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[G] 3 Reaper Rush TvT

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 11 12 13 Next All
PrideTV
Profile Blog Joined December 2010
Vietnam434 Posts
Last Edited: 2011-06-23 21:18:13
June 21 2011 19:37 GMT
#1
Unit
[image loading]

Taken from associatedcontent.com

Creditability

Before I get spammed/flamed at the haters about how much of a baddie I am, “Perception is reality to those who perceives it.” So no matter what I do or say, you’ll always think what you think .. so I’ll leave it at that. To the brighter few I'm scdpride, a grandmaster terran currently 1400+ points on NA server. you can check out my team @ starcraftdream.com
thanks for their support!

History

Reapers objective are as followed; scouting and having map control. A few weeks back I had nothing but, tvt on ladder and I absolutely hated 30 mins game where one player will finally get impatience and run through a massive tank line. EUREKA, thus the 3 reaper rush was created and improved to perfection.

General

The cool part about this build is it looks like a normal reaper expand.


Build

10 supply
12 barrack (tech lab as soon as barrack is finished)
12 refinery
14 barrack (tech lab as soon as barrack is finished)
15 orbital

*This probably looks confusing as it is, just watch the replay and you’ll have a better understanding.*

Executing

Upon completion of your first reaper, use it to control the xel’nega watch tower.

The idea is to push out with three reapers ASAP, now the question is why? Three reapers one shot marine/scv.

Your first objective is clearing those annoying marines, now the question is why? Once the marine count goes up, your reaper harass becomes that much more impossible. Now comes the easy part, kite all day with your reapers vs their scvs.

This build requires you to do a little dmg to their mineral line because of the late orbital, late tech and not constantly producing scvs at the beginning. To compensate for this, it’s almost mandatory to pick off a few scvs to break even on harvester count.

*something to note for.. If your harass was a success, don't stop building reapers and rallying to the opponent base.*

Follow up

Drop down a CC when you hit 400 minerals. My transition from here is tank/marines or banshees/viking to tank/marines.

If the terran goes for the standard barrack and gas opener *Always assume banshee*
If you notice that their factory were producing mad amounts of hellions *Always assume some kind of drop*

Counter

Reactor barrack
Tech lab marauder opener
When marines aren’t spread around the cliffs

Replays
+ Show Spoiler +

High Masters - Grandmasters lvl

[image loading]

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Video
+ Show Spoiler +
Bitbybitpride <3 twitch.tv/pridetv1 gm top 100 S2,S3 <3
IronMonocle
Profile Joined September 2009
Canada142 Posts
June 21 2011 19:41 GMT
#2
I love your creative play style, thanks for sharing!
My armor is contempt. My shield is disgust. My sword is hatred.
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
June 21 2011 19:42 GMT
#3
Damn this looks good, I'm starting to hate TvT on the smaller maps, where i can't muster decent counter attacks with Bio.
so This should be great ^^
Xanczor
Profile Blog Joined July 2010
United States254 Posts
June 21 2011 19:44 GMT
#4
Cool build I'll be sure to try it out.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Uzsibox
Profile Joined June 2011
Hungary34 Posts
June 21 2011 19:45 GMT
#5
I faced this earlier last week on the ladder and it totaly took me by suprise.
Im one of the guys that do 1rax fe tech so i have a rather low marine count early on.
Reapers also provide suprisingly good map presence early on so you are basicly free to expand anywhere. (I got goldbased on meta so no matter i had an earlier expo the losses i sustained made up for him cutting scvs and then i just lost the game as i couldnt regain map controll whole game)
altho i have to say this never will be a standard in tvt but its a great build to do in for say a bo5
Bonkerz
Profile Blog Joined September 2010
United States831 Posts
June 21 2011 19:46 GMT
#6
This should work in TvP aswell, you need to have good map control and be ready to toss up a bunker if stalker poke comes tho, but good build been doing it for a month or so now, it really works.
High masters terran streaming in 720p 60 FPS with commentary and analysis after every game twitch.tv/bonkerz1
JonB
Profile Joined February 2011
Sweden325 Posts
June 21 2011 19:50 GMT
#7
Neat. I'll definetly try this out, thanks for sharing! =D
hacker and programmer - the2me4u on skype
Cano
Profile Joined July 2010
Poland200 Posts
June 21 2011 19:57 GMT
#8
improvised to perfection.
improvise =/= improve

I like how you build the proxy barracks just to run your reaper to the other side of the map after it was built.

But it actually seem to be working. That's what I can say after 1 game using this and winning.
Mafs
Profile Joined January 2011
Canada458 Posts
June 21 2011 20:00 GMT
#9
Im but I really like using a couple reapers in TvP just to punish some protoss that decide to go fast nexus or lots of sentries early game vs T and try to get a few probe kills. Didn't expect it to work that well in TvT cause 3-4 maruders just destroy mass ammounts of reapers. Lets hope to see it used more in TvZ late game instead of drops.
OhMyGawd
Profile Joined February 2011
United States264 Posts
June 21 2011 20:05 GMT
#10
Oh Pride...You never cease to impress me with your cheese.

Blizzard Bless the Terran race
zomg
RaE21
Profile Joined September 2010
United States260 Posts
June 21 2011 20:06 GMT
#11
very interesting and creative will have to try it out ^_^
HypernovA
Profile Joined October 2010
Canada556 Posts
June 21 2011 20:11 GMT
#12
This is gonna be annoying to deal with on ladder now.

Opening Marauders might be a must now
windsupernova
Profile Joined October 2010
Mexico5280 Posts
June 21 2011 20:18 GMT
#13
On June 22 2011 05:05 OhMyGawd wrote:
Oh Pride...You never cease to impress me with your cheese.

Blizzard Bless the Terran race


How is this cheese?

I think a similar build was done in a TvT in a GSL match, I don´t exactly remember which one but it was on dualsight it did surprisingly ton of damage
"Its easy, just trust your CPU".-Boxer on being good at games
spbelky
Profile Blog Joined October 2010
United States623 Posts
June 21 2011 20:30 GMT
#14
I both hate and love when people post stuff like this on TL.

Hate - every terran is going to try this now, and if it works, every terran will keep doing it.
Love - if i know its coming and i deflect the 3 reapers, i have a significant advantage, or i will straight up win with a well timed push.
Mungmin
Profile Joined September 2010
United States40 Posts
June 21 2011 20:37 GMT
#15
Yea, I guess you can call every terran opener cheesy if it doesn't involve a FE. Sometimes it is better to deal some early damage and expand behind it rather than go straight for the FE. I'll have to try this out sometime.

I think I lost to a variation on this build. I got rushed by 3-4 reapers and 3-4 marauders. It was a pretty powerful timing attack. It didn't kill me straight away, but it set me way far behind and my opponent ended up over running me later.

Gettin an early econ lead with an early push is underrated.
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
June 21 2011 20:43 GMT
#16
interesting build, Thanks for the replays.
gg wp
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
June 21 2011 20:45 GMT
#17
On June 22 2011 05:05 OhMyGawd wrote:
Oh Pride...You never cease to impress me with your cheese.

Blizzard Bless the Terran race


lol?

its not standard, but its far from cheese.
BONE
Profile Joined August 2010
United States176 Posts
June 21 2011 20:46 GMT
#18
I alway use Reapers vs Toss, can't wait to try them out against Terran
The.Doctor
Profile Joined February 2010
Canada333 Posts
Last Edited: 2011-06-21 21:12:21
June 21 2011 21:08 GMT
#19
Jinro has been doing something like this in to Blue flame helions v gasless expand since I last watched his stream, 2 months ago. I'm not sure about his expansion timing but if you watch his vods I guarantee you will see it. Really, really good against terran who go nogas FE in to bio. One thing you can do on certain maps is then, if terran on top of ramp with bio, jump reaper up cliff while helions have a good line on the marines on top of ramp. I never saw him go in to anything other than helion after this though, I don't think.
The Boss.
ButtCraft
Profile Joined March 2011
United States114 Posts
Last Edited: 2011-06-21 21:16:41
June 21 2011 21:16 GMT
#20
I really like the idea of this build. I'm ~1400 master Terran for reference.

The current standard is 1-1-1 openings with absolutely zero units capable of killing early reapers. You take a look at any of the "standard" TvT builds, and they all start off with only marines.

That being said, I'm not sure how this would work on really long spawning distance maps like tal'darim altar. It seems like hellions would be out in time.

EDIT:

Isn't it "barracks"? The singular form of "barracks" is just "barracks".
Sometimes you just gotta say fuck it, and swing for the fuckin fences
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