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[G] iEchoic's 2fact2port TvT - Page 54

Forum Index > StarCraft 2 Strategy
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Final1995
Profile Joined November 2010
18 Posts
October 16 2011 05:06 GMT
#1061
I started to use this build and so far I enjoy it a lot since it has so much potential when it comes to harassment. The only problem I am having so far is against early bio pushes because it seems u will usually only have one banshee and a couple of hellions to stop the attack and it is never enough to stop the bio rush. Should i just build some marines and a bunker? or delay my air and try to get a tank out?
mGMUSE
Profile Joined October 2010
Singapore112 Posts
October 16 2011 07:24 GMT
#1062
On October 08 2011 08:10 Keirden wrote:
Show nested quote +
On October 08 2011 06:49 HDream wrote:
On October 08 2011 06:31 Keirden wrote:
How do you deal with reaper rush with iechoic's build ?


Scvs and helions should be enough to be honest.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=235989
Hellion lose vs reaper 1v1 and i think reapers come before you have enough hellions.


hellions beat reapers by a good margin when microed(not a clicked)
courtpanda
Profile Blog Joined May 2011
866 Posts
October 16 2011 08:27 GMT
#1063
On October 16 2011 14:06 Final1995 wrote:
I started to use this build and so far I enjoy it a lot since it has so much potential when it comes to harassment. The only problem I am having so far is against early bio pushes because it seems u will usually only have one banshee and a couple of hellions to stop the attack and it is never enough to stop the bio rush. Should i just build some marines and a bunker? or delay my air and try to get a tank out?


then it becomes a micro battle. try to engage out in the open, bait the marines with the banshees and then try to pick them off with your hellions. be patient, better losing a few buildings than the entire game

it basically comes down to whether or not you can kill enough marines with your hellions so that the banshees can take out the rest. also, you can massrepair, and they cant, unless they got a fast medivac with the early bio.
FaKeSC2
Profile Joined September 2011
Germany78 Posts
October 17 2011 17:42 GMT
#1064
Is that build still viable at gm level? And can it be hardcountered if the opponent knows that you are doing it?

When I last copied a IEchoic build (1/1/2 TvP build) I got to top700 europe quite fast with a 80% winratee against P but I eventually hit a wall where I didnt feel like I could improve with that build anymore.

BerreLars
Profile Joined October 2011
Norway6 Posts
October 26 2011 18:40 GMT
#1065
A quick 3rax with rines and rauders actually gets me quite easily, when theres only 2 hellions on the field, and the banshees are 50% done.

When scouting more than 1 rax, somewhat early - should I make changes to it?
Terran, the gentleman race <3
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
October 26 2011 18:44 GMT
#1066
is this build actually still viable especially when hellions are nerfed?
BerreLars
Profile Joined October 2011
Norway6 Posts
October 26 2011 19:25 GMT
#1067
On October 27 2011 03:44 thoradycus wrote:
is this build actually still viable especially when hellions are nerfed?


what he said
Terran, the gentleman race <3
Dondarrion
Profile Joined November 2011
Portugal8 Posts
November 21 2011 21:31 GMT
#1068
As a silver league player who absolutely hates "siege line warfare" and doesn't have the patience for it, let me just say thank you Echoic, you just made my TvTs 1000% more fun to play. Even if I'm still not completely confortable with the build, I'm getting better!
Carrera26
Profile Joined April 2011
United States29 Posts
Last Edited: 2011-11-22 20:24:35
November 22 2011 16:37 GMT
#1069
With the Hellion nerf, have been relying more on "pure" air, and as simple as it seems, a PF right outside your ramp is a very easy way to defend early bio pushes, gives you access to one more gas, and is very robust IF you are sharp on your SCV repair response timings. You just use the gas you would have used on Blue Flame to fund the PF. You can even use the Banshee's to kite marines into the PF's range.

Maybe it's dumb... but hey it works at Gold level.
SHODAN
Profile Joined November 2011
United Kingdom1075 Posts
November 26 2011 20:55 GMT
#1070
Hi

Thank you for the amazing build iEchoic. I have played 2fact2port in approximately 200 ladder games over the last 6 months. Here are my thoughts:

#1 danger of the mid/late-game: your opponent transitions to thors. The armory & thor = 140 second build time. A fusion core & battlecruiser = 155 second build time. If your opponent has the infrastructure, you could be up against an all-in push with 2 thors off of 2 factories before your battlecruisers can help. A main base riddled with missile turrets is extremely difficult for your air units to scout. If possible, find a gap to drop just one hellion in and have a look around for the armory. Gamble a comsat scan as a last resort. A thor push will lock you in at your natural. Infantry, viking and tank support will be in range of your mineral line/production buildings. If you wait for battlecruisers your economy will be pummelled. You must engage to buy yourself time:

- Cast PDD to shut down thor AA.
- Magic box your vikings. Trade viking for viking and it will reduce the threat on your battlecruiser(s) later.
- Magic box your banshees. Hit the thors while PDD lasts. If it's about to go down, pull them back to snipe stray units and reinforcements in transit from your opponent's base.

Also, I sometimes play with an early-game variation of 2fact2port if I scout an opponent walling off for a banshee opening:

10 depot
12 rax
13 gas
15 OC
15 marine
16 depot
16 marine
factory
reactor on rax
2nd gas
ghost academy at 50 gas
swap factory onto reactor
techlab on rax
pump double hellions, take xel-naga towers and camp at your opponent's natural
ghost
* pull all SCVs off your geysers and onto minerals at 200 gas, enough for 1 ghost & nuke. The extra minerals will allow you to pump 3-4 uninterrupted rounds of hellions.
put nuke in production
SCVs back on gas just as your ghost pops out.
lift-off raxx, send it to scout inc. banshee
starport on techlab

Move out to the front of your opponent's base and run one hellion up the ramp and back, just enough time to plant a nuke on depots/bunker or depots/rax. If he comes out to engage with marines, be ready to get them in a line. Once the nuke lands, run hellions in and kill SCVs, but send your ghost home. Start a viking and prepare to EMP the incoming cloaked banshee. This variation delays your infernal pre-igniter, but you are guaranteed to destroy 2 depots, supply block him, open his wall, and kill the initial banshee. You won't have enough energy if a second one comes, so your 2nd starport unit should be a raven. It's just a matter of throwing down 1 more factory and starport after that. I'll post some replays of this if anyone's interested.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
November 26 2011 21:37 GMT
#1071
Once upon I was a furious supporter of the iechoic build, sticking to it for many months.

However, since the hellion nerf I have totally switched to mech. Just had a guy attempt the iechoic build on me, 1-2 thors and it was game over. Unfortunately this build got someone wrecked by the hellion dmg build, that and larger maps.
Mcrat
Profile Joined November 2010
Australia30 Posts
November 27 2011 03:49 GMT
#1072
I know whenever I spot this build I just switch to Thor production and then bring a good amount of repairing scvs with my army and thor and just go f**king kill him Day 9 style, but I wonder if this build will regain its strength once the thor change is brought in?

With Thors becoming a unique unit I'm sure the build time/tech path and resources required will make it that much slower to get one out which could make this build a bit harder to deal with.

All just theory at the moment, but could be interesting in seeing if this build becomes more popular again.
"Paper is OP. Scissors are fine." - Rock
Psychobabas
Profile Blog Joined March 2006
2531 Posts
November 29 2011 14:30 GMT
#1073
On November 27 2011 12:49 Mcrat wrote:
I know whenever I spot this build I just switch to Thor production and then bring a good amount of repairing scvs with my army and thor and just go f**king kill him Day 9 style, but I wonder if this build will regain its strength once the thor change is brought in?

With Thors becoming a unique unit I'm sure the build time/tech path and resources required will make it that much slower to get one out which could make this build a bit harder to deal with.

All just theory at the moment, but could be interesting in seeing if this build becomes more popular again.


I doubt it since Warhounds will come out quicker, be faster and have the antiair abilities of the Thor + the extra dmg to mechanical aka hellions.
J0ko
Profile Joined July 2011
5 Posts
December 15 2011 09:32 GMT
#1074
How do I deal with 1/1/1 pushes without tanks?
KORTOSS
Profile Joined December 2011
Korea (South)6 Posts
December 15 2011 22:41 GMT
#1075
I've been using this build a lot and I noticed that it is really vulnerable in the beginning. I've been struggling a lot against the 1/1/1 8marine 2hellion medivac push that drewbie talks about in his guide. Is it possible to defend against that push with this build?
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
December 15 2011 22:51 GMT
#1076
On December 15 2011 18:32 J0ko wrote:
How do I deal with 1/1/1 pushes without tanks?


Against tank pushes with vikings: use your infrastructure to have more vikings. Win the air battle and have one (1) really well controlled banshee keep on poking his tanks. Make hellions and try to soften up his marines enough that your banshee can finish them off and force him back.

Against tank pushes with medivacs: make 1 viking. Win the air battle and have one or more (1+) really well controlled banshee keep on poking his tanks. Make hellions and try to soften up his marines enough that your banshee can finish them off and force him back.

On December 16 2011 07:41 KORTOSS wrote:
I've been using this build a lot and I noticed that it is really vulnerable in the beginning. I've been struggling a lot against the 1/1/1 8marine 2hellion medivac push that drewbie talks about in his guide. Is it possible to defend against that push with this build?


Against 1/1/1 pushes without tanks: try to outproduce him on hellions and overwhelm him on the ground. Use your banshee as well.

Against any sort of push that comes later there should also be a threat of counter-harass from helions or banshees.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
SuPerFlyTNT
Profile Joined November 2010
United States145 Posts
December 16 2011 02:10 GMT
#1077
Stop doing this build, thats how you deal with the 1/1/1 and the whatever else.

User was warned for this post
Every time my fingers touch brains.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
December 16 2011 02:53 GMT
#1078
Aha wow havent seen this thread in ages, was always inspired by this one, a great testament to the amazing minds of TL
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Goku___
Profile Joined December 2011
Canada33 Posts
February 03 2012 07:55 GMT
#1079
Great build just tried it I dominated a meching Terran
Thylacine
Profile Joined August 2011
Sweden882 Posts
February 03 2012 08:05 GMT
#1080
On February 03 2012 16:55 Goku___ wrote:
Great build just tried it I dominated a meching Terran


Was it really worth necroing the thread to say that.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
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