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[G] iEchoic's 2fact2port TvT - Page 53

Forum Index > StarCraft 2 Strategy
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silverdevilboy
Profile Joined July 2011
United Kingdom38 Posts
August 26 2011 20:24 GMT
#1041
It makes no difference. You can do the drop even faster, because you can do it before blue flame, and still destroy SCVs after 3shots, and blue flame hellions are still 3-shots vs combat shield marines. You'll want to have blue flame for the timing push, and hellions still will crush marines, and the air can mop up.

No_eL
Profile Joined July 2007
Chile1438 Posts
August 30 2011 02:15 GMT
#1042
i wonder how the new patch 1.4 will affect this beatiful game style
Beat after beat i will become stronger.
MKultra
Profile Joined July 2011
16 Posts
September 05 2011 09:39 GMT
#1043
This works very nicely!!

Thank you for the concept.

Master TvTreplay:
http://www.sc2replayed.com/replay-videos/12691

First time trying this strat, played a little sloppy, but so nice!
CarlaBruni
Profile Joined August 2011
61 Posts
September 05 2011 10:01 GMT
#1044
is this build still viable at decent level gm level?
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
September 05 2011 10:33 GMT
#1045
I've been using it on Korean GM. So yes it is, just requires a lot of experience vs build openings. Was just doing it on my stream for the last 6 or so games.
Patience is a small price to pay for perfection.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
September 05 2011 11:37 GMT
#1046
Probably my fav strategy post ever on TL, so unique and innovative, makes me want to switch to terran just to practice it! good job and write another one god dammit!
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
raX_NT
Profile Joined September 2010
24 Posts
September 05 2011 19:03 GMT
#1047
On August 24 2011 02:41 ZasZ. wrote:
Show nested quote +
On August 21 2011 22:10 raX_NT wrote:
You do realise that if your opponents know you are going this unit composition he can just secure his mineral lines, wall inn to stop runby's and just take expansion after expansion if he adds thors into the mix. When you play tankless Terran Thor's will annihilate you unless you get friggin battlecruisers. With Thors in his army and you have that unit composition there is no way you can engage his army head on so unless you get Siegetank yourself you will lose.
Your banshees will die 2 thors and even if you have viking superiority it won't matter because you have no friggin tanks anyway?.

This build can't remove siegetanks from the equation.

1 Unit solves this whole playstyle.
You will force Siege tanks and with this opener you will have far less siege tanks then your opponent. The success of this playstyle is just harassment based ( as in did you do enough damage or not ) and the Hellion/Banshee/Viking composition is irrelevant , a good terran will force Siege tanks from you if you have that unit composition.

The only reason i can imagine this would work is because most players don't know how to react and don't scout the fact that your not making siege tanks.

I'd say use this maybe to put your opponent offguard from time to time , but would not make this into a playstyle because it will be die when people know exactly how to react 2 it.


Did you even read the OP? He specifically talks about a required transition to BCs once your opponent starts Thor production. The key is not over-producing Banshees and being able to utilize the right timing window to start BC production. You also need to be vigilant with your Hellion harass.



Yes I did read the OP post, did you read my post?

The only way a opponent Terran will allow you to transition into BC is if you have hurt his econemy so bad that he basicly lost the game from harassment already. If a opponent Terran knows this unit composition is coming, he can just A-MOVE into your base once he has a couple of Thor's and there is nothing you can do to stop him without siege t'anks of your own. Thats just pure logic.

He will have a ball of units which you cant engage without a really high number of Battlecruisers which is just unrealistic in the short time a Terran needs to be able to push out to punish you for going for BattleCruisers that early. Sky Terran would have 2 ways to stop this , 1 is ALOT of banshee which we all know doesnt work, Battlecruisers which take to long and requires good econemy and alot of time to back it up.

And it's not like a Terran going SiegeTank/ Light Thor/Hellion can't add inn a heavy viking production of his own.

This "style" if not a playstyle its just a harassment based build almost similar to most other and if it fails your forced to play Siege Tank's and when that happens your already way behind.
To me Sky Terran just looks like someone who wanted to find an easy way to play TVT that was not so Multitasking heavy. Siege Tanks will always be the main unit of TVT simply because you can't dominate air with banshees, and you can't dominate ground long enough to get econemy to have huge numbers of Battlecruisers. Everyone knows this.

Anyway my initial post and my whole point was , you will never be able to remove Siege Tanks from the TVT matchup nomatter what "playstyle" people come up with.
Hider
Profile Blog Joined May 2010
Denmark9405 Posts
September 05 2011 19:21 GMT
#1048
On September 06 2011 04:03 raX_NT wrote:
Show nested quote +
On August 24 2011 02:41 ZasZ. wrote:
On August 21 2011 22:10 raX_NT wrote:
You do realise that if your opponents know you are going this unit composition he can just secure his mineral lines, wall inn to stop runby's and just take expansion after expansion if he adds thors into the mix. When you play tankless Terran Thor's will annihilate you unless you get friggin battlecruisers. With Thors in his army and you have that unit composition there is no way you can engage his army head on so unless you get Siegetank yourself you will lose.
Your banshees will die 2 thors and even if you have viking superiority it won't matter because you have no friggin tanks anyway?.

This build can't remove siegetanks from the equation.

1 Unit solves this whole playstyle.
You will force Siege tanks and with this opener you will have far less siege tanks then your opponent. The success of this playstyle is just harassment based ( as in did you do enough damage or not ) and the Hellion/Banshee/Viking composition is irrelevant , a good terran will force Siege tanks from you if you have that unit composition.

The only reason i can imagine this would work is because most players don't know how to react and don't scout the fact that your not making siege tanks.

I'd say use this maybe to put your opponent offguard from time to time , but would not make this into a playstyle because it will be die when people know exactly how to react 2 it.


Did you even read the OP? He specifically talks about a required transition to BCs once your opponent starts Thor production. The key is not over-producing Banshees and being able to utilize the right timing window to start BC production. You also need to be vigilant with your Hellion harass.



Yes I did read the OP post, did you read my post?

The only way a opponent Terran will allow you to transition into BC is if you have hurt his econemy so bad that he basicly lost the game from harassment already. If a opponent Terran knows this unit composition is coming, he can just A-MOVE into your base once he has a couple of Thor's and there is nothing you can do to stop him without siege t'anks of your own. Thats just pure logic.

He will have a ball of units which you cant engage without a really high number of Battlecruisers which is just unrealistic in the short time a Terran needs to be able to push out to punish you for going for BattleCruisers that early. Sky Terran would have 2 ways to stop this , 1 is ALOT of banshee which we all know doesnt work, Battlecruisers which take to long and requires good econemy and alot of time to back it up.

And it's not like a Terran going SiegeTank/ Light Thor/Hellion can't add inn a heavy viking production of his own.

This "style" if not a playstyle its just a harassment based build almost similar to most other and if it fails your forced to play Siege Tank's and when that happens your already way behind.
To me Sky Terran just looks like someone who wanted to find an easy way to play TVT that was not so Multitasking heavy. Siege Tanks will always be the main unit of TVT simply because you can't dominate air with banshees, and you can't dominate ground long enough to get econemy to have huge numbers of Battlecruisers. Everyone knows this.

Anyway my initial post and my whole point was , you will never be able to remove Siege Tanks from the TVT matchup nomatter what "playstyle" people come up with.


This is my throught of the iechohic build as well. Against a terran who plays an extremely solid mech style, and commits a bit of ressources to compltely shut down harass while taking a fast expasnion at the same time (this is doable with a reactor hellion expand build), and then goes for a quick armory build producgin thor/hellions. How do you beat that timing push if you dont have bc yet?
silverdevilboy
Profile Joined July 2011
United Kingdom38 Posts
September 06 2011 00:05 GMT
#1049
On September 06 2011 04:03 raX_NT wrote:
Yes I did read the OP post, did you read my post?

The only way a opponent Terran will allow you to transition into BC is if you have hurt his econemy so bad that he basicly lost the game from harassment already. If a opponent Terran knows this unit composition is coming, he can just A-MOVE into your base once he has a couple of Thor's and there is nothing you can do to stop him without siege t'anks of your own. Thats just pure logic.

He will have a ball of units which you cant engage without a really high number of Battlecruisers which is just unrealistic in the short time a Terran needs to be able to push out to punish you for going for BattleCruisers that early. Sky Terran would have 2 ways to stop this , 1 is ALOT of banshee which we all know doesnt work, Battlecruisers which take to long and requires good econemy and alot of time to back it up.

And it's not like a Terran going SiegeTank/ Light Thor/Hellion can't add inn a heavy viking production of his own.

This "style" if not a playstyle its just a harassment based build almost similar to most other and if it fails your forced to play Siege Tank's and when that happens your already way behind.
To me Sky Terran just looks like someone who wanted to find an easy way to play TVT that was not so Multitasking heavy. Siege Tanks will always be the main unit of TVT simply because you can't dominate air with banshees, and you can't dominate ground long enough to get econemy to have huge numbers of Battlecruisers. Everyone knows this.

Anyway my initial post and my whole point was , you will never be able to remove Siege Tanks from the TVT matchup nomatter what "playstyle" people come up with.


Getting thors off 2 bases is as unreasonable as getting BCs off 2 bases. You will have very little else. And he has map control until you get thors, so can react at least partially to the attack before you get there (just like zerg manage to delay the terran mech pushes by forcing seiges a lot on the way), and can at least start teching to BCs.

And thors are *not* an instawin button against banshee viking. Magic boxing is just as good with banshees, and you can very very quickly make a raven to negate thor volleys while you focus it down. It will come down to who can micro their marines/hellions better. If you can keep enough marines alive, you can win. If not, you will be killed off by the banshees. Yes, thors are super good. Just as they are against mutas. Why do terrans not just go 'build 2 thors and a-move into his base' against zerg? How come zerg players can survive long enough to get broodlords?

It's the same idea. If he does a mech push, you need BCs to easily break it. Without BCs, you need to delay the push and hold by the skin of your teeth, and it comes down to you keeping marines alive. That's not as easy as it sounds against that many hellions.

All we know is, iEchoic was top 200 NA. Consistently. And had a 70% winrate with this. With no tanks.

We have a GM player who just posted that this is still very viable at top level play. With no tanks.
ContactKilla
Profile Joined December 2010
United States194 Posts
September 06 2011 22:03 GMT
#1050
This build straight up fucked me up in a TvT. I was so impressed by it, that Im going to try it tonight when im off work
scarper65
Profile Blog Joined January 2011
1560 Posts
September 06 2011 22:09 GMT
#1051
You can counter this build by just going thor, with some marines and ravens mixed in. I crushed several people on the ladder that attempted this build against me.
silverdevilboy
Profile Joined July 2011
United Kingdom38 Posts
September 07 2011 03:07 GMT
#1052
If you 'just go thor' you are sitting in base and teching for a very long time while he has map control.

And just think. Why does 'just going thor' not work every TvZ against mutas? It helps, but between magic box, harass, map control, and thors being slow, the other player has time to respond and tech. Z goes broodlords, and BCs are *faster* to get than broods.
Whitewing
Profile Joined October 2010
United States7483 Posts
September 07 2011 03:23 GMT
#1053
On September 06 2011 09:05 silverdevilboy wrote:
Show nested quote +
On September 06 2011 04:03 raX_NT wrote:
Yes I did read the OP post, did you read my post?

The only way a opponent Terran will allow you to transition into BC is if you have hurt his econemy so bad that he basicly lost the game from harassment already. If a opponent Terran knows this unit composition is coming, he can just A-MOVE into your base once he has a couple of Thor's and there is nothing you can do to stop him without siege t'anks of your own. Thats just pure logic.

He will have a ball of units which you cant engage without a really high number of Battlecruisers which is just unrealistic in the short time a Terran needs to be able to push out to punish you for going for BattleCruisers that early. Sky Terran would have 2 ways to stop this , 1 is ALOT of banshee which we all know doesnt work, Battlecruisers which take to long and requires good econemy and alot of time to back it up.

And it's not like a Terran going SiegeTank/ Light Thor/Hellion can't add inn a heavy viking production of his own.

This "style" if not a playstyle its just a harassment based build almost similar to most other and if it fails your forced to play Siege Tank's and when that happens your already way behind.
To me Sky Terran just looks like someone who wanted to find an easy way to play TVT that was not so Multitasking heavy. Siege Tanks will always be the main unit of TVT simply because you can't dominate air with banshees, and you can't dominate ground long enough to get econemy to have huge numbers of Battlecruisers. Everyone knows this.

Anyway my initial post and my whole point was , you will never be able to remove Siege Tanks from the TVT matchup nomatter what "playstyle" people come up with.


Getting thors off 2 bases is as unreasonable as getting BCs off 2 bases. You will have very little else. And he has map control until you get thors, so can react at least partially to the attack before you get there (just like zerg manage to delay the terran mech pushes by forcing seiges a lot on the way), and can at least start teching to BCs.

And thors are *not* an instawin button against banshee viking. Magic boxing is just as good with banshees, and you can very very quickly make a raven to negate thor volleys while you focus it down. It will come down to who can micro their marines/hellions better. If you can keep enough marines alive, you can win. If not, you will be killed off by the banshees. Yes, thors are super good. Just as they are against mutas. Why do terrans not just go 'build 2 thors and a-move into his base' against zerg? How come zerg players can survive long enough to get broodlords?

It's the same idea. If he does a mech push, you need BCs to easily break it. Without BCs, you need to delay the push and hold by the skin of your teeth, and it comes down to you keeping marines alive. That's not as easy as it sounds against that many hellions.

All we know is, iEchoic was top 200 NA. Consistently. And had a 70% winrate with this. With no tanks.

We have a GM player who just posted that this is still very viable at top level play. With no tanks.


Thorzain went hellion/banshee/raven/viking against Noblesse in the GSTL (Noblesse went thor/hellion/viking, emphasis on thors). Thorzain rolled him.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
silverdevilboy
Profile Joined July 2011
United Kingdom38 Posts
September 09 2011 01:51 GMT
#1054
That doesn't surprise me too much. The usual problem with PDD is that people trying to deal with iEchoic style go thor marauder viking. MArauders soak up so much energy from PDD, it's very sad. Hellions instead would actually make life easier for the Sky Terran player. Plus, it's quite likely that the thors were targetting hellions rather than the air units.
Keirden
Profile Joined May 2011
17 Posts
October 07 2011 21:31 GMT
#1055
How do you deal with reaper rush with iechoic's build ?
HDream
Profile Joined March 2011
Norway20 Posts
October 07 2011 21:49 GMT
#1056
On October 08 2011 06:31 Keirden wrote:
How do you deal with reaper rush with iechoic's build ?


Scvs and helions should be enough to be honest.
It takes +2 to tango
Keirden
Profile Joined May 2011
17 Posts
Last Edited: 2011-10-07 23:20:18
October 07 2011 23:10 GMT
#1057
On October 08 2011 06:49 HDream wrote:
Show nested quote +
On October 08 2011 06:31 Keirden wrote:
How do you deal with reaper rush with iechoic's build ?


Scvs and helions should be enough to be honest.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=235989
Hellion lose vs reaper 1v1 and i think reapers come before you have enough hellions.
HDream
Profile Joined March 2011
Norway20 Posts
October 08 2011 00:31 GMT
#1058
On October 08 2011 08:10 Keirden wrote:
Show nested quote +
On October 08 2011 06:49 HDream wrote:
On October 08 2011 06:31 Keirden wrote:
How do you deal with reaper rush with iechoic's build ?


Scvs and helions should be enough to be honest.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=235989
Hellion lose vs reaper 1v1 and i think reapers come before you have enough hellions.


That's where the scvs come in.
It takes +2 to tango
TheSpoiler
Profile Joined May 2011
United States4 Posts
October 08 2011 00:49 GMT
#1059
If you suspect reapers, you should leave the barracks on the TL and produce 1-2 marauders and build a TL on your factory. It may delay your drop slightly, but it should still do crushing damage since your opponent won't have vikings or tanks.
Keirden
Profile Joined May 2011
17 Posts
October 08 2011 03:29 GMT
#1060
On October 08 2011 09:31 HDream wrote:
Show nested quote +
On October 08 2011 08:10 Keirden wrote:
On October 08 2011 06:49 HDream wrote:
On October 08 2011 06:31 Keirden wrote:
How do you deal with reaper rush with iechoic's build ?


Scvs and helions should be enough to be honest.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=235989
Hellion lose vs reaper 1v1 and i think reapers come before you have enough hellions.


That's where the scvs come in.


Yeah but reapers are faster than scvs. You can buy time with them but you will take a lot of damage.

If you suspect reapers, you should leave the barracks on the TL and produce 1-2 marauders and build a TL on your factory. It may delay your drop slightly, but it should still do crushing damage since your opponent won't have vikings or tanks.

That might be the best thing to do but i dont think you will do "crushing damage" since he will scout your drop coming and prepare for it.
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