So I'll definitively give it a try.
[G] 2 gateway 1 stargate PvP Phoenix build - Page 4
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OskO
Argentina369 Posts
So I'll definitively give it a try. | ||
Markwerf
Netherlands3728 Posts
On February 15 2011 11:56 branflakes14 wrote: As soon as the first Phoenix popped you could start scouting for the forward Pylon Probe, lift it when you see it to stall it, then lift it again with your 2nd Phoenix to kill it. You'll either kill it or force a Pylon to be dropped in a position where he can't warp in units on your ramp. At least that's what springs to mind. Not sure if it'd work in practice. Ugh these kind of comments are silly. Have you considered how long it takes to get that first phoenix out, yet alone 2? No way that will be anything close in time to stop a proxy pylon from going. Please consider such elemental things like if something is remotely possible before posting. This isn't a brainstorm session. | ||
branflakes14
2082 Posts
On February 15 2011 12:53 Markwerf wrote: Ugh these kind of comments are silly. Have you considered how long it takes to get that first phoenix out, yet alone 2? No way that will be anything close in time to stop a proxy pylon from going. Please consider such elemental things like if something is remotely possible before posting. This isn't a brainstorm session. Gate -> Core -> Stargate gets you your first Phoenix around 5:20-30, giving you about a minute or more before a regular 4gate hits if I recall, and if the Pylon has already gone down away from your base you won't need to worry about him warping in on your ramp. | ||
Markwerf
Netherlands3728 Posts
On February 15 2011 13:02 branflakes14 wrote: Gate -> Core -> Stargate gets you your first Phoenix around 5:20-30, giving you about a minute or more before a regular 4gate hits if I recall, and if the Pylon has already gone down away from your base you won't need to worry about him warping in on your ramp. Right... And you'll be able to put down a stargate straight away after your cyber finishes.... Simply no way as you need to start WG tech and make units from your gateway as well.... Even then a 4 gate can make the proxy pylon as early as 4:50... As the first warpin happens around 5:30 with a good 4 gate. The proxy pylon near your ramp can then be made around 5:35 - 5:40, with support from the first round of stalkers.... Like I said, your comment is silly and has no regard for actual timings or practical issue's like when can you possibly put down a stargate.... Because of those simply oversights it contributes nothing to the discussion and is in my opinion even banworthy for it's stupidness. | ||
Catchafire2000
United States227 Posts
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NtroP
United States174 Posts
But thanks for bumping the thread, I'm looking to try out some Stargate play pvp =) | ||
slimbo1
Germany228 Posts
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Dhalphir
Australia1305 Posts
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julius33
Estonia79 Posts
Definitely needs a revisit! Alot has changed. | ||
Grimman
Finland54 Posts
Gonna try this build in Ladder tonight! | ||
NB
Netherlands12045 Posts
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julius33
Estonia79 Posts
On October 04 2011 19:43 NB wrote: reveal phoenix tech b4 3 phoenix: get blink countered. Wait for 3 phoenix: die to dt rush. choose! if you scout robo, neither of those are gonna show up fairly fast. And have you actually tried this? | ||
Dhalphir
Australia1305 Posts
On October 04 2011 19:43 NB wrote: reveal phoenix tech b4 3 phoenix: get blink countered. Wait for 3 phoenix: die to dt rush. choose! blink is not really a counter. they still have to stay in their base or you kill a lot of probes. a blind blink rush might be tricky though. | ||
Tharkun
France43 Posts
I think it is much more viable since the blink nerf in 1.4, because blinkstalkers strategies are much more uncommon. I basically use the 3 stalker rush opening, in an economic oriented way, to prepare for a potential 4 gate. Build 1 sentry and 1 zealot just after the 3 stalkers, add a 3rd gateway, then the stargate asap. Warp in only zealots from this time onwards and chronoboost out 4 phoenixes. Build a robo as soon as you have the gas to do it without delaying phoenix production (it should be possible before the 4th phoenix starts). Go harass his mineral line and transition to producing zealot/immortal and tech charge asap. This composition will punish his stalker heavy army. I don't produce more than 4 phoenixes because : - having lots of them will severely reduce the size of your ground army, which you need to secure the win. - 4 are enough to do the job : keep him scared in his base, and overproduce stalkers. - they can still do nice damage, especially if he is going 1 base colo and is unprepared. Provided expanding is a bit tricky in PvP, i only do it if he does it (you spot it immediately with phoenixes). Expanding will allow you to mix in archons to get a powerful chargelot/immortal/archon mix. | ||
galzohar
Israel100 Posts
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caradoc
Canada3022 Posts
On October 04 2011 21:04 Dhalphir wrote: blink is not really a counter. they still have to stay in their base or you kill a lot of probes. a blind blink rush might be tricky though. Disagree with this-- if you're committing enough to phoenix to kill 'a lot' of probes, he can just go and kill even more of your probes + your army with blink. I think the advantage to this build now is that blink timings will be less common due to the increased effectiveness of robo strats, the nerfing of 4gates into the ground, and the increased blink research time. Which ironically is giving me a great win% with blink timings since the patch. =P | ||
NtroP
United States174 Posts
On October 05 2011 02:54 galzohar wrote: If this can't stop a 4gate, can this still be used effectively upon scouting non-4gate builds? 4-gates are pretty easy to stop. Build Zealot-Stalker-Sentry with your first gateway. If you sniff a 4-gate coming, get another 1 or 2 Sentries. A forcefield anywhere on your ramp will now deny high ground vision (and high ground warpins as well). Continue forcefielding while you build up your phoenix count and then go wreck his mineral line. I would like to re-iterate the OP's advised number of phoenix. 5 is best pvp. With 5 phoenix, you one shot sentries, and two shot zealots. This allows your phoenii to get in and out a lot faster even under fire. I haven't done this yet, but when I do I will be using a 2-gate into stargate. With an aggressive 2-gate, I tend to get a very good read on what my opponent is doing and can better respond. My units produced will be stalker, as my stalker finished my second gate is done warping in, and I build a zealot and a sentry, then another zealot and a sentry so I end up with 2 zealots, 2 sentries and one stalker. With a couple chronoboosts on WGR that finishes right when my last set of zealot sentry pops, and I can warpin whatever I need at that point. | ||
caradoc
Canada3022 Posts
On October 05 2011 03:24 NtroP wrote: This allows your phoenii to get in and out a lot faster even under fire. If 'Phoenii' is the plural, then it stands to reason that Phoenus is the singular. This makes the rest of your sentence even more amusing. | ||
NtroP
United States174 Posts
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Dhalphir
Australia1305 Posts
On October 05 2011 02:54 galzohar wrote: If this can't stop a 4gate, can this still be used effectively upon scouting non-4gate builds? nearly anything that has a sentry will hold a 4gate since the 1.4 patch, as long as you don't misplace a forcefield. this guide was made back when vision from lowground extended further up ramps and you were able to warp in units offensively on ramps. You now can't do that, so forcefields basically guarantee you cannot be touched. | ||
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