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[G]HuK! PvT 20food 1gate FE - Page 25

Forum Index > StarCraft 2 Strategy
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Prev 1 23 24 25 All
FataLe
Profile Joined November 2010
New Zealand4497 Posts
September 12 2011 23:36 GMT
#481
On August 12 2011 02:41 thisisSSK wrote:
Show nested quote +
On August 09 2011 20:39 whereismymind wrote:
On August 09 2011 04:28 Kammalleri wrote:
What to do vs Marine Tank Banshee push? Is there a way to break the front or something cause as soon as they move out you're dead..


When you see him coming, you have to push with your army asap so you can catch him in the middle, so you can buy some time for producing more army at home(microing your army vs his in the middle and pulling slowly home).

Great presentation that might help you:


You're username is apt... why are you giving combatex attention. I'm certain there are better vids out there to link

Combat-Ex is very knowledgable in the game, far more than you or I. Don't hate, see the video for what it is: Quality help. His name is irrelevant.
hi. big fan.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
December 06 2011 11:33 GMT
#482
this build still works against gasless 1 rax fe on maps with wide open naturals!
the tricky thing is you have to scout no gas, which is tough on 4 player maps


check out this new transition- speed prism colo harass :p

http://sc2rep.com/replays/download?id=16323
get rich or die mining
TL+ Member
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
Last Edited: 2011-12-06 13:03:01
December 06 2011 13:02 GMT
#483
still use this build all the time on big maps.
I tweak my gas intake so that I can drop my nexus before starting warpgate though, which means the nexus finishes at the same time as my warpgates. This can be quite useful in case I need to respond to sudden aggression which I scouted after starting this build: I simply stop probes at 22 and drop 3 gates since I don't need a 3rd pylon anytime soon.
The build is also safe against standard terran play on maps that are big enough.
pezzaperry
Profile Joined May 2011
142 Posts
December 06 2011 15:41 GMT
#484
im surprised nobody has mentioned this but isn't it 20 stalker not 22?

Is this build still a viable PvT build? My own 1gate expand that I made is a bit greedy and doesn't involve a huge probe cut, a couple of bunkers can sometimes kill me. This one seems safer, but I want to know that it's one of the best at the moment. I really like the counter pressure and such, and I can see how you delay mining gas for a bit just to have 50 for the cyber and an extra 50 for the first stalker, quite smart.
GomJabbar
Profile Joined February 2011
United States161 Posts
December 06 2011 17:46 GMT
#485
I've been messing with this build lately against no gas FEs. As soon as I see no gas or an SCV heading to Terran's natural, I cancel anything building in my gateway and pull a guy off gas. It seems to me like the only way to get the nexus down at relatively the same time as a Terran if they CC on the low ground. I think against a gas build it's not so good. The build gets the robo and 2nd gas later than other 1 gate FEs, and relies only on stalkers early on, so marauders or banshees can be pretty dangerous.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 06 2011 18:01 GMT
#486
On December 07 2011 02:46 GomJabbar wrote:
I've been messing with this build lately against no gas FEs. As soon as I see no gas or an SCV heading to Terran's natural, I cancel anything building in my gateway and pull a guy off gas. It seems to me like the only way to get the nexus down at relatively the same time as a Terran if they CC on the low ground. I think against a gas build it's not so good. The build gets the robo and 2nd gas later than other 1 gate FEs, and relies only on stalkers early on, so marauders or banshees can be pretty dangerous.


If you do the build well, ie have exactly 50 gas when the cyber finishes, you can make the nexus before the cyber finishes which is about the same time as a gasless FE.
On maps where this build is good you usually don't want to tech super fast into robo anyway, especially with the dual forge style there should be no rush. If you want you can still go robo fairly quickly though by simply going straight from 1 to 3 gas.
ImpacTius
Profile Joined May 2012
Germany5 Posts
June 18 2012 22:51 GMT
#487
Is this build still viable?
CCalms
Profile Joined November 2010
United States341 Posts
June 18 2012 23:00 GMT
#488
On June 19 2012 07:51 ImpacTius wrote:
Is this build still viable?

If you ask questions like that, then it doesn't matter what the build is, if it was once viable then it will still be viable for you.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 18 2012 23:13 GMT
#489
On June 19 2012 07:51 ImpacTius wrote:
Is this build still viable?

CCalms is right in a way. My 2 cents is basically Terrans know what it looks like, and engi bay block like no tomorrow. This is a big deal when your first unit is a stalker that comes pretty late. I don't think it's to be done high level, just look into MC 1gate expand.
Knowing is half the battle... the other half is lasers.
Chemist391
Profile Joined October 2010
United States366 Posts
June 18 2012 23:32 GMT
#490
On June 19 2012 08:13 tehemperorer wrote:
Show nested quote +
On June 19 2012 07:51 ImpacTius wrote:
Is this build still viable?

CCalms is right in a way. My 2 cents is basically Terrans know what it looks like, and engi bay block like no tomorrow. This is a big deal when your first unit is a stalker that comes pretty late. I don't think it's to be done high level, just look into MC 1gate expand.


Put a probe on the SCV and start building a zealot out of your gateway. You can cancel the zealot at the last second, but the T can't know whether you're going to or not. If he decides to eng block (which would be weird..) then let the zealot finish, proceed with an MC-style 1gate FE. If he doesn't block, cancel the zealot and go for the HuK build.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-06-18 23:36:11
June 18 2012 23:35 GMT
#491
--- Nuked ---
Indrium
Profile Joined November 2010
United States2236 Posts
June 18 2012 23:36 GMT
#492
Seed did do a 20 Nexus in response to FE a couple times on stream yesterday. It's not exactly the same build but it's the same idea.
bgalang92
Profile Joined February 2011
United States155 Posts
June 18 2012 23:59 GMT
#493
On June 19 2012 08:13 tehemperorer wrote:
Show nested quote +
On June 19 2012 07:51 ImpacTius wrote:
Is this build still viable?

CCalms is right in a way. My 2 cents is basically Terrans know what it looks like, and engi bay block like no tomorrow. This is a big deal when your first unit is a stalker that comes pretty late. I don't think it's to be done high level, just look into MC 1gate expand.


CCalms is trying to say if you even need to ask if it's viable and can't make the judgement call with your own experience, then you aren't at a high enough skill level when the build would no longer be relevant.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 19 2012 02:52 GMT
#494
On June 19 2012 08:59 bgalang92 wrote:
Show nested quote +
On June 19 2012 08:13 tehemperorer wrote:
On June 19 2012 07:51 ImpacTius wrote:
Is this build still viable?

CCalms is right in a way. My 2 cents is basically Terrans know what it looks like, and engi bay block like no tomorrow. This is a big deal when your first unit is a stalker that comes pretty late. I don't think it's to be done high level, just look into MC 1gate expand.


CCalms is trying to say if you even need to ask if it's viable and can't make the judgement call with your own experience, then you aren't at a high enough skill level when the build would no longer be relevant.

Correct.
Knowing is half the battle... the other half is lasers.
Raggamuffinoo
Profile Joined August 2011
United Kingdom117 Posts
June 19 2012 03:35 GMT
#495
I have refined this build slightly, if you get a 15pylon (rally 14/18 from nexus) and then build the assimilator with the same probe. Put one probe on gas plus the one that builds your cybernetics core, then add a third probe in the assimilator after the nexus.

Cut probes at 24/26 with a stalker building, add two gates, get a 25/26 pylon and a 26 second gas followed by a robo (27ish)

"Warpgate Expand" @SC2Planner
dont quote me
gabapenteado
Profile Joined August 2011
Brazil37 Posts
June 19 2012 05:29 GMT
#496
On June 19 2012 07:51 ImpacTius wrote:
Is this build still viable?

I do it all the time in the ladder, at a mid-diamond level. Against masters practice partners it also works really well, followed by a double forge if i see a fast CC.
sLaPaHoE
Profile Joined June 2012
Dominican Republic1 Post
June 21 2012 21:50 GMT
#497
omg!!! i have been winnin so much games lately with this build.. im a bronze player and the funny thing is ive been using it against all races.. i transition to blink colossi or to chargelots archons depending on matchups... i only loose when i make too much mistakes since im still noob..

Today i have a 6-1 streak with this build and i think i just mastered it... here is my last game versus a terran i saw he had 1 rax and early gas so i figured he would expand.. i managed to kill him in 8 minutes just like the guide says!

Please watch my replay and give me some feedback and tips if im doing something wrong,

Also a quick question.. if i see my opponent is going to rush me how can i counter this? thanks alot


http://drop.sc/202093
toss ftw
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