• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:47
CEST 21:47
KST 04:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool 2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2692 users

[R] characteristics of a Master Zerg - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
bigggl
Profile Joined January 2011
Canada47 Posts
February 12 2011 10:52 GMT
#61
Early game map control, whether it's the positioning of your lings or overlords or grabbing the towers. The placement / scouting path of your early lings will allow you to drone up or give you the time you need to defend early pressure. In addition, your ability to react to what you scout. The toughest part about playing Z is that you need to worry about what your opponent is doing much more than he worries about your unit composition. Sometimes T and P can get away with playing blind for certain parts of the game, as a Z if you play blind, it's gg. Therefore your ability to adequately scout and react is crucial. Lastly, I'd say knowing your timings. So that if you end up in a situation where you are blind, you can at least make an educated guess as to what to do.
Sicky
Profile Joined August 2010
United Kingdom121 Posts
February 12 2011 11:01 GMT
#62
Great thread, has really made me think about how to improve.
Mythol
Profile Joined October 2010
Sweden24 Posts
February 15 2011 01:10 GMT
#63
OP here

rly glad that people post such great tips. I feel like this thread is helping people alot! Please send it to all of your zerg buddies

I would love to see you post how this thread has improved YOUR gameplay

And to keep you updated, I got to 3000 pts tonight!


<3 from sweden
"We cant stop here, this is bat-country!"
babysimba
Profile Joined November 2010
10466 Posts
February 15 2011 06:58 GMT
#64
IMO zerg is the easiest to understand. They do not have any complicated stuffs like build order losses, refining of builds etc like other races. Their play only revolves around 3 main things: scouting, economy, army. The idea is to scout constantly, get as greedy as possible with your economy, which in turn boost your army production later on.

This is how i improve my zerg from the bottom leagues (silver). I will not talk about the basic mechanics like overlord placements, not getting supply blocked etc. since it's already mentioned. Some of you might not agree to it, but i tend to take things 1 step at a time. You will improve and understand matchups much more if you take the long route =)

Always refer back to replays after every game, they are your best tools to improve. They tell you all the information that you need to know. There are only 2 tabs that are important. Income tab: Check if your economy is keeping up or even better than the enemy's. Army tab: Check if your army value is about the same as the enemy at the point of ENGAGEMENT. If your army value is way lesser than his during engagement, it means you have drone way too much. Always scout in the game, poke up the ramp with your lings to see the structures and their unit compositions. Sac overlords when you cannot infer from the limited information. It is fine if you do not understand what you are scouting. When referring back to replays, look at the limited information that you have scouted from your POV: Gas, strutures, chronoboost, units etc, and compare to their actual tech route. You will learn how to infer better after many games. Just constantly take note of when you can kill them straight up by busting if they go greedy on tech/economy but you do not want to do that until you are have almost perfected your mechanics. Even if you win, take note of timing windows that enemy can exploit and kill you straight up, but they are not good enough to realize that.

You would want to start out with FD's style of droning, lose by over-droning. Get a feel of how much you can drone each game, push your drone production to the limit. If you think you lost by over-droning, please confirm through replays that its not due to other reasons like scouting. For example, theres a huge difference when your ling scout sees the enemy moving out at the bottom at his ramp instead of seeing them only at xel'nega towers. This is also an opportunity to polish up your drone micro. Many battles will happen just at your natural, requiring the need to pull drones to kill them off. Win games by starving them out for now. Go crazy on your expansions. Use this chance to practice your mechanics. Use replays to check out how fast you can get away with your expansion to 3rd base based on the opponent's build. For ZvZ, it's a bit different. I would approach this match up from the opposite direction. Unlike other matchups, army that you spawn can actually be used for attacking. So it's fine to overproduce you army and squeeze in the production of drones here and there based on what u scout. Cut down your army production each game and increase the number of drones. The idea is to get a feel when you can kill them straight up or just play the most economical way possible when you want to.

After you feel you have polished up your mechanics, you can try to start playing more aggressively. For me i like to produce way more on army, as a larger army is more cost efficient which in turn save more larvae in the long run to power drone. I am more comfortable with the idea of using the whole map as my battlefield, able to kill my opponent once they move out instead of waiting for my units to spawn and fight beside my natural. I feel it's a safer way to play this way on ladder too. However it requires a bit more game sense in a way, since you need to predict and produce your units at the 2nd last min instead of the last min in order to keep up with economy.

Lastly, you would want to figure out your own style of playing. Which units you are more comfortable with, playing passively or aggressively. I find it more fun and effective to keep your options open and play unpredictably. Adapt to your opponent, kill him straight up when he's playing greedily. Mind f**k him by over-droning like a mad man when you play him the next time instead of the usual aggressive play-style.
Neo.NEt
Profile Joined August 2010
United States785 Posts
February 15 2011 19:28 GMT
#65
On February 11 2011 04:25 Venomsflame wrote:
So far a lot of good information in this thread. I play in high diamond(Protoss mostly although I offrace every now and then and sometimes go random), and I find the difference between Masters Zerg and diamond Zerg TREMENDOUS. I have beaten many Protoss and Terran Masters, but I think I'm something like 1/9 against Masters Zergs. One thing I notice is against Zerg players my own skill it is a battle of unit composition and a macro race that ends through one or two mostly even pushes. However, when I play against a Masters Zerg I feel pressure ALWAYS. Zergs don't give their opponent a break when in the highest league, constantly throwing me off my macro game when usually it's the other way around.

I understand my sample is pretty small, but I feel Zergs play a fundamentally different game in Masters league. They are not afraid to be the aggressor and don't feel the need to play your game, setting the tempo themselves.

Honestly, it's kind of inspiring. It really shows how this game can be taken to a whole new level.



I remember before I was in master league I was on a really good run ZvP like 15-2 or something like that. Then they started putting me against master league tosses and things changed ridiculously quick. When a diamond toss went forge fast expand I was thrilled, but when the master league guys did it I was getting outdroned... so I would have to say the difference between diamond and master toss is macro macro macro.

I think the biggest thing for me getting to master was scouting. When I was low diamond my scouting was terrible and I didn't really know what I was looking for anyway. After watching all of the Mr. Bitter VOD's my ZvP scouting is insanely good (and I usually win ZvP). However, I have no idea what to look for when scouting T and my ZvT is VERY bad.... if you could have different ratings for different matchups I'd probably be 3000 master ZvP and 3000 Diamond ZvT honestly.
Apologize.
whomybuddy
Profile Joined August 2010
United States620 Posts
February 15 2011 21:47 GMT
#66
Not master but Always balance your mineral and gas. Try to always have 1000mineral and 1000gas even if it's late game wtih 5+ base.
Roaches all the way way way.
SovSov
Profile Joined September 2010
United States755 Posts
Last Edited: 2011-02-17 11:09:03
February 17 2011 11:07 GMT
#67
i wish there was a list of timings for zvp and zvt. as far as i know there isn't, but could anyone make a quick list?

like, when does 6 gate pressure come if they went 3gate expand, when to overlord scout in the beginning (to see what route they're going), when to expect a 4rax all in after scouting it, 2base banshee, blue flame hellion, etc.

these to me seem like the real difference between diamond and masters. zerg is all about staying alive and if you dont know the timings (which is what makes scouting useful) then you will die.
aebriol
Profile Joined April 2010
Norway2066 Posts
February 17 2011 11:43 GMT
#68
A master zerg is better at chosing when to build drones, and when to build army.

That's basically it.

Build army as needed. Otherwise, build drones.

I have low APM, low skill. But, I manage to get two bases saturated pretty well most games.

When watching diamond replays, it's depressing how often they end up playing a fair bit of the game with two bases, and .. somewhere between 18 and 28 drones. On two bases. Without being aggressive. Just ... being safe from whatever could maybe happen.

A master zerg knows that yeah, it's good to have 32-48 drones mining minerals from two bases. And manage to do so quite early in the game.

That's ... mostly it. Oh, and I used to not be able to do so ... when I was stuck in diamond.

Underdroning combined with too defensive a mindset is mostly the problem.

If you are making an army, you should use it as zerg. It's nearly always better for a zerg to kill off his whole army, if he kills off the whole army of the opponent as the same time. T and P get stronger in stronger balls. Zergs like surround. If you are going to mass up an army to defend, and you note he is not attacking ... then you need to attack, because you are now behind since you were building army and not economy. At least pressure some.
Juice303
Profile Joined December 2010
United States42 Posts
February 19 2011 16:11 GMT
#69
this is more zvt related. At masters lvl I see mostly 2 raxx or helion openings(reactor or blue flame) into expansion. But that doesn't mean the Terran opponent can't still open banshee, open tank/marine, open 15 CC. They have lots and lots of opening is my point .

so your a Zerg , IMO standard opening consist of always finding a way to get that hatchery down ASAP. sometimes 14gas/14pool is needed, mostly its 14 or 15 hatch tho. Your real opening comes after these Pre-openings IMO

- helions, pressure back with roaches instead of just dropping static D and playing defensive

- 2 raxx, get a decent amount of lings, don't try to break his main but hold his natural and delay expansion as long as possible, maybe force a All in if you delay it long enough.

- 1/1/1 banshees, pressure with enough banes to knock down a supply depot + enough lings to clean up the 4-5 marines at his wall and a few workers.

these are ways to put pressure back on a terrans opener instead of just sitting back defensively and defending their opening. They will force the Meta game you want in the mid game and make terrans get unit comps they or extra defense they did not plan, hence not allowing them to execute their cookie cutter builds perfectly. Or the terran is simply not ready for it and dies.

Juicey Juice!
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
19:00
KOTH
Laughngamez YouTube
BSL
19:00
RO32 Group D
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
LiquipediaDiscussion
IPSL
16:00
Ro24 Group D
JDConan vs TBD
Aegong vs rasowy
Liquipedia
Ladder Legends
15:00
Valedictorian Cup #1 Qualifier
SteadfastSC171
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 378
elazer 179
SteadfastSC 171
BRAT_OK 72
JuggernautJason68
LaughNgamez 2
StarCraft: Brood War
Calm 3110
Mini 573
ZZZero.O 245
Dewaltoss 121
actioN 78
Movie 35
Rock 26
Counter-Strike
fl0m10629
olofmeister3795
byalli422
Super Smash Bros
Mew2King77
Heroes of the Storm
Khaldor683
Liquid`Hasu552
Other Games
summit1g4558
Grubby3624
FrodaN1087
B2W.Neo747
KnowMe202
Pyrionflax130
RotterdaM80
ArmadaUGS57
MindelVK12
Organizations
StarCraft 2
ComeBackTV 874
Other Games
gamesdonequick817
BasetradeTV633
StarCraft 2
angryscii 45
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Reevou 8
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 18
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1766
Other Games
• imaqtpie1119
• Shiphtur173
Upcoming Events
Replay Cast
4h 13m
Replay Cast
13h 13m
Wardi Open
14h 13m
Afreeca Starleague
14h 13m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
20h 13m
RSL Revival
1d 6h
GSL
1d 12h
Afreeca Starleague
1d 14h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 15h
RSL Revival
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
4 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.