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[G] 2 gateway 1 stargate PvP Phoenix build - Page 4

Forum Index > StarCraft 2 Strategy
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OskO
Profile Joined February 2011
Argentina369 Posts
February 15 2011 03:13 GMT
#61
Very interesting. As a fellow Colossi War hater I've been working on a similar opening myself, but due to my lack of skill/experience/knowledge I was not able to get any kind of solid build (AKA, got decimated by most all-in tactics).
So I'll definitively give it a try.
Though we strike at you from the shadows, do not think that we lack the courage to stand in the light.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
February 15 2011 03:53 GMT
#62
On February 15 2011 11:56 branflakes14 wrote:
Show nested quote +
On February 15 2011 11:34 kcdc wrote:
Gotta agree with the other high level commenters here--this won't hold a good 4 gate. You don't have enough forcefields to spend 2 at a time, and if you don't spend 2 at a time, they can warp zealots up your ramp and into your main with 1 pylon. Also remember that a zealot+stalker poke forces you to spend a forcefield earlier than you're envisioning. Not a solid defense. You can't spend 150 gas on a stargate that early in PvP.


As soon as the first Phoenix popped you could start scouting for the forward Pylon Probe, lift it when you see it to stall it, then lift it again with your 2nd Phoenix to kill it. You'll either kill it or force a Pylon to be dropped in a position where he can't warp in units on your ramp. At least that's what springs to mind. Not sure if it'd work in practice.


Ugh these kind of comments are silly. Have you considered how long it takes to get that first phoenix out, yet alone 2? No way that will be anything close in time to stop a proxy pylon from going. Please consider such elemental things like if something is remotely possible before posting. This isn't a brainstorm session.
branflakes14
Profile Joined July 2010
2082 Posts
Last Edited: 2011-02-15 04:08:26
February 15 2011 04:02 GMT
#63
On February 15 2011 12:53 Markwerf wrote:
Show nested quote +
On February 15 2011 11:56 branflakes14 wrote:
On February 15 2011 11:34 kcdc wrote:
Gotta agree with the other high level commenters here--this won't hold a good 4 gate. You don't have enough forcefields to spend 2 at a time, and if you don't spend 2 at a time, they can warp zealots up your ramp and into your main with 1 pylon. Also remember that a zealot+stalker poke forces you to spend a forcefield earlier than you're envisioning. Not a solid defense. You can't spend 150 gas on a stargate that early in PvP.


As soon as the first Phoenix popped you could start scouting for the forward Pylon Probe, lift it when you see it to stall it, then lift it again with your 2nd Phoenix to kill it. You'll either kill it or force a Pylon to be dropped in a position where he can't warp in units on your ramp. At least that's what springs to mind. Not sure if it'd work in practice.


Ugh these kind of comments are silly. Have you considered how long it takes to get that first phoenix out, yet alone 2? No way that will be anything close in time to stop a proxy pylon from going. Please consider such elemental things like if something is remotely possible before posting. This isn't a brainstorm session.


Gate -> Core -> Stargate gets you your first Phoenix around 5:20-30, giving you about a minute or more before a regular 4gate hits if I recall, and if the Pylon has already gone down away from your base you won't need to worry about him warping in on your ramp.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
February 15 2011 04:46 GMT
#64
On February 15 2011 13:02 branflakes14 wrote:
Show nested quote +
On February 15 2011 12:53 Markwerf wrote:
On February 15 2011 11:56 branflakes14 wrote:
On February 15 2011 11:34 kcdc wrote:
Gotta agree with the other high level commenters here--this won't hold a good 4 gate. You don't have enough forcefields to spend 2 at a time, and if you don't spend 2 at a time, they can warp zealots up your ramp and into your main with 1 pylon. Also remember that a zealot+stalker poke forces you to spend a forcefield earlier than you're envisioning. Not a solid defense. You can't spend 150 gas on a stargate that early in PvP.


As soon as the first Phoenix popped you could start scouting for the forward Pylon Probe, lift it when you see it to stall it, then lift it again with your 2nd Phoenix to kill it. You'll either kill it or force a Pylon to be dropped in a position where he can't warp in units on your ramp. At least that's what springs to mind. Not sure if it'd work in practice.


Ugh these kind of comments are silly. Have you considered how long it takes to get that first phoenix out, yet alone 2? No way that will be anything close in time to stop a proxy pylon from going. Please consider such elemental things like if something is remotely possible before posting. This isn't a brainstorm session.


Gate -> Core -> Stargate gets you your first Phoenix around 5:20-30, giving you about a minute or more before a regular 4gate hits if I recall, and if the Pylon has already gone down away from your base you won't need to worry about him warping in on your ramp.


Right... And you'll be able to put down a stargate straight away after your cyber finishes.... Simply no way as you need to start WG tech and make units from your gateway as well....
Even then a 4 gate can make the proxy pylon as early as 4:50... As the first warpin happens around 5:30 with a good 4 gate. The proxy pylon near your ramp can then be made around 5:35 - 5:40, with support from the first round of stalkers....

Like I said, your comment is silly and has no regard for actual timings or practical issue's like when can you possibly put down a stargate.... Because of those simply oversights it contributes nothing to the discussion and is in my opinion even banworthy for it's stupidness.
Catchafire2000
Profile Joined August 2010
United States227 Posts
October 01 2011 14:05 GMT
#65
Can we revisit this build since the patch? I want to try this out :D
jabooty
NtroP
Profile Joined July 2010
United States174 Posts
October 01 2011 16:52 GMT
#66
What would have changed? More people going robo with the wp/immortal buffs means more effectiveness for phoenix play. The only other thing that changed is the mothership which means stargate play gets a (minor) buff. Also, you wouldn't need as many sentries, and you could even sim city the edge of your base by the ramp to prevent blink/warpin from the lowground.

But thanks for bumping the thread, I'm looking to try out some Stargate play pvp =)
slimbo1
Profile Joined May 2011
Germany228 Posts
October 02 2011 16:28 GMT
#67
I tried it two times today - it works great. You force your opponent to produce more stalker and less robo units and/or to build cannons (which actually suck). Great strategy
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
October 03 2011 08:13 GMT
#68
Revisiting this build is definitely worthwhile. The margin for error of defending 4gates is much higher, and the likelihood of people going for robo (a much more potent tech choice now that 4gate isn't as strong) is higher, which phoenix is good against too.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
julius33
Profile Blog Joined January 2011
Estonia79 Posts
October 04 2011 08:29 GMT
#69
Tried this on the ladder, my opponent went mass blink stalker, still won :D
Definitely needs a revisit! Alot has changed.
Rahulikult!
Grimman
Profile Blog Joined March 2011
Finland54 Posts
Last Edited: 2011-10-04 12:24:24
October 04 2011 10:36 GMT
#70
I've been thinking of trying a Stargate build in PvP after patch 1.4 and this seems like a nice build especially since 90% of the Protoss I have faced have gone for robo builds.

Gonna try this build in Ladder tonight!
Twitter: http://twitter.com/Grimmani
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 04 2011 10:43 GMT
#71
reveal phoenix tech b4 3 phoenix: get blink countered. Wait for 3 phoenix: die to dt rush. choose!
Im daed. Follow me @TL_NB
julius33
Profile Blog Joined January 2011
Estonia79 Posts
October 04 2011 11:05 GMT
#72
On October 04 2011 19:43 NB wrote:
reveal phoenix tech b4 3 phoenix: get blink countered. Wait for 3 phoenix: die to dt rush. choose!

if you scout robo, neither of those are gonna show up fairly fast. And have you actually tried this?
Rahulikult!
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
October 04 2011 12:04 GMT
#73
On October 04 2011 19:43 NB wrote:
reveal phoenix tech b4 3 phoenix: get blink countered. Wait for 3 phoenix: die to dt rush. choose!


blink is not really a counter. they still have to stay in their base or you kill a lot of probes. a blind blink rush might be tricky though.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Tharkun
Profile Joined December 2010
France43 Posts
Last Edited: 2011-10-04 15:50:54
October 04 2011 15:50 GMT
#74
I managed to make phoenix builds work at low masters level, and i find it really fun to play.
I think it is much more viable since the blink nerf in 1.4, because blinkstalkers strategies are much more uncommon.

I basically use the 3 stalker rush opening, in an economic oriented way, to prepare for a potential 4 gate.
Build 1 sentry and 1 zealot just after the 3 stalkers, add a 3rd gateway, then the stargate asap.
Warp in only zealots from this time onwards and chronoboost out 4 phoenixes.
Build a robo as soon as you have the gas to do it without delaying phoenix production (it should be possible before the 4th phoenix starts).
Go harass his mineral line and transition to producing zealot/immortal and tech charge asap. This composition will punish his stalker heavy army.

I don't produce more than 4 phoenixes because :
- having lots of them will severely reduce the size of your ground army, which you need to secure the win.
- 4 are enough to do the job : keep him scared in his base, and overproduce stalkers.
- they can still do nice damage, especially if he is going 1 base colo and is unprepared.

Provided expanding is a bit tricky in PvP, i only do it if he does it (you spot it immediately with phoenixes). Expanding will allow you to mix in archons to get a powerful chargelot/immortal/archon mix.
galzohar
Profile Joined November 2010
Israel100 Posts
October 04 2011 17:54 GMT
#75
If this can't stop a 4gate, can this still be used effectively upon scouting non-4gate builds?
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2011-10-04 18:08:56
October 04 2011 18:08 GMT
#76
On October 04 2011 21:04 Dhalphir wrote:
Show nested quote +
On October 04 2011 19:43 NB wrote:
reveal phoenix tech b4 3 phoenix: get blink countered. Wait for 3 phoenix: die to dt rush. choose!


blink is not really a counter. they still have to stay in their base or you kill a lot of probes. a blind blink rush might be tricky though.


Disagree with this-- if you're committing enough to phoenix to kill 'a lot' of probes, he can just go and kill even more of your probes + your army with blink.

I think the advantage to this build now is that blink timings will be less common due to the increased effectiveness of robo strats, the nerfing of 4gates into the ground, and the increased blink research time.

Which ironically is giving me a great win% with blink timings since the patch. =P
Salvation a la mode and a cup of tea...
NtroP
Profile Joined July 2010
United States174 Posts
October 04 2011 18:24 GMT
#77
On October 05 2011 02:54 galzohar wrote:
If this can't stop a 4gate, can this still be used effectively upon scouting non-4gate builds?


4-gates are pretty easy to stop. Build Zealot-Stalker-Sentry with your first gateway. If you sniff a 4-gate coming, get another 1 or 2 Sentries. A forcefield anywhere on your ramp will now deny high ground vision (and high ground warpins as well). Continue forcefielding while you build up your phoenix count and then go wreck his mineral line.

I would like to re-iterate the OP's advised number of phoenix. 5 is best pvp. With 5 phoenix, you one shot sentries, and two shot zealots. This allows your phoenii to get in and out a lot faster even under fire.

I haven't done this yet, but when I do I will be using a 2-gate into stargate. With an aggressive 2-gate, I tend to get a very good read on what my opponent is doing and can better respond. My units produced will be stalker, as my stalker finished my second gate is done warping in, and I build a zealot and a sentry, then another zealot and a sentry so I end up with 2 zealots, 2 sentries and one stalker. With a couple chronoboosts on WGR that finishes right when my last set of zealot sentry pops, and I can warpin whatever I need at that point.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
October 04 2011 18:30 GMT
#78
On October 05 2011 03:24 NtroP wrote:
Show nested quote +
On October 05 2011 02:54 galzohar wrote:
If this can't stop a 4gate, can this still be used effectively upon scouting non-4gate builds?


This allows your phoenii to get in and out a lot faster even under fire.


If 'Phoenii' is the plural, then it stands to reason that Phoenus is the singular.

This makes the rest of your sentence even more amusing.
Salvation a la mode and a cup of tea...
NtroP
Profile Joined July 2010
United States174 Posts
October 04 2011 19:02 GMT
#79
Google turned up results for it, but my spelling checker didn't like it. In the end I just grabbed my balls (one in each hand) and went for it.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
October 05 2011 07:43 GMT
#80
On October 05 2011 02:54 galzohar wrote:
If this can't stop a 4gate, can this still be used effectively upon scouting non-4gate builds?


nearly anything that has a sentry will hold a 4gate since the 1.4 patch, as long as you don't misplace a forcefield.

this guide was made back when vision from lowground extended further up ramps and you were able to warp in units offensively on ramps. You now can't do that, so forcefields basically guarantee you cannot be touched.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
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