On August 09 2011 04:28 Kammalleri wrote: What to do vs Marine Tank Banshee push? Is there a way to break the front or something cause as soon as they move out you're dead..
When you see him coming, you have to push with your army asap so you can catch him in the middle, so you can buy some time for producing more army at home(microing your army vs his in the middle and pulling slowly home).
Great presentation that might help you:
You're username is apt... why are you giving combatex attention. I'm certain there are better vids out there to link
Combat-Ex is very knowledgable in the game, far more than you or I. Don't hate, see the video for what it is: Quality help. His name is irrelevant.
this build still works against gasless 1 rax fe on maps with wide open naturals! the tricky thing is you have to scout no gas, which is tough on 4 player maps
check out this new transition- speed prism colo harass :p
still use this build all the time on big maps. I tweak my gas intake so that I can drop my nexus before starting warpgate though, which means the nexus finishes at the same time as my warpgates. This can be quite useful in case I need to respond to sudden aggression which I scouted after starting this build: I simply stop probes at 22 and drop 3 gates since I don't need a 3rd pylon anytime soon. The build is also safe against standard terran play on maps that are big enough.
im surprised nobody has mentioned this but isn't it 20 stalker not 22?
Is this build still a viable PvT build? My own 1gate expand that I made is a bit greedy and doesn't involve a huge probe cut, a couple of bunkers can sometimes kill me. This one seems safer, but I want to know that it's one of the best at the moment. I really like the counter pressure and such, and I can see how you delay mining gas for a bit just to have 50 for the cyber and an extra 50 for the first stalker, quite smart.
I've been messing with this build lately against no gas FEs. As soon as I see no gas or an SCV heading to Terran's natural, I cancel anything building in my gateway and pull a guy off gas. It seems to me like the only way to get the nexus down at relatively the same time as a Terran if they CC on the low ground. I think against a gas build it's not so good. The build gets the robo and 2nd gas later than other 1 gate FEs, and relies only on stalkers early on, so marauders or banshees can be pretty dangerous.
On December 07 2011 02:46 GomJabbar wrote: I've been messing with this build lately against no gas FEs. As soon as I see no gas or an SCV heading to Terran's natural, I cancel anything building in my gateway and pull a guy off gas. It seems to me like the only way to get the nexus down at relatively the same time as a Terran if they CC on the low ground. I think against a gas build it's not so good. The build gets the robo and 2nd gas later than other 1 gate FEs, and relies only on stalkers early on, so marauders or banshees can be pretty dangerous.
If you do the build well, ie have exactly 50 gas when the cyber finishes, you can make the nexus before the cyber finishes which is about the same time as a gasless FE. On maps where this build is good you usually don't want to tech super fast into robo anyway, especially with the dual forge style there should be no rush. If you want you can still go robo fairly quickly though by simply going straight from 1 to 3 gas.
On June 19 2012 07:51 ImpacTius wrote: Is this build still viable?
CCalms is right in a way. My 2 cents is basically Terrans know what it looks like, and engi bay block like no tomorrow. This is a big deal when your first unit is a stalker that comes pretty late. I don't think it's to be done high level, just look into MC 1gate expand.
On June 19 2012 07:51 ImpacTius wrote: Is this build still viable?
CCalms is right in a way. My 2 cents is basically Terrans know what it looks like, and engi bay block like no tomorrow. This is a big deal when your first unit is a stalker that comes pretty late. I don't think it's to be done high level, just look into MC 1gate expand.
Put a probe on the SCV and start building a zealot out of your gateway. You can cancel the zealot at the last second, but the T can't know whether you're going to or not. If he decides to eng block (which would be weird..) then let the zealot finish, proceed with an MC-style 1gate FE. If he doesn't block, cancel the zealot and go for the HuK build.
On June 19 2012 07:51 ImpacTius wrote: Is this build still viable?
CCalms is right in a way. My 2 cents is basically Terrans know what it looks like, and engi bay block like no tomorrow. This is a big deal when your first unit is a stalker that comes pretty late. I don't think it's to be done high level, just look into MC 1gate expand.
CCalms is trying to say if you even need to ask if it's viable and can't make the judgement call with your own experience, then you aren't at a high enough skill level when the build would no longer be relevant.
On June 19 2012 07:51 ImpacTius wrote: Is this build still viable?
CCalms is right in a way. My 2 cents is basically Terrans know what it looks like, and engi bay block like no tomorrow. This is a big deal when your first unit is a stalker that comes pretty late. I don't think it's to be done high level, just look into MC 1gate expand.
CCalms is trying to say if you even need to ask if it's viable and can't make the judgement call with your own experience, then you aren't at a high enough skill level when the build would no longer be relevant.
I have refined this build slightly, if you get a 15pylon (rally 14/18 from nexus) and then build the assimilator with the same probe. Put one probe on gas plus the one that builds your cybernetics core, then add a third probe in the assimilator after the nexus.
Cut probes at 24/26 with a stalker building, add two gates, get a 25/26 pylon and a 26 second gas followed by a robo (27ish)
On June 19 2012 07:51 ImpacTius wrote: Is this build still viable?
I do it all the time in the ladder, at a mid-diamond level. Against masters practice partners it also works really well, followed by a double forge if i see a fast CC.
omg!!! i have been winnin so much games lately with this build.. im a bronze player and the funny thing is ive been using it against all races.. i transition to blink colossi or to chargelots archons depending on matchups... i only loose when i make too much mistakes since im still noob..
Today i have a 6-1 streak with this build and i think i just mastered it... here is my last game versus a terran i saw he had 1 rax and early gas so i figured he would expand.. i managed to kill him in 8 minutes just like the guide says!
Please watch my replay and give me some feedback and tips if im doing something wrong,
Also a quick question.. if i see my opponent is going to rush me how can i counter this? thanks alot