[G] iEchoic's 2fact2port TvT - Page 54
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Final1995
18 Posts
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mGMUSE
Singapore112 Posts
On October 08 2011 08:10 Keirden wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=235989 Hellion lose vs reaper 1v1 and i think reapers come before you have enough hellions. hellions beat reapers by a good margin when microed(not a clicked) | ||
courtpanda
866 Posts
On October 16 2011 14:06 Final1995 wrote: I started to use this build and so far I enjoy it a lot since it has so much potential when it comes to harassment. The only problem I am having so far is against early bio pushes because it seems u will usually only have one banshee and a couple of hellions to stop the attack and it is never enough to stop the bio rush. Should i just build some marines and a bunker? or delay my air and try to get a tank out? then it becomes a micro battle. try to engage out in the open, bait the marines with the banshees and then try to pick them off with your hellions. be patient, better losing a few buildings than the entire game it basically comes down to whether or not you can kill enough marines with your hellions so that the banshees can take out the rest. also, you can massrepair, and they cant, unless they got a fast medivac with the early bio. | ||
FaKeSC2
Germany78 Posts
When I last copied a IEchoic build (1/1/2 TvP build) I got to top700 europe quite fast with a 80% winratee against P but I eventually hit a wall where I didnt feel like I could improve with that build anymore. | ||
BerreLars
Norway6 Posts
When scouting more than 1 rax, somewhat early - should I make changes to it? | ||
thoradycus
Malaysia3262 Posts
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BerreLars
Norway6 Posts
On October 27 2011 03:44 thoradycus wrote: is this build actually still viable especially when hellions are nerfed? what he said ![]() | ||
Dondarrion
Portugal8 Posts
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Carrera26
United States29 Posts
Maybe it's dumb... but hey it works at Gold level. | ||
SHODAN
United Kingdom1075 Posts
Thank you for the amazing build iEchoic. I have played 2fact2port in approximately 200 ladder games over the last 6 months. Here are my thoughts: #1 danger of the mid/late-game: your opponent transitions to thors. The armory & thor = 140 second build time. A fusion core & battlecruiser = 155 second build time. If your opponent has the infrastructure, you could be up against an all-in push with 2 thors off of 2 factories before your battlecruisers can help. A main base riddled with missile turrets is extremely difficult for your air units to scout. If possible, find a gap to drop just one hellion in and have a look around for the armory. Gamble a comsat scan as a last resort. A thor push will lock you in at your natural. Infantry, viking and tank support will be in range of your mineral line/production buildings. If you wait for battlecruisers your economy will be pummelled. You must engage to buy yourself time: - Cast PDD to shut down thor AA. - Magic box your vikings. Trade viking for viking and it will reduce the threat on your battlecruiser(s) later. - Magic box your banshees. Hit the thors while PDD lasts. If it's about to go down, pull them back to snipe stray units and reinforcements in transit from your opponent's base. Also, I sometimes play with an early-game variation of 2fact2port if I scout an opponent walling off for a banshee opening: 10 depot 12 rax 13 gas 15 OC 15 marine 16 depot 16 marine factory reactor on rax 2nd gas ghost academy at 50 gas swap factory onto reactor techlab on rax pump double hellions, take xel-naga towers and camp at your opponent's natural ghost * pull all SCVs off your geysers and onto minerals at 200 gas, enough for 1 ghost & nuke. The extra minerals will allow you to pump 3-4 uninterrupted rounds of hellions. put nuke in production SCVs back on gas just as your ghost pops out. lift-off raxx, send it to scout inc. banshee starport on techlab Move out to the front of your opponent's base and run one hellion up the ramp and back, just enough time to plant a nuke on depots/bunker or depots/rax. If he comes out to engage with marines, be ready to get them in a line. Once the nuke lands, run hellions in and kill SCVs, but send your ghost home. Start a viking and prepare to EMP the incoming cloaked banshee. This variation delays your infernal pre-igniter, but you are guaranteed to destroy 2 depots, supply block him, open his wall, and kill the initial banshee. You won't have enough energy if a second one comes, so your 2nd starport unit should be a raven. It's just a matter of throwing down 1 more factory and starport after that. I'll post some replays of this if anyone's interested. | ||
Psychobabas
2531 Posts
However, since the hellion nerf I have totally switched to mech. Just had a guy attempt the iechoic build on me, 1-2 thors and it was game over. Unfortunately this build got someone wrecked by the hellion dmg build, that and larger maps. | ||
Mcrat
Australia30 Posts
With Thors becoming a unique unit I'm sure the build time/tech path and resources required will make it that much slower to get one out which could make this build a bit harder to deal with. All just theory at the moment, but could be interesting in seeing if this build becomes more popular again. | ||
Psychobabas
2531 Posts
On November 27 2011 12:49 Mcrat wrote: I know whenever I spot this build I just switch to Thor production and then bring a good amount of repairing scvs with my army and thor and just go f**king kill him Day 9 style, but I wonder if this build will regain its strength once the thor change is brought in? With Thors becoming a unique unit I'm sure the build time/tech path and resources required will make it that much slower to get one out which could make this build a bit harder to deal with. All just theory at the moment, but could be interesting in seeing if this build becomes more popular again. I doubt it since Warhounds will come out quicker, be faster and have the antiair abilities of the Thor + the extra dmg to mechanical aka hellions. | ||
J0ko
5 Posts
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KORTOSS
Korea (South)6 Posts
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Blazinghand
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United States25551 Posts
On December 15 2011 18:32 J0ko wrote: How do I deal with 1/1/1 pushes without tanks? Against tank pushes with vikings: use your infrastructure to have more vikings. Win the air battle and have one (1) really well controlled banshee keep on poking his tanks. Make hellions and try to soften up his marines enough that your banshee can finish them off and force him back. Against tank pushes with medivacs: make 1 viking. Win the air battle and have one or more (1+) really well controlled banshee keep on poking his tanks. Make hellions and try to soften up his marines enough that your banshee can finish them off and force him back. On December 16 2011 07:41 KORTOSS wrote: I've been using this build a lot and I noticed that it is really vulnerable in the beginning. I've been struggling a lot against the 1/1/1 8marine 2hellion medivac push that drewbie talks about in his guide. Is it possible to defend against that push with this build? Against 1/1/1 pushes without tanks: try to outproduce him on hellions and overwhelm him on the ground. Use your banshee as well. Against any sort of push that comes later there should also be a threat of counter-harass from helions or banshees. | ||
SuPerFlyTNT
United States145 Posts
User was warned for this post | ||
firehand101
Australia3152 Posts
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Goku___
Canada33 Posts
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Thylacine
Sweden882 Posts
On February 03 2012 16:55 Goku___ wrote: Great build just tried it I dominated a meching Terran Was it really worth necroing the thread to say that. | ||
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