1) good overlord spread
2) pre-emptive unit positioning for flanking incoming attacks
3) almost omni-present awareness of the map at all times
4) creative play, for unexpected tech switches (abusing the larvae mechanic late-game)
Forum Index > StarCraft 2 Strategy |
DeCiBle
United States102 Posts
1) good overlord spread 2) pre-emptive unit positioning for flanking incoming attacks 3) almost omni-present awareness of the map at all times 4) creative play, for unexpected tech switches (abusing the larvae mechanic late-game) | ||
mepho
Canada9 Posts
2) Macro - queen injections are worthless unless you are able to spend your money efficiently (time yourself, get the fastest 200/200 specific mixed army vs a computer... do it again beat your time) 3) Scouting / Map awareness - figure out enemy composition, don't be caught with your pants down. Sacrifice an overlord, leave a zergling near his ramp, find out when he is taking his next expo. For me I still need to work on this... creep spread, ovi spread (this will help your drone production during early/mid game). If you know his army composition/position, you should know what units are needed or if your safe to drone. 4) Army position and movement, try not to have a stationary army go kill rocks, go harass, fake an attack. Think of your army power depreciating the more they stay still doing nothing, because they could all be drones. 5) Play games | ||
Saracen
United States5139 Posts
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Haggis`NZ
New Zealand18 Posts
On February 08 2011 03:42 Silmakuoppaanikinko wrote: Nothing, MMR gets you in masters, MMR is only controlled by how often you win and again whom, not how you win. This whole myth that people have in leagues have some different fundamental play-style is pretty unfounded. It's not like the system promotes you when you learnt to scout, only when your MMR is high enough, and probably also a random factor. You can get to masters on macro, awareness, micro, combination of both, being an excellent cheeser, maphacks, multitasking... 2% is also a pretty arbitrary number, could have been 2.5, could have been 1.5, could have been 1. really this dumb or just troll? | ||
Acridice
United States298 Posts
On February 08 2011 03:42 Silmakuoppaanikinko wrote: Nothing, MMR gets you in masters, MMR is only controlled by how often you win and again whom, not how you win. This whole myth that people have in leagues have some different fundamental play-style is pretty unfounded. It's not like the system promotes you when you learnt to scout, only when your MMR is high enough, and probably also a random factor. You can get to masters on macro, awareness, micro, combination of both, being an excellent cheeser, maphacks, multitasking... 2% is also a pretty arbitrary number, could have been 2.5, could have been 1.5, could have been 1. I think he's just bitter because he's stuck in silver. | ||
eth3n
718 Posts
On February 08 2011 09:58 Saracen wrote:
Its funny, with high master/semi-pro zerg streamers it always seems to be their creativity that wins the day (with the obvious exception of zvz, and grack, that standard mfer), not to say that your list isn't what a zerg should aspire to do saracen. | ||
Hummingb1rd
United States97 Posts
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imareaver3
United States906 Posts
On February 08 2011 10:50 eth3n wrote: Show nested quote + On February 08 2011 09:58 Saracen wrote:
Its funny, with high master/semi-pro zerg streamers it always seems to be their creativity that wins the day (with the obvious exception of zvz, and grack, that standard mfer), not to say that your list isn't what a zerg should aspire to do saracen. I'd expect that to be because a top-level Z player does these things so automatically that they can afford to focus mots of their effort on strategy. | ||
imareaver3
United States906 Posts
On February 08 2011 12:11 imareaver3 wrote: Show nested quote + On February 08 2011 10:50 eth3n wrote: On February 08 2011 09:58 Saracen wrote:
Its funny, with high master/semi-pro zerg streamers it always seems to be their creativity that wins the day (with the obvious exception of zvz, and grack, that standard mfer), not to say that your list isn't what a zerg should aspire to do saracen. I'd expect that to be because a top-level Z player does these things so automatically that they can afford to focus most of their effort on strategy. | ||
TheRealzz
150 Posts
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Juice303
United States42 Posts
and probably the most important two aspects a master zerg understands is a strong economy and great macro. | ||
Mythol
Sweden24 Posts
Thanks for all the great posts :3 lets keep em coming and get players into masters! | ||
Logo
United States7542 Posts
Too many people think nydus networks are only meant for islands or in base worms and that all drops have to be doom drops. I guess to say it more generically a Master level zerg needs to understand the importance of buying time and abusing immobility rather than trying to win with brute force (which doesn't work when P/T's get close to perfect macro). | ||
Bitters
Canada303 Posts
On February 09 2011 00:34 Logo wrote: One important thing is recognizing the importance of drops and nydus worms. Too many players think they're used for gimmicky stuff when in actuality they have legitimate mid/late game purposes that are very important and should be used well. Especially ZvP the use of drops to snipe tech and/or buy time for more corruptors is very important and nydus worms can be used to abuse the immobility of Protoss armies. Too many people think nydus networks are only meant for islands or in base worms and that all drops have to be doom drops. I guess to say it more generically a Master level zerg needs to understand the importance of buying time and abusing immobility rather than trying to win with brute force (which doesn't work when P/T's get close to perfect macro). Not necessarily. I'm a master zerg and very very rarely do I use drops or nydrus. There are more crucial upgrades and other points to focus on (until late game and using them as money dumps). My addition would be the use of deductive scouting/reasoning. Knowing when you can expand, drone, upgrade tech all rely on scouting and what you take away from it (seeing when it's safe to do so and what tech you should be pursuing). Most know about poking up ramps with lings and pushing in with an overlord at certain times, but looking for more subtle cues provides better information. Things like where the chronoboosts are going in the early game or what's the second unit out of the gateway and the timing of his second gas. | ||
ALPINA
3791 Posts
On February 08 2011 09:58 Saracen wrote:
Of course all those things people post in this thread gonna help to get in masters but they does not mean you can't be in master's w/o them. Master players miss injects all the time (I don't mean crucial first 7min injects), they poorly spread creep (look at some GSL players who does not know that creep exists), getting supply blocked, etc, etc... Btw I don't disagree with you Saracen, just you can't define what you need to be in masters. Masters are just a little bit better at everything compared to diamonds. | ||
Gravan
59 Posts
All decent Zergs can fast expand, which is the first step to getting ahead. It is only the better ones that really know how to capitalize on it. For example, when I know I'm playing against a good Zerg player, I'm constantly worried that if I leave him alone for even a short amount of time, he'll be unreachable ahead of me in base/army count. | ||
Dominator1370
United States111 Posts
On February 09 2011 01:13 Alpina wrote: Show nested quote + On February 08 2011 09:58 Saracen wrote:
Of course all those things people post in this thread gonna help to get in masters but they does not mean you can't be in master's w/o them. Master players miss injects all the time (I don't mean crucial first 7min injects), they poorly spread creep (look at some GSL players who does not know that creep exists), getting supply blocked, etc, etc... Btw I don't disagree with you Saracen, just you can't define what you need to be in masters. Masters are just a little bit better at everything compared to diamonds. It's exceedingly unlikely that every player in Masters is better at everything than ever player in Diamond. It would seem extremely likely, then, that some things are more valuable than others. As I understood this thread, it was more of an inquiry into which things are the most important traits to get one into Masters, as opposed to a list of everything that's good. | ||
artosisporn
5 Posts
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apalemorning
Canada509 Posts
On February 09 2011 01:45 artosisporn wrote: has the ability to stop 4gate LOL. depressingly true. everytime i see a 4gate i think to myself "free win". | ||
tskarzyn
United States516 Posts
On February 08 2011 10:42 Acridice wrote: Show nested quote + On February 08 2011 03:42 Silmakuoppaanikinko wrote: Nothing, MMR gets you in masters, MMR is only controlled by how often you win and again whom, not how you win. This whole myth that people have in leagues have some different fundamental play-style is pretty unfounded. It's not like the system promotes you when you learnt to scout, only when your MMR is high enough, and probably also a random factor. You can get to masters on macro, awareness, micro, combination of both, being an excellent cheeser, maphacks, multitasking... 2% is also a pretty arbitrary number, could have been 2.5, could have been 1.5, could have been 1. I think he's just bitter because he's stuck in silver. Actually his statement seems pretty accurate. Some guys in masters have great mechanics, some guys have lousy mechanics and 60 apm. Some guys are relentless with their scouting, others almost never scout but compensate with better game sense. Some guys have great micro, other guys have shitty micro but have stronger macro and great unit comps. Some guys are pretty mediocre all around but have a few very solid builds and pushes that are much harder to defend than they are to execute (applies more to masters toss/terran than zerg). And yes, there are some people that probably have maphacks which would make getting into masters very, very easy. | ||
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