanding of the build. But it's doing good so far! If we ask some questions here, will you answer them and put the questions in the OP? It'll be great if you do. Thanks for this! I've been having alot of trouble with terran recently, will try this out in future games. :D:D
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 16 2011 16:09 GMT
#6
On May 17 2011 01:06 TechnoSchaman wrote:
this is the same build huk beat MMA's all in with, Vod is on gom


Indeed it is. I just remember to include that a few minutes ago
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 16 2011 16:10 GMT
#7
On May 17 2011 01:07 Dialogue wrote:
Really nice guide! I liked the fact that it was written in a FAQ/Q&A fashion. Pretty informative. Yea some pictures and replays would really help in the understanding of the build. But it's doing good so far! If we ask some questions here, will you answer them and put the questions in the OP? It'll be great if you do. Thanks for this! I've been having alot of trouble with terran recently, will try this out in future games. :D:D


Oh wow I didn't even realize they were almost all in question form haha. I will definitely keep the OP updated with any additional information. I will probably replay in the thread as well for people following the discussion.
get rich or die mining
TL+ Member
trNimitz
Profile Joined October 2010
204 Posts
Last Edited: 2011-05-16 16:10:53
May 16 2011 16:10 GMT
#8
Seriously. You piss me off. I stole this build by manually searching replays on the internet of Huk doing this and then adapting it to how I like it, now you go post it publicly and every brainless noob who doesn't have the balls to do things himself can use it, nevermind the most important thing terrans will recognize it in games more often and figure out good responses. :/

Damn you!
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
May 16 2011 16:11 GMT
#9
I'll wait on this strat until I see a replay.
말크 : ^_^~ NeO)GabuAt, vGODieN
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 16 2011 16:12 GMT
#10
On May 17 2011 01:10 trNimitz wrote:
Seriously. You piss me off. I stole this build by manually searching replays on the internet of Huk doing this and then adapting it to how I like it, now you go post it publicly and every brainless noob who doesn't have the balls to do things himself can use it, nevermind the most important thing terrans will recognize it in games more often and figure out good responses. :/

Damn you!


Haha the cat has been out of the bag for a couple of weeks now. I got a couple free wins doing it the first time I saw HuK doing it but now most terrans know what it is and that it has the potential to end the game immediately if he doesn't get the bunker up with a gasless FE by 6 minutes.

get rich or die mining
TL+ Member
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2011-05-16 16:27:49
May 16 2011 16:20 GMT
#11
The build order has an error:

On May 17 2011 00:56 Alejandrisha wrote:
9 Pylon (10 CB nex)
13 Gate (2nd CB once 1st finishes)
14 Gas (can be on 15*)
16 Pylon (HuK makes it on 15 but if you're human you can't always make it on 15 w/o brief probe cut , and it's not like you cap yourself making probes with 16pylon ^^)
17 Core, mine 50 gas**; WG @100% CC, dump ALL CB on WG
20 Nexus (19 if you lose the probe)
CUT PROBES RESUME HARVESTING GAS

20 gateway
20 gateway

RESUME PROBES

21 queue first stalker from gateway, do not CB
XX pylon when you can afford it, preferably proxied if the distance is long.

100% WG, warp in 4 stalkers and poke



You cannot warp in 4 stalkers from 3 gates (at least not all at once). Thus when do I put down the fourth Gateway? Or do you mean warp in 3 stalkers and poke with 4 stalkers (one being made from the Gateway earlier)?
reddog1999
Profile Joined June 2009
United States143 Posts
May 16 2011 16:22 GMT
#12
On May 17 2011 01:10 trNimitz wrote:
Seriously. You piss me off. I stole this build by manually searching replays on the internet of Huk doing this and then adapting it to how I like it, now you go post it publicly and every brainless noob who doesn't have the balls to do things himself can use it, nevermind the most important thing terrans will recognize it in games more often and figure out good responses. :/

Damn you!


Everybrainless noob who doesn't have the balls to do things himself....

And what exactly are you doing, the cat has been out of the bag in terms of noobs coping build orders since 1999-01ish, when replays were invented and publicly given.

Nice write up good work,
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
May 16 2011 16:28 GMT
#13
Great build, can't wait to practice it and make it one of my standards, it looks like just the build I've been looking for PvT.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
GreEny K
Profile Joined February 2008
Germany7312 Posts
May 16 2011 16:31 GMT
#14
Very cool, always looking for new builds to get good with. Lately I've just been doing the 3 gate expansion into robo and then teching based on what I see. Really like early expansion builds and this one seems interesting. Thanks!
Why would you ever choose failure, when success is an option.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 16 2011 16:38 GMT
#15
On May 17 2011 01:20 BronzeKnee wrote:
The build order has an error:

Show nested quote +
On May 17 2011 00:56 Alejandrisha wrote:
9 Pylon (10 CB nex)
13 Gate (2nd CB once 1st finishes)
14 Gas (can be on 15*)
16 Pylon (HuK makes it on 15 but if you're human you can't always make it on 15 w/o brief probe cut , and it's not like you cap yourself making probes with 16pylon ^^)
17 Core, mine 50 gas**; WG @100% CC, dump ALL CB on WG
20 Nexus (19 if you lose the probe)
CUT PROBES RESUME HARVESTING GAS

20 gateway
20 gateway

RESUME PROBES

21 queue first stalker from gateway, do not CB
XX pylon when you can afford it, preferably proxied if the distance is long.

100% WG, warp in 4 stalkers and poke



You cannot warp in 4 stalkers from 3 gates (at least not all at once). Thus when do I put down the fourth Gateway? Or do you mean warp in 3 stalkers and poke with 4 stalkers (one being made from the Gateway earlier)?


Yeah warp in 3 stalkers. typo. thanks for catching.
Warp in 3, poke with 4, including the one on 21
get rich or die mining
TL+ Member
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
May 16 2011 16:43 GMT
#16
On May 17 2011 01:38 Alejandrisha wrote:
Show nested quote +
On May 17 2011 01:20 BronzeKnee wrote:
The build order has an error:

On May 17 2011 00:56 Alejandrisha wrote:
9 Pylon (10 CB nex)
13 Gate (2nd CB once 1st finishes)
14 Gas (can be on 15*)
16 Pylon (HuK makes it on 15 but if you're human you can't always make it on 15 w/o brief probe cut , and it's not like you cap yourself making probes with 16pylon ^^)
17 Core, mine 50 gas**; WG @100% CC, dump ALL CB on WG
20 Nexus (19 if you lose the probe)
CUT PROBES RESUME HARVESTING GAS

20 gateway
20 gateway

RESUME PROBES

21 queue first stalker from gateway, do not CB
XX pylon when you can afford it, preferably proxied if the distance is long.

100% WG, warp in 4 stalkers and poke



You cannot warp in 4 stalkers from 3 gates (at least not all at once). Thus when do I put down the fourth Gateway? Or do you mean warp in 3 stalkers and poke with 4 stalkers (one being made from the Gateway earlier)?


Yeah warp in 3 stalkers. typo. thanks for catching.
Warp in 3, poke with 4, including the one on 21

Yeah, this confused me too.. thanks for clearing that up.
말크 : ^_^~ NeO)GabuAt, vGODieN
Geiko
Profile Blog Joined June 2010
France1939 Posts
May 16 2011 16:47 GMT
#17
This looks a lot like Socke's FE with chronoed warpgate. I can't seem to find his thread anymore, but do you know the main difference between the two ?
geiko.813 (EU)
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2011-05-16 16:49:04
May 16 2011 16:48 GMT
#18
Hm, seems nice at first, but I personally don't like probecutting.

I just watched a vod and after 6 minutes (exactly) HuK has 3 Pylons, 2 Nexi, 3 Gates, 1 Core 4 Stalkers and Warpgate done.

So I put this in the Buildorder Optimizer and it gave me this:

5:30,82: 105M 58G 11E 35/ 44S
Income: 807M 215G
Buildings: 2 Nexus 2 Assimilator 3 Pylon 3 Warp Gate 1 Cybernetics Core
Units: 25 Probe 4 Stalker
Upgrades: Warp Gate Transformation

Without probecutting you can be faster! It even has 2 Assimilators.

Here is the BO:
+ Show Spoiler +
6 3*Probe
9 Pylon
9 3*Probe
12 Chrono Nexus
12 Gateway
12 2*Probe
14 Pylon
14 2*Probe
16 Assimilator
16 Cybernetics Core
16 Probe
17 Move Three Probes To Gas
17 2*Probe
19 Warp Gate Transformation
19 Probe
20 Nexus
20 Chrono Cybernetics Core
20 Probe
21 Chrono Cybernetics Core
21 Probe
22 2*Gateway
22 Chrono Cybernetics Core
22 Probe
23 Stalker
25 Chrono Cybernetics Core
25 Pylon
25 Probe
26 Assimilator
26 Chrono Cybernetics Core
26 Probe
27 Move Three Probes To Gas
27 Probe
28 Chrono Cybernetics Core
28 3*Convert Gateway To Warp Gate
28 Probe
29 3*Stalker

Waypoint 1 satisfied:
5:30,82: 105M 58G 11E 35/ 44S
Income: 807M 215G
Buildings: 2 Nexus 2 Assimilator 3 Pylon 3 Warp Gate 1 Cybernetics Core
Units: 25 Probe 4 Stalker
Upgrades: Warp Gate Transformation
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Hybris
Profile Joined August 2010
United States185 Posts
May 16 2011 16:50 GMT
#19
I've been doing this since watching HuK do it. It works really well since most terrans love 1 rax fe'ing currently. This build puts you at a good advantage because the expansions are going up at nearly the same time which is huge in PvT. The pressure can be very scary for the Terran as well, and it can even look like a 4 gate if they did not scout the nexus.
justin.tv/hybriss
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 16 2011 16:51 GMT
#20
On May 17 2011 01:47 Geiko wrote:
This looks a lot like Socke's FE with chronoed warpgate. I can't seem to find his thread anymore, but do you know the main difference between the two ?


I remember seeing a thread with that name but I don't remember the build nor can I find the thread presently Link it if you find it. And a word on build optimizers.. never had any success with these for finding exact builds. They always seem to find extra minerals lying around...
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