• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:38
CET 17:38
KST 01:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
The top three worst maps of all time Foreign Brood War BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays BW General Discussion
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1574 users

[G]HuK! PvT 20food 1gate FE - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 25 Next All
NguN
Profile Joined August 2009
Australia1322 Posts
May 27 2011 01:45 GMT
#101
Was watching Naniwa's stream. He did a lot of this build to varying success. Whenever he held, it was from crazy micro =D.

He also did a 1 Gate Robo no unit expand into a Zealot + Immortal. Does anybody have a BO for that?
iChau
Profile Joined December 2010
United States1210 Posts
May 27 2011 01:58 GMT
#102
I will post around 4-5 replays of this later!

It was all one-sided. I won with my macro and in one game I won with the 4 stalkers (LOL).

I love this build, it balances economy and pressure quite well. I think the best transition is into forge + twilight into archons. In one of the replay I defend a early mm + 5 scv attack and later some pretty nice double attacks.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2011-05-29 14:01:46
May 29 2011 10:55 GMT
#103
few little optimizations:

When you scout him first and he builds a marine before tech lab:
Instead of getting gas ASAP, leave the geyser idle until right after you start your core, then put 2 into gas. That will get you 50 gas just a few seconds before core completes. You can throw a third on gas after you've saturated the minerals at 2 probes / patch. Then just leave your probes on gas forever. This way you don't need to pull probes off gas and reveal your plan.

Because of the warpgate nerf:
You can afford and have time to get two units before warp completes. Zealot -> Stalker makes sense, so does Stalker -> Stalker, or Zealot -> Sentry if you're into that. If you go for one of the 100 gas options, you're going to want to build a 2nd assimilator around 4:50, right after your third pylon, or else you'll be about 12 gas short for the 3 stalker warp at 5:40 (which is when you warp if you execute cleanly)

You only need a small probe cut ever, at 21 probes (23 food), until you make the third pylon, after which you resume probes.
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2011-05-29 11:10:55
May 29 2011 11:09 GMT
#104
it looks like the entire build is 'trick him into thinking its a 4gate', but if the terran knows this trick is a possibility he'll scout at the right time...

also, i believe that it only works because early conc shell marauder rush has fazed out. a lot of koreans seem to be opening tvp with marauders again, so it looks like this protoss build has had it's day already.
Keilah
Profile Joined May 2010
731 Posts
May 29 2011 14:02 GMT
#105
who says this dies vs concussive rush?
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-05-29 14:05:39
May 29 2011 14:04 GMT
#106
I've seen Naniwa do this with an 11gate for a quicker cyber core, does anyone know how much resources are lost for going 11gate? I've tried it a few times, but you can't tripple chrono your Nexus without delaying either the 2nd pylon or the Cybernetics.

Other than that, it seems like an decent idea.

EDIT: Can't remember if he got the 4Stalkers though, think he just did an expand with quicker warpgate tech
EternalSC
Profile Joined May 2011
Sweden313 Posts
May 29 2011 14:16 GMT
#107
This is f*cking genius!
SHIT'S ON LIKE DONKEY KONG!
GreEny K
Profile Joined February 2008
Germany7312 Posts
May 29 2011 14:45 GMT
#108
I die when the Terran goes for 2 rax, not sure if that is the counter, but it has stopped this build for me.
Why would you ever choose failure, when success is an option.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 29 2011 14:50 GMT
#109
On May 29 2011 23:45 GreEny K wrote:
I die when the Terran goes for 2 rax, not sure if that is the counter, but it has stopped this build for me.



Tech lab-reactor shouldn't be able to kill you straight up with a 2rax rush. Can I see a replay?
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 29 2011 14:52 GMT
#110
On May 29 2011 19:55 Keilah wrote:
few little optimizations:

When you scout him first and he builds a marine before tech lab:
Instead of getting gas ASAP, leave the geyser idle until right after you start your core, then put 2 into gas. That will get you 50 gas just a few seconds before core completes. You can throw a third on gas after you've saturated the minerals at 2 probes / patch. Then just leave your probes on gas forever. This way you don't need to pull probes off gas and reveal your plan.

Because of the warpgate nerf:
You can afford and have time to get two units before warp completes. Zealot -> Stalker makes sense, so does Stalker -> Stalker, or Zealot -> Sentry if you're into that. If you go for one of the 100 gas options, you're going to want to build a 2nd assimilator around 4:50, right after your third pylon, or else you'll be about 12 gas short for the 3 stalker warp at 5:40 (which is when you warp if you execute cleanly)

You only need a small probe cut ever, at 21 probes (23 food), until you make the third pylon, after which you resume probes.


You don't always want a zealot or a sentry so early with this build unless the T scouts you early enough to 12/16 2 rax reactor tech lab so I don't know if it's worth getting the zealot before wg finishes and you definitely don't want a sentry to suck up your gas
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 29 2011 14:53 GMT
#111
On May 29 2011 20:09 shizna wrote:
it looks like the entire build is 'trick him into thinking its a 4gate', but if the terran knows this trick is a possibility he'll scout at the right time...

also, i believe that it only works because early conc shell marauder rush has fazed out. a lot of koreans seem to be opening tvp with marauders again, so it looks like this protoss build has had it's day already.


No.. there's not as big a gimmick to this build as you are making it out. It doesn't straight up die to all rushes. marauders are not what scare you; it's marine-heavy 2 rax pressure with pulled scvs which the terran can only pull off if they scout you early enough and know to make this adjustment. this has been covered in the thread repeatedly.
get rich or die mining
TL+ Member
Keilah
Profile Joined May 2010
731 Posts
May 29 2011 14:59 GMT
#112
On May 29 2011 23:52 Alejandrisha wrote:

You don't always want a zealot or a sentry so early with this build unless the T scouts you early enough to 12/16 2 rax reactor tech lab so I don't know if it's worth getting the zealot before wg finishes and you definitely don't want a sentry to suck up your gas


So get 2 stalkers, ez =p
Keilah
Profile Joined May 2010
731 Posts
May 29 2011 15:01 GMT
#113
On May 29 2011 23:53 Alejandrisha wrote:
Show nested quote +
On May 29 2011 20:09 shizna wrote:
it looks like the entire build is 'trick him into thinking its a 4gate', but if the terran knows this trick is a possibility he'll scout at the right time...

also, i believe that it only works because early conc shell marauder rush has fazed out. a lot of koreans seem to be opening tvp with marauders again, so it looks like this protoss build has had it's day already.


No.. there's not as big a gimmick to this build as you are making it out. It doesn't straight up die to all rushes. marauders are not what scare you; it's marine-heavy 2 rax pressure with pulled scvs which the terran can only pull off if they scout you early enough and know to make this adjustment. this has been covered in the thread repeatedly.


OK, so if the terran scouts in time and makes the correct adjustment, is the protoss player 100% dead barring screwups by terran? I don't want to waste my time perfecting a counterable build. BTW, is the correct counter to build a reactor? Or just to pump marines with no reactor?
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 29 2011 15:14 GMT
#114
On May 30 2011 00:01 Keilah wrote:
Show nested quote +
On May 29 2011 23:53 Alejandrisha wrote:
On May 29 2011 20:09 shizna wrote:
it looks like the entire build is 'trick him into thinking its a 4gate', but if the terran knows this trick is a possibility he'll scout at the right time...

also, i believe that it only works because early conc shell marauder rush has fazed out. a lot of koreans seem to be opening tvp with marauders again, so it looks like this protoss build has had it's day already.


No.. there's not as big a gimmick to this build as you are making it out. It doesn't straight up die to all rushes. marauders are not what scare you; it's marine-heavy 2 rax pressure with pulled scvs which the terran can only pull off if they scout you early enough and know to make this adjustment. this has been covered in the thread repeatedly.


OK, so if the terran scouts in time and makes the correct adjustment, is the protoss player 100% dead barring screwups by terran? I don't want to waste my time perfecting a counterable build. BTW, is the correct counter to build a reactor? Or just to pump marines with no reactor?


As I've already said many times in the thread, the correct response is to go reactor-tech lab 2 rax on 12/16. the terran can only make this adjustment fast enough if he scouts you first. So if you get scouted first, simply keep your probes on gas and do a less greedy build.
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 29 2011 15:16 GMT
#115
On May 29 2011 23:59 Keilah wrote:
Show nested quote +
On May 29 2011 23:52 Alejandrisha wrote:

You don't always want a zealot or a sentry so early with this build unless the T scouts you early enough to 12/16 2 rax reactor tech lab so I don't know if it's worth getting the zealot before wg finishes and you definitely don't want a sentry to suck up your gas


So get 2 stalkers, ez =p


Can you really get 2 stalkers out of the 1st gate before WG research finishes when you're doing this build? replay please!
get rich or die mining
TL+ Member
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2011-05-29 16:57:22
May 29 2011 16:57 GMT
#116
On May 30 2011 00:14 Alejandrisha wrote:
Show nested quote +
On May 30 2011 00:01 Keilah wrote:
On May 29 2011 23:53 Alejandrisha wrote:
On May 29 2011 20:09 shizna wrote:
it looks like the entire build is 'trick him into thinking its a 4gate', but if the terran knows this trick is a possibility he'll scout at the right time...

also, i believe that it only works because early conc shell marauder rush has fazed out. a lot of koreans seem to be opening tvp with marauders again, so it looks like this protoss build has had it's day already.


No.. there's not as big a gimmick to this build as you are making it out. It doesn't straight up die to all rushes. marauders are not what scare you; it's marine-heavy 2 rax pressure with pulled scvs which the terran can only pull off if they scout you early enough and know to make this adjustment. this has been covered in the thread repeatedly.


OK, so if the terran scouts in time and makes the correct adjustment, is the protoss player 100% dead barring screwups by terran? I don't want to waste my time perfecting a counterable build. BTW, is the correct counter to build a reactor? Or just to pump marines with no reactor?


As I've already said many times in the thread, the correct response is to go reactor-tech lab 2 rax on 12/16. the terran can only make this adjustment fast enough if he scouts you first. So if you get scouted first, simply keep your probes on gas and do a less greedy build.


that wasn't my whole question, i asked if we were 100% dead assuming he adjusts correctly.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 29 2011 16:59 GMT
#117
On May 30 2011 01:57 Keilah wrote:
Show nested quote +
On May 30 2011 00:14 Alejandrisha wrote:
On May 30 2011 00:01 Keilah wrote:
On May 29 2011 23:53 Alejandrisha wrote:
On May 29 2011 20:09 shizna wrote:
it looks like the entire build is 'trick him into thinking its a 4gate', but if the terran knows this trick is a possibility he'll scout at the right time...

also, i believe that it only works because early conc shell marauder rush has fazed out. a lot of koreans seem to be opening tvp with marauders again, so it looks like this protoss build has had it's day already.


No.. there's not as big a gimmick to this build as you are making it out. It doesn't straight up die to all rushes. marauders are not what scare you; it's marine-heavy 2 rax pressure with pulled scvs which the terran can only pull off if they scout you early enough and know to make this adjustment. this has been covered in the thread repeatedly.


OK, so if the terran scouts in time and makes the correct adjustment, is the protoss player 100% dead barring screwups by terran? I don't want to waste my time perfecting a counterable build. BTW, is the correct counter to build a reactor? Or just to pump marines with no reactor?


As I've already said many times in the thread, the correct response is to go reactor-tech lab 2 rax on 12/16. the terran can only make this adjustment fast enough if he scouts you first. So if you get scouted first, simply keep your probes on gas and do a less greedy build.


that wasn't my whole question, i asked if we were 100% dead assuming he adjusts correctly.


Yeah you are kind of dead. If you cut gas at 50 and do the build as it is listed in the OP you won't be able to save your expansion when he pushes with what he can make as well as 6-8 scvs. you can 'survive' by sacking your expansion, but he will get his expansion up and you will be contained for the time being and you will be significantly behind.
get rich or die mining
TL+ Member
Keilah
Profile Joined May 2010
731 Posts
May 29 2011 17:26 GMT
#118
Just tried it with Darkness, the guy who wrote the 16 nexus OP. Maybe he misplayed the terran or something but I just pulled like 12 probes and murdered him. He was at my base around the 6min mark, was that proper?

Also, I did my variation where you get +1 probe and an extra stalker before starting gateways 2-3, so I had 5 stalkers at 5:45 instead of 4. Altho the word variation is kind of misleading since really it's just an adjustment for warpgate taking longer.
docoa
Profile Joined May 2011
United States14 Posts
May 29 2011 17:52 GMT
#119
On May 30 2011 02:26 Keilah wrote:
Just tried it with Darkness, the guy who wrote the 16 nexus OP. Maybe he misplayed the terran or something but I just pulled like 12 probes and murdered him. He was at my base around the 6min mark, was that proper?

Also, I did my variation where you get +1 probe and an extra stalker before starting gateways 2-3, so I had 5 stalkers at 5:45 instead of 4. Altho the word variation is kind of misleading since really it's just an adjustment for warpgate taking longer.


can u post a replay by any chance? I really hope to see how u got an extra stalker and still managed to complete gateways in time
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2011-05-29 18:34:20
May 29 2011 18:33 GMT
#120
On May 29 2011 23:53 Alejandrisha wrote:
Show nested quote +
On May 29 2011 20:09 shizna wrote:
it looks like the entire build is 'trick him into thinking its a 4gate', but if the terran knows this trick is a possibility he'll scout at the right time...

also, i believe that it only works because early conc shell marauder rush has fazed out. a lot of koreans seem to be opening tvp with marauders again, so it looks like this protoss build has had it's day already.


No.. there's not as big a gimmick to this build as you are making it out. It doesn't straight up die to all rushes. marauders are not what scare you; it's marine-heavy 2 rax pressure with pulled scvs which the terran can only pull off if they scout you early enough and know to make this adjustment. this has been covered in the thread repeatedly.


the point is that once this build becomes more popular, terran will be aware of it... they will know exactly the right time to scout in order to hard counter.

not dismissing the build, it's just not what i would call a 'solid' build order.

theorycrafting a bit, on large maps you can get away with 1 gate nexus or nexus first anyway... why would you delay this just to make it look like you're doing a 4gate?
Prev 1 4 5 6 7 8 25 Next All
Please log in or register to reply.
Live Events Refresh
OSC
15:00
King of the Hill #233
SteadfastSC85
Liquipedia
WardiTV 2025
12:00
Group Stage 1 - Group B
NightMare vs RyungLIVE!
WardiTV1502
ComeBackTV 616
TaKeTV 391
IndyStarCraft 280
Rex125
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 280
ProTech133
LamboSC2 128
Rex 125
SteadfastSC 85
MindelVK 19
StarCraft: Brood War
EffOrt 846
Jaedong 598
Hyuk 522
Stork 477
BeSt 217
Mini 189
Last 147
ggaemo 114
910 109
LaStScan 98
[ Show more ]
Killer 96
Hyun 56
Shinee 48
Mind 48
Barracks 41
Terrorterran 15
HiyA 14
Noble 14
Dota 2
Gorgc5518
qojqva4429
syndereN668
Counter-Strike
fl0m4857
byalli608
Super Smash Bros
Chillindude19
Heroes of the Storm
Liquid`Hasu379
Khaldor246
Other Games
singsing2497
Happy443
ArmadaUGS211
XcaliburYe112
Mew2King93
XaKoH 73
Organizations
Other Games
EGCTV1803
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 27
• iHatsuTV 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2341
Other Games
• WagamamaTV155
Upcoming Events
IPSL
22m
Bonyth vs KameZerg
BSL 21
3h 22m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
16h 22m
Wardi Open
19h 22m
StarCraft2.fi
23h 22m
Monday Night Weeklies
1d
Replay Cast
1d 7h
WardiTV 2025
1d 19h
StarCraft2.fi
1d 23h
PiGosaur Monday
2 days
[ Show More ]
StarCraft2.fi
2 days
Tenacious Turtle Tussle
3 days
The PondCast
3 days
WardiTV 2025
3 days
StarCraft2.fi
3 days
WardiTV 2025
4 days
StarCraft2.fi
5 days
RSL Revival
5 days
IPSL
6 days
Sziky vs JDConan
RSL Revival
6 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
6 days
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Kuram Kup
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.