• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:03
CET 02:03
KST 10:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win42025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest3
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
Ladder Map Matchup Stats BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Analysis of the Trump-Lee S…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1331 users

[R] characteristics of a Master Zerg

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 Next All
Mythol
Profile Joined October 2010
Sweden24 Posts
February 07 2011 17:37 GMT
#1
Hi guys!

First i want to point out that i am not only doing this because i want to become a master, I found out that my old thread ("Characteristics of a Diamond zerg" will post link below) not only helped me alot, but also got alot of great response from other people. When i started the old thread i was desperatly stuck at 1600 platinum, but climbed my way all up to where im currently at, 2700 diamond. Thanks to you

So basically this thread it for those who feel like they dont improve their gameplay and need help from the forums.

So forum. What do you guys think seperate the diamonds from the masters? Share your thoughts about the master league and how you got there

Best regards, Mythol

Link to the old thread:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=170781
"We cant stop here, this is bat-country!"
Sajuuk7
Profile Joined November 2010
134 Posts
February 07 2011 18:25 GMT
#2
Master League Zerg Players:

1. Can't afford to miss injects, it seriously costs you the game.
2. Never lose scouting Overlords early on and know the best positions for them.
3. Know when to build harvesters or combat units based upon good scouting.
4. Spread creep in every direction with ease.
vdek
Profile Joined May 2010
United States267 Posts
February 07 2011 18:32 GMT
#3
5. Macro like a son of a bitch because you're going to need it!
6. Picks the right tech units to counter opponents based off of scouting information
7. Constant scouting throughout the entire game
8. Isn't afraid to play off of and manage 5+ bases
Juffalo
Profile Joined August 2010
United States155 Posts
February 07 2011 18:37 GMT
#4
I am a low masters Zerg. And I think te biggest thing that separated zergs in that are and those directly above and below them is good scouting and acting on that scouting. Understanding when you are safe and when you can drone. By about low diamond I think most players have reasonabl mechanics, so what really takes you to the next level is just having a good understanding of te matchups that allows you to put those mechanics to good use.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
February 07 2011 18:38 GMT
#5
It's sometimes hard to recognize the things that you do well, but I find the things that make the biggest difference at Master level in each of the MUs are:
ZvZ, good scouting, careful balancing of army, don't force attacks, but still try to be aggressive to keep an initiative.
ZvT: creep spread, creep spread, creep spread. I cannot stress how important it is in this matchup to have amazing map control as slowing down marine tank pushes are the only way to get a strong economy going to crush an attack.
ZvP: known all your timings cold and know what you're scouting

More generally though the difference between masters and diamond is smoothness a lot of the time.
Does your pool start right at 200 minerals, do all your drones start either right when you have 50 minerals or right when you have a new larva, does your queen start asap, zergling speed right at 100 gas, lair (whenever you go for it), right when you have your next 100 gas, tech buildings as soon as they can go down, etc. The difference between diamond-level execution of that and master-level can be 10+ food in the first 5-6 minutes and that just cascades for the rest of the game.
I always try to shield slam face, just to make sure it doesnt work
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
February 07 2011 18:42 GMT
#6
Nothing, MMR gets you in masters, MMR is only controlled by how often you win and again whom, not how you win.

This whole myth that people have in leagues have some different fundamental play-style is pretty unfounded. It's not like the system promotes you when you learnt to scout, only when your MMR is high enough, and probably also a random factor.

You can get to masters on macro, awareness, micro, combination of both, being an excellent cheeser, maphacks, multitasking...

2% is also a pretty arbitrary number, could have been 2.5, could have been 1.5, could have been 1.
Workers and town centres are the ultimate counter to turtles.
Cambam
Profile Blog Joined September 2010
United States360 Posts
February 07 2011 18:53 GMT
#7
I'd say the two most important things would be:
1.) Creep spread (usually it's good to get a 3rd queen for spreading creep somewhere between 30 and 60 food)
2.) Keeping your money low after the 2 base point.

Creep spread is very important for playing defensively. It makes such a huge difference for how effective your flanks and surrounds are. It's huge for banelings chasing marines. Later in the game, it gives you good scouting information. Also, it's hard, but try to replace creep that's been destroyed once your opponent gets detection.

Most non-masters can keep their money low up until two bases, but then it falls apart when they take a third (or are supposed to take a third but don't). A lot of times the player has 2000 minerals and 0 gas. This can be corrected by taking your third earlier and/or by throwing down a macro hatch in one of your existing bases. Especially when going mutaling, you need the extra hatches for larva for your lings. Watch Idra's stream and you'll see he often times has 4 hatches by the 15 minute mark (usually 3 bases and 1 macro hatch).
Bagonad
Profile Joined November 2010
Denmark173 Posts
February 07 2011 19:03 GMT
#8
What seperates the men from the boys in the zerg department is mostly mechanics, in diamond you know what to do to counter the enemy build, but you just can't perform it, atleast that's my case, missing injects once in a while, making drones and attacking units at the wrong times, getting your bling nest, roach warren, spire, baneling speed whatever a few seconds too late, these things costs you games.
Groovy
Profile Joined December 2010
Canada11 Posts
February 07 2011 19:06 GMT
#9
I'd think that, other than the obvious creep spread, larvae injects, when to drone / make units ( which are all zerg fundamentals ), the thing that I have seen a lot from master players is the decision making
and overall feel of the gameplay of every matchups

Knowing how to deal with any pressure / scouting info you get, but most importantly apllying it int he game
MAXIMUM VOLUME YIELDS MAXIMUM RESULTS
iDrone
Profile Joined December 2010
United States176 Posts
February 07 2011 19:12 GMT
#10
I wud say unit control, macro, and game sense seperates diamond from masters. A master player will generally pick a better time to engage then a diamond would, as well as missing less injects&overlords. People in diamond know what units are good, they just don't understand completely how to use them ( like flanking with banelings, roach positioning, and zergling counter attacks )
Dman
Profile Joined June 2010
United States53 Posts
February 07 2011 21:47 GMT
#11
Would you say that master league is when you require micro?

The reason I ask is because before the patch, I was what was considered to be "high diamond" playing on dial-up internet (multi-second latency.) Should I be able to get into masters? Or is the cut-off too high for "pure macro" players?
Mr. Enchilada
Profile Joined November 2010
United States274 Posts
February 07 2011 21:54 GMT
#12
On February 08 2011 03:42 Silmakuoppaanikinko wrote:
Nothing, MMR gets you in masters, MMR is only controlled by how often you win and again whom, not how you win.

This whole myth that people have in leagues have some different fundamental play-style is pretty unfounded. It's not like the system promotes you when you learnt to scout, only when your MMR is high enough, and probably also a random factor.


Did you seriously just write that? I hope this was supposed to be a trolling type of joke. The OP is clearly asking for the tips that Masters level Zergs use to win, which got them there. It is basically a "what should I do to hone the skills needed to play at that level.
My wife for Aiur.
Red.
Profile Blog Joined October 2010
Spain228 Posts
February 07 2011 21:59 GMT
#13
Pray to God that the toss/terran opponent didnt position smartly some marines/stalkers around the limits of their base so that when you decide to scout with your overlord it gets sniped in 3 seconds, leaving you with a very nice and warm "he can push with 5 different unit combs" mood

D:
"Truth is cold and tough; lies are warm and always give you an excuse"
decaf
Profile Joined October 2010
Austria1797 Posts
February 07 2011 22:03 GMT
#14
Hmm, lemme think

1) Get your BOs down perfectly, follow up correctly depending on what you scout
2) Know when you're able to drone (esp in ZvZ), be as greedy as possible
3) Always check out for the newest metagame change (watch gsl, streams, replays etc.)
4) Get practice partners for all match-ups!
5) Be prepared to get frustrated, masters is where you start to feel the imbalances (and Zerg is shit)
Dominator1370
Profile Joined November 2010
United States111 Posts
February 07 2011 22:10 GMT
#15
On February 08 2011 03:42 Silmakuoppaanikinko wrote:
Nothing, MMR gets you in masters, MMR is only controlled by how often you win and again whom, not how you win.

This whole myth that people have in leagues have some different fundamental play-style is pretty unfounded. It's not like the system promotes you when you learnt to scout, only when your MMR is high enough, and probably also a random factor.

You can get to masters on macro, awareness, micro, combination of both, being an excellent cheeser, maphacks, multitasking...

2% is also a pretty arbitrary number, could have been 2.5, could have been 1.5, could have been 1.

I had to...

The system doesn't promote you when you start scouting because scouting is an arbitrary tactic that could be good or bad in a given circumstance, and the rating system has no reliable way of knowing what those circumstances are.

However: if beginning to scout is a tactic that leads to you winning more games, your MMR will increase, and the matchmaking system will then promote you because you started scouting. By way of comparison, if you start scouting and don't begin winning more games, the matchmaking system won't promote you, it's true, but objectively, you're not any better of a player if you're doing something and you aren't winning more games in the long run, and thus the matchmaking system has no business promoting you.

To generalize, no, the matchmaking system doesn't promote you directly for doing good things, but by doing good things, you will win more, because a good thing is a thing that makes you win more, definitively. The original poster could have rephrased the question as something along the lines of "what kinds of good things are most likely to translate into winning more games and thus a higher MMR?", but since everyone else understood that the two statements are equivalent, it was largely unnecessary.
panda_inc
Profile Blog Joined March 2008
Australia170 Posts
February 07 2011 22:19 GMT
#16
i play protoss but it seems master league zerg players are alot more aggressive early-mid game and macro better late game.
ayababa
Profile Joined May 2010
Australia347 Posts
February 07 2011 22:26 GMT
#17
there needs to be a terran version of this ... should i make one. yes i might.
Well done is better than well said - Benjamin Franklin
KimJongChill
Profile Joined January 2011
United States6429 Posts
February 07 2011 22:37 GMT
#18
I'm around same rating as you OP and I'm trying to get into master's as well. While I think that I have pretty good macro, game sense, and adequate micro, what seems to be holding me back is not having enough knowledge of the match-ups. I don't really keep up with prevailing strategies, timings beyond (warpgate research), and am probably too content to be a passive player.

I'm also pretty bad at reacting to unfamiliar situations and tend to get rolled over by fast terran or protoss pushes. The threshold between higher diamond and low master's seems to me to be very fine, and resides in extremely minute particulars (1 round of drones and you are dead).
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
February 07 2011 22:45 GMT
#19
On February 08 2011 06:47 Dman wrote:
Would you say that master league is when you require micro?

The reason I ask is because before the patch, I was what was considered to be "high diamond" playing on dial-up internet (multi-second latency.) Should I be able to get into masters? Or is the cut-off too high for "pure macro" players?

In ZvZ and ZvT you generally need to be able to control your baneling and zerglings pretty well. I can think of some "master-level" styles of ZvZ where the micro might not be that hard, but ZvT you're going to need at least one of mutalisks or banelings (likely both) and both require you to be able to react relatively quickly, but I don't have experience playing on dial up to know what it's like, I know it's very frustrating/ impossible when I'm lagging in ZvT.
I always try to shield slam face, just to make sure it doesnt work
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
February 07 2011 23:19 GMT
#20
On February 08 2011 03:25 Sajuuk7 wrote:
Master League Zerg Players:

1. Can't afford to miss injects, it seriously costs you the game.


I truly believe this is the most important, worthy of being #1.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Crank Gathers S2: Playoffs D2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 77
CosmosSc2 37
StarCraft: Brood War
Artosis 785
yabsab 40
NaDa 26
Dota 2
NeuroSwarm62
LuMiX1
Counter-Strike
fl0m1038
Foxcn161
Super Smash Bros
hungrybox1864
Other Games
summit1g11656
Grubby2686
Day[9].tv538
ViBE158
Maynarde155
C9.Mang0126
Organizations
Other Games
gamesdonequick875
BasetradeTV70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 57
• musti20045 34
• davetesta28
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21553
League of Legends
• Doublelift4400
• Stunt271
Other Games
• Scarra842
• Day9tv538
Upcoming Events
The PondCast
7h 57m
OSC
10h 57m
Harstem vs SKillous
Gerald vs Spirit
Krystianer vs TriGGeR
Cham vs Ryung
CrankTV Team League
11h 57m
Team Liquid vs Team Falcon
Replay Cast
1d 8h
WardiTV Invitational
1d 10h
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
1d 10h
CrankTV Team League
1d 11h
BASILISK vs TBD
Replay Cast
2 days
Epic.LAN
2 days
BSL Team A[vengers]
2 days
Dewalt vs Shine
UltrA vs ZeLoT
[ Show More ]
BSL 21
2 days
Sparkling Tuna Cup
3 days
BSL Team A[vengers]
3 days
Cross vs Motive
Sziky vs HiyA
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.